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Guild Village War

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Everyone turning up would be a good start.

Last man standing. Everyone who is online and in a guild gets warped to GV spawn point at 8pm; you have what you have got on you. When you die you get warped back to town and can't reenter the guild village area.

Whoever is left at the end wins.

----

The % nerf system is far too drastic for a MMO; it isn't sustainable for a grind based game, where the effort you put in leveling is rewarded by your items and stats being dominant over opponent.

To consider the uproar and arguments that have been had over buying items, botting and hiring pilots to increase a persons ability. How does this differ? Soma is a hardcore grind game, and most of the community seems to pride themselves in this aspect, and this was the argument that happened for a long time, and still does.

Now at 65% nerf a player with 100 str effectively has 160 str against a 171 str char; a capped str char 231.

Has anyone put any thought of how this will affect the game 8 months down the line? When the top 3 guilds are on 65%, or probably lower, and some rogue capped player comes along and steps on stone, tanks every1? Where is the 'fun' in that?

Basically nothing was wrong with GVW from 15 years ago, until 3 weeks ago and now its the demise of the server. Just leave it how it was, with no nerf, and trace, and make a different event that makes every1 equal.
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[quote="JANE"]Everyone turning up would be a good start. Last man standing. Everyone who is online and in a guild gets warped to GV spawn point at 8pm; you have what you have got on you. When you die you get warped back to town and can't reenter the guild village area. Whoever is left at the end wins. ---- The % nerf system is far too drastic for a MMO; it isn't sustainable for a grind based game, where the effort you put in leveling is rewarded by your items and stats being dominant over opponent. To consider the uproar and arguments that have been had over buying items, botting and hiring pilots to increase a persons ability. How does this differ? Soma is a hardcore grind game, and most of the community seems to pride themselves in this aspect, and this was the argument that happened for a long time, and still does. Now at 65% nerf a player with 100 str effectively has 160 str against a 171 str char; a capped str char 231. Has anyone put any thought of how this will affect the game 8 months down the line? When the top 3 guilds are on 65%, or probably lower, and some rogue capped player comes along and steps on stone, tanks every1? Where is the 'fun' in that? Basically nothing was wrong with GVW from 15 years ago, until 3 weeks ago and now its the demise of the server. Just leave it how it was, with no nerf, and trace, and make a different event that makes every1 equal.[/quote]
I think most people are missing the point, and I will say this from an Hsoma side.

The % nerf wasn't just intended to make people competitive, it was to make it fun for DL. I've been to my fair share of no show GVW's and they are no fun. How many wars in a row did you have no show? 15?

At least now they are fun. Personally I'd rather have a war than not have one. Gear capping and having GvG wars is something another game (Albion online) does quite well. Just needs tweaking.

The other point being missed, is tis is the end of the road. The difference between EQ/Dynamic, FT and NM "domination" is there was always other people and another "side". To be brutally honest there is no competition for DL, there are barely any other players / geared players outside of the DL guild / alliance and it's a last chance saloon in my opinion. At least that's how I view it. It's quite obvious now that many players who have left arn't coming back, we should embrace change and tweak it if needed.

But be assured, if this wasn't in place you would be just attending constant no shows or bashing on lvl 60's. Is that really more fun?
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[quote="OPENTHEDOOR"]I think most people are missing the point, and I will say this from an Hsoma side. The % nerf wasn't just intended to make people competitive, it was to make it fun for DL. I've been to my fair share of no show GVW's and they are no fun. How many wars in a row did you have no show? 15? At least now they are fun. Personally I'd rather have a war than not have one. Gear capping and having GvG wars is something another game (Albion online) does quite well. Just needs tweaking. The other point being missed, is tis is the end of the road. The difference between EQ/Dynamic, FT and NM "domination" is there was always other people and another "side". To be brutally honest there is no competition for DL, there are barely any other players / geared players outside of the DL guild / alliance and it's a last chance saloon in my opinion. At least that's how I view it. It's quite obvious now that many players who have left arn't coming back, we should embrace change and tweak it if needed. But be assured, if this wasn't in place you would be just attending constant no shows or bashing on lvl 60's. Is that really more fun?[/quote]
To add to this, I wonder why I have even bothered logging in over Xmas, because as someone on the opposite side who likes the PK aspect, there just isn't any players to even counter you. GVW or outside the GVW.

Anyway it just seems very last chance saloon stage for the game, at least at the top end of it. I don't think there should be that much negativity for the GM's to try something.

After all you need competition... it's what makes the game fun.
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[quote="OPENTHEDOOR"]To add to this, I wonder why I have even bothered logging in over Xmas, because as someone on the opposite side who likes the PK aspect, there just isn't any players to even counter you. GVW or outside the GVW. Anyway it just seems very last chance saloon stage for the game, at least at the top end of it. I don't think there should be that much negativity for the GM's to try something. After all you need competition... it's what makes the game fun. [/quote]
Very well put open. Thanks for seeing where we are coming from.
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[quote="ISYLVER"]Very well put open. Thanks for seeing where we are coming from.[/quote]
@Isylver I personally don't think there is any problem with gvw system.

The root of the problem in my opinion is the leveling rates. x4 (x8 with rested). Take test server for example. There was never a real issue there only gear difference and that was down the the player and the amount of hours he/she was willing to put into his character. There were a lot of issues in Test server yes, but GVW wasnt one.

I believe if you increase all rates to x10 (rough estimate), get rid of RESTED XP. Increase Spawn rates, add THE ABYSS, Add more end game content you will consequently save GVW as there will be more level 100s, more competition!. Because end game is were all the players want to get to. So they can start farming, to get weapons, upgrade materials, start pkin because they are strong enough etc etc. Everyone plays for end game. 99% of players enjoy PVP but the grand majority don't have 4k hours to get strong enough to compete.

Dan, If you look back when GVW was at its peak for a long time, the reason why it was at its peak is because everyone was pretty much the same level, same stats, no real difference in gear. Now that DL has had the game for themselves for a good year they are the strongest guild and the gear difference to FAINT (Their closest competitors) is unprecedented.

If you've noticed all problems throughout these 3 years have occurred due to low rates. Bots, Pilots, the buying and selling of high level chars, the buying and selling of ingame items etc.tes were really high. So I understand why you would want slow rates, yes to keep people playing etc.

Look at test server again. People played that for years and years at really high rates. And so I believe slow rates creates more problems than anything else in this game.

GVW doesn't need to be fixed. It has been fine for the last 15 years for me.

I do agree that maybe you need to add more rewards for having the Village.

I'm not gonna criticize other peoples ideas but I strongly believe we need to look at the root of the problem and not the problem it self.

Sorry for bad grammar. English is not my first Language.
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[quote="FANN1"]@Isylver I personally don't think there is any problem with gvw system. The root of the problem in my opinion is the leveling rates. x4 (x8 with rested). Take test server for example. There was never a real issue there only gear difference and that was down the the player and the amount of hours he/she was willing to put into his character. There were a lot of issues in Test server yes, but GVW wasnt one. I believe if you increase all rates to x10 (rough estimate), get rid of RESTED XP. Increase Spawn rates, add THE ABYSS, Add more end game content you will consequently save GVW as there will be more level 100s, more competition!. Because end game is were all the players want to get to. So they can start farming, to get weapons, upgrade materials, start pkin because they are strong enough etc etc. Everyone plays for end game. 99% of players enjoy PVP but the grand majority don't have 4k hours to get strong enough to compete. Dan, If you look back when GVW was at its peak for a long time, the reason why it was at its peak is because everyone was pretty much the same level, same stats, no real difference in gear. Now that DL has had the game for themselves for a good year they are the strongest guild and the gear difference to FAINT (Their closest competitors) is unprecedented. If you've noticed all problems throughout these 3 years have occurred due to low rates. Bots, Pilots, the buying and selling of high level chars, the buying and selling of ingame items etc.tes were really high. So I understand why you would want slow rates, yes to keep people playing etc. Look at test server again. People played that for years and years at really high rates. And so I believe slow rates creates more problems than anything else in this game. GVW doesn't need to be fixed. It has been fine for the last 15 years for me. I do agree that maybe you need to add more rewards for having the Village. I'm not gonna criticize other peoples ideas but I strongly believe we need to look at the root of the problem and not the problem it self. Sorry for bad grammar. English is not my first Language.[/quote]
"FANN1"Long post etc etc


The REAL problem is people not enjoying the game for what it is, and instead wanting it to be a PVP-only orientated game.

What you are suggesting is not exactly a far cry from giving everyone level 100 characters and only hunt for gear.

That's what every other PVP server has done, and that's NOT what the majority of us even play for.

I loathe this newly embedded idea that everything should be so damned easy and everyone should be on a completely even playing field.

The counter argument is usually "you feel like you are entitled and want to keep hold of your power".

In one way you could sort of say that, why have we all been playing for all these years if we just had to make a brand new character, get lucky with a couple of boss drops and be on par with those who had stuck with the server from the get-go? - of course we're going to feel somewhat entitled, we earned what we have.

With a lot of these proposed changes, you take away the effort put in, people will come and go because they know they can get everything easy (and by the look of things even easier as time goes by with all these annoying posts with the way things are going).

I won't sugar-coat it, I do often come across as a bitter or negative individual, but there's no smoke without fire.
I'm not ungrateful, I just cannot stand it when player input is quite literally ignored from all parties affected.

What a lot of you 'new players' fail to understand is that once you put in such an investment, its quite hard to just up and leave the game, you have quite a lasting connection and something which I cannot really explain keeps bringing you back - even to have a look or a debate.

iSylver, please before you give in to the fairy-land idea that "Oh it needs to be made a lot easier for new people because thats how the server will live" - Please remember that when you take away any effort to get what you've got, you don't have that lasting connection, you also give a huge kick in the teeth to those who did play loyally and they not only feel cheated, they feel betrayed and you end up losing quite literally the most important core of the playerbase.

Please don't be so defensive, and read this for what it really is.

Everyone wants the server to keep going, thrive, and continue to be fun, but you really have to stop giving in to;

1. In-game politics.
2. 'quick fixes' which do more damage than good.
3. Genuinely listen to ALL of your player base
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[quote="PATHOLOGIST"][quote="FANN1"]Long post etc etc[/quote] The REAL problem is people not enjoying the game for what it is, and instead wanting it to be a PVP-only orientated game. What you are suggesting is not exactly a far cry from giving everyone level 100 characters and only hunt for gear. That's what every other PVP server has done, and that's NOT what the majority of us even play for. I loathe this newly embedded idea that everything should be so damned easy and everyone should be on a completely even playing field. The counter argument is usually "you feel like you are entitled and want to keep hold of your power". In one way you could sort of say that, why have we all been playing for all these years if we just had to make a brand new character, get lucky with a couple of boss drops and be on par with those who had stuck with the server from the get-go? - of course we're going to feel somewhat entitled, we earned what we have. With a lot of these proposed changes, you take away the effort put in, people will come and go because they know they can get everything easy (and by the look of things even easier as time goes by with all these annoying posts with the way things are going). I won't sugar-coat it, I do often come across as a bitter or negative individual, but there's no smoke without fire. I'm not ungrateful, I just cannot stand it when player input is quite literally ignored from all parties affected. What a lot of you 'new players' fail to understand is that once you put in such an investment, its quite hard to just up and leave the game, you have quite a lasting connection and something which I cannot really explain keeps bringing you back - even to have a look or a debate. iSylver, please before you give in to the fairy-land idea that "Oh it needs to be made a lot easier for new people because thats how the server will live" - Please remember that when you take away any effort to get what you've got, you don't have that lasting connection, you also give a huge kick in the teeth to those who did play loyally and they not only feel cheated, they feel betrayed and you end up losing quite literally the most important core of the playerbase. Please don't be so defensive, and read this for what it really is. Everyone wants the server to keep going, thrive, and continue to be fun, but you really have to stop giving in to; 1. In-game politics. 2. 'quick fixes' which do more damage than good. 3. Genuinely listen to ALL of your player base[/quote]
There were a lot of issues in Test server yes, but GVW wasnt one.


Are u really sure i personaly soloed 80+wins for NM at test and plenty of em no1 dared to attack me there.
the gvw on test was a complete joke lol (hsoma one).

a 3 stone GVW like wotw is intresting concept that i agree it should atleast get tested.
Alliances must become a thing but only beatween 2 guilds not more they should share the % nerf.
Is it possible the cap on hsoma be 80% and dsoma 70% coven won when they were at 65% im not mistaken.

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[quote="MANTICORE"][quote= There were a lot of issues in Test server yes, but GVW wasnt one.][/quote] Are u really sure i personaly soloed 80+wins for NM at test and plenty of em no1 dared to attack me there. the gvw on test was a complete joke lol (hsoma one). a 3 stone GVW like wotw is intresting concept that i agree it should atleast get tested. Alliances must become a thing but only beatween 2 guilds not more they should share the % nerf. Is it possible the cap on hsoma be 80% and dsoma 70% coven won when they were at 65% im not mistaken. [/quote]
"PATHOLOGIST"
"FANN1"Long post etc etc

Yours is a bit longer. Easy read though.


1. I have a level 100 char whom I leveled since the start of this server.
And I wouldn't feel cheated at all.

2. My idea is based around fixing many problems. (helping the longevity of this server).

3. My Idea is not time consuming at all. Finito and ISylver both have Full time jobs, Families. The little time they get they try to make this game better for us. But what do we give to them?. Nothing.

4. I wasn't proposing easy leveling or PVPSERVER style of rates. Just a bit faster for new players to catch up and start competing.

5. Slow rates have only made a vast amount of problems. Like I've pointed out on my post above. But I wont point fingers because ISylver knows.

6. " lasting connection, you also give a huge kick in the teeth to those who did play loyally and they not only feel cheated, they feel betrayed and you end up losing quite literally the most important core of the playerbase." - The philipinos that earned bare £$? because frankly they are the most loyal of us all.

Sorry for my bluntlness defence.

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[quote="FANN1"][quote="PATHOLOGIST"][quote="FANN1"]Long post etc etc[/quote] Yours is a bit longer. Easy read though.[/quote] 1. I have a level 100 char whom I leveled since the start of this server. And I wouldn't feel cheated at all. 2. My idea is based around fixing many problems. (helping the longevity of this server). 3. My Idea is not time consuming at all. Finito and ISylver both have Full time jobs, Families. The little time they get they try to make this game better for us. But what do we give to them?. Nothing. 4. I wasn't proposing easy leveling or PVPSERVER style of rates. Just a bit faster for new players to catch up and start competing. 5. Slow rates have only made a vast amount of problems. Like I've pointed out on my post above. But I wont point fingers because ISylver knows. 6. " lasting connection, you also give a huge kick in the teeth to those who did play loyally and they not only feel cheated, they feel betrayed and you end up losing quite literally the most important core of the playerbase." - The philipinos that earned bare £$? because frankly they are the most loyal of us all. Sorry for my bluntlness defence. [/quote]
"MANTICORE"
There were a lot of issues in Test server yes, but GVW wasnt one.


Are u really sure i personaly soloed 80+wins for NM at test and plenty of em no1 dared to attack me there.
the gvw on test was a complete joke lol (hsoma one).

a 3 stone GVW like wotw is intresting concept that i agree it should atleast get tested.
Alliances must become a thing but only beatween 2 guilds not more they should share the % nerf.
Is it possible the cap on hsoma be 80% and dsoma 70% coven won when they were at 65% im not mistaken.



Like I said. There was nothing wrong with GVW only players abusing the system. In the test server there were countless bugs that were first abused and then reported. The only reason you managed to win so many GVW's was because of the duped dps/dts etc etc you all got at the start of the test server. Furthermore 100% eva is no longer a thing and now INT is relevant.

Leveling back then was different, con. hp gain, dex gains. etc etc. So do you now understand why GVW isn't broken?

The only broken thing about this game are the players who stain it with their abuse for their own selfish gains.
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[quote="FANN1"][quote="MANTICORE"][quote= There were a lot of issues in Test server yes, but GVW wasnt one.][/quote] Are u really sure i personaly soloed 80+wins for NM at test and plenty of em no1 dared to attack me there. the gvw on test was a complete joke lol (hsoma one). a 3 stone GVW like wotw is intresting concept that i agree it should atleast get tested. Alliances must become a thing but only beatween 2 guilds not more they should share the % nerf. Is it possible the cap on hsoma be 80% and dsoma 70% coven won when they were at 65% im not mistaken. [/quote] Like I said. There was nothing wrong with GVW only players abusing the system. In the test server there were countless bugs that were first abused and then reported. The only reason you managed to win so many GVW's was because of the duped dps/dts etc etc you all got at the start of the test server. Furthermore 100% eva is no longer a thing and now INT is relevant. Leveling back then was different, con. hp gain, dex gains. etc etc. So do you now understand why GVW isn't broken? The only broken thing about this game are the players who stain it with their abuse for their own selfish gains.[/quote]
Check the post underneath, last man standing. Best one I've read
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[quote="NET"]Check the post underneath, last man standing. Best one I've read [/quote]
"FANN1"good post.


FYI the (DSoma) test server GVW as a joke. People ran around 2 hitting each other. The first time we won GVW it was given to us. After that we had a few good wars with mostly waiting wars in between. And the next guild was winning it by default because we had quit.

The Abyss was completely useless too for DSoma. You could get.... BARR!!!! Wahey? It's a poorly constructed care infested with the most annoying mobs bunched together as tightly as possible. With crappy drops. Even on HSoma they may have dropped 'good' quest items, it was nearly the only item they dropped. It was boring af.

Oh and don't get me started on punch mages wacking people to death with A+ staves.
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[quote="GHOSTLORD"][quote="FANN1"]good post.[/quote] FYI the (DSoma) test server GVW as a joke. People ran around 2 hitting each other. The first time we won GVW it was given to us. After that we had a few good wars with mostly waiting wars in between. And the next guild was winning it by default because we had quit. The Abyss was completely useless too for DSoma. You could get.... BARR!!!! Wahey? It's a poorly constructed care infested with the most annoying mobs bunched together as tightly as possible. With crappy drops. Even on HSoma they may have dropped 'good' quest items, it was nearly the only item they dropped. It was boring af. Oh and don't get me started on punch mages wacking people to death with A+ staves. [/quote]
"DURFEL"
"INTHEFACE"I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's)

Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf

of course the alliance guild to the gv holders would have access to gv feathers

maybe for 2nd defence is a 5% nerf to the gvw winners and a x amount nerf to the alliance guild




Let the village owners only be able to ally with a maximum of one other guild. Which guild this is can change from war to war as individual guilds may decide.

No one in any guild for less than one week can be in an alliance.

Flag all of these “Alliance” owners with, say, a party bar (in another colour than red) for ease of identifying who is on whose side.

Make it so only these two “allied” guilds can hit non-allied players.

Non-allied players can only hit the “alliance” members and not each other.

5% reduction of str, dex and int on each GVW win down to a max of 70%. This applies to the allying-in guild members too.

10% per GVW increase back up to 100% for loosing guilds in subsequent wars.

A reasonable prize (Incentive) for winning guild – say 10,000,000 barr for 1st win, 6,000,000 for 2nd consecutive win, 3,000,000 for 3rd and zero for any subsequent consecutive wins thereafter, winning guild leader to share out as they see fit.

Prizes could alternatively be rare 1st win, then hardened 2nd win then untagged 3rd win item of choice for each winning participant as an alternative to barrs maybe……….

I love the free pots and waters NPC idea too.

Maybe make the GV entrance wider too.


this sounds good .. stops any hanky panky with ''un-allied '' guilds helping too
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[quote="ACVX"][quote="DURFEL"][quote="INTHEFACE"]I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's) Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf of course the alliance guild to the gv holders would have access to gv feathers maybe for 2nd defence is a 5% nerf to the gvw winners and a x amount nerf to the alliance guild [/quote] Let the village owners only be able to ally with a maximum of one other guild. Which guild this is can change from war to war as individual guilds may decide. No one in any guild for less than one week can be in an alliance. Flag all of these “Alliance” owners with, say, a party bar (in another colour than red) for ease of identifying who is on whose side. Make it so only these two “allied” guilds can hit non-allied players. Non-allied players can only hit the “alliance” members and not each other. 5% reduction of str, dex and int on each GVW win down to a max of 70%. This applies to the allying-in guild members too. 10% per GVW increase back up to 100% for loosing guilds in subsequent wars. A reasonable prize (Incentive) for winning guild – say 10,000,000 barr for 1st win, 6,000,000 for 2nd consecutive win, 3,000,000 for 3rd and zero for any subsequent consecutive wins thereafter, winning guild leader to share out as they see fit. Prizes could alternatively be rare 1st win, then hardened 2nd win then untagged 3rd win item of choice for each winning participant as an alternative to barrs maybe………. I love the free pots and waters NPC idea too. Maybe make the GV entrance wider too. [/quote] this sounds good .. stops any hanky panky with ''un-allied '' guilds helping too[/quote]
I ment to say features LMAO not feathers i.e the vendors, healing guy etc etc,(not trace thou) but add a warp guy for the alli guild who did not win the gv that teleports you to vod or something everyone hate's those vod runs =)

Edit
perhaps even a small boost to rested gains after a certain point in the % nerf for both guilds (a little pointless for cap chars) but would still give the incentive for cap chars to help defended the gv for their fellow alli's and friends

Guilds should only be allowed to alli with one other guild and make it so they cant just break a alliance with another guild just to join a stronger one, give it some kind of harsh cooldown like a fortnight or even a month
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[quote="INTHEFACE"]I ment to say features LMAO not feathers i.e the vendors, healing guy etc etc,(not trace thou) but add a warp guy for the alli guild who did not win the gv that teleports you to vod or something everyone hate's those vod runs =) Edit perhaps even a small boost to rested gains after a certain point in the % nerf for both guilds (a little pointless for cap chars) but would still give the incentive for cap chars to help defended the gv for their fellow alli's and friends Guilds should only be allowed to alli with one other guild and make it so they cant just break a alliance with another guild just to join a stronger one, give it some kind of harsh cooldown like a fortnight or even a month [/quote]
There needs to be a biiiig benefit added to owning GV because being able to trace for a couple days and then losing stats for the next one is simply not enough to encourage people to keep coming.. Dont know how feasible this is but maybe something like an 'easy to kill but decent drops' boss instantly spawning in the hut

Guarantee if the koreans/chinese see that the gvw can get them more uber items they'll be there every war ;p
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[quote="PIKUTIN"]There needs to be a biiiig benefit added to owning GV because being able to trace for a couple days and then losing stats for the next one is simply not enough to encourage people to keep coming.. Dont know how feasible this is but maybe something like an 'easy to kill but decent drops' boss instantly spawning in the hut Guarantee if the koreans/chinese see that the gvw can get them more uber items they'll be there every war ;p[/quote]
Also could spawn 2 bosses for 2nd consecutive win, 3 for 3rd etc.. so keeping the village is really worth something.

Would encourage people to want to actually keep attending rather than 'resting' after a win until their % goes back up

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[quote="PIKUTIN"]Also could spawn 2 bosses for 2nd consecutive win, 3 for 3rd etc.. so keeping the village is really worth something. Would encourage people to want to actually keep attending rather than 'resting' after a win until their % goes back up [/quote]

 

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