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[Video] Testing DSOMA stat values

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I haven't played the game that long and I don't have a capped char (unfortunately) however reading up on all these updates from what everyone is saying and what Manticore said about everything is fine until upgraded gear got involved. Personally what I see here (correct me if I am wrong) is that everyone's damage is being buffed from upgrades.

If you think about an Archer for example and the speed upgrades on bow getting to A-B speed for example from D-E that's a massive damage boost.

Where does the defense come in to play? All upgrades that I see is that people are just getting a damage buff but no defense buffs, so when everyone is just thinking about attack, attack and attack. All that is being improved is damage and not defense. Therefore everyone is dying like flys.

Please correct me if I am wrong?
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[quote="CCHRONER"]I haven't played the game that long and I don't have a capped char (unfortunately) however reading up on all these updates from what everyone is saying and what Manticore said about everything is fine until upgraded gear got involved. Personally what I see here (correct me if I am wrong) is that everyone's damage is being buffed from upgrades. If you think about an Archer for example and the speed upgrades on bow getting to A-B speed for example from D-E that's a massive damage boost. Where does the defense come in to play? All upgrades that I see is that people are just getting a damage buff but no defense buffs, so when everyone is just thinking about attack, attack and attack. All that is being improved is damage and not defense. Therefore everyone is dying like flys. Please correct me if I am wrong?[/quote]
There are defence upgrades but only axers use them really to be able to tank better
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[quote="KEKKET"]There are defence upgrades but only axers use them really to be able to tank better[/quote]
Isylver mentioned about adding a new con tablet.

Just suggest ideas
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[quote="JAHEIRA"]Isylver mentioned about adding a new con tablet. Just suggest ideas[/quote]
Mentioned in another thread already

What about the possibility of testing spear as the highest str class ( would give them more dmg to there hit rate which they seem to need wilst testing)

The str that axe would then loose would go onto con to make them the highest con ingame

This suggestion is based on only having set amount of stats for str/dex/con

-----------------

The other possibility i would like to test is allowing spear the use of 2nd and 3rd/5th togeather (4th would be on the cooldown with 2nd) so the 2 cooldowns would be 2nd and 4th and then 1st and 3rd/5th

As all class have gained a major boost from 2 auras bar spear gets 1st aura (sword 2nd could do with a buff to make that a little more usfull)
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[quote="JAHEIRA"]Mentioned in another thread already What about the possibility of testing spear as the highest str class ( would give them more dmg to there hit rate which they seem to need wilst testing) The str that axe would then loose would go onto con to make them the highest con ingame This suggestion is based on only having set amount of stats for str/dex/con ----------------- The other possibility i would like to test is allowing spear the use of 2nd and 3rd/5th togeather (4th would be on the cooldown with 2nd) so the 2 cooldowns would be 2nd and 4th and then 1st and 3rd/5th As all class have gained a major boost from 2 auras bar spear gets 1st aura (sword 2nd could do with a buff to make that a little more usfull)[/quote]
There are a few ways to tweak cass balance (remove dodge and add shield to knux; remove dmg from 5th spear but make it defensive aura) but the main thing is to increase con so actually geare current players dont 4 hit each other.

Then class balance tweaks would help.
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[quote="STRELKA"]There are a few ways to tweak cass balance (remove dodge and add shield to knux; remove dmg from 5th spear but make it defensive aura) but the main thing is to increase con so actually geare current players dont 4 hit each other. Then class balance tweaks would help.[/quote]
"STRELKA"but the main thing is to increase con so actually geare current players dont 4 hit each other.

Yeah can try some changes but first I am going to change some things so I can update what the client needs to show you guides and stat points without having to keep releasing client patches.

It is really annoying having it take like 5 minutes+ to change it then immediately changing back etc. Will get this done today.
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[quote="FINITO"][quote="STRELKA"]but the main thing is to increase con so actually geare current players dont 4 hit each other.[/quote] Yeah can try some changes but first I am going to change some things so I can update what the client needs to show you guides and stat points without having to keep releasing client patches. It is really annoying having it take like 5 minutes+ to change it then immediately changing back etc. Will get this done today.[/quote]
"FINITO"
"STRELKA"but the main thing is to increase con so actually geare current players dont 4 hit each other.

Yeah can try some changes but first I am going to change some things so I can update what the client needs to show you guides and stat points without having to keep releasing client patches.

It is really annoying having it take like 5 minutes+ to change it then immediately changing back etc. Will get this done today.


Understood, I feel like you've done an amazing job with so many changes and updates in recent days - and the closer we get to balance the more little tweaks that involve less and less. It has to be really annoying, especially if things need reverting.

With all these tests being white hits, 1v1 and no auras, a few of us really agree that everyone is just a bit too fragile once you add those things in - and bumping con up would be the only major change needed. Then possibly a few little differences in class balance (mostly spear/knux it seems) and everything looks really exciting and positive.

I'll happily jump on tomorrow and test anything in the same manner! Thanks so much for the attention and effort.
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[quote="STRELKA"][quote="FINITO"][quote="STRELKA"]but the main thing is to increase con so actually geare current players dont 4 hit each other.[/quote] Yeah can try some changes but first I am going to change some things so I can update what the client needs to show you guides and stat points without having to keep releasing client patches. It is really annoying having it take like 5 minutes+ to change it then immediately changing back etc. Will get this done today.[/quote] Understood, I feel like you've done an amazing job with so many changes and updates in recent days - and the closer we get to balance the more little tweaks that involve less and less. It has to be really annoying, especially if things need reverting. With all these tests being white hits, 1v1 and no auras, a few of us really agree that everyone is just a bit too fragile once you add those things in - and bumping con up would be the only major change needed. Then possibly a few little differences in class balance (mostly spear/knux it seems) and everything looks really exciting and positive. I'll happily jump on tomorrow and test anything in the same manner! Thanks so much for the attention and effort.[/quote]
Us being fragile dosnt bother me to much, we already are tbf

Tho we need a class to tank, which tends to be axe with the option of sheild and 2nd aura, why i think it would be a good idea to make spear the dmg dealer by having highest str, and increasing axe con

The issue is by making bow do dmg u increase all the dmg the other class's do also

The only way i see it going atm is a new armor or everyones con will be higher than str

Need to have a look at our def on live compaired to test, and bear in mind humans do no mellee dmg to me as spear
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[quote="JAHEIRA"]Us being fragile dosnt bother me to much, we already are tbf Tho we need a class to tank, which tends to be axe with the option of sheild and 2nd aura, why i think it would be a good idea to make spear the dmg dealer by having highest str, and increasing axe con The issue is by making bow do dmg u increase all the dmg the other class's do also The only way i see it going atm is a new armor or everyones con will be higher than str Need to have a look at our def on live compaired to test, and bear in mind humans do no mellee dmg to me as spear[/quote]
Also theres is mob that drop both gems, just low lvl out the way mobs
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[quote="JAHEIRA"]Also theres is mob that drop both gems, just low lvl out the way mobs[/quote]
"JAHEIRA"Us being fragile dosnt bother me to much, we already are tbf

Tho we need a class to tank, which tends to be axe with the option of sheild and 2nd aura, why i think it would be a good idea to make spear the dmg dealer by having highest str, and increasing axe con

The issue is by making bow do dmg u increase all the dmg the other class's do also

The only way i see it going atm is a new armor or everyones con will be higher than str

Need to have a look at our def on live compaired to test, and bear in mind humans do no mellee dmg to me as spear


When we get more to a settled balance of attack and defence I'd like to try something like 3v3/3v4/4v6 etc situations to see how it feels - because I have a lot of videos of live server group pvp on my youtube channel and can clearly point to examples where 4 or 5 people were hammering a well geared bow/spear/knux and failed to kill them because the only way is timed auras or zombie. You yourself can tank 4+ uncoordinated people without a mage being involved (as can I). That's a lot of survivability. It's nothing like this at present, and would need a large con change to fix that.

I don't see a problem with spear being a higher damage dealer than axe due to more STR (but less CON), if the dex values are closer and axe can actually hit people for a change - but because axe has no active damage dealing auras I do feel like they need to have a survivability boost over other classes. That would also factor into GVW.

Personally I'd like to see an attack/defence balance similar to live (with less survivability on axers that present, but more than the test videos). Currently you can beat people 2v2 or 3v3 with coordination and teamwork (timed auras, careful switches, auras after zombie procs) but people can at least outpot 2 or 3 uncoordinated enemies. Isn't that a good way to have the game?
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[quote="STRELKA"][quote="JAHEIRA"]Us being fragile dosnt bother me to much, we already are tbf Tho we need a class to tank, which tends to be axe with the option of sheild and 2nd aura, why i think it would be a good idea to make spear the dmg dealer by having highest str, and increasing axe con The issue is by making bow do dmg u increase all the dmg the other class's do also The only way i see it going atm is a new armor or everyones con will be higher than str Need to have a look at our def on live compaired to test, and bear in mind humans do no mellee dmg to me as spear[/quote] When we get more to a settled balance of attack and defence I'd like to try something like 3v3/3v4/4v6 etc situations to see how it feels - because I have a lot of videos of live server group pvp on my youtube channel and can clearly point to examples where 4 or 5 people were hammering a well geared bow/spear/knux and failed to kill them because the only way is timed auras or zombie. You yourself can tank 4+ uncoordinated people without a mage being involved (as can I). That's a lot of survivability. It's nothing like this at present, and would need a large con change to fix that. I don't see a problem with spear being a higher damage dealer than axe due to more STR (but less CON), if the dex values are closer and axe can actually hit people for a change - but because axe has no active damage dealing auras I do feel like they need to have a survivability boost over other classes. That would also factor into GVW. Personally I'd like to see an attack/defence balance similar to live (with less survivability on axers that present, but more than the test videos). Currently you can beat people 2v2 or 3v3 with coordination and teamwork (timed auras, careful switches, auras after zombie procs) but people can at least outpot 2 or 3 uncoordinated enemies. Isn't that a good way to have the game?[/quote]
Still don't think much of a con boost is needed at all, the damage seems higher but the Dex changes play a huge part aswell, 17 hits for a swordy to kill an axer is more than fine to me, agreed the archer seems to kill him abit fast with higher hitrate but unsure how that could be changed, (Dex change also means axer would kill archers a hell of alot faster than live)

Axers currently have probably the best auras in game, what better defence than to stop someone attacking you completely for X time

I do like your part about co-ordination and team work being able to beat people 2v2 / 3v3, But this would have to include axers taking X amount of damage to be able to die to say a knux bow spear line up,

can't have a class taking hardly any damage, being able to 5th aura people and having a very high hit rate while dealing massive dmg



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[quote="STONES"]Still don't think much of a con boost is needed at all, the damage seems higher but the Dex changes play a huge part aswell, 17 hits for a swordy to kill an axer is more than fine to me, agreed the archer seems to kill him abit fast with higher hitrate but unsure how that could be changed, (Dex change also means axer would kill archers a hell of alot faster than live) Axers currently have probably the best auras in game, what better defence than to stop someone attacking you completely for X time I do like your part about co-ordination and team work being able to beat people 2v2 / 3v3, But this would have to include axers taking X amount of damage to be able to die to say a knux bow spear line up, can't have a class taking hardly any damage, being able to 5th aura people and having a very high hit rate while dealing massive dmg [/quote]
Would like to see how many hits it takes for 2 well geared humans to kill each other on live, they're GVW have always worked really well. (after One Human Plum got caught up to)
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[quote="PUTIN"]Would like to see how many hits it takes for 2 well geared humans to kill each other on live, they're GVW have always worked really well. (after One Human Plum got caught up to) [/quote]
this isn't hsoma remember though
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[quote="YAREYAREDAZE"]this isn't hsoma remember though[/quote]
Exactly, hsoma has alot more user count so they can get away with dealing less damage to each other and be able to kill in pvp /swap GVW stone more often, devils have always dealt higher damage to each other (until broken axers last 2 years)

17 hits in that video for a geared swordy to kill a geared axer is more than enough, if they are to get a further con boost it should be at a massive loss of attack, why should a class be allowed to take hardly any damage and also deal huge damage? (with a massive hit rate aswell with Dex changes / accuracy )

Atleast with the new str/con changes this could be done quite easily, axers stay almost as tanky as live, but with 100 max str- if that
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[quote="PUTIN"]Exactly, hsoma has alot more user count so they can get away with dealing less damage to each other and be able to kill in pvp /swap GVW stone more often, devils have always dealt higher damage to each other (until broken axers last 2 years) 17 hits in that video for a geared swordy to kill a geared axer is more than enough, if they are to get a further con boost it should be at a massive loss of attack, why should a class be allowed to take hardly any damage and also deal huge damage? (with a massive hit rate aswell with Dex changes / accuracy ) Atleast with the new str/con changes this could be done quite easily, axers stay almost as tanky as live, but with 100 max str- if that[/quote]
"PUTIN"Exactly, hsoma has alot more user count so they can get away with dealing less damage to each other and be able to kill in pvp /swap GVW stone more often, devils have always dealt higher damage to each other (until broken axers last 2 years)

17 hits in that video for a geared swordy to kill a geared axer is more than enough, if they are to get a further con boost it should be at a massive loss of attack, why should a class be allowed to take hardly any damage and also deal huge damage? (with a massive hit rate aswell with Dex changes / accuracy )

Atleast with the new str/con changes this could be done quite easily, axers stay almost as tanky as live, but with 100 max str- if that


Did you even watch the 3rd video?

I'm all for giving dsoma axers less damage at the expense of more tankiness, but the point is not just the GVW stone. It's that if 3 well geared melee can do that to the tankiest character in dsoma then imagine what 3 characters will do to an average sword/spear/knux user (who have to be in melee to fight).

Even 2 will be unpottable damage, which - in a second - kills pvp and proper pk fights.

Like this pvp = running or instantly dying. Everyone will run and the game is bring as hell.
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[quote="STRELKA"][quote="PUTIN"]Exactly, hsoma has alot more user count so they can get away with dealing less damage to each other and be able to kill in pvp /swap GVW stone more often, devils have always dealt higher damage to each other (until broken axers last 2 years) 17 hits in that video for a geared swordy to kill a geared axer is more than enough, if they are to get a further con boost it should be at a massive loss of attack, why should a class be allowed to take hardly any damage and also deal huge damage? (with a massive hit rate aswell with Dex changes / accuracy ) Atleast with the new str/con changes this could be done quite easily, axers stay almost as tanky as live, but with 100 max str- if that[/quote] Did you even watch the 3rd video? I'm all for giving dsoma axers less damage at the expense of more tankiness, but the point is not just the GVW stone. It's that if 3 well geared melee can do that to the tankiest character in dsoma then imagine what 3 characters will do to an average sword/spear/knux user (who have to be in melee to fight). Even 2 will be unpottable damage, which - in a second - kills pvp and proper pk fights. Like this pvp = running or instantly dying. Everyone will run and the game is bring as hell. [/quote]

 

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