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level 100 - it doesnt let me max my mellee stats to within their limits?
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[quote="DEIMOS"]level 100 - it doesnt let me max my mellee stats to within their limits?[/quote]
"JAHEIRA"Would it be possible to separate att and def aura cool downs, spear relies on 2nd cool down to then loose out with 1st auras cool down slowing everything down


The attack aura should still cast the same as it always has when a buff aura is active.

"DEIMOS"level 100 - it doesnt let me max my mellee stats to within their limits?

Just applied a patch that fixes it a long with some other issues.
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[quote="FINITO"][quote="JAHEIRA"]Would it be possible to separate att and def aura cool downs, spear relies on 2nd cool down to then loose out with 1st auras cool down slowing everything down[/quote] The attack aura should still cast the same as it always has when a buff aura is active. [quote="DEIMOS"]level 100 - it doesnt let me max my mellee stats to within their limits?[/quote] Just applied a patch that fixes it a long with some other issues.[/quote]
"DEIMOS"level 100 - it doesnt let me max my mellee stats to within their limits?


It's a bug finito is aware of. Leave about 20 stat buffer and the add 1 at a time till u reach the current cap

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[quote="JAHEIRA"][quote="DEIMOS"]level 100 - it doesnt let me max my mellee stats to within their limits?[/quote] It's a bug finito is aware of. Leave about 20 stat buffer and the add 1 at a time till u reach the current cap [/quote]
"FINITO"
"JAHEIRA"Would it be possible to separate att and def aura cool downs, spear relies on 2nd cool down to then loose out with 1st auras cool down slowing everything down


The attack aura should still cast the same as it always has when a buff aura is active.

"DEIMOS"level 100 - it doesnt let me max my mellee stats to within their limits?

Just applied a patch that fixes it a long with some other issues.


The attack aura does but is slowed down and unusable wilst 1st aura cooldown is in effect, nullifying the 5 att gained from aura/loss of a 2nd hit
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[quote="JAHEIRA"][quote="FINITO"][quote="JAHEIRA"]Would it be possible to separate att and def aura cool downs, spear relies on 2nd cool down to then loose out with 1st auras cool down slowing everything down[/quote] The attack aura should still cast the same as it always has when a buff aura is active. [quote="DEIMOS"]level 100 - it doesnt let me max my mellee stats to within their limits?[/quote] Just applied a patch that fixes it a long with some other issues.[/quote] The attack aura does but is slowed down and unusable wilst 1st aura cooldown is in effect, nullifying the 5 att gained from aura/loss of a 2nd hit[/quote]
the update you just did now makes my launcher crash? was working 5 mins ago
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[quote="DEIMOS"]the update you just did now makes my launcher crash? was working 5 mins ago[/quote]
"JAHEIRA"The attack aura does but is slowed down and unusable wilst 1st aura slowdown is in effect, nullifying the 5 att gained from aura/loss of a 2nd hit


So the cooldown is longer than what it used to be because of the aura change?

"DEIMOS"the update you just did now makes my launcher crash? was working 5 mins ago

Should be working now, just fixed.
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[quote="FINITO"][quote="JAHEIRA"]The attack aura does but is slowed down and unusable wilst 1st aura slowdown is in effect, nullifying the 5 att gained from aura/loss of a 2nd hit[/quote] So the cooldown is longer than what it used to be because of the aura change? [quote="DEIMOS"]the update you just did now makes my launcher crash? was working 5 mins ago[/quote] Should be working now, just fixed.[/quote]
No, the 2nd aura cooldown is fine

The issue and what slows everything is the use of the only passive aura (1st aura) spear has, which cooldown itself is quite long, meaning a loss of a 2nd hit nullifying the gain of 5 att from the 1st aura

Cooldown stack so have to wait on 1st cooldown till I can cast 2nd
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[quote="JAHEIRA"]No, the 2nd aura cooldown is fine The issue and what slows everything is the use of the only passive aura (1st aura) spear has, which cooldown itself is quite long, meaning a loss of a 2nd hit nullifying the gain of 5 att from the 1st aura Cooldown stack so have to wait on 1st cooldown till I can cast 2nd[/quote]
"GRAVIJA"Cannot put some accessories in my warehouse.


I just had it where couldn't put a training spear into stash, not been able to reproduce the bug though. I will see if I notice anything in the code but hopefully can find a way to reproduce it easily so it can get fixed.
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[quote="FINITO"][quote="GRAVIJA"]Cannot put some accessories in my warehouse.[/quote] I just had it where couldn't put a training spear into stash, not been able to reproduce the bug though. I will see if I notice anything in the code but hopefully can find a way to reproduce it easily so it can get fixed.[/quote]
The hp bar in party dosnt seem to be working , mana is working (was duel screening with both chars close to each other)

Not sure if this is due to the aura change, ran into king kobold and not seen anything like it, he must of fired off 7 auras one after the other, kept me stone for awile

Would it be possible to have 2 aura cooldowns ? One for passive auras and one for dmg auras, the cooldowns already anoyed me on spear, was playing my archer tonight and found that you can't cast dodge then 4th before dodge has run out and still waiting on 4th cooldown
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[quote="JAHEIRA"]The hp bar in party dosnt seem to be working , mana is working (was duel screening with both chars close to each other) Not sure if this is due to the aura change, ran into king kobold and not seen anything like it, he must of fired off 7 auras one after the other, kept me stone for awile Would it be possible to have 2 aura cooldowns ? One for passive auras and one for dmg auras, the cooldowns already anoyed me on spear, was playing my archer tonight and found that you can't cast dodge then 4th before dodge has run out and still waiting on 4th cooldown[/quote]

 

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