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The next armor tier suggestion

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When we finally reach a point for the next armor i would suggest instead of linear stats that are always the same such as titus pads = att that scales with tag. What we should have is random stat designed for stacking upgrades so for example,

Malleable Pads could roll any one of these stats scalable with tag ofc

Dex +7
Str +7
Int +7
HP +100
Increased def 12-12
Blue, black, white MA 10-10
Accy 4%
Eva 4%
Attack 10-20
Proc spells 10%
MD - 15-15

Values could be tweaked or other stats introduced. Would certainly create a trading economy for the bases you want.

This way they can be further upgraded to tailor certain builds and conceal what someone might have upgraded as youll see the skin but wont know whats on it.

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[quote="LORD_GRIM"]When we finally reach a point for the next armor i would suggest instead of linear stats that are always the same such as titus pads = att that scales with tag. What we should have is random stat designed for stacking upgrades so for example, Malleable Pads could roll any one of these stats scalable with tag ofc Dex +7 Str +7 Int +7 HP +100 Increased def 12-12 Blue, black, white MA 10-10 Accy 4% Eva 4% Attack 10-20 Proc spells 10% MD - 15-15 Values could be tweaked or other stats introduced. Would certainly create a trading economy for the bases you want. This way they can be further upgraded to tailor certain builds and conceal what someone might have upgraded as youll see the skin but wont know whats on it. [/quote]
This would be quite cool, although I do like being able to look at the gear someone’s wearing and adjust my tactics to fight with/against them accordingly, not a huge fan of them all looking the same and having no idea what they’re using - but overall +1.
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[quote="DR_EVIL"]This would be quite cool, although I do like being able to look at the gear someone’s wearing and adjust my tactics to fight with/against them accordingly, not a huge fan of them all looking the same and having no idea what they’re using - but overall +1.[/quote]
+1
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[quote="PURIEL"]+1[/quote]
before hsoma gets another armour, dsoma needs a new one first lol our last armour is at 139con which is invul

so dsoma need a new armour before anything lol would love a red tinted anti-hero armour for devs
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[quote="BRAINSTORM"]before hsoma gets another armour, dsoma needs a new one first lol our last armour is at 139con which is invul so dsoma need a new armour before anything lol would love a red tinted anti-hero armour for devs[/quote]
"BRAINSTORM"before hsoma gets another armour, dsoma needs a new one first lol our last armour is at 139con which is invul

so dsoma need a new armour before anything lol would love a red tinted anti-hero armour for devs


Fallen Angel Armor
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[quote="SEVENTH_SON"][quote="BRAINSTORM"]before hsoma gets another armour, dsoma needs a new one first lol our last armour is at 139con which is invul so dsoma need a new armour before anything lol would love a red tinted anti-hero armour for devs[/quote] Fallen Angel Armor [/quote]
"LORD_GRIM"When we finally reach a point for the next armor i would suggest instead of linear stats that are always the same such as titus pads = att that scales with tag. What we should have is random stat designed for stacking upgrades so for example,

Malleable Pads could roll any one of these stats scalable with tag ofc

Dex +7
Str +7
Int +7
HP +100
Increased def 12-12
Blue, black, white MA 10-10
Accy 4%
Eva 4%
Attack 10-20
Proc spells 10%
MD - 15-15

Values could be tweaked or other stats introduced. Would certainly create a trading economy for the bases you want.

This way they can be further upgraded to tailor certain builds and conceal what someone might have upgraded as youll see the skin but wont know whats on it.



+1 good idea for the different rolls on gear that can be upgraded . Would give people something to farm for trying to get the rolls that suit they're build best.

Would also work well on weps - 1 random proc on a wep - maybe 2 on a Lego tag? (99% of the weps are only ever upgraded with recoil reduction so wouldn't have to worry about wiping stats on the wep)

Melle weps; 4-5% slow/weaken/confuse/blind then low chance of 2% zombie / 3% dispell

Staffs; 4-5% Infernal/flame/water/weaken/ DB and whatever the rest of the procz are

Would have to worry about adding to much defence to any new gear tho as is melle chars building towards tanky/shield / STR access can take very very little damage, to big a boost in new defence on armour and they wouldn't take any damage.
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[quote="STETE"][quote="LORD_GRIM"]When we finally reach a point for the next armor i would suggest instead of linear stats that are always the same such as titus pads = att that scales with tag. What we should have is random stat designed for stacking upgrades so for example, Malleable Pads could roll any one of these stats scalable with tag ofc Dex +7 Str +7 Int +7 HP +100 Increased def 12-12 Blue, black, white MA 10-10 Accy 4% Eva 4% Attack 10-20 Proc spells 10% MD - 15-15 Values could be tweaked or other stats introduced. Would certainly create a trading economy for the bases you want. This way they can be further upgraded to tailor certain builds and conceal what someone might have upgraded as youll see the skin but wont know whats on it. [/quote] +1 good idea for the different rolls on gear that can be upgraded . Would give people something to farm for trying to get the rolls that suit they're build best. Would also work well on weps - 1 random proc on a wep - maybe 2 on a Lego tag? (99% of the weps are only ever upgraded with recoil reduction so wouldn't have to worry about wiping stats on the wep) Melle weps; 4-5% slow/weaken/confuse/blind then low chance of 2% zombie / 3% dispell Staffs; 4-5% Infernal/flame/water/weaken/ DB and whatever the rest of the procz are Would have to worry about adding to much defence to any new gear tho as is melle chars building towards tanky/shield / STR access can take very very little damage, to big a boost in new defence on armour and they wouldn't take any damage. [/quote]
^ weps are good idea for random procs as well as accuracy or quite possibly aura buffs so like "attack aura + 2" increases 1st aura by 2 att or "4th damage +5", "paralyze duration + 2" "4th axe recoil reduction -30" etc

As for the defence thing its not that problematic in my view because giving up accuracy, evasion or DT, RDT sets for +8 fort plate sets come at a huge offensive cost, you become hard to kill but are no threat by yourself also its extremely hard to get plates in bulk or perfectly rolled Def int titus pieces right now which will be the same for new tier int pieces not to mention how many int variations for all the different rolls you will be competing against let alone female pieces.

As for shields atm using a bulwark requires you using a 3rd gen sword/axe so that too balances out, bulwarks are also vary rare and the likelyhood of producing a +8 plated int shield or +8 CDT (rdt +2 upgrade) is slim to none. Even if the next wep tier after nega produces one handed weps it will still be ok.
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[quote="LORD_GRIM"]^ weps are good idea for random procs as well as accuracy or quite possibly aura buffs so like "attack aura + 2" increases 1st aura by 2 att or "4th damage +5", "paralyze duration + 2" "4th axe recoil reduction -30" etc As for the defence thing its not that problematic in my view because giving up accuracy, evasion or DT, RDT sets for +8 fort plate sets come at a huge offensive cost, you become hard to kill but are no threat by yourself also its extremely hard to get plates in bulk or perfectly rolled Def int titus pieces right now which will be the same for new tier int pieces not to mention how many int variations for all the different rolls you will be competing against let alone female pieces. As for shields atm using a bulwark requires you using a 3rd gen sword/axe so that too balances out, bulwarks are also vary rare and the likelyhood of producing a +8 plated int shield or +8 CDT (rdt +2 upgrade) is slim to none. Even if the next wep tier after nega produces one handed weps it will still be ok.[/quote]

 

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