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A problem with the % system at GVW/WotW and how to solve it

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"DEIMOS"I think a free pots vendor would make more lower levels turn out. This has been suggested before elsewhere I believe. Specially for 3 days with gvw twice a week


You mean like the the pvp pots that were literally added earlier ? :P

http://myth-of-soma.com/News/Article.asp?id=108
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[quote="NOTMAT"][quote="DEIMOS"]I think a free pots vendor would make more lower levels turn out. This has been suggested before elsewhere I believe. Specially for 3 days with gvw twice a week[/quote] You mean like the the pvp pots that were literally added earlier ? :P [url=http://myth-of-soma.com/News/Article.asp?id=108]http://myth-of-soma.com/News/Article.asp?id=108[/url][/quote]
Yes ;D lol haven't logged since so didn't see it until just now ;p
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[quote="DEIMOS"]Yes ;D lol haven't logged since so didn't see it until just now ;p[/quote]
"FINITO"
"S0RCERER"What even is the reason for having a % system for GVW?

It was suggested as an idea to get more people attending GVW and having it swap between guilds more often and we are trying it out (GVW had a lot of low turn outs and no shows). Same with the two GVW a week.

The changes have at least made more people attend and open up more discussion.

Both may not stay around long term as we try other things in the future that take longer to implement.


I do agree with S0rc that this change is more for HSoma than DSoma. That being said, I don't think it's misplaced for DSoma.

Does DSoma need two GVW's a week though? This has been mentioned earlier.
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[quote="GHOSTLORD"][quote="FINITO"][quote="S0RCERER"]What even is the reason for having a % system for GVW?[/quote] It was suggested as an idea to get more people attending GVW and having it swap between guilds more often and we are trying it out (GVW had a lot of low turn outs and no shows). Same with the two GVW a week. The changes have at least made more people attend and open up more discussion. Both may not stay around long term as we try other things in the future that take longer to implement.[/quote] I do agree with S0rc that this change is more for HSoma than DSoma. That being said, I don't think it's misplaced for DSoma. Does DSoma need two GVW's a week though? This has been mentioned earlier.[/quote]
"DEIMOS"I think a free pots vendor would make more lower levels turn out. This has been suggested before elsewhere I believe. Specially for 3 days with gvw twice a week
Is it possible to give everyone in guild trace rather than just board? Seeing as it's a guild effort, there is no perk for the other 20 people really....


Good ideas

Edit: Hadn't seen latest update, good job.
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[quote="SLAYER"][quote="DEIMOS"]I think a free pots vendor would make more lower levels turn out. This has been suggested before elsewhere I believe. Specially for 3 days with gvw twice a week Is it possible to give everyone in guild trace rather than just board? Seeing as it's a guild effort, there is no perk for the other 20 people really....[/quote] Good ideas Edit: Hadn't seen latest update, good job.[/quote]
you guys made a mistake and wont even admit it cause its already too late.
Axer class has max 3 good chars which happen to be in Coven all 3 of em are dedicated skiled players made the best possible gear available.

Genefuser : 1st generation char wearing a specific set to tank Stone
Intheface : 2nd generation char wanted to tank bosses/do good at RvR made sets for them.
Kekket : 2nd generation char bit of both of em.

i have witness both Prometheus/Evil_Jr beat em all 3 with ease its the gear gap that is huge that puts em on top not the class it self besides u have promised us 3months ago a Test server which we can logg in and see the new stat system and u havent deliver how u can expect us to believe u evrything going to be alright this patch alone will break even RvR and according to ur soo called 743points at 100 most devs will have like 75wis bye bye conti for like 3months till you sort out the RvR situation.

You want that % GVW in place fine cap at at 80-85% make it abit interesting not the zergfest it is now and the best clicker /autoclker wins i know u can do better time to prove it gvws are meant to be challenge/coordination of time auras/spells.

Have u ever bothered to make a pass on mages ? no you didnt cause instead fixing the least played class u prefer nerf a whole class just because of 3 fking players and ruin the fun for the rest of ppl.

Mage problems
Weaken quest : did anything about ofc not
Mage leveling : did u nerf the amount of barr req for spells ye right...
Mage % : after egf int cap game is over guys that the lvl cap on mages guys cause we cba fix that thing on mages in whole 3 fking years.
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[quote="MANTICORE"]you guys made a mistake and wont even admit it cause its already too late. Axer class has max 3 good chars which happen to be in Coven all 3 of em are dedicated skiled players made the best possible gear available. Genefuser : 1st generation char wearing a specific set to tank Stone Intheface : 2nd generation char wanted to tank bosses/do good at RvR made sets for them. Kekket : 2nd generation char bit of both of em. i have witness both Prometheus/Evil_Jr beat em all 3 with ease its the gear gap that is huge that puts em on top not the class it self besides u have promised us 3months ago a Test server which we can logg in and see the new stat system and u havent deliver how u can expect us to believe u evrything going to be alright this patch alone will break even RvR and according to ur soo called 743points at 100 most devs will have like 75wis bye bye conti for like 3months till you sort out the RvR situation. You want that % GVW in place fine cap at at 80-85% make it abit interesting not the zergfest it is now and the best clicker /autoclker wins i know u can do better time to prove it gvws are meant to be challenge/coordination of time auras/spells. Have u ever bothered to make a pass on mages ? no you didnt cause instead fixing the least played class u prefer nerf a whole class just because of 3 fking players and ruin the fun for the rest of ppl. Mage problems Weaken quest : did anything about ofc not Mage leveling : did u nerf the amount of barr req for spells ye right... Mage % : after egf int cap game is over guys that the lvl cap on mages guys cause we cba fix that thing on mages in whole 3 fking years.[/quote]
"MANTICORE"you guys made a mistake and wont even admit it cause its already too late.
Axer class has max 3 good chars which happen to be in Coven all 3 of em are dedicated skiled players made the best possible gear available.

Genefuser : 1st generation char wearing a specific set to tank Stone
Intheface : 2nd generation char wanted to tank bosses/do good at RvR made sets for them.
Kekket : 2nd generation char bit of both of em.

i have witness both Prometheus/Evil_Jr beat em all 3 with ease its the gear gap that is huge that puts em on top not the class it self besides u have promised us 3months ago a Test server which we can logg in and see the new stat system and u havent deliver how u can expect us to believe u evrything going to be alright this patch alone will break even RvR and according to ur soo called 743points at 100 most devs will have like 75wis bye bye conti for like 3months till you sort out the RvR situation.

You want that % GVW in place fine cap at at 80-85% make it abit interesting not the zergfest it is now and the best clicker /autoclker wins i know u can do better time to prove it gvws are meant to be challenge/coordination of time auras/spells.

Have u ever bothered to make a pass on mages ? no you didnt cause instead fixing the least played class u prefer nerf a whole class just because of 3 fking players and ruin the fun for the rest of ppl.

Mage problems
Weaken quest : did anything about ofc not
Mage leveling : did u nerf the amount of barr req for spells ye right...
Mage % : after egf int cap game is over guys that the lvl cap on mages guys cause we cba fix that thing on mages in whole 3 fking years.


+1, last night Pathologist had no difficulties taking down Gene in a duel(with gene hitting him once or twice at best) because was equip'd with gear he's been making over the years. It's so easy for someone who has near to no gear to pop up and say, they're too strong lets nerf them and because we're not able to kill them. Not to mention the numbers that DSoma gvw has been seeing recently. Consider the % coven is on (65% now , 70% last gv), and just imagine the beating that Gene was taking... not everyone is a tank thanks to the %.

Edit: I know i'm not a high level mage but getting chain lighting -x rinsed my barr, and I was told that the end game int mob refuses to drop barr. So you're saying one of the classes that requires a pocket full of barr to start with doesn't get any at the end game mob?
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[quote="MAYFAIR"][quote="MANTICORE"]you guys made a mistake and wont even admit it cause its already too late. Axer class has max 3 good chars which happen to be in Coven all 3 of em are dedicated skiled players made the best possible gear available. Genefuser : 1st generation char wearing a specific set to tank Stone Intheface : 2nd generation char wanted to tank bosses/do good at RvR made sets for them. Kekket : 2nd generation char bit of both of em. i have witness both Prometheus/Evil_Jr beat em all 3 with ease its the gear gap that is huge that puts em on top not the class it self besides u have promised us 3months ago a Test server which we can logg in and see the new stat system and u havent deliver how u can expect us to believe u evrything going to be alright this patch alone will break even RvR and according to ur soo called 743points at 100 most devs will have like 75wis bye bye conti for like 3months till you sort out the RvR situation. You want that % GVW in place fine cap at at 80-85% make it abit interesting not the zergfest it is now and the best clicker /autoclker wins i know u can do better time to prove it gvws are meant to be challenge/coordination of time auras/spells. Have u ever bothered to make a pass on mages ? no you didnt cause instead fixing the least played class u prefer nerf a whole class just because of 3 fking players and ruin the fun for the rest of ppl. Mage problems Weaken quest : did anything about ofc not Mage leveling : did u nerf the amount of barr req for spells ye right... Mage % : after egf int cap game is over guys that the lvl cap on mages guys cause we cba fix that thing on mages in whole 3 fking years.[/quote] +1, last night Pathologist had no difficulties taking down Gene in a duel(with gene hitting him once or twice at best) because was equip'd with gear he's been making over the years. It's so easy for someone who has near to no gear to pop up and say, they're too strong lets nerf them and because we're not able to kill them. Not to mention the numbers that DSoma gvw has been seeing recently. Consider the % coven is on (65% now , 70% last gv), and just imagine the beating that Gene was taking... not everyone is a tank thanks to the %. Edit: I know i'm not a high level mage but getting chain lighting -x rinsed my barr, and I was told that the end game int mob refuses to drop barr. So you're saying one of the classes that requires a pocket full of barr to start with doesn't get any at the end game mob? [/quote]
I like that no one has touched on my point about Slayer and 187 dominating gvw stone holding for about a year straight back when axers were turd, in fact archers in general dominated for over a year.
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[quote="JHAELIEN"]I like that no one has touched on my point about Slayer and 187 dominating gvw stone holding for about a year straight back when axers were turd, in fact archers in general dominated for over a year. [/quote]
"JHAELIEN"I like that no one has touched on my point about Slayer and 187 dominating gvw stone holding for about a year straight back when axers were turd, in fact archers in general dominated for over a year.


I, for sure didn't attend any GvW's back in 2013 or 2014, but no one probably said anything because back then it was the myth of archers. Why would they make a thread nerfing their own class for one instance maybe? But putting it back on axers, just because one or two axers are proving to be 'invincible' everyone that is maybe mid 80s,90s are complaining. It's like saying back then when 187 and Slayer were the highest archers on the server them being hit by level 50s or 60s and not having the need to pot because of their low damage.
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[quote="MAYFAIR"][quote="JHAELIEN"]I like that no one has touched on my point about Slayer and 187 dominating gvw stone holding for about a year straight back when axers were turd, in fact archers in general dominated for over a year. [/quote] I, for sure didn't attend any GvW's back in 2013 or 2014, but no one probably said anything because back then it was the myth of archers. Why would they make a thread nerfing their own class for one instance maybe? But putting it back on axers, just because one or two axers are proving to be 'invincible' everyone that is maybe mid 80s,90s are complaining. It's like saying back then when 187 and Slayer were the highest archers on the server them being hit by level 50s or 60s and not having the need to pot because of their low damage.[/quote]
"GHOSTLORD"
"FINITO"
"S0RCERER"What even is the reason for having a % system for GVW?

It was suggested as an idea to get more people attending GVW and having it swap between guilds more often and we are trying it out (GVW had a lot of low turn outs and no shows). Same with the two GVW a week.

The changes have at least made more people attend and open up more discussion.

Both may not stay around long term as we try other things in the future that take longer to implement.


I do agree with S0rc that this change is more for HSoma than DSoma. That being said, I don't think it's misplaced for DSoma.

Does DSoma need two GVW's a week though? This has been mentioned earlier.


I said this earlier ghost. I think 2 a week for dona just isn't needed. We don't have the user count to support it.
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[quote="STRIKE"][quote="GHOSTLORD"][quote="FINITO"][quote="S0RCERER"]What even is the reason for having a % system for GVW?[/quote] It was suggested as an idea to get more people attending GVW and having it swap between guilds more often and we are trying it out (GVW had a lot of low turn outs and no shows). Same with the two GVW a week. The changes have at least made more people attend and open up more discussion. Both may not stay around long term as we try other things in the future that take longer to implement.[/quote] I do agree with S0rc that this change is more for HSoma than DSoma. That being said, I don't think it's misplaced for DSoma. Does DSoma need two GVW's a week though? This has been mentioned earlier.[/quote] I said this earlier ghost. I think 2 a week for dona just isn't needed. We don't have the user count to support it.[/quote]
"JHAELIEN"I like that no one has touched on my point about Slayer and 187 dominating gvw stone holding for about a year straight back when axers were turd, in fact archers in general dominated for over a year.


Trouble is we were 'hardcore' and were much further ahead level wise, no non archers were leveling very hard at the time....so we had a good 10 levels on most people...so u can't really compare? it was also pre new mobs being introduced for axers/spear etc to be able to move onto those so no one bothered with those classes very much, same for sword.

But in regards to mages, the patch will surely make them relatively stronger than they are now? come on that's not hard to see?

We need to compare like for like and remove gear and other variables, people are also comparing punched chars to non punched chars here (not you Jah the past few posts i.e. manti)....

A fully punched archer (manti you gave examples of two maxed out punched chars....) geared to high heaven may be able to take out a non punched axer in some cases sure (still not convinced weather gene is kitting himself out as well as he does usually but that's besides the point), but what good is that? you all keep isolating points and forgetting so many other issues that feed into the equation.
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[quote="SLAYER"][quote="JHAELIEN"]I like that no one has touched on my point about Slayer and 187 dominating gvw stone holding for about a year straight back when axers were turd, in fact archers in general dominated for over a year. [/quote] Trouble is we were 'hardcore' and were much further ahead level wise, no non archers were leveling very hard at the time....so we had a good 10 levels on most people...so u can't really compare? it was also pre new mobs being introduced for axers/spear etc to be able to move onto those so no one bothered with those classes very much, same for sword. But in regards to mages, the patch will surely make them relatively stronger than they are now? come on that's not hard to see? We need to compare like for like and remove gear and other variables, people are also comparing punched chars to non punched chars here (not you Jah the past few posts i.e. manti).... A fully punched archer (manti you gave examples of two maxed out punched chars....) geared to high heaven may be able to take out a non punched axer in some cases sure (still not convinced weather gene is kitting himself out as well as he does usually but that's besides the point), but what good is that? you all keep isolating points and forgetting so many other issues that feed into the equation.[/quote]
Your conspiracy continues with gene and his gear being used or not still baffles me...

If it's gene's gear you are so concerned about, surely someone in reasonable gear should be able to counteract that?

In saying that, you state the class is not broken and it's just a case of gear.

Archers have more attack than knuckle yet i cam prove without a doubt that i can go toe to toe with any axer in the correct gear.

You've forever based your cries for balance on non-geared characters vs Genefuser alone - never any fact or testing and it's really quite sickening to see you continue to believe a scenario that you've conjured in your head.


The demoralising thing is that the people who actually can make change are influenced by this nonsense and don't even test it themselves.
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[quote="PATHOLOGIST"]Your conspiracy continues with gene and his gear being used or not still baffles me... If it's gene's gear you are so concerned about, surely someone in reasonable gear should be able to counteract that? In saying that, you state the class is not broken and it's just a case of gear. Archers have more attack than knuckle yet i cam prove without a doubt that i can go toe to toe with any axer in the correct gear. You've forever based your cries for balance on non-geared characters vs Genefuser alone - never any fact or testing and it's really quite sickening to see you continue to believe a scenario that you've conjured in your head. The demoralising thing is that the people who actually can make change are influenced by this nonsense and don't even test it themselves. [/quote]
"PATHOLOGIST"Your conspiracy continues with gene and his gear being used or not still baffles me...

If it's gene's gear you are so concerned about, surely someone in reasonable gear should be able to counteract that?

In saying that, you state the class is not broken and it's just a case of gear.

Archers have more attack than knuckle yet i cam prove without a doubt that i can go toe to toe with any axer in the correct gear.

You've forever based your cries for balance on non-geared characters vs Genefuser alone - never any fact or testing and it's really quite sickening to see you continue to believe a scenario that you've conjured in your head.


The demoralising thing is that the people who actually can make change are influenced by this nonsense and don't even test it themselves.



"A fully punched archer (manti you gave examples of two maxed out punched chars....) geared to high heaven may be able to take out a non punched axer in some cases sure (still not convinced weather gene is kitting himself out as well as he does usually but that's besides the point), but what good is that? you all keep isolating points and forgetting so many other issues that feed into the equation."


please take note of the first point, you seemed to of ignored it. What we would need to do for it to be a fair test is use a normal leveled char vs yourself with the same gear :) then we all know the outcome.

Edit actually let me address all your points....

Please get ryu to come and dual any other capped class as he was non punched, maybe give him an extra 5 str for his terrible choice in mobs. Do the same for Jara and both use the same untagged gear and lets see some outcomes, do it for all classes and you will see axe will win in nearly every instance. Regardless of gear. Please don't twist my wording and ignore other points.

My point is multi factored, which i've already mentioned, the way str acts as a dual stat at the moment is an issue, but not the only issue....as i've just explained you would need to use a NON PUNCHED char (with no upgrades) for the pvp otherwise it's not a fair benchmark.

Your example of path and 'the correct gear' is pointless in essence, you need to base it on the chars with the same gear, leveled the same way, because you can sway the outcome too much otherwise. I've already made points as to why punching shouldn't be possible, so that is why we must only take non punched examples, and Yes gear should be factored to some degree at some point, but it's already been said it doesn't work in the correct manner at the moment. and thus favors some classes more than others. So for the moment to observe balance you need to remove it from the equation.

Edit again, maybe they should bring back how dex used to work? i.e. reduce the hit rate even further than it is on here. Pretty sure that was changed before the server was released and was another difference on EU server, correct me if i'm wrong?
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[quote="SLAYER"][quote="PATHOLOGIST"]Your conspiracy continues with gene and his gear being used or not still baffles me... If it's gene's gear you are so concerned about, surely someone in reasonable gear should be able to counteract that? In saying that, you state the class is not broken and it's just a case of gear. Archers have more attack than knuckle yet i cam prove without a doubt that i can go toe to toe with any axer in the correct gear. You've forever based your cries for balance on non-geared characters vs Genefuser alone - never any fact or testing and it's really quite sickening to see you continue to believe a scenario that you've conjured in your head. The demoralising thing is that the people who actually can make change are influenced by this nonsense and don't even test it themselves. [/quote] "A fully punched archer (manti you gave examples of two maxed out punched chars....) geared to high heaven may be able to take out a non punched axer in some cases sure (still not convinced weather gene is kitting himself out as well as he does usually but that's besides the point), but what good is that? you all keep isolating points and forgetting so many other issues that feed into the equation." please take note of the first point, you seemed to of ignored it. What we would need to do for it to be a fair test is use a normal leveled char vs yourself with the same gear :) then we all know the outcome. Edit actually let me address all your points.... Please get ryu to come and dual any other capped class as he was non punched, maybe give him an extra 5 str for his terrible choice in mobs. Do the same for Jara and both use the same untagged gear and lets see some outcomes, do it for all classes and you will see axe will win in nearly every instance. Regardless of gear. Please don't twist my wording and ignore other points. My point is multi factored, which i've already mentioned, the way str acts as a dual stat at the moment is an issue, but not the only issue....as i've just explained you would need to use a NON PUNCHED char (with no upgrades) for the pvp otherwise it's not a fair benchmark. Your example of path and 'the correct gear' is pointless in essence, you need to base it on the chars with the same gear, leveled the same way, because you can sway the outcome too much otherwise. I've already made points as to why punching shouldn't be possible, so that is why we must only take non punched examples, and Yes gear should be factored to some degree at some point, but it's already been said it doesn't work in the correct manner at the moment. and thus favors some classes more than others. So for the moment to observe balance you need to remove it from the equation. Edit again, maybe they should bring back how dex used to work? i.e. reduce the hit rate even further than it is on here. Pretty sure that was changed before the server was released and was another difference on EU server, correct me if i'm wrong? [/quote]
A fair amount were up there and I was competing fine. the only reason I was able to actually go to the new mobs was because archer bs annoyed me so much I quit the game then returned later. Even when I returned no sword/mage/ or spear was capped at that time but several archers and a couple knucklers. Archers ran the server until some changes were made. Testing needs to be done especially in regards to reverting the con change imo.
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[quote="JHAELIEN"]A fair amount were up there and I was competing fine. the only reason I was able to actually go to the new mobs was because archer bs annoyed me so much I quit the game then returned later. Even when I returned no sword/mage/ or spear was capped at that time but several archers and a couple knucklers. Archers ran the server until some changes were made. Testing needs to be done especially in regards to reverting the con change imo. [/quote]
a point that hasnt been raised, people are talking as if it is 1v1 at gvw's axers are hard to kill 1v1 sure, but in a gvw environment there is generally more than 1 person attacking people, also factor in zombie pants and axers shouldnt be a problem for a coordinated team (low dex so 90% hit rate 1-2 people with zombie pads and they will drop fast)

the phrase mountain out of a mole hill has never had such meaning, con as defence will only mainly benefit archers who will gain 60 more defence where others lose more than that. why not just delete axers from game the way its going atm i dont think its far off lol. why not give everyone the same con str and dex then its an even playing field, archers gain 60 defence at cap and axers lose 100, just because of a 15 defence aura and better gear than the people who are attacking.
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[quote="DAMASCUS"]a point that hasnt been raised, people are talking as if it is 1v1 at gvw's axers are hard to kill 1v1 sure, but in a gvw environment there is generally more than 1 person attacking people, also factor in zombie pants and axers shouldnt be a problem for a coordinated team (low dex so 90% hit rate 1-2 people with zombie pads and they will drop fast) the phrase mountain out of a mole hill has never had such meaning, con as defence will only mainly benefit archers who will gain 60 more defence where others lose more than that. why not just delete axers from game the way its going atm i dont think its far off lol. why not give everyone the same con str and dex then its an even playing field, archers gain 60 defence at cap and axers lose 100, just because of a 15 defence aura and better gear than the people who are attacking.[/quote]
"JHAELIEN"A fair amount were up there and I was competing fine. the only reason I was able to actually go to the new mobs was because archer bs annoyed me so much I quit the game then returned later. Even when I returned no sword/mage/ or spear was capped at that time but several archers and a couple knucklers. Archers ran the server until some changes were made. Testing needs to be done especially in regards to reverting the con change imo.


Nah the only one's up there were archers, there was a ten level gap at least between the top archers and the next highest in other classes, that spear user kept up for a while but then dropped off the radar, forget his name...carnage was probably the closest but was still aprox ten levels behind after me/187/ryu/alu hit the 80s/90s. stones wasnt far behind though tbf, maybe jar to.
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[quote="SLAYER"][quote="JHAELIEN"]A fair amount were up there and I was competing fine. the only reason I was able to actually go to the new mobs was because archer bs annoyed me so much I quit the game then returned later. Even when I returned no sword/mage/ or spear was capped at that time but several archers and a couple knucklers. Archers ran the server until some changes were made. Testing needs to be done especially in regards to reverting the con change imo. [/quote] Nah the only one's up there were archers, there was a ten level gap at least between the top archers and the next highest in other classes, that spear user kept up for a while but then dropped off the radar, forget his name...carnage was probably the closest but was still aprox ten levels behind after me/187/ryu/alu hit the 80s/90s. stones wasnt far behind though tbf, maybe jar to.[/quote]

 

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