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New spells for mages and a 4th and 5th aura for staffs

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just want to put this out there. Mages can 1 hit people....... so your telling me rocky in his full proc gear could sit there and just fire DB into you multiple times without being stopped(if these auras are implemented) hitting over 1000 damage(dummy) 48% of the time? Sounds good! :)
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[quote="CUPID"]just want to put this out there. Mages can 1 hit people....... so your telling me rocky in his full proc gear could sit there and just fire DB into you multiple times without being stopped(if these auras are implemented) hitting over 1000 damage(dummy) 48% of the time? Sounds good! :) [/quote]
Any buff to mages will just decrease the melee players as they will just use mage chars instead

It’s pretty well balanced atm in pk wars/gvw

Nothing needs changing
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[quote="RAXER"]Any buff to mages will just decrease the melee players as they will just use mage chars instead It’s pretty well balanced atm in pk wars/gvw Nothing needs changing [/quote]
Just want to put this out there.....You do realise that there is a public testing server right?

You do realise that we can test changes there first before it ever hits live?

Anything to change this 5th stone = 99% death meta is welcomed imo.(stone needs a counter but with a long cool down on it) Soma needs more team play with more support spells/auras.

Could even introduce 6ths for melee weps.
I.e a melee aura named "Ankle Shot" which would do moderate damage and makes the targeted player walk for say 3-5 seconds which can only be cured by the White Mage spell.

Spice it up, standing still click lock PvP is not exciting at all. Even make it if you move it removes click lock on the targeted player so Archers actually require a brain and some APM.

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[quote="ZYZZ"]Just want to put this out there.....You do realise that there is a public [b]testing[/b] server right? You do realise that we can [b]test[/b] changes there first before it ever hits live? Anything to change this 5th stone = 99% death meta is welcomed imo.(stone needs a counter but with a long cool down on it) Soma needs more team play with more support spells/auras. Could even introduce 6ths for melee weps. I.e a melee aura named "Ankle Shot" which would do moderate damage and makes the targeted player walk for say 3-5 seconds which can only be cured by the White Mage spell. Spice it up, standing still click lock PvP is not exciting at all. Even make it if you move it removes click lock on the targeted player so Archers actually require a brain and some APM. [/quote]
Anyone saying mage is op is talking utter hogwash, Archers are meant to counter mages not disable them.
I have enough of an int advantage to kill the pure melee chars can i 1v1 any of them? nop.

It would be fine if i could 1v1 them and lose but i can't even get a cast off, "it's ok i'll slow him" oh wait that takes a month to cast... meanwhile i can't even run out of range because the interruption caused by an A+ bow is stupid.

a few fixes i'd suggest:
Make slow/blind/confuse/giggle (why not) a single cast rather than double.
Get rid of the interruption when running (I hate this idea because it would make the game less "realistic" but what else can you do?)
Limit bow range to 4

Now i'm not suggesting implement all of the above but playing around with them would be worth it.

Edit: Another idea i like if possible... Would be adding run speed to a wep if you equip a sword/spear/knuck you should be able to run faster it would help to stop mage vs bow 24/7
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[quote="SECRET"]Anyone saying mage is op is talking utter hogwash, Archers are meant to counter mages not disable them. I have enough of an int advantage to kill the pure melee chars can i 1v1 any of them? nop. It would be fine if i could 1v1 them and lose but i can't even get a cast off, "it's ok i'll slow him" oh wait that takes a month to cast... meanwhile i can't even run out of range because the interruption caused by an A+ bow is stupid. a few fixes i'd suggest: Make slow/blind/confuse/giggle (why not) a single cast rather than double. Get rid of the interruption when running (I hate this idea because it would make the game less "realistic" but what else can you do?) Limit bow range to 4 Now i'm not suggesting implement all of the above but playing around with them would be worth it. Edit: Another idea i like if possible... Would be adding run speed to a wep if you equip a sword/spear/knuck you should be able to run faster it would help to stop mage vs bow 24/7[/quote]
Mages need a buff, a slight one. Honestly think the 4th aura from dsoma will be enough.

But pvp is centred around all builds. As a mage you shouldn’t be able to 1v1 anyone unless you are in proc.

Mage class is designed around team play.

The counter to archers is Hadou/OCD/Matthew builds/gear, they counter to those builds is a mage, and the counter to a mage is an archer.
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[quote="FLAWLESS"]Mages need a buff, a slight one. Honestly think the 4th aura from dsoma will be enough. But pvp is centred around all builds. As a mage you shouldn’t be able to 1v1 anyone unless you are in proc. Mage class is designed around team play. The counter to archers is Hadou/OCD/Matthew builds/gear, they counter to those builds is a mage, and the counter to a mage is an archer. [/quote]
"FLAWLESS"Mages need a buff, a slight one. Honestly think the 4th aura from dsoma will be enough.

But pvp is centred around all builds. As a mage you shouldn’t be able to 1v1 anyone unless you are in proc.

Mage class is designed around team play.

The counter to archers is Hadou/OCD/Matthew builds/gear, they counter to those builds is a mage, and the counter to a mage is an archer.


Hadou/ocd are archers they just play other roles because they aren't 1 dimensional and thick.

Why are mages a "team based class" that's absolute nonsense, mages aren't healers on soma.
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[quote="SECRET"][quote="FLAWLESS"]Mages need a buff, a slight one. Honestly think the 4th aura from dsoma will be enough. But pvp is centred around all builds. As a mage you shouldn’t be able to 1v1 anyone unless you are in proc. Mage class is designed around team play. The counter to archers is Hadou/OCD/Matthew builds/gear, they counter to those builds is a mage, and the counter to a mage is an archer. [/quote] Hadou/ocd are archers they just play other roles because they aren't 1 dimensional and thick. Why are mages a "team based class" that's absolute nonsense, mages aren't healers on soma.[/quote]
"SECRET"
"FLAWLESS"Mages need a buff, a slight one. Honestly think the 4th aura from dsoma will be enough.

But pvp is centred around all builds. As a mage you shouldn’t be able to 1v1 anyone unless you are in proc.

Mage class is designed around team play.

The counter to archers is Hadou/OCD/Matthew builds/gear, they counter to those builds is a mage, and the counter to a mage is an archer.


Hadou/ocd are archers they just play other roles because they aren't 1 dimensional and thick.

Why are mages a "team based class" that's absolute nonsense, mages aren't healers on soma.


reduce mages dmg by 50%, reduce bg weight by 50%(especially devs bg weight by 80%) and reduce stam by 50%
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[quote="AIBAAR"][quote="SECRET"][quote="FLAWLESS"]Mages need a buff, a slight one. Honestly think the 4th aura from dsoma will be enough. But pvp is centred around all builds. As a mage you shouldn’t be able to 1v1 anyone unless you are in proc. Mage class is designed around team play. The counter to archers is Hadou/OCD/Matthew builds/gear, they counter to those builds is a mage, and the counter to a mage is an archer. [/quote] Hadou/ocd are archers they just play other roles because they aren't 1 dimensional and thick. Why are mages a "team based class" that's absolute nonsense, mages aren't healers on soma.[/quote] reduce mages dmg by 50%, reduce bg weight by 50%(especially devs bg weight by 80%) and reduce stam by 50%[/quote]
Don't know if Aibaar is trolling or plain stupid lold. Tong 4-5 hits me on Death, I 4-5 hit him without weaken. Weaken takes time to precast/cast/can be interrupted and serum'd instantly without a cool down/delay on serums. Proc only works at range 4 for flame and range 5 for infernal even if two archers look at me or ganon we're instant dead if we try get in range to proc. That's why we have to constantly run in PvP to try get a precast off and in the GV hall we may as well not even go in there ;D you literally can't outpot the damage from warres bow.
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[quote="ZYZZ"]Don't know if Aibaar is trolling or plain stupid lold. Tong 4-5 hits me on Death, I 4-5 hit him without weaken. Weaken takes time to precast/cast/can be interrupted and serum'd instantly without a cool down/delay on serums. Proc only works at range 4 for flame and range 5 for infernal even if two archers look at me or ganon we're instant dead if we try get in range to proc. That's why we have to constantly run in PvP to try get a precast off and in the GV hall we may as well not even go in there ;D you literally can't outpot the damage from warres bow.[/quote]
u clearly have issues aibaar lol
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[quote="MANTICORE"]u clearly have issues aibaar lol[/quote]
lmao Aibaar what are you smoking, you are clearly high.
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[quote="ARYA_"]lmao Aibaar what are you smoking, you are clearly high.[/quote]
"AIBAAR"
"SECRET"
"FLAWLESS"Mages need a buff, a slight one. Honestly think the 4th aura from dsoma will be enough.

But pvp is centred around all builds. As a mage you shouldn’t be able to 1v1 anyone unless you are in proc.

Mage class is designed around team play.

The counter to archers is Hadou/OCD/Matthew builds/gear, they counter to those builds is a mage, and the counter to a mage is an archer.


Hadou/ocd are archers they just play other roles because they aren't 1 dimensional and thick.

Why are mages a "team based class" that's absolute nonsense, mages aren't healers on soma.


reduce mages dmg by 50%, reduce bg weight by 50%(especially devs bg weight by 80%) and reduce stam by 50%


+1 actually just remove mages from game tbh
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[quote="RIN"][quote="AIBAAR"][quote="SECRET"][quote="FLAWLESS"]Mages need a buff, a slight one. Honestly think the 4th aura from dsoma will be enough. But pvp is centred around all builds. As a mage you shouldn’t be able to 1v1 anyone unless you are in proc. Mage class is designed around team play. The counter to archers is Hadou/OCD/Matthew builds/gear, they counter to those builds is a mage, and the counter to a mage is an archer. [/quote] Hadou/ocd are archers they just play other roles because they aren't 1 dimensional and thick. Why are mages a "team based class" that's absolute nonsense, mages aren't healers on soma.[/quote] reduce mages dmg by 50%, reduce bg weight by 50%(especially devs bg weight by 80%) and reduce stam by 50%[/quote] +1 actually just remove mages from game tbh[/quote]
"ZYZZ"Don't know if Aibaar is trolling or plain stupid lold. Tong 4-5 hits me on Death, I 4-5 hit him without weaken. Weaken takes time to precast/cast/can be interrupted and serum'd instantly without a cool down/delay on serums. Proc only works at range 4 for flame and range 5 for infernal even if two archers look at me or ganon we're instant dead if we try get in range to proc. That's why we have to constantly run in PvP to try get a precast off and in the GV hall we may as well not even go in there ;D you literally can't outpot the damage from warres bow.


get dex and use eva/dex accesories isteed of MA gear...its like melee chars dont want to drop their items to use items with md

mages dont want use eva/dex acces then we dont and probalby wont use md items(our md def items are fast bows and accuracy)

2nd gen maged with full eva and dex accesories geting pretty good vs 2nd gen archers
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[quote="AIBAAR"][quote="ZYZZ"]Don't know if Aibaar is trolling or plain stupid lold. Tong 4-5 hits me on Death, I 4-5 hit him without weaken. Weaken takes time to precast/cast/can be interrupted and serum'd instantly without a cool down/delay on serums. Proc only works at range 4 for flame and range 5 for infernal even if two archers look at me or ganon we're instant dead if we try get in range to proc. That's why we have to constantly run in PvP to try get a precast off and in the GV hall we may as well not even go in there ;D you literally can't outpot the damage from warres bow.[/quote] get dex and use eva/dex accesories isteed of MA gear...its like melee chars dont want to drop their items to use items with md mages dont want use eva/dex acces then we dont and probalby wont use md items(our md def items are fast bows and accuracy) 2nd gen maged with full eva and dex accesories geting pretty good vs 2nd gen archers[/quote]
"AIBAAR"
"ZYZZ"Don't know if Aibaar is trolling or plain stupid lold. Tong 4-5 hits me on Death, I 4-5 hit him without weaken. Weaken takes time to precast/cast/can be interrupted and serum'd instantly without a cool down/delay on serums. Proc only works at range 4 for flame and range 5 for infernal even if two archers look at me or ganon we're instant dead if we try get in range to proc. That's why we have to constantly run in PvP to try get a precast off and in the GV hall we may as well not even go in there ;D you literally can't outpot the damage from warres bow.


get dex and use eva/dex accesories isteed of MA gear...its like melee chars dont want to drop their items to use items with md

mages dont want use eva/dex acces then we dont and probalby wont use md items(our md def items are fast bows and accuracy)

2nd gen maged with full eva and dex accesories geting pretty good vs 2nd gen archers


I'd agree if there was a new spell, Lvl 4 ls/ss don't cut it with 0 MA gear.
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[quote="SECRET"][quote="AIBAAR"][quote="ZYZZ"]Don't know if Aibaar is trolling or plain stupid lold. Tong 4-5 hits me on Death, I 4-5 hit him without weaken. Weaken takes time to precast/cast/can be interrupted and serum'd instantly without a cool down/delay on serums. Proc only works at range 4 for flame and range 5 for infernal even if two archers look at me or ganon we're instant dead if we try get in range to proc. That's why we have to constantly run in PvP to try get a precast off and in the GV hall we may as well not even go in there ;D you literally can't outpot the damage from warres bow.[/quote] get dex and use eva/dex accesories isteed of MA gear...its like melee chars dont want to drop their items to use items with md mages dont want use eva/dex acces then we dont and probalby wont use md items(our md def items are fast bows and accuracy) 2nd gen maged with full eva and dex accesories geting pretty good vs 2nd gen archers[/quote] I'd agree if there was a new spell, Lvl 4 ls/ss don't cut it with 0 MA gear.[/quote]
"SECRET"
"AIBAAR"
"ZYZZ"Don't know if Aibaar is trolling or plain stupid lold. Tong 4-5 hits me on Death, I 4-5 hit him without weaken. Weaken takes time to precast/cast/can be interrupted and serum'd instantly without a cool down/delay on serums. Proc only works at range 4 for flame and range 5 for infernal even if two archers look at me or ganon we're instant dead if we try get in range to proc. That's why we have to constantly run in PvP to try get a precast off and in the GV hall we may as well not even go in there ;D you literally can't outpot the damage from warres bow.


get dex and use eva/dex accesories isteed of MA gear...its like melee chars dont want to drop their items to use items with md

mages dont want use eva/dex acces then we dont and probalby wont use md items(our md def items are fast bows and accuracy)

2nd gen maged with full eva and dex accesories geting pretty good vs 2nd gen archers


I'd agree if there was a new spell, Lvl 4 ls/ss don't cut it with 0 MA gear.


no need for new spell, just +1 range to explosion ?
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[quote="AIBAAR"][quote="SECRET"][quote="AIBAAR"][quote="ZYZZ"]Don't know if Aibaar is trolling or plain stupid lold. Tong 4-5 hits me on Death, I 4-5 hit him without weaken. Weaken takes time to precast/cast/can be interrupted and serum'd instantly without a cool down/delay on serums. Proc only works at range 4 for flame and range 5 for infernal even if two archers look at me or ganon we're instant dead if we try get in range to proc. That's why we have to constantly run in PvP to try get a precast off and in the GV hall we may as well not even go in there ;D you literally can't outpot the damage from warres bow.[/quote] get dex and use eva/dex accesories isteed of MA gear...its like melee chars dont want to drop their items to use items with md mages dont want use eva/dex acces then we dont and probalby wont use md items(our md def items are fast bows and accuracy) 2nd gen maged with full eva and dex accesories geting pretty good vs 2nd gen archers[/quote] I'd agree if there was a new spell, Lvl 4 ls/ss don't cut it with 0 MA gear.[/quote] no need for new spell, just +1 range to explosion ?[/quote]
"CUPID"just want to put this out there. Mages can 1 hit people....... so your telling me rocky in his full proc gear could sit there and just fire DB into you multiple times without being stopped(if these auras are implemented) hitting over 1000 damage(dummy) 48% of the time? Sounds good! :)


Complete nonsense. Mages can 1 hit people with a 4-5 man advantage when there is a person dedicated to weakening. Also, there is no mage in their right mind who would simply "sit there" whilst there are +8 bows that can 2-3 hit most mages with semi-decent gear and high int. If there is anything that should be in place, it should be the new aura for mages, along with an int armor that only mages can wear.
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[quote="ASDADASD"][quote="CUPID"]just want to put this out there. Mages can 1 hit people....... so your telling me rocky in his full proc gear could sit there and just fire DB into you multiple times without being stopped(if these auras are implemented) hitting over 1000 damage(dummy) 48% of the time? Sounds good! :) [/quote] Complete nonsense. Mages can 1 hit people with a 4-5 man advantage when there is a person dedicated to weakening. Also, there is no mage in their right mind who would simply "sit there" whilst there are +8 bows that can 2-3 hit most mages with semi-decent gear and high int. If there is anything that should be in place, it should be the new aura for mages, along with an int armor that [b]only[/b] mages can wear. [/quote]

 

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