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casting spell bug

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not sure if has been mentioned before, but this bug has been around for some time.

if your player is moving and you try to cast a spell and then you are hit, the character will try to cast when you are rooted by the hit for a split second. the character will then try to run before finishing casting the spell and upon moving to the tile there is a couple seconds where the character is bugged and unable to cast any spells unless you move to another tile

this can only avoided by moving to a tile first and then waiting a few seconds to ensure you're not moving and then casting... quite a pain really

can this get looked at please? it is quite a nuisance especially when being attacked by the whole spawn of nightmares

thanks

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[quote="KAZUO"]not sure if has been mentioned before, but this bug has been around for some time. if your player is moving and you try to cast a spell and then you are hit, the character will try to cast when you are rooted by the hit for a split second. the character will then try to run before finishing casting the spell and upon moving to the tile there is a couple seconds where the character is bugged and unable to cast any spells unless you move to another tile this can only avoided by moving to a tile first and then waiting a few seconds to ensure you're not moving and then casting... quite a pain really can this get looked at please? it is quite a nuisance especially when being attacked by the whole spawn of nightmares thanks [/quote]
Always wondered if this was hard coded in the game by design or if it was a genuine bug where the game is unsure of your current location tile and waited a while before allowing you to cast. It is extremely annoying at nightmares considering you can sometimes have to wait 3-5 secs before trying to cast otherwise youll be "animation stunned"
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[quote="1355"]Always wondered if this was hard coded in the game by design or if it was a genuine bug where the game is unsure of your current location tile and waited a while before allowing you to cast. It is extremely annoying at nightmares considering you can sometimes have to wait 3-5 secs before trying to cast otherwise youll be "animation stunned"[/quote]
has to be a bug surely? can understand if it was melee dmg causing it to interupt... but as its normally magic damage from int mobs that cause this particular problem to happen seems a bit odd.

and if it was an intentional mechanic; melee players can click lock and attack with no interuptions, i think it would be fair to edit this for us mages
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[quote="KAZUO"]has to be a bug surely? can understand if it was melee dmg causing it to interupt... but as its normally magic damage from int mobs that cause this particular problem to happen seems a bit odd. and if it was an intentional mechanic; melee players can click lock and attack with no interuptions, i think it would be fair to edit this for us mages[/quote]
I will have a go at reproducing the issue and see what can be done to fix it.
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[quote="FINITO"]I will have a go at reproducing the issue and see what can be done to fix it.[/quote]
i think its todo with the character being flagged as moving and not stopped even though its stopped
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[quote="FRINGE"]i think its todo with the character being flagged as moving and not stopped even though its stopped[/quote]
Did you get anywhere with this fin? if you ever hunt at nightmares in VOD you will soon come to hate this with their mental range.
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[quote="SOMAWIZARD"]Did you get anywhere with this fin? if you ever hunt at nightmares in VOD you will soon come to hate this with their mental range.[/quote]
Be good if this got fixed, it makes hunting NM really tedious
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[quote="BRAINDATA"]Be good if this got fixed, it makes hunting NM really tedious [/quote]
a quick way would be removing the flinch animation from magic attacks
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[quote="FRINGE"]a quick way would be removing the flinch animation from magic attacks[/quote]
bumping for a fix :D NM really are a nightmare to hunt with this bug..
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[quote="DEAMOND"]bumping for a fix :D NM really are a nightmare to hunt with this bug.. [/quote]
Bump
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[quote="M_GORMLEY"]Bump[/quote]
I don't see it as a bug tbh, just game mechanics working as they should but producing an annoying outcome. Nothing about being stuck on a tile as the char is staggered, casting because of holding right click on the run or resuming running due to auto run imo is something not working as intended. It's like how you can recast passive auras or use active ones on the run if you time right clicking as your about to stop and you click to move at the same time. Venturing into stagger immunity fixes messes with pvp too much and magic mobs would be aoe farmed as herding them would too easy.
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[quote="QIANG"]I don't see it as a bug tbh, just game mechanics working as they should but producing an annoying outcome. Nothing about being stuck on a tile as the char is staggered, casting because of holding right click on the run or resuming running due to auto run imo is something not working as intended. It's like how you can recast passive auras or use active ones on the run if you time right clicking as your about to stop and you click to move at the same time. Venturing into stagger immunity fixes messes with pvp too much and magic mobs would be aoe farmed as herding them would too easy. [/quote]

 

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