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Stats rise at level cap? - Suggestion

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Hey :)
So as far as I'm aware when people hit cap and stop leveling, they stop gaining stats?
Meaning, we can only get what, 120-125 dex? 171 str and some int, or cap int and not cap str?

What's currently limiting it so that when we can't gain anymore exp we can't gain stats?

Surely, it would be fun and beneficial to be able to still gain more stats even when capped :)

I've played on servers where Dex cap's like 200 / 214 and Str's higher and it gets rather interesting and fun at the later levels in pvp.

Cheers :)
Nymph.
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[quote="NYMPHODORA"]Hey :) So as far as I'm aware when people hit cap and stop leveling, they stop gaining stats? Meaning, we can only get what, 120-125 dex? 171 str and some int, or cap int and not cap str? What's currently limiting it so that when we can't gain anymore exp we can't gain stats? Surely, it would be fun and beneficial to be able to still gain more stats even when capped :) I've played on servers where Dex cap's like 200 / 214 and Str's higher and it gets rather interesting and fun at the later levels in pvp. Cheers :) Nymph.[/quote]
Why would you want everyone ending with same stats ?

Thats all this would accomplish, caps are inplace to stop ppl out leveling the content gms can add, as well as raining in those that can play 12+ hours a day(or multi 1 char)

Personally id have liked it so you cant cap str or int in the 100 lvls, even if you went pure str/int, would have made more variability than current

Onto you personally now, why are you so fixated about cap when your a new player, and you have moaned about the leveling speed also ?

Theres stuff to do when caped and the choice to make another char, the patch is adding 10 more lvls which ppl will cap again before another increase, upgrades cant be rushed or somthing will be missed that could course a wipe or closure of the server
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[quote="JAHEIRA"]Why would you want everyone ending with same stats ? Thats all this would accomplish, caps are inplace to stop ppl out leveling the content gms can add, as well as raining in those that can play 12+ hours a day(or multi 1 char) Personally id have liked it so you cant cap str or int in the 100 lvls, even if you went pure str/int, would have made more variability than current Onto you personally now, why are you so fixated about cap when your a new player, and you have moaned about the leveling speed also ? Theres stuff to do when caped and the choice to make another char, the patch is adding 10 more lvls which ppl will cap again before another increase, upgrades cant be rushed or somthing will be missed that could course a wipe or closure of the server [/quote]
I have played Soma for many years and I haven't moaned about anything I have just asked questions and made suggestions.

I have capped on a lot of different servers including pre-wipes of SomaDev.

I enjoy leveling and gaining stats and I personally don't like having to choose between Int and Str and especially Dex.
I get what you mean with characters being different, but as most PvP in groups usually against solo players it doesn't matter all that much in PvP.

As stated I enjoy raising my char to its full potential and not being able to cap everything feels as if it's limiting us.

A lot of people have already out leveled the content added pretty much and are end game.

Just because I'm fresh back here doesn't mean I'm a noob, as for those multi'ing there should be a simple but effective system in place to stop them.
One simple scan of their IP in joining and if they log in elsewhere from another IP then it should be investigated. But regardless of whether we can cap everything or not.. multis have always been around on many MMOs and always will.

Now over to the 10 levels patch. How is that going to affect those already on 171 Str?
Their strength is already towered over dex.

And I know I could make an endless amount of chars but to me to spend 12+ months per char and make multiple chars seems pointless. I like one good char and I work on fine tuning that one.

Also when the 110 patch comes are the caps being raised? So new mobs, higher Str/Int caps? Or will they remain the same?

I've played a lot of mnos and a lot of soma servers and I dropped a suggestion for potentially adding it so we can cap more stats. As I and a lot enjoy leveling and gaining stats I don't see how this would be a problem.

If anything I would help combat the multi thing and those playing 12+ hours a day better.
As those have the time to do the 50+ leveling hence ending up stronger than those only putting in a few hours a day as those people won't want to extend a 12 month grind into what, 18-24 months?

Also with the 110 cap raise, because of people having 100-130 dex and 171 Str people will have to make new chars...
With the ability to keep raising stats at cap then they would still be able to slowly raise their dex?

Cheers,
Nymph
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[quote="NYMPHODORA"]I have played Soma for many years and I haven't moaned about anything I have just asked questions and made suggestions. I have capped on a lot of different servers including pre-wipes of SomaDev. I enjoy leveling and gaining stats and I personally don't like having to choose between Int and Str and especially Dex. I get what you mean with characters being different, but as most PvP in groups usually against solo players it doesn't matter all that much in PvP. As stated I enjoy raising my char to its full potential and not being able to cap everything feels as if it's limiting us. A lot of people have already out leveled the content added pretty much and are end game. Just because I'm fresh back here doesn't mean I'm a noob, as for those multi'ing there should be a simple but effective system in place to stop them. One simple scan of their IP in joining and if they log in elsewhere from another IP then it should be investigated. But regardless of whether we can cap everything or not.. multis have always been around on many MMOs and always will. Now over to the 10 levels patch. How is that going to affect those already on 171 Str? Their strength is already towered over dex. And I know I could make an endless amount of chars but to me to spend 12+ months per char and make multiple chars seems pointless. I like one good char and I work on fine tuning that one. Also when the 110 patch comes are the caps being raised? So new mobs, higher Str/Int caps? Or will they remain the same? I've played a lot of mnos and a lot of soma servers and I dropped a suggestion for potentially adding it so we can cap more stats. As I and a lot enjoy leveling and gaining stats I don't see how this would be a problem. If anything I would help combat the multi thing and those playing 12+ hours a day better. As those have the time to do the 50+ leveling hence ending up stronger than those only putting in a few hours a day as those people won't want to extend a 12 month grind into what, 18-24 months? Also with the 110 cap raise, because of people having 100-130 dex and 171 Str people will have to make new chars... With the ability to keep raising stats at cap then they would still be able to slowly raise their dex? Cheers, Nymph[/quote]
after 100 there is no disparity between str/dex when leveling. so those who did alot more str wont lose out if trying to gain a bit of dex
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[quote="SQUEAL"]after 100 there is no disparity between str/dex when leveling. so those who did alot more str wont lose out if trying to gain a bit of dex[/quote]
"SQUEAL"after 100 there is no disparity between str/dex when leveling. so those who did alot more str wont lose out if trying to gain a bit of dex


This and theres a new str mob and a new int mob on the test server for humans

If you let ppl gain stats once there caped everyone would end up with cap str/int, which would ruin any sort of pvp, if there was no caps what so ever there would always be 1 player thats miles ahead of everyone else and would ruin pvp
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[quote="JAHEIRA"][quote="SQUEAL"]after 100 there is no disparity between str/dex when leveling. so those who did alot more str wont lose out if trying to gain a bit of dex[/quote] This and theres a new str mob and a new int mob on the test server for humans If you let ppl gain stats once there caped everyone would end up with cap str/int, which would ruin any sort of pvp, if there was no caps what so ever there would always be 1 player thats miles ahead of everyone else and would ruin pvp [/quote]

 

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