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New spells for mages and a 4th and 5th aura for staffs

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Post your ideas in here for what the new staff auras could be.

4th Staff - the same as Dsoma? Where you can cast for a period of time without getting interupted.

5th Staff - ??? Maybe just a recoloured 3rd staff aura which adds 7-10 Magic attack.

Demons ideas -
Staff aura like the protection spell raise physical defence for a time period.

Staff 5th aura - that makes all damage you get for 5-7 seconds come out of your MP bar not HP? (really like this idea ;D)

Staff aura that teleports you to a mob/player that you click on the screen in a certain range? Could be a idea for a spell as well and call it Blink.

Flawless's idea -

Spell reflect aura - reflect all melee for a short time or reflect a % for a longer time.

There could be a long quest line tied in with the new Boss/monsters incoming? To get the new spells ( a community competition could be announced, whomever has the most createful quest lore line wins rested exp pots etc as the reward.

New spell ideas - ???

Black - A 'blind' which makes the opponent less accurate.( which can be serum'd ofc)

Black - A purge spell which lowers your vitals(hp/mp)/md/df/att/ma/df
and drains your stam?

White - A snare/slow which makes you walk instead of run for a few seconds.

Blue spell - New attack spell with a high int requirement - 200 int? Better damage than DB.

White - a cleanse that has a 30 minute cool down but it can cleanse 3rd/5th axe stone? Maybe a bit op? Long c/d though so can't be spammed. Long cast time as well?
Flicks idea for this spell - a long casttime spell that protects you from being 5th'd for a set number of seconds, or 30 second cooldown instant break-out of 5th. Or perhaps it uses a feather mechanic that can be cast while 5th'd.

Demon's idea for a Black spell (imo) - what about something like a curse spell where if you're cursed the damage you deal out 50% of that will hurt you?

Why should all other weapons get 4th and 5th auras while Staff only gets 3 in Hsoma, with 'ArcherSoma' taking over dedicated Mages on Hsoma and Dsoma need some love imo.

#makemagesgreatagain
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[quote="ZYZZ"]Post your ideas in here for what the new staff auras could be. 4th Staff - the same as Dsoma? Where you can cast for a period of time without getting interupted. 5th Staff - ??? Maybe just a recoloured 3rd staff aura which adds 7-10 Magic attack. Demons ideas - Staff aura like the protection spell raise physical defence for a time period. Staff 5th aura - that makes all damage you get for 5-7 seconds come out of your MP bar not HP? (really like this idea ;D) Staff aura that teleports you to a mob/player that you click on the screen in a certain range? Could be a idea for a spell as well and call it Blink. Flawless's idea - Spell reflect aura - reflect all melee for a short time or reflect a % for a longer time. There could be a long quest line tied in with the new Boss/monsters incoming? To get the new spells ( a community competition could be announced, whomever has the most createful quest lore line wins rested exp pots etc as the reward. New spell ideas - ??? Black - A 'blind' which makes the opponent less accurate.( which can be serum'd ofc) Black - A purge spell which lowers your vitals(hp/mp)/md/df/att/ma/df and drains your stam? White - A snare/slow which makes you walk instead of run for a few seconds. Blue spell - New attack spell with a high int requirement - 200 int? Better damage than DB. White - a cleanse that has a 30 minute cool down but it can cleanse 3rd/5th axe stone? Maybe a bit op? Long c/d though so can't be spammed. Long cast time as well? Flicks idea for this spell - a long casttime spell that protects you from being 5th'd for a set number of seconds, or 30 second cooldown instant break-out of 5th. Or perhaps it uses a feather mechanic that can be cast while 5th'd. Demon's idea for a Black spell (imo) - what about something like a curse spell where if you're cursed the damage you deal out 50% of that will hurt you? Why should all other weapons get 4th and 5th auras while Staff only gets 3 in Hsoma, with 'ArcherSoma' taking over dedicated Mages on Hsoma and Dsoma need some love imo. #makemagesgreatagain [/quote]
fuck yeah!!
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[quote="DONATELLO"]fuck yeah!![/quote]
"ZYZZ"
White - a cleanse that has a 30 minute cool down but it can cleanse 3rd/5th axe stone? Maybe a bit op? Long c/d though so can't be spammed. Long cast time as well?


If it had a 30minute cooldown, 1.) it'd stop you casting -any- spells for 30minutes under current game mechanics. 2.) Under current game mechanics, you can't use auras/spells while 5th'd

Long cast time (under current mechanics) would mean you'd always be disrupted, because if you're 5th or 3rd axed, you're bound to be being hit as well.

Suggestion: long casttime spell that protects you from being 5th'd for a set number of seconds, or 30 second cooldown instant break-out of 5th. Or perhaps it uses a feather mechanic that can be cast while 5th'd.

Other suggestions sound cool, apart from purge maybe just hp drain, more powerful than poison, while draining stam. I think attack/df/md/ma being nerfed by it (depending on percentages) would likely be far too OP. Although I suppose with serums being so freely available nothing compares to zombie in power.

Perhaps an overhall of purge suggestion being a debuff that only lowers MA/atk/df/md and dex. Although that would step on your new blind suggestion (which should lower accuracy and eva rate)

Staff aura suggestions sound good.
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[quote="FLICKTHEBEAN"][quote="ZYZZ"] White - a cleanse that has a 30 minute cool down but it can cleanse 3rd/5th axe stone? Maybe a bit op? Long c/d though so can't be spammed. Long cast time as well? [/quote] If it had a 30minute cooldown, 1.) it'd stop you casting -any- spells for 30minutes under current game mechanics. 2.) Under current game mechanics, you can't use auras/spells while 5th'd Long cast time (under current mechanics) would mean you'd always be disrupted, because if you're 5th or 3rd axed, you're bound to be being hit as well. Suggestion: long casttime spell that protects you from being 5th'd for a set number of seconds, or 30 second cooldown instant break-out of 5th. Or perhaps it uses a feather mechanic that can be cast while 5th'd. Other suggestions sound cool, apart from purge maybe just hp drain, more powerful than poison, while draining stam. I think attack/df/md/ma being nerfed by it (depending on percentages) would likely be far too OP. Although I suppose with serums being so freely available nothing compares to zombie in power. Perhaps an overhall of purge suggestion being a debuff that only lowers MA/atk/df/md and dex. Although that would step on your new blind suggestion (which should lower accuracy and eva rate) Staff aura suggestions sound good.[/quote]
how about add 2 long quest's that involve getting +2 Con gain. Bugs are killing my insides
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[quote="ILEE"]how about add 2 long quest's that involve getting +2 Con gain. Bugs are killing my insides [/quote]
@Flick Ah yeah but i'm sure Finito could tweak it though, I meant it as a 'support' spell so if one your friends/guild mates gets 5thed you cast it on them(can't cast on yourself) and it breaks them out of the 3rd/5th stone aura.(so more mages would consider White magic)

Or maybe the 5th Staff aura could be a aoe cleanse aura and break you/others next to you out of 5th stone with say a 3-5 minute cool down instead of the Ma attack? If Finito could tweak it so you could cast only that aura when 5thed ofc.

At the moment 5th/Zombie = 90% death in a pk fight. There needs to be counters imo. Spice up the meta

Yeah percentages on the 'blind' and 'purge' spells would need be decided but like you said serums are instant and spammable.

I'll add your ideas to the main post flickeh.

XoX
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[quote="ZYZZ"]@Flick Ah yeah but i'm sure Finito could tweak it though, I meant it as a 'support' spell so if one your friends/guild mates gets 5thed you cast it on them(can't cast on yourself) and it breaks them out of the 3rd/5th stone aura.(so more mages would consider White magic) Or maybe the 5th Staff aura could be a aoe cleanse aura and break you/others next to you out of 5th stone with say a 3-5 minute cool down instead of the Ma attack? If Finito could tweak it so you could cast only that aura when 5thed ofc. At the moment 5th/Zombie = 90% death in a pk fight. There needs to be counters imo. Spice up the meta Yeah percentages on the 'blind' and 'purge' spells would need be decided but like you said serums are instant and spammable. I'll add your ideas to the main post flickeh. XoX[/quote]
https://myth-of-soma.com/Forum/Category.asp?ID=13
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[quote="LOTSO"][url]https://myth-of-soma.com/Forum/Category.asp?ID=13[/url][/quote]
What ever happened to Dispel, the white magic equivelant of Zombie?
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[quote="GHOSTLORD"]What ever happened to Dispel, the white magic equivelant of Zombie?[/quote]
"GHOSTLORD"What ever happened to Dispel, the white magic equivelant of Zombie?


Think linkdx has it, it stops you from casting any spell not sure about auras. More of a nerf to mages lol I guess, the duration isn't that long I think though.
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[quote="ZYZZ"][quote="GHOSTLORD"]What ever happened to Dispel, the white magic equivelant of Zombie?[/quote] Think linkdx has it, it stops you from casting any spell not sure about auras. More of a nerf to mages lol I guess, the duration isn't that long I think though.[/quote]
What about having a staff aura like the protection spell raise physical defence for a time period? or maybe a aura that makes all damage you get for 5 seconds come out of you're MP bar not HP?. Could have a staff aura that teleport you to a mob/player that you click on the screen in a certain range?


what about something like a curse spell where if cursed the damage you deal out 50% of that will hurt you? obliviously it would be able to serum off.

I like the idea of a snare/slow spell to make players walk instead of run.

Just some ideas.









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[quote="DEMON"]What about having a staff aura like the protection spell raise physical defence for a time period? or maybe a aura that makes all damage you get for 5 seconds come out of you're MP bar not HP?. Could have a staff aura that teleport you to a mob/player that you click on the screen in a certain range? what about something like a curse spell where if cursed the damage you deal out 50% of that will hurt you? obliviously it would be able to serum off. I like the idea of a snare/slow spell to make players walk instead of run. Just some ideas. [/quote]
Pls nerf Bows
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[quote="KNUCKLES"]Pls nerf Bows[/quote]
Reflect.

Most other games have a reflect all melee for a short time or reflect a % for a longer time. Have it as 4th or 5th aura.

Use the devil staff aura as the other aura and staff now has 5.

New spells abilities not required, just a varied range.

Add some higher damage spells, and also lower damage spells that have higher range and cast quicker.
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[quote="FLAWLESS"]Reflect. Most other games have a reflect all melee for a short time or reflect a % for a longer time. Have it as 4th or 5th aura. Use the devil staff aura as the other aura and staff now has 5. New spells abilities not required, just a varied range. Add some higher damage spells, and also lower damage spells that have higher range and cast quicker.[/quote]
+1 on demons curse idea
+1 on zyzz snare idea

It doesn't affect me but with the big pk wars going on atm would be good to introduce new stuff. At the minute it seems it's just either bow users or zombie and stone users. Mix stuff up. Would help a lot in rvr and gvw too I think
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[quote="MAVERICK"]+1 on demons curse idea +1 on zyzz snare idea It doesn't affect me but with the big pk wars going on atm would be good to introduce new stuff. At the minute it seems it's just either bow users or zombie and stone users. Mix stuff up. Would help a lot in rvr and gvw too I think[/quote]
reduce weaken to 50%
4th could be steal life like spear
5th could be trace
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[quote="MICKYC"]reduce weaken to 50% 4th could be steal life like spear 5th could be trace [/quote]
Dispel best spell ingame tbh yet its not used often
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[quote="KEKKET"]Dispel best spell ingame tbh yet its not used often[/quote]
how about we get the 4th aura mages got in Dsoma were they can cast even getting hit for a short period??
y did dsoma get this and not Hsoma? we need it more even axers 100% hit in eva
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[quote="ALAKAZAM"]how about we get the 4th aura mages got in Dsoma were they can cast even getting hit for a short period?? y did dsoma get this and not Hsoma? we need it more even axers 100% hit in eva[/quote]

 

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