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bye soma :(

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as a devil it pleases us when humans fail at upgrades :P of course im different
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[quote="DEVITA"]as a devil it pleases us when humans fail at upgrades :P of course im different[/quote]
"DEVITA"
"CARNAGE"
"DEVILSEYES"

Look at all the groups in this game that work effectively together, they have many items upgraded and many high ups too +5/+8 its the way soma works

You cannot penalise them for thinking outside the box and then suddenly change upg system etc as it will buffer the solo players or smaller groups but absolutely make the bigger groups even more ridiculous lol and we'll just be in a worse orf situation


Some people still after so many years don't understand this. Playing this game as a solo player is a pain in the neck then they wonder why they don't get to the same level as players that have a backing.


your wrong tho alot dont want to play solo there just victims of others


Then round up all these "victims" and maybe do something.
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[quote="CARNAGE"][quote="DEVITA"][quote="CARNAGE"][quote="DEVILSEYES"] Look at all the groups in this game that work effectively together, they have many items upgraded and many high ups too +5/+8 its the way soma works You cannot penalise them for thinking outside the box and then suddenly change upg system etc as it will buffer the solo players or smaller groups but absolutely make the bigger groups even more ridiculous lol and we'll just be in a worse orf situation[/quote] Some people still after so many years don't understand this. Playing this game as a solo player is a pain in the neck then they wonder why they don't get to the same level as players that have a backing. [/quote] your wrong tho alot dont want to play solo there just victims of others [/quote] Then round up all these "victims" and maybe do something. [/quote]
Try not to read too much into my previous post dr_evil the last part was just a quick summary of past experience of past thread on past debates regarding the anvil.

Players will tend to fall into either side majority of the time, i.e. It's fine/needs tweaking depending on if they have finished gear or no gear etc.

If you want to talk about the brutality of the anvil though about 3 months ago I walked up to the anvil with 28 weapons consisting of crafted and dropped snake bits and stingers and dropped p x bows, I had 80 toes and over 200 fails on me, I walked away with a newly made +5 stinger and turned a +3 snake bite into a +5 the rest of the weapons were eaten up as was the majority of fails and came away with 18 toes left. Can't remember how long it took to gather everything I had on me when I clicked on the anvil but I know I was only there for no more than 5 mins. No idea what the percentage of success out of all that would be but that doesn't seem to reflect 200 weapon crafting skill to me, does it sound fair? I'll keep plugging away though 😜
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[quote="RAVENSOUL"]Try not to read too much into my previous post dr_evil the last part was just a quick summary of past experience of past thread on past debates regarding the anvil. Players will tend to fall into either side majority of the time, i.e. It's fine/needs tweaking depending on if they have finished gear or no gear etc. If you want to talk about the brutality of the anvil though about 3 months ago I walked up to the anvil with 28 weapons consisting of crafted and dropped snake bits and stingers and dropped p x bows, I had 80 toes and over 200 fails on me, I walked away with a newly made +5 stinger and turned a +3 snake bite into a +5 the rest of the weapons were eaten up as was the majority of fails and came away with 18 toes left. Can't remember how long it took to gather everything I had on me when I clicked on the anvil but I know I was only there for no more than 5 mins. No idea what the percentage of success out of all that would be but that doesn't seem to reflect 200 weapon crafting skill to me, does it sound fair? I'll keep plugging away though 😜[/quote]
No time to read all comments, but it's clear that some feel the same as me. I'm not a veteran player like a lot of you, I've been playing for 8 months, but I have capped my char and have 150 weapon crafting skill (for what its worth) I really enjoyed the levelling experience (that's my thing) but that's the easy part as I am finding out. The end game is very disappointing as endless hours of farming are gone in a second when u visit the anvil. So end game for a player like me means no pvp cuz I have no decent gear in comparison to the lifers and I don't wanna bully players 20 lvls lower than me. So, that leaves what? not much. I'm currently working on cooking skill to make toes etc, but the point of that is? I totally agree with the comments that if u have good gear, the anvil is fine right?
No way I'm gonna farm for years to be constantly disappointed at anvil, that's not my idea of fun and we all play games for fun right? I could go away and come back for the next player level cap increase, but what would be the point? same situation. Under the current system there will always be the same gap, the haves and the have nots
In fact, it is so unbalanced that a lvl 100 char can survive against a capped char, actually I heard 2 or 3 capped chars.
Needs sorting cuz there is no incentive to play at end game for a lot of ppl

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[quote="BLUEHAWK"]No time to read all comments, but it's clear that some feel the same as me. I'm not a veteran player like a lot of you, I've been playing for 8 months, but I have capped my char and have 150 weapon crafting skill (for what its worth) I really enjoyed the levelling experience (that's my thing) but that's the easy part as I am finding out. The end game is very disappointing as endless hours of farming are gone in a second when u visit the anvil. So end game for a player like me means no pvp cuz I have no decent gear in comparison to the lifers and I don't wanna bully players 20 lvls lower than me. So, that leaves what? not much. I'm currently working on cooking skill to make toes etc, but the point of that is? I totally agree with the comments that if u have good gear, the anvil is fine right? No way I'm gonna farm for years to be constantly disappointed at anvil, that's not my idea of fun and we all play games for fun right? I could go away and come back for the next player level cap increase, but what would be the point? same situation. Under the current system there will always be the same gap, the haves and the have nots In fact, it is so unbalanced that a lvl 100 char can survive against a capped char, actually I heard 2 or 3 capped chars. Needs sorting cuz there is no incentive to play at end game for a lot of ppl [/quote]
For the average person to compete they need to spend a serious amount of time in game farming and the time invested vs reward is not worth it most of the time.

This is why these average players have decided to no longer attempt to compete and hang up their coats which is sad to see considering we are a small community.

I would welcome a change to either;

1) Slight buff to anvil
2) Increased drop rate again
3) New mobs that drop things like shak wep at a better farmable rate

Personally in my experience of playing mmorpg's I've found that most games you can get decent gear whilst you are still living where as compared to soma it's all near the end near/at cap.

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[quote="DEAMOND"]For the average person to compete they need to spend a serious amount of time in game farming and the time invested vs reward is not worth it most of the time. This is why these average players have decided to no longer attempt to compete and hang up their coats which is sad to see considering we are a small community. I would welcome a change to either; 1) Slight buff to anvil 2) Increased drop rate again 3) New mobs that drop things like shak wep at a better farmable rate Personally in my experience of playing mmorpg's I've found that most games you can get decent gear whilst you are still living where as compared to soma it's all near the end near/at cap. [/quote]
Soma has always been this way. I horde stupid amounts of upgrades as I hate to see stuff fail. Its part of the game.

You dont need +8 bows to be relevant. If you dont have time to grind out these upgrades there are other classes that are far cheaper to kit out and be effective at pvp.

If I had less time to play I would just focus on a tank mage. Zombie and 5th axe with a proc set which is cheap as chips...

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[quote="TABORLIN"]Soma has always been this way. I horde stupid amounts of upgrades as I hate to see stuff fail. Its part of the game. You dont need +8 bows to be relevant. If you dont have time to grind out these upgrades there are other classes that are far cheaper to kit out and be effective at pvp. If I had less time to play I would just focus on a tank mage. Zombie and 5th axe with a proc set which is cheap as chips... [/quote]
is this a complaint about a long term game being too long term ;o
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[quote="NOTDEV"]is this a complaint about a long term game being too long term ;o[/quote]
Think success chance should be lowered to 5% chance of success, upgrades should never break items just fail. Each fail add 0.5% chance of success. This way the grind for upgrades is still high and never ending but you don't regress. This stops RNG dictating best geared characters hard work is equally rewarded...

Progress regression is a huge flop in 2019 and is an outdated system. It punishes players with chance systems making them lose months of hard work. At least with the system i mentioned above you still gotta grind hellova lot. If new gear comes out grind starts all over again. Makes intense/legendary items more valuable too.
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[quote="HAKZ"]Think success chance should be lowered to 5% chance of success, upgrades should never break items just fail. Each fail add 0.5% chance of success. This way the grind for upgrades is still high and never ending but you don't regress. This stops RNG dictating best geared characters hard work is equally rewarded... Progress regression is a huge flop in 2019 and is an outdated system. It punishes players with chance systems making them lose months of hard work. At least with the system i mentioned above you still gotta grind hellova lot. If new gear comes out grind starts all over again. Makes intense/legendary items more valuable too. [/quote]
I like your idea Hakz, grinding for toes,rdt's etc is fair enough, but losing the item on a fail as well as the mats needed for upgrade is savage. I have never even managed to upgrade a weapon to even +1 and I'm capped. Consequently during this x2 drops weekend, I have hunted for just 1 hour this afternoon. No motivation = no play = goodbye game. User count is so low that trading and selling is a grind in itself and that's only gonna get worse I got much better things to do than a boring grind for zero reward
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[quote="BLUEHAWK"]I like your idea Hakz, grinding for toes,rdt's etc is fair enough, but losing the item on a fail as well as the mats needed for upgrade is savage. I have never even managed to upgrade a weapon to even +1 and I'm capped. Consequently during this x2 drops weekend, I have hunted for just 1 hour this afternoon. No motivation = no play = goodbye game. User count is so low that trading and selling is a grind in itself and that's only gonna get worse I got much better things to do than a boring grind for zero reward[/quote]
"HAKZ"Think success chance should be lowered to 5% chance of success, upgrades should never break items just fail. Each fail add 0.5% chance of success. This way the grind for upgrades is still high and never ending but you don't regress. This stops RNG dictating best geared characters hard work is equally rewarded...

Progress regression is a huge flop in 2019 and is an outdated system. It punishes players with chance systems making them lose months of hard work. At least with the system i mentioned above you still gotta grind hellova lot. If new gear comes out grind starts all over again. Makes intense/legendary items more valuable too.


Yeah i made a suggestion in the ideas section, check it out. Of course changed from 5% to 15% because with 15% still can take 60 tries until +8 success.

So it goes like this...

15% success rate to start
Upgrade on boot fails
Success rates goes to 16% (on boots due to failure)
Upgrade on boots fails again
Success rate goes to 17%
Upgrade succeeds
Boots become +1
Success rate goes back to default 15%
Upgrade on boots fails
Success rate goes to 16%
Upgrade succeeds boots become +2
Success rate goes back down to 15%
And onwards...
After +5 default success rate start at 12% instead of 15%

Games like Tera and sort of black desert used similar methods of upgrade. Some of us just don't like to gamble with our hard work.
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[quote="HAKZ"][quote="HAKZ"]Think success chance should be lowered to 5% chance of success, upgrades should never break items just fail. Each fail add 0.5% chance of success. This way the grind for upgrades is still high and never ending but you don't regress. This stops RNG dictating best geared characters hard work is equally rewarded... Progress regression is a huge flop in 2019 and is an outdated system. It punishes players with chance systems making them lose months of hard work. At least with the system i mentioned above you still gotta grind hellova lot. If new gear comes out grind starts all over again. Makes intense/legendary items more valuable too. [/quote] Yeah i made a suggestion in the ideas section, check it out. Of course changed from 5% to 15% because with 15% still can take 60 tries until +8 success. So it goes like this... 15% success rate to start Upgrade on boot fails Success rates goes to 16% (on boots due to failure) Upgrade on boots fails again Success rate goes to 17% Upgrade succeeds Boots become +1 Success rate goes back to default 15% Upgrade on boots fails Success rate goes to 16% Upgrade succeeds boots become +2 Success rate goes back down to 15% And onwards... After +5 default success rate start at 12% instead of 15% Games like Tera and sort of black desert used similar methods of upgrade. Some of us just don't like to gamble with our hard work.[/quote]
Once it hits say +5 or + on items tht can go to +8 have a chance to die and items tht can go +5 after +3 have a chance to die or everyone will have finished gear in a month
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[quote="PURIEL"]Once it hits say +5 or + on items tht can go to +8 have a chance to die and items tht can go +5 after +3 have a chance to die or everyone will have finished gear in a month[/quote]
Not a fan of these suggestions, if anything I’d say keep the anvil as it is and up drop rates - but tbh I feel it’s all quite well balanced as it is atm, an unpopular opinion I’m sure but if it’s too easy we’d all be bored before too long.
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[quote="DR_EVIL"]Not a fan of these suggestions, if anything I’d say keep the anvil as it is and up drop rates - but tbh I feel it’s all quite well balanced as it is atm, an unpopular opinion I’m sure but if it’s too easy we’d all be bored before too long.[/quote]
I play currently different game.

Ragnarok online, and their is upgrade system in few steps.

1. Normal upgrades - safe till +4 after that gamble like here, item can vanished (item max upgrade +15-20)

2. Event or special purchase upgrades - same upgrade rate as above, but upon fail they drop upgrade level by 1.

3. Event refine deeds weapon / armour, only monthly or every x weeks event that GM will give price of refine deed, bring it to blacksmith and he will upgrade your item to refine level of a a deed. I.e. weapon refine deed +8 only work on going weapon from +7 to +8.

4. Forge emblem - never fail upgrade even on level 15-20, 100% success rate, godlike item, extremely rare, if you got one and sell it, you will have powerful gear from bottom to the top.

These, and other tweaks made me think to spend a while with that game and I like it so far.

I still play h soma, now and then.

Totally retired from my devil characters in level range 96-116
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[quote="FLIXY"]I play currently different game. Ragnarok online, and their is upgrade system in few steps. 1. Normal upgrades - safe till +4 after that gamble like here, item can vanished (item max upgrade +15-20) 2. Event or special purchase upgrades - same upgrade rate as above, but upon fail they drop upgrade level by 1. 3. Event refine deeds weapon / armour, only monthly or every x weeks event that GM will give price of refine deed, bring it to blacksmith and he will upgrade your item to refine level of a a deed. I.e. weapon refine deed +8 only work on going weapon from +7 to +8. 4. Forge emblem - never fail upgrade even on level 15-20, 100% success rate, godlike item, extremely rare, if you got one and sell it, you will have powerful gear from bottom to the top. These, and other tweaks made me think to spend a while with that game and I like it so far. I still play h soma, now and then. Totally retired from my devil characters in level range 96-116 [/quote]

 

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