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Wbm/kl

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As ghost has said recently dsoma seems to be thriving atm, and I know the wbm spawn has been recently bumped but there just isn't enough to go around when it gets busy
Would it be possible to add another spawn to ic or utilise some of the dungeon? Great potential there that seems To go wasted
Also much of the extra population at wbm is people tanking for their new chars to hit the +50 str difference
Would it be possible to make kl passive so these can also be a viable alternative? I think this would relieve the need for more wbm massively
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[quote="DEIMOS"]As ghost has said recently dsoma seems to be thriving atm, and I know the wbm spawn has been recently bumped but there just isn't enough to go around when it gets busy Would it be possible to add another spawn to ic or utilise some of the dungeon? Great potential there that seems To go wasted Also much of the extra population at wbm is people tanking for their new chars to hit the +50 str difference Would it be possible to make kl passive so these can also be a viable alternative? I think this would relieve the need for more wbm massively[/quote]
If we would change KL to be passive those people would still be using a tank to get the 'perfect stats'. So I don't think that would help.

KL are nearly as blind as Evolved / Altered Beast are. I don't think they need to be passive.

When I'm ingame next I'll check the spawn out. As I can't really comment on it currently.
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[quote="GHOSTLORD"]If we would change KL to be passive those people would still be using a tank to get the 'perfect stats'. So I don't think that would help. KL are nearly as blind as Evolved / Altered Beast are. I don't think they need to be passive. When I'm ingame next I'll check the spawn out. As I can't really comment on it currently.[/quote]
The problem is wbm dont change target when hit by someone else (needs changing imo) more so now they dont have a area magic attack

Where as kl and eb do
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[quote="JAHEIRA"]The problem is wbm dont change target when hit by someone else (needs changing imo) more so now they dont have a area magic attack Where as kl and eb do[/quote]
Clear a space in the dungeon for WBM, it's so under used.

Also remove that stupid arrow range 2 attack they still have. There's no need for it and it hinders every range 1 class that constantly has to take steps towards them or line them up for multiple attack auras.
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[quote="GRAVIJA"]Clear a space in the dungeon for WBM, it's so under used. Also remove that stupid arrow range 2 attack they still have. There's no need for it and it hinders every range 1 class that constantly has to take steps towards them or line them up for multiple attack auras.[/quote]
I agree there needs to be another wbm spawn, at times when we don't have conti it can get ridiculous in Hwan even with the increase. The 2 range thing is highly annoying also as Grav mentions, doesn't seem to serve much of a purpose it'd be nice to see it changed.
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[quote="MUSASJI"]I agree there needs to be another wbm spawn, at times when we don't have conti it can get ridiculous in Hwan even with the increase. The 2 range thing is highly annoying also as Grav mentions, doesn't seem to serve much of a purpose it'd be nice to see it changed.[/quote]
"MUSASJI"I agree there needs to be another wbm spawn, at times when we don't have conti it can get ridiculous in Hwan even with the increase. The 2 range thing is highly annoying also as Grav mentions, doesn't seem to serve much of a purpose it'd be nice to see it changed.


In Esoma wbm's were surrounded by giant lizards so you would get archers get 8 lizards round them and effectively take 0 damage from wbm's. So they indroduced a ranged magic attack. On here thought the issue was resolved pretty much at launch, so a basic range 1 attack is all thats required.
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[quote="GRAVIJA"][quote="MUSASJI"]I agree there needs to be another wbm spawn, at times when we don't have conti it can get ridiculous in Hwan even with the increase. The 2 range thing is highly annoying also as Grav mentions, doesn't seem to serve much of a purpose it'd be nice to see it changed.[/quote] In Esoma wbm's were surrounded by giant lizards so you would get archers get 8 lizards round them and effectively take 0 damage from wbm's. So they indroduced a ranged magic attack. On here thought the issue was resolved pretty much at launch, so a basic range 1 attack is all thats required.[/quote]
On esoma wasn't wbm packed as far as the left cliff edge?
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[quote="BALLER"]On esoma wasn't wbm packed as far as the left cliff edge? [/quote]
yeah, with giant lizardmen, which archers would abuse
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[quote="GRAVIJA"]yeah, with giant lizardmen, which archers would abuse[/quote]
The next problem is gonna be hogz and apaii
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[quote="KEKKET"]The next problem is gonna be hogz and apaii[/quote]

 

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