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Boss Pk Freezone area

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Have a PK freezone surrounding any boss, range being as much as Spirit Sword all the way around it.
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[quote="VALASI"]Have a PK freezone surrounding any boss, range being as much as Spirit Sword all the way around it.[/quote]
a 20x20 safe zone around any boss would be cool. maybe have it persist for 30 secs after death so u can get ur drops. i know this would bring a few more ppl to bosses
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[quote="FRINGE"]a 20x20 safe zone around any boss would be cool. maybe have it persist for 30 secs after death so u can get ur drops. i know this would bring a few more ppl to bosses[/quote]
Boss would need to be non lure-able if this was implemented.
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[quote="SLAYER"]Boss would need to be non lure-able if this was implemented.[/quote]
why the safe zone would move with the boss
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[quote="FRINGE"]why the safe zone would move with the boss[/quote]
Yeh, it's not a static safe zone. To put into a visual example, like how light surrounds your area when your fighting with an aura, or when you use a torch.

Have an area like that (but larger: furthest attack range) surrounding the boss, so everyone engaged with the boss isn't getting spanked by some idiot trying to monopolise the boss.

And as fringe says, have it persist for a time after death to get drops
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[quote="VALASI"]Yeh, it's not a static safe zone. To put into a visual example, like how light surrounds your area when your fighting with an aura, or when you use a torch. Have an area like that (but larger: furthest attack range) surrounding the boss, so everyone engaged with the boss isn't getting spanked by some idiot trying to monopolise the boss. And as fringe says, have it persist for a time after death to get drops [/quote]
If they can do it that way then great, just sounds more difficult to implement in my mind, I'm sure Fin can comment though.
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[quote="SLAYER"]If they can do it that way then great, just sounds more difficult to implement in my mind, I'm sure Fin can comment though.[/quote]

 

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