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Dex/Eva/Acc How does it work?

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Been chatting to some smart players but people opinions on how dex/eva/acc works are still split.

Some are saying its only works in +/- 5 so 100-104 dex is the same for example

Then some say it works at .5 is evasion and 1.0 is eva.

Some say Eva/acc is accumulative, some say it works in +/-5...

Can someone who is 100% sure on how this works please clear it up for me :)

For example if you have 100 dex and 10% acc does this mean you have 110 attacking dex?

Thanks
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[quote="MATTY"]Been chatting to some smart players but people opinions on how dex/eva/acc works are still split. Some are saying its only works in +/- 5 so 100-104 dex is the same for example Then some say it works at .5 is evasion and 1.0 is eva. Some say Eva/acc is accumulative, some say it works in +/-5... Can someone who is 100% sure on how this works please clear it up for me :) For example if you have 100 dex and 10% acc does this mean you have 110 attacking dex? Thanks [/quote]
Im not sure but i feel hitting a lot more on 300 dex bosses with 5% acc and 130 dex then a 200dex no acc char (dsoma)
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[quote="KEKKET"]Im not sure but i feel hitting a lot more on 300 dex bosses with 5% acc and 130 dex then a 200dex no acc char (dsoma)[/quote]
From what I understand from the game mechanics they work something like this:

Stat benefits are gained at .5 of each lvl for str/dex.

% to hit = (0.5 + Character Dex - Mob Def Dex)(upper bound 0.95 lower bound 0.05 - not sure exact bound here btw just giving an idea of mechanics) + Accuracy gear

So for 100 dex vs 100 dex with no modifiers would be approx 50% hit rate. Reason why acc gear is nice vs 300 dex bosses is because you are at the lower bound on both characters so +5% acc is 10% hit rate on 130 dex char whilst 200dex char still stuck at 5% hit rate, if that makes sense.

Works the same way with dex & eva.
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[quote="STORAGE11"]From what I understand from the game mechanics they work something like this: Stat benefits are gained at .5 of each lvl for str/dex. % to hit = (0.5 + Character Dex - Mob Def Dex)(upper bound 0.95 lower bound 0.05 - not sure exact bound here btw just giving an idea of mechanics) + Accuracy gear So for 100 dex vs 100 dex with no modifiers would be approx 50% hit rate. Reason why acc gear is nice vs 300 dex bosses is because you are at the lower bound on both characters so +5% acc is 10% hit rate on 130 dex char whilst 200dex char still stuck at 5% hit rate, if that makes sense. Works the same way with dex & eva.[/quote]
Dex Vs Dex is like tipping a scale from 50/50 (simple terms) but accuracy and evasion from a certain amount of Dex over another player is capped at a certain point (i can't​ remember the actual %)

If you have +accuracy you always have that amount of accuracy on a player/mob (if they don't have evasion to cancel it out) so for instance on very high Dex mobs 100 Dex + say 18% in accuracy gear on a 300 Dex mob would be way better than having 200 Dex alone.

Obviously 100% evasion was removed from this server and i think accuracy is capped at maybe 90+% too but I'm not too sure.
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[quote="GRAVIJA"]Dex Vs Dex is like tipping a scale from 50/50 (simple terms) but accuracy and evasion from a certain amount of Dex over another player is capped at a certain point (i can't​ remember the actual %) If you have +accuracy you always have that amount of accuracy on a player/mob (if they don't have evasion to cancel it out) so for instance on very high Dex mobs 100 Dex + say 18% in accuracy gear on a 300 Dex mob would be way better than having 200 Dex alone. Obviously 100% evasion was removed from this server and i think accuracy is capped at maybe 90+% too but I'm not too sure. [/quote]
"FINITO"
AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%
HitDex < -50 then HitRate = 20%

Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).

Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).

Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%

After have got a HitRate from the above.

HitRate += Accuracy on items.


HitRate -= Target Evasion on items and evasion from aura.

HitRate is then kept within the bounds of 1% and 99%.


From the man himself with regards to evasion. Works in 1.0's.

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[quote="ROCH"][quote="FINITO"] AttackDex = dex + item dex DefenseDex = target dex + target item dex HitDex = AttackDex - DefenseDex HitDex == 0 then HitRate = 50% HitDex < -50 then HitRate = 20% Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%). Every 1 dex below is -1% evasion until 36% (stops at 14 dex below). Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).43 dex below is 23% 44 to 49 dex below is 21% 50+ dex below is 20% After have got a HitRate from the above. HitRate += Accuracy on items. HitRate -= Target Evasion on items and evasion from aura. HitRate is then kept within the bounds of 1% and 99%.[/quote] From the man himself with regards to evasion. Works in 1.0's. [/quote]
"FINITO"AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%
HitDex < -50 then HitRate = 20%

Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).

Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).

Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).

43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%

After have got a HitRate from the above.

HitRate += Accuracy on items.
HitRate -= Target Evasion on items and evasion from aura.

HitRate is then kept within the bounds of 1% and 99%.


Jus re-quoting cause roch original quote has a mistake due to copy paste transfiguring the '>' into an ambersand '&' which can be confusing
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[quote="TYPHIN"][quote="FINITO"]AttackDex = dex + item dex DefenseDex = target dex + target item dex HitDex = AttackDex - DefenseDex HitDex == 0 then HitRate = 50% HitDex < -50 then HitRate = 20% Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%). Every 1 dex below is -1% evasion until 36% (stops at 14 dex below). Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below). 43 dex below is 23% 44 to 49 dex below is 21% 50+ dex below is 20% After have got a HitRate from the above. HitRate += Accuracy on items. HitRate -= Target Evasion on items and evasion from aura. HitRate is then kept within the bounds of 1% and 99%.[/quote] Jus re-quoting cause roch original quote has a mistake due to copy paste transfiguring the '>' into an ambersand '&' which can be confusing[/quote]
What about int and MA/MD?
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[quote="DONATELLO"]What about int and MA/MD?[/quote]

 

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