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PVP patch idea

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I have always felt like the advantages and disadvantages of moral were pretty lacking, and that coupled with the never-ending discussions about PKing got me thinking about possible changes that could make PVP a better experience.

Personally I would like to see more PKing while introducing a way for players to level in peace, and so I thought of the following:


Choosing a moral-based path for your character

Once you hit Angel or Devil moral, you may choose to become either Divine or Infernal, or you may at any moral choose to become a Monster Hunter. Could have a level requirement of e.g. 70.

Choosing a faction will..:

- Add a new color to your name (perhaps a nice orange for Infernals, green for Divine, and an earthy color for Hunter)
- Lock your moral in place so that you cannot go back
- Grant you a specific item based on your faction, and allows access to new items based on your faction, which can be purchased for faction points

Infernal
Gain faction points by killing other players, including other Infernal
Faction item - Earring which, upon hitting a player, has a chance to prevent the target from using portal scrolls for X seconds

Divine
Gain faction points by killing Infernal, Devil, Wicked or "grey" players. Can no longer attack players with a moral of evil or above.
Faction item - Consumable item which allow you to trace other players (*1). Cannot be dropped/traded, not purchased for faction points.

Hunter
Gain faction points by killing monsters
Faction item - Earring which increases item finding (*2)


Other changes
- Create a new, PK-free zone with mobs that only drop pots and barr (*3)
We can continue to level the way we have, with the added option of leveling in a PK-free zone but with mobs that do not drop items.

- Remove PK level limit and award infernal/divine points according to a formula which awards no points for killing someone 20 levels lower, while awarding bonus points for killing someone up to 20 levels higher. PK immunity after 2 deaths could stay in place.
(Can only gain points from the same player e.g. once per week to prevent abuse)

- On death to a player, dead for 60 seconds and then automatically warp, no loss of items

- Remove ability to trace players with 3rd/5th bow

- Change zone shout to lvl 50. Change world shout to lvl 75. Remove full stamina restriction on shout, to make it easier to notify the world of PKers

- Create 1 or 2 more instances of vod with separate entries in abias to make it harder for PKers to find specific players

- Spread out mob spawns to all zones except TYT. E.g. leave hoarde shanis spawn as is, but add a few smaller ones in Abias and Mercenary Town.

- Add all sorts of drops to lower levels mobs at decreased rates, e.g. adding small ruby to kobs, delight tablet to troll, eggpile to sand crawlers, at e.g. 1 in 5000 drop rate. Just examples, but the idea would be to allow all sorts of upgrade mats to be dropped by lower level mobs at relatively decreased rates.


*1 - If possible this item should only be able to trace players with a moral of Wicked or lower
*2 - Increases item finding so that you will on average find 1 of every item in the monsters drop file for every 2500 kills. Just an example, and no idea if it's possible.
*3 - For example another instance of TYT with all mobs spawns from kobs to BLG


What are your thoughts?
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[quote="SOUL"]I have always felt like the advantages and disadvantages of moral were pretty lacking, and that coupled with the never-ending discussions about PKing got me thinking about possible changes that could make PVP a better experience. Personally I would like to see more PKing while introducing a way for players to level in peace, and so I thought of the following: [b]Choosing a moral-based path for your character[/b] Once you hit Angel or Devil moral, you may choose to become either Divine or Infernal, or you may at any moral choose to become a Monster Hunter. Could have a level requirement of e.g. 70. Choosing a faction will..: - Add a new color to your name (perhaps a nice orange for Infernals, green for Divine, and an earthy color for Hunter) - Lock your moral in place so that you cannot go back - Grant you a specific item based on your faction, and allows access to new items based on your faction, which can be purchased for faction points Infernal Gain faction points by killing other players, including other Infernal Faction item - Earring which, upon hitting a player, has a chance to prevent the target from using portal scrolls for X seconds Divine Gain faction points by killing Infernal, Devil, Wicked or "grey" players. Can no longer attack players with a moral of evil or above. Faction item - Consumable item which allow you to trace other players (*1). Cannot be dropped/traded, not purchased for faction points. Hunter Gain faction points by killing monsters Faction item - Earring which increases item finding (*2) [b]Other changes[/b] [b]- Create a new, PK-free zone with mobs that only drop pots and barr (*3)[/b] We can continue to level the way we have, with the added option of leveling in a PK-free zone but with mobs that do not drop items. - Remove PK level limit and award infernal/divine points according to a formula which awards no points for killing someone 20 levels lower, while awarding bonus points for killing someone up to 20 levels higher. PK immunity after 2 deaths could stay in place. (Can only gain points from the same player e.g. once per week to prevent abuse) - On death to a player, dead for 60 seconds and then automatically warp, no loss of items - Remove ability to trace players with 3rd/5th bow - Change zone shout to lvl 50. Change world shout to lvl 75. Remove full stamina restriction on shout, to make it easier to notify the world of PKers - Create 1 or 2 more instances of vod with separate entries in abias to make it harder for PKers to find specific players - Spread out mob spawns to all zones except TYT. E.g. leave hoarde shanis spawn as is, but add a few smaller ones in Abias and Mercenary Town. - Add all sorts of drops to lower levels mobs at decreased rates, e.g. adding small ruby to kobs, delight tablet to troll, eggpile to sand crawlers, at e.g. 1 in 5000 drop rate. Just examples, but the idea would be to allow all sorts of upgrade mats to be dropped by lower level mobs at relatively decreased rates. *1 - If possible this item should only be able to trace players with a moral of Wicked or lower *2 - Increases item finding so that you will on average find 1 of every item in the monsters drop file for every 2500 kills. Just an example, and no idea if it's possible. *3 - For example another instance of TYT with all mobs spawns from kobs to BLG What are your thoughts?[/quote]
And here is an example of what the Monster Hunter faction items could look like. Should be a bit of a grind to get the faction points for them. Not too much thought went into these, but I was thinking that they should not be upgradable.

Hunter's Sword
Damage: 65~65
Weight: 0
Durability: 10000
Speed: 650
+25 damage (20%)
10% chance to cast 3rd sword aura

Hunter's Spear
Damage: 70~70
Weight: 0
Durability: 10000
Speed: 750
+25 damage (25%)
10% chance to cast 3rd spear aura

Hunter's Axe
Damage: 70~70
Weight: 0
Durability: 10000
Speed: 800
+25 damage (30%)
5% chance to cast 3rd axe

Hunter's Knuckle
Damage: 55~55
Weight: 0
Durability: 10000
Speed: 550
+25 damage (15%)
Defense: 10~10
Magic Defense: 10~10

Hunter's Bow
Damage: 50~50
Weight: 0
Durability: 10000
Speed: 750
+25 damage (20%)
Evasion: 5%
Accuracy: 5%
10% chance to cast 4th bow

Hunter's Staff
Damage: 0~0
Weight: 0
Durability: 10000
Speed: 1200
Magic Attack: 25~25 (100%)
Evasion: 10%
5% chance to cast weaken
7% chance to cast Dragon's Breath
10% chance to cast Infernal Arrow

Hunter's Helmet
Defense: 14~14
Weight: 0
Durability: 4000
Magic Defense: 10~10 (100%)
Evasion: 4%
Accuracy: 4%

Hunter's Armor
Defense: 14~14
Weight: 0
Durability: 4000
Magic Defense: 10~10 (100%)
Evasion: 4%
Accuracy: 4%

Hunter's Pads
Defense: 14~14
Weight: 0
Durability: 4000
Magic Defense: 10~10 (100%)
Evasion: 4%
Accuracy: 4%

Hunter's Boots
Defense: 14~14
Weight: 0
Durability: 4000
Magic Defense: 10~10 (100%)
Evasion: 4%
Accuracy: 4%

Hunter's Earring
Weight: 0
Durability: 4000
Attack +10~10
Attack +25~25 (15%)
Magic Attack +8~8
Magic Attack +15~15 (15%)
5% chance to slow

Hunter's Necklace
Weight: 0
Durability: 4000
Item Finding

Hunter's Ring
Weight: 0
Durability: 4000
Attack +4
Magic Attack +4
Strength +4
Intelligence +4
Dexterity +4
Magic Defense +4


Infernal faction items could possibly use DSoma item skins
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[quote="SOUL"]And here is an example of what the Monster Hunter faction items could look like. Should be a bit of a grind to get the faction points for them. Not too much thought went into these, but I was thinking that they should not be upgradable. Hunter's Sword Damage: 65~65 Weight: 0 Durability: 10000 Speed: 650 +25 damage (20%) 10% chance to cast 3rd sword aura Hunter's Spear Damage: 70~70 Weight: 0 Durability: 10000 Speed: 750 +25 damage (25%) 10% chance to cast 3rd spear aura Hunter's Axe Damage: 70~70 Weight: 0 Durability: 10000 Speed: 800 +25 damage (30%) 5% chance to cast 3rd axe Hunter's Knuckle Damage: 55~55 Weight: 0 Durability: 10000 Speed: 550 +25 damage (15%) Defense: 10~10 Magic Defense: 10~10 Hunter's Bow Damage: 50~50 Weight: 0 Durability: 10000 Speed: 750 +25 damage (20%) Evasion: 5% Accuracy: 5% 10% chance to cast 4th bow Hunter's Staff Damage: 0~0 Weight: 0 Durability: 10000 Speed: 1200 Magic Attack: 25~25 (100%) Evasion: 10% 5% chance to cast weaken 7% chance to cast Dragon's Breath 10% chance to cast Infernal Arrow Hunter's Helmet Defense: 14~14 Weight: 0 Durability: 4000 Magic Defense: 10~10 (100%) Evasion: 4% Accuracy: 4% Hunter's Armor Defense: 14~14 Weight: 0 Durability: 4000 Magic Defense: 10~10 (100%) Evasion: 4% Accuracy: 4% Hunter's Pads Defense: 14~14 Weight: 0 Durability: 4000 Magic Defense: 10~10 (100%) Evasion: 4% Accuracy: 4% Hunter's Boots Defense: 14~14 Weight: 0 Durability: 4000 Magic Defense: 10~10 (100%) Evasion: 4% Accuracy: 4% Hunter's Earring Weight: 0 Durability: 4000 Attack +10~10 Attack +25~25 (15%) Magic Attack +8~8 Magic Attack +15~15 (15%) 5% chance to slow Hunter's Necklace Weight: 0 Durability: 4000 Item Finding Hunter's Ring Weight: 0 Durability: 4000 Attack +4 Magic Attack +4 Strength +4 Intelligence +4 Dexterity +4 Magic Defense +4 Infernal faction items could possibly use DSoma item skins[/quote]
A nice idea, well thought out and covers all types of roles.

+1
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[quote="RAVENSOUL"]A nice idea, well thought out and covers all types of roles. +1[/quote]
I like the idea although going the hunter route looks too appealing over the others from your example but I know its not refined.

I think it would make pvp way more appealing.
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[quote="RAZOR"]I like the idea although going the hunter route looks too appealing over the others from your example but I know its not refined. I think it would make pvp way more appealing.[/quote]
Quite a cool idea and adds flavour to moral which once capped isn't of much use other than discount
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[quote="SHIMA"]Quite a cool idea and adds flavour to moral which once capped isn't of much use other than discount [/quote]
nice ideas +1 to this
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[quote="CYA"]nice ideas +1 to this [/quote]
-1 sorry but thats me
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[quote="BRAINSTORM"]-1 sorry but thats me[/quote]
Obviously well thought out, but yea it’s a -1 from me too.
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[quote="DR_EVIL"]Obviously well thought out, but yea it’s a -1 from me too.[/quote]

 

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