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dsoma mage vs negamare

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I've been level 120 for a long time. Psychotix one shot me, must've been procs but still... there's no defending against that. Minus 25md from % isn't really going to make a great deal of difference when it's already so low? Rememeber, you have range and we don't. I understand that you guys have worked hard for your gear, I've also put a lot of effort in to making gear but it's hopeless really.

All i'm saying is that there should be some sort of buff to the non-ranged classes to hopefully up their usage and bring some people back.

Edit: FYI spear lands exactly on omni wis req at cap. Axe doesn't even get it.
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[quote="DOFLAMINGO"]I've been level 120 for a long time. Psychotix one shot me, must've been procs but still... there's no defending against that. Minus 25md from % isn't really going to make a great deal of difference when it's already so low? Rememeber, you have range and we don't. I understand that you guys have worked hard for your gear, I've also put a lot of effort in to making gear but it's hopeless really. All i'm saying is that there should be some sort of buff to the non-ranged classes to hopefully up their usage and bring some people back. Edit: FYI spear lands exactly on omni wis req at cap. Axe doesn't even get it.[/quote]
All the talk of respec etc etc

Sharpi is respecd to have over 170 MD. So even on our 75% has more MD then anyone else on dsoma as standard.

And I get wrecked by mages, unable to tank 2 mages and can be 2 hit, and now have less strength then an archer so do no damage either.

I shouldn't have to lose all these stats to just tank a mage, but if I didnt i would get one shot by the mages, not very good for a tank char?
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[quote="SHARPI"]All the talk of respec etc etc Sharpi is respecd to have over 170 MD. So even on our 75% has more MD then anyone else on dsoma as standard. And I get wrecked by mages, unable to tank 2 mages and can be 2 hit, and now have less strength then an archer so do no damage either. I shouldn't have to lose all these stats to just tank a mage, but if I didnt i would get one shot by the mages, not very good for a tank char? [/quote]
Agreed, but a mage also can't tank 2 chars either

You can easily lower mage damage, wear robes or invul and add occ emblem to them
The thing is you don't want to lose your melee defense, you just have to find a balance

On a side note I've long said the other classes have been forgotten but every time ideas were put forward someone shot them down
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[quote="MERLIN"]Agreed, but a mage also can't tank 2 chars either You can easily lower mage damage, wear robes or invul and add occ emblem to them The thing is you don't want to lose your melee defense, you just have to find a balance On a side note I've long said the other classes have been forgotten but every time ideas were put forward someone shot them down[/quote]
1) For a capped axer I get 1-2 hitted by mages when I can't do the same to mage class and I'm not in Mutiny guild so I don't have the 75% disadvantage. The only way I can kill a mage is to stone them and get someone else to hit them while I'm hitting them as well. To be honest this is embarrassing, that an axer with 270str can't kill a mage in 1-2 hit but a lvl 120 mage can.

2) Okay some might say, max your wis and the problem is solved. If I did that then I'll need to give up dex, str, or con. So lets see what can I give up to help me boost my magic defence and get killed in 3-5 hits instead.

a) Giving up con will mean melee class can 1-2 hit me.
b) Giving up dex means I will be useless because I won't be able to kill anyone at all.
c) Giving up str mean I won't be able to kill anyone.

3) How about you equip a bow? Okay assuming I equipped a bow how will that help me kill anyone? when there are 3 mages attacking me at the same time.

To be honest its demoralising playing Dsoma as an axer because I love the class but its just useless expect for 5th. Anyways I know nothing will be done, so I'm just highlighting the issues I'm getting as an axer.
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[quote="NAGATO"]1) For a capped axer I get 1-2 hitted by mages when I can't do the same to mage class and I'm not in Mutiny guild so I don't have the 75% disadvantage. The only way I can kill a mage is to stone them and get someone else to hit them while I'm hitting them as well. To be honest this is embarrassing, that an axer with 270str can't kill a mage in 1-2 hit but a lvl 120 mage can. 2) Okay some might say, max your wis and the problem is solved. If I did that then I'll need to give up dex, str, or con. So lets see what can I give up to help me boost my magic defence and get killed in 3-5 hits instead. a) Giving up con will mean melee class can 1-2 hit me. b) Giving up dex means I will be useless because I won't be able to kill anyone at all. c) Giving up str mean I won't be able to kill anyone. 3) How about you equip a bow? Okay assuming I equipped a bow how will that help me kill anyone? when there are 3 mages attacking me at the same time. To be honest its demoralising playing Dsoma as an axer because I love the class but its just useless expect for 5th. Anyways I know nothing will be done, so I'm just highlighting the issues I'm getting as an axer.[/quote]
"MERLIN"Agreed, but a mage also can't tank 2 chars either

You can easily lower mage damage, wear robes or invul and add occ emblem to them
The thing is you don't want to lose your melee defense, you just have to find a balance

On a side note I've long said the other classes have been forgotten but every time ideas were put forward someone shot them down


I think you disregarded what im saying, i have respecd massivly and still get 2 hit, cant tank 2 mages

I see mages not respecd taking 3 archers

You dont need to respec to wear the top armour, i would need to respec to wear omni
Yet you only ever get hit by melee so can happily wear armour
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[quote="SHARPI"][quote="MERLIN"]Agreed, but a mage also can't tank 2 chars either You can easily lower mage damage, wear robes or invul and add occ emblem to them The thing is you don't want to lose your melee defense, you just have to find a balance On a side note I've long said the other classes have been forgotten but every time ideas were put forward someone shot them down[/quote] I think you disregarded what im saying, i have respecd massivly and still get 2 hit, cant tank 2 mages I see mages not respecd taking 3 archers You dont need to respec to wear the top armour, i would need to respec to wear omni Yet you only ever get hit by melee so can happily wear armour[/quote]
I believe you 3 hit me, 2 is around 85% damage
Two archers drop me quick enough that I never fight against them during PK if alone I will just run or warp, other day I attacked brain and there was 0 I could do, couldn't cast until 4th then he just just feathered until it expired, I didn't land one hit so had to warp away

You nailed the issues in your explanation, which is the reason I stopped playing my own Axer

The only bit I disagree with is that because putting robes on means melee hurts too much everyone just asks for magic to be nerfed because it's the easiest route, this shouldn't be the case, people should find a balance between the two
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[quote="MERLIN"]I believe you 3 hit me, 2 is around 85% damage Two archers drop me quick enough that I never fight against them during PK if alone I will just run or warp, other day I attacked brain and there was 0 I could do, couldn't cast until 4th then he just just feathered until it expired, I didn't land one hit so had to warp away You nailed the issues in your explanation, which is the reason I stopped playing my own Axer The only bit I disagree with is that because putting robes on means melee hurts too much everyone just asks for magic to be nerfed because it's the easiest route, this shouldn't be the case, people should find a balance between the two[/quote]
I don't respec to take archers because it isn't possible, and they can't talk 3 archers either way so that's not true unless you're referring to 3 mutiny archers at 110, on 75%
Maxed dex still leaves me 50? Ish below archer as standard

You're forgetting all melee chars have max hit rate on a mage
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[quote="MERLIN"]I don't respec to take archers because it isn't possible, and they can't talk 3 archers either way so that's not true unless you're referring to 3 mutiny archers at 110, on 75% Maxed dex still leaves me 50? Ish below archer as standard You're forgetting all melee chars have max hit rate on a mage[/quote]
The thing is Merlin the problem you described vs an archer is exactly what all the non-ranged classes face against archers themselves pretty much - as if they don’t want you to hit them you won’t, but also against mage’s unless they get a fiend bow out or something pointless and then you just bang 4th and probably drop them/go back to kiting them.

Dsoma melee wis is too low, I don’t think mage needs nerfing I think the melee classes need their wis buffed, a universal wis for capped melee would probably be a good idea and also go a little way to balancing classes/bringing more to WOTW.

If you also added stone proc chance even at something like 3% on the new weapons that would also help bring the melee classes into contention a little more, whilst also making people a bit happier to farm the new weapons and more likely to up tags below intense purely for the new proc.

I don’t believe mage is without it’s issues and I’m no expert, especially not when it comes to the Dsoma side but I know what it’s like to be on the receiving end of Dsoma mages without range and it’s a large part of why I quit - their damage is insanely OP considering they can fire from range whilst precasted, with 10/15% weak chance, 4th staff etc - it’s not worth bothering levelling to 120 to get one or two hit by someone who didn’t even have to put themselves in any danger.

I also think making sword range 2 would be a good idea, it may look slightly funny but that’s no different to spear at times. When I used to play this char and people were running it was borderline impossible to get a 5th and hit off even when right next to them as they’d just move and 9/10 times the opportunity was gone - spear doesn’t suffer with this as they have the extra 1 range and at least get their hits off as the target flee’s.

Maybe a little off topic here and there but these are my general thoughts on Dsoma balance issues pretty much.

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[quote="MUSASJI"]The thing is Merlin the problem you described vs an archer is exactly what all the non-ranged classes face against archers themselves pretty much - as if they don’t want you to hit them you won’t, but also against mage’s unless they get a fiend bow out or something pointless and then you just bang 4th and probably drop them/go back to kiting them. Dsoma melee wis is too low, I don’t think mage needs nerfing I think the melee classes need their wis buffed, a universal wis for capped melee would probably be a good idea and also go a little way to balancing classes/bringing more to WOTW. If you also added stone proc chance even at something like 3% on the new weapons that would also help bring the melee classes into contention a little more, whilst also making people a bit happier to farm the new weapons and more likely to up tags below intense purely for the new proc. I don’t believe mage is without it’s issues and I’m no expert, especially not when it comes to the Dsoma side but I know what it’s like to be on the receiving end of Dsoma mages without range and it’s a large part of why I quit - their damage is insanely OP considering they can fire from range whilst precasted, with 10/15% weak chance, 4th staff etc - it’s not worth bothering levelling to 120 to get one or two hit by someone who didn’t even have to put themselves in any danger. I also think making sword range 2 would be a good idea, it may look slightly funny but that’s no different to spear at times. When I used to play this char and people were running it was borderline impossible to get a 5th and hit off even when right next to them as they’d just move and 9/10 times the opportunity was gone - spear doesn’t suffer with this as they have the extra 1 range and at least get their hits off as the target flee’s. Maybe a little off topic here and there but these are my general thoughts on Dsoma balance issues pretty much. [/quote]
The myth about mages can't tank archers isn't true, you can defo out pot 2 archers hitting you At the same time.
You're problem is casting not tanking.

There was 1 mutiny archer that I recall from last war and x2 twotiny archers that were dropping as quick as the rest of us.
Our tanker sharpi with 170+ wis is getting dropped faster than any 2 archers would drop 1 mage lol.

Dsoma has become such a joke, we were told if the stats allocation system was not working that it will be tweaked. Yet nothing is happening. The community have been leaving 1 by 1.

The 3 guys in video as a mage all have an axer at high level but choose a mage... I wonder why.

This dispel proc I've worked on x2 set and yet it's not helping. You enter door mage drops every1 whilst about 3 steps away from door and 75% in and outside of mutiny drops. Remainder is picked out by the rest of the mages.

I've already nerfed afro with extra wis and wore extra magic robe and it was nowhere near tanking it.

Last time I spoke to you Merlin you agreed to mages damage is too much and we need some buff around it? You issue at the time was dispel set.

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[quote="AFRO"]The myth about mages can't tank archers isn't true, you can defo out pot 2 archers hitting you At the same time. You're problem is casting not tanking. There was 1 mutiny archer that I recall from last war and x2 twotiny archers that were dropping as quick as the rest of us. Our tanker sharpi with 170+ wis is getting dropped faster than any 2 archers would drop 1 mage lol. Dsoma has become such a joke, we were told if the stats allocation system was not working that it will be tweaked. Yet nothing is happening. The community have been leaving 1 by 1. The 3 guys in video as a mage all have an axer at high level but choose a mage... I wonder why. This dispel proc I've worked on x2 set and yet it's not helping. You enter door mage drops every1 whilst about 3 steps away from door and 75% in and outside of mutiny drops. Remainder is picked out by the rest of the mages. I've already nerfed afro with extra wis and wore extra magic robe and it was nowhere near tanking it. Last time I spoke to you Merlin you agreed to mages damage is too much and we need some buff around it? You issue at the time was dispel set. [/quote]
Reverse the MD range so axe has highest and bow has lowest - bow should be penalized in stats since dex is effectively 2 stats in one.

Bring in range balancing auras and stagger proc as 162 suggested a while back:

https://myth-of-soma.com/Forum/Thread.asp?ID=20264&title=The+PVP+Patch+%2D+Making+Soma+PVP+fun+and+without+a+large+development+cost&Page=1

It may be fair enough a mage 2 hits a melee and vice versa but a melee has no range.

Even more necessary in D Soma since you can't switch out weps/magic.



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[quote="SAL3M"]Reverse the MD range so axe has highest and bow has lowest - bow should be penalized in stats since dex is effectively 2 stats in one. Bring in range balancing auras and stagger proc as 162 suggested a while back: [url]https://myth-of-soma.com/Forum/Thread.asp?ID=20264&title=The+PVP+Patch+%2D+Making+Soma+PVP+fun+and+without+a+large+development+cost&Page=1[/url] It may be fair enough a mage 2 hits a melee and vice versa but a melee has no range. Even more necessary in D Soma since you can't switch out weps/magic. [/quote]
FyI, I made a mage an stopped playing my axer because it was boring and I thought a mage would be more fun.
As at the time there was not many high mages about other than Merlin / Ibex & Bevan (Before the new procs was even created)
I can understand where melle classes are coming from and I don't see it being a problem with them having a wis buff (not archers)
But at the same time what are we mages without high damage we cant cast most of the time and if we pop 4th staff we get 5th axe or people will just run off anyway.
Either way im happy to try any new changes if its gona make the game better for all classes and im open to anything.
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[quote="PSYCHOTIX"]FyI, I made a mage an stopped playing my axer because it was boring and I thought a mage would be more fun. As at the time there was not many high mages about other than Merlin / Ibex & Bevan (Before the new procs was even created) I can understand where melle classes are coming from and I don't see it being a problem with them having a wis buff (not archers) But at the same time what are we mages without high damage we cant cast most of the time and if we pop 4th staff we get 5th axe or people will just run off anyway. Either way im happy to try any new changes if its gona make the game better for all classes and im open to anything.[/quote]
"NAGATO"1) For a capped axer I get 1-2 hitted by mages when I can't do the same to mage class and I'm not in Mutiny guild so I don't have the 75% disadvantage. The only way I can kill a mage is to stone them and get someone else to hit them while I'm hitting them as well. To be honest this is embarrassing, that an axer with 270str can't kill a mage in 1-2 hit but a lvl 120 mage can.

2) Okay some might say, max your wis and the problem is solved. If I did that then I'll need to give up dex, str, or con. So lets see what can I give up to help me boost my magic defence and get killed in 3-5 hits instead.

a) Giving up con will mean melee class can 1-2 hit me.
b) Giving up dex means I will be useless because I won't be able to kill anyone at all.
c) Giving up str mean I won't be able to kill anyone.

3) How about you equip a bow? Okay assuming I equipped a bow how will that help me kill anyone? when there are 3 mages attacking me at the same time.

To be honest its demoralising playing Dsoma as an axer because I love the class but its just useless expect for 5th. Anyways I know nothing will be done, so I'm just highlighting the issues I'm getting as an axer.


Been saying for years how OP mages are, and this new patch gave them a massive damage boost... I bet mages from the GvW video aren't even in +1 DB sets... Wait until they're in +5 sets and them deadly procs are going off 5x more often, then your in trouble
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[quote="STONES"][quote="NAGATO"]1) For a capped axer I get 1-2 hitted by mages when I can't do the same to mage class and I'm not in Mutiny guild so I don't have the 75% disadvantage. The only way I can kill a mage is to stone them and get someone else to hit them while I'm hitting them as well. To be honest this is embarrassing, that an axer with 270str can't kill a mage in 1-2 hit but a lvl 120 mage can. 2) Okay some might say, max your wis and the problem is solved. If I did that then I'll need to give up dex, str, or con. So lets see what can I give up to help me boost my magic defence and get killed in 3-5 hits instead. a) Giving up con will mean melee class can 1-2 hit me. b) Giving up dex means I will be useless because I won't be able to kill anyone at all. c) Giving up str mean I won't be able to kill anyone. 3) How about you equip a bow? Okay assuming I equipped a bow how will that help me kill anyone? when there are 3 mages attacking me at the same time. To be honest its demoralising playing Dsoma as an axer because I love the class but its just useless expect for 5th. Anyways I know nothing will be done, so I'm just highlighting the issues I'm getting as an axer.[/quote] Been saying for years how OP mages are, and this new patch gave them a massive damage boost... I bet mages from the GvW video aren't even in +1 DB sets... Wait until they're in +5 sets and them deadly procs are going off 5x more often, then your in trouble[/quote]
"SAL3M"Reverse the MD range so axe has highest and bow has lowest - bow should be penalized in stats since dex is effectively 2 stats in one.

Bring in range balancing auras and stagger proc as 162 suggested a while back:

https://myth-of-soma.com/Forum/Thread.asp?ID=20264&title=The+PVP+Patch+%2D+Making+Soma+PVP+fun+and+without+a+large+development+cost&Page=1

It may be fair enough a mage 2 hits a melee and vice versa but a melee has no range.

Even more necessary in D Soma since you can't switch out weps/magic.





This idea would be nice, similar to how tedz0r, yare, 162, waga, jaheira and loads of others have been suggesting ideas to improve the balance with non ranged characters since last year and for none of it really being implemented led them all to quit. What was shocking is that we got a new patch without testing it and it was 90% based on improving mages.

Dsoma was amazing but if I haven't moved to hsoma I would've been frustrated and left by now.

We all appriciate the time and effort GM has put in but dsoma needs a little love.

Can we find a way to give non ranged melee users a better chance for pvp? Can we introduce CTF slow aura and maybe a magic def potion?
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[quote="AFRO"][quote="SAL3M"]Reverse the MD range so axe has highest and bow has lowest - bow should be penalized in stats since dex is effectively 2 stats in one. Bring in range balancing auras and stagger proc as 162 suggested a while back: [url]https://myth-of-soma.com/Forum/Thread.asp?ID=20264&title=The+PVP+Patch+%2D+Making+Soma+PVP+fun+and+without+a+large+development+cost&Page=1[/url] It may be fair enough a mage 2 hits a melee and vice versa but a melee has no range. Even more necessary in D Soma since you can't switch out weps/magic. [/quote] This idea would be nice, similar to how tedz0r, yare, 162, waga, jaheira and loads of others have been suggesting ideas to improve the balance with non ranged characters since last year and for none of it really being implemented led them all to quit. What was shocking is that we got a new patch without testing it and it was 90% based on improving mages. Dsoma was amazing but if I haven't moved to hsoma I would've been frustrated and left by now. We all appriciate the time and effort GM has put in but dsoma needs a little love. Can we find a way to give non ranged melee users a better chance for pvp? Can we introduce CTF slow aura and maybe a magic def potion?[/quote]
I did agree we deal massive damage if we proc at the right time
And that dispel proc has the chance to be ridiculous with respect to us not being able to do anything, an archer could stop a mage casting ever, capped hit rate, massive damage and a proc that can cut out 4th aura
I think Salem has a fair shout, archer hit rate alone is enough of a defence against mage, they don't need the added md, non ranged chars need the md more
Though this doesn't solve the archer vs every other class issue

I just disagree with nerfing mage attack without allowing them more survival or casting

I'd happily drop any and all procs for uninterrupted casting but that's just me
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[quote="MERLIN"]I did agree we deal massive damage if we proc at the right time And that dispel proc has the chance to be ridiculous with respect to us not being able to do anything, an archer could stop a mage casting ever, capped hit rate, massive damage and a proc that can cut out 4th aura I think Salem has a fair shout, archer hit rate alone is enough of a defence against mage, they don't need the added md, non ranged chars need the md more Though this doesn't solve the archer vs every other class issue I just disagree with nerfing mage attack without allowing them more survival or casting I'd happily drop any and all procs for uninterrupted casting but that's just me[/quote]
Ps the attack and defense potions in game already affect ma/md in case you weren't aware
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[quote="MERLIN"]Ps the attack and defense potions in game already affect ma/md in case you weren't aware[/quote]

 

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