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Visual indicator for freemode

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Can we consider the option to add a visual indicator for when freemode is on.

Much like you've made the XP bar turn blue when you have rested, can you perhaps turn it grey or white when freemode is on? I would have suggested the player mode icon (blue / red and then white?) but think it would have only confused people if they were in pk mode in general.

So easy to make a mistake and i think everyone acknowledges they've done it a lot of times.
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[quote="FOXTRCK"]Can we consider the option to add a visual indicator for when freemode is on. Much like you've made the XP bar turn blue when you have rested, can you perhaps turn it grey or white when freemode is on? I would have suggested the player mode icon (blue / red and then white?) but think it would have only confused people if they were in pk mode in general. So easy to make a mistake and i think everyone acknowledges they've done it a lot of times.[/quote]
+1
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[quote="VALASI"]+1[/quote]
+1
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[quote="MICKYC"]+1[/quote]
not that it affects me being on dsoma but +1 to this suggestion
even if it just says freemode active like where it says Devil's world when your on conti
be easier to implement rather than messing about with the UI i think
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[quote="CYA"]not that it affects me being on dsoma but +1 to this suggestion even if it just says freemode active like where it says Devil's world when your on conti be easier to implement rather than messing about with the UI i think [/quote]
+10
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[quote="DEAMOND"]+10[/quote]
Nice suggestion Cya, maybe the text could be changed from blue? On big screens that isn't very visible (bigger font I suppose or make it bold?)
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[quote="FOXTRCK"]Nice suggestion Cya, maybe the text could be changed from blue? On big screens that isn't very visible (bigger font I suppose or make it bold?)[/quote]
Yeh good idea - or the text that says that your stamina regen is stemmed in abias.
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[quote="VALASI"]Yeh good idea - or the text that says that your stamina regen is stemmed in abias.[/quote]
finito can you please take a look about that

+1
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[quote="YEOEY"]finito can you please take a look about that +1[/quote]
Yeah this would be a really nice addition.

On a side note, the levelling system IMO should be modified to not gain any exp % at all if you are capped on a mob. It's totally pointless and basically gives you an opportunity to screw up your char.
The logic clearly is already in place to check if you are capped on a mob so I'm guessing it would be simple enough to implement ;)
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[quote="M_GORMLEY"]Yeah this would be a really nice addition. On a side note, the levelling system IMO should be modified to not gain any exp % at all if you are capped on a mob. It's totally pointless and basically gives you an opportunity to screw up your char. The logic clearly is already in place to check if you are capped on a mob so I'm guessing it would be simple enough to implement ;)[/quote]

 

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