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Balance ideas and quality of life improvement

Author Content Date
New mage MD robe 120int req
More farmable occ emblem

(Balance 1 bangs)
And melle can sacrifice attack for some decent MD

Same for mages make fort plate drop more so they can add more melle defense

10-15% increase dmg to nega spears/axe/sword
Knux is way to op DPS wise than the others i think we would all agree knux is just short of the other weps in attack but basically starts at a +5/6 of recoil of the rest

Make confuse increase range 7ish - this spell does make pvp a lot more fun

Add slow target aura - less running in pvp - should be as difficult as zombie to get

Make devil moral only able to use gypo and gv tp. Will encourage more game play instead of harassment

4 x mats in abias shop with a t12 full restock as well (will encourage more crafting without the ballache of fighting over mats) also makes barr more useful

Make bit bone craftble with options of adding valuble gems for high defense will also encoge people make new eva/acc armour as most are on bone.

Incrase mag frags drop rate about x 10 They are way to rare but are a great reason to hunt mags and add more options to trade for in shop i.e all type of upgrades. So mags you can technically farm for any items/gem/material etc

Add barr shop in tyt for new players sell all untag items upto shadow/apus level and tole for 1mil bar so nubs can make and learn about upgrading easier and less pain lol


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[quote="SUBXERO"]New mage MD robe 120int req More farmable occ emblem (Balance 1 bangs) And melle can sacrifice attack for some decent MD Same for mages make fort plate drop more so they can add more melle defense 10-15% increase dmg to nega spears/axe/sword Knux is way to op DPS wise than the others i think we would all agree knux is just short of the other weps in attack but basically starts at a +5/6 of recoil of the rest Make confuse increase range 7ish - this spell does make pvp a lot more fun Add slow target aura - less running in pvp - should be as difficult as zombie to get Make devil moral only able to use gypo and gv tp. Will encourage more game play instead of harassment 4 x mats in abias shop with a t12 full restock as well (will encourage more crafting without the ballache of fighting over mats) also makes barr more useful Make bit bone craftble with options of adding valuble gems for high defense will also encoge people make new eva/acc armour as most are on bone. Incrase mag frags drop rate about x 10 They are way to rare but are a great reason to hunt mags and add more options to trade for in shop i.e all type of upgrades. So mags you can technically farm for any items/gem/material etc Add barr shop in tyt for new players sell all untag items upto shadow/apus level and tole for 1mil bar so nubs can make and learn about upgrading easier and less pain lol [/quote]
If you want less attack and more MD then do some more int.

Nega weapons are OP as it is, -1 to any further buffs.

Confuse is fine.

-1 CTF slow.

Bitter bone is fine as it is.

Mag frags should be rare, hence they are.

The other ideas aren’t bad tbh.
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[quote="DR_EVIL"]If you want less attack and more MD then do some more int. Nega weapons are OP as it is, -1 to any further buffs. Confuse is fine. -1 CTF slow. Bitter bone is fine as it is. Mag frags should be rare, hence they are. The other ideas aren’t bad tbh.[/quote]
Was waiting for your -1’s and you didnt disappoint i win a bet :)
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[quote="SUBXERO"]Was waiting for your -1’s and you didnt disappoint i win a bet :)[/quote]
I agree with most of this

Tho being a mage myself (dsoma) if you want to lessen the 1 bangs then 4th aura needs adding for hsoma (and making a little better either the duration or the cool down boosting (and possibly making it less buggy)

The 1 bangs basically encourage the run in 1 shot an run off, by adding 4th for humans then they would be encouraged to stand and fight a bit more.

Agree with confuse increasing range will help with ppl running about, shortening its cast time down would help also(dsoma could do with this aswell)

Slow target is a Brill idea also, tho you will need to think up of a black mage spell (also possibly make it require virt moral to cast to lock it out of pkers hands :p )

Agree with mag frag increasing, possibly making race specific as even the ones dropped on dsoma are bought by humans
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[quote="KAZOKU"]I agree with most of this Tho being a mage myself (dsoma) if you want to lessen the 1 bangs then 4th aura needs adding for hsoma (and making a little better either the duration or the cool down boosting (and possibly making it less buggy) The 1 bangs basically encourage the run in 1 shot an run off, by adding 4th for humans then they would be encouraged to stand and fight a bit more. Agree with confuse increasing range will help with ppl running about, shortening its cast time down would help also(dsoma could do with this aswell) Slow target is a Brill idea also, tho you will need to think up of a black mage spell (also possibly make it require virt moral to cast to lock it out of pkers hands :p ) Agree with mag frag increasing, possibly making race specific as even the ones dropped on dsoma are bought by humans[/quote]
Dr Evil makes me chuckle

I agree with a lot of this although knuckle does have its disadvantage of being range 1 as it has a lower base recoil i feel the other range 1 nega weps should of had higher damage ratio to make more people use swords axe etc

+1 to lose of good useful ideas
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[quote="DEAMOND"]Dr Evil makes me chuckle I agree with a lot of this although knuckle does have its disadvantage of being range 1 as it has a lower base recoil i feel the other range 1 nega weps should of had higher damage ratio to make more people use swords axe etc +1 to lose of good useful ideas[/quote]
One bangs is fine, however we should have the abyss upgrade for 20+hp readded.

More emblems and plates coming ingame yes but we need the max def int titus pieces to go with them so. Int nm easily farmable and is more than enough with 8 emblems on them so we dont need a new robe yet.

Knuck dps is out of control because of how high the attack compared to other weps, knuck were meant to be weak but fast and nibbling away at an opponents hp not chunking, basically a geared tank should have min dam on knuck users.

Slow aura or any form of movement reduction isnt the solution what you need is to view a retreat as a defeat so if someone is running youve won, also if we had more penalties for running away in a similar way that if you ran at gvw you'd lose the stone, or wow you also lose the stones.

Add a pvp map where there is something that must be defended such as a hp structure like the gvw stone thing that shoots spells, what could be made is you have two teams sign up and first one to break each others stones wins, perhaps even add a wager system like everyone chips in a sd so the winning team profits.

It would function similar to a guild war but on an exclusive map where you can have 5v5 etc. So you can set it to how many players want to pvp then choose sides typical red vs blue.

Hopefully it would introduce a strategy or stat build groups.

Bitter bone is irrelevant and the mats needed would literally make it impossible to epic+ so youd be better off farming boars/mags and combining, add to craft if you want but the desirable bases right now are titus and only titus for any serious upgrades. As for gems for def you can actually add a large ruby for that.

Adding noob gear for barr even intense ones is fine up to apus tier and bone. Saves them begging for crafters and getting the herbs/ll/frog response.

More mats

Dont really hunt mags so havent ascertained the drop rates of frags and if it needs to be upped.
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[quote="LORD_GRIM"]One bangs is fine, however we should have the abyss upgrade for 20+hp readded. More emblems and plates coming ingame yes but we need the max def int titus pieces to go with them so. Int nm easily farmable and is more than enough with 8 emblems on them so we dont need a new robe yet. Knuck dps is out of control because of how high the attack compared to other weps, knuck were meant to be weak but fast and nibbling away at an opponents hp not chunking, basically a geared tank should have min dam on knuck users. Slow aura or any form of movement reduction isnt the solution what you need is to view a retreat as a defeat so if someone is running youve won, also if we had more penalties for running away in a similar way that if you ran at gvw you'd lose the stone, or wow you also lose the stones. Add a pvp map where there is something that must be defended such as a hp structure like the gvw stone thing that shoots spells, what could be made is you have two teams sign up and first one to break each others stones wins, perhaps even add a wager system like everyone chips in a sd so the winning team profits. It would function similar to a guild war but on an exclusive map where you can have 5v5 etc. So you can set it to how many players want to pvp then choose sides typical red vs blue. Hopefully it would introduce a strategy or stat build groups. Bitter bone is irrelevant and the mats needed would literally make it impossible to epic+ so youd be better off farming boars/mags and combining, add to craft if you want but the desirable bases right now are titus and only titus for any serious upgrades. As for gems for def you can actually add a large ruby for that. Adding noob gear for barr even intense ones is fine up to apus tier and bone. Saves them begging for crafters and getting the herbs/ll/frog response. More mats Dont really hunt mags so havent ascertained the drop rates of frags and if it needs to be upped. [/quote]
Of course you’re gonna get -1 from me, you propose absolutely stupid stuff constantly hoping you can get changes purely to benefit yourself, generally at the detriment of balance and sense.

Dea I’m glad I make you chuckle but maybe offer some specifics of what are good ideas rather than just sticking your tongue up Sub’s bum and talking **** hehe.
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[quote="DR_EVIL"]Of course you’re gonna get -1 from me, you propose absolutely stupid stuff constantly hoping you can get changes purely to benefit yourself, generally at the detriment of balance and sense. Dea I’m glad I make you chuckle but maybe offer some specifics of what are good ideas rather than just sticking your tongue up Sub’s bum and talking **** hehe.[/quote]
"DR_EVIL"Of course you’re gonna get -1 from me, you propose absolutely stupid stuff constantly hoping you can get changes purely to benefit yourself, generally at the detriment of balance and sense.

Dea I’m glad I make you chuckle but maybe offer some specifics of what are good ideas rather than just sticking your tongue up Sub’s bum and talking **** hehe.


Woah someone got angry real quick!

I don't have to justify anything to anybody so i can +1 all day long....
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[quote="DEAMOND"][quote="DR_EVIL"]Of course you’re gonna get -1 from me, you propose absolutely stupid stuff constantly hoping you can get changes purely to benefit yourself, generally at the detriment of balance and sense. Dea I’m glad I make you chuckle but maybe offer some specifics of what are good ideas rather than just sticking your tongue up Sub’s bum and talking **** hehe.[/quote] Woah someone got angry real quick! I don't have to justify anything to anybody so i can +1 all day long.... [/quote]
Most definitely not angry, just calling you out and clearly you have zero answer for it as you lack intellect of any sort.

Yea you can but if you want the GM’s to actually pay attention to your ‘points’ backing them up with a decent argument would probably help, but I wouldn’t expect your rodent brain to understand that. :)
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[quote="DR_EVIL"]Most definitely not angry, just calling you out and clearly you have zero answer for it as you lack intellect of any sort. Yea you can but if you want the GM’s to actually pay attention to your ‘points’ backing them up with a decent argument would probably help, but I wouldn’t expect your rodent brain to understand that. :)[/quote]
"DR_EVIL"Most definitely not angry, just calling you out and clearly you have zero answer for it as you lack intellect of any sort.

Yea you can but if you want the GM’s to actually pay attention to your ‘points’ backing them up with a decent argument would probably help, but I wouldn’t expect your rodent brain to understand that. :)


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[quote="DEAMOND"][quote="DR_EVIL"]Most definitely not angry, just calling you out and clearly you have zero answer for it as you lack intellect of any sort. Yea you can but if you want the GM’s to actually pay attention to your ‘points’ backing them up with a decent argument would probably help, but I wouldn’t expect your rodent brain to understand that. :)[/quote] [img]http://www.dictionary.com/e/wp-content/uploads/2018/07/triggered-2.png[/img][/quote]
Wow, great counter argument!
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[quote="DR_EVIL"]Wow, great counter argument![/quote]
-1

I’ll say it time and time again mages are glass cannon classes if you don’t want to get 1 banged get more int, it’s how you’ve built your character, not game mechanics that need changing.

Knuckle is meant to be fast, trouble you have is that all of the nega weeps are OP, it’s just knuckle that is upgraded to its strength. Use that +8 on a sword and laugh when you 5th and bang everyone.. same with spear and axe. Problem is that everyone just goes for speed over everything. A +8 knuckle on speed is playing the the weapons strength, make a +8 spear with attack upgrades and you’ll be slower.. but hit like a train.

Open world PvP slow is just silly. Use stone.

+1 to the mat increase, gypsy TPS and barr shop though
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[quote="RENOWN"]-1 I’ll say it time and time again mages are glass cannon classes if you don’t want to get 1 banged get more int, it’s how you’ve built your character, not game mechanics that need changing. Knuckle is meant to be fast, trouble you have is that all of the nega weeps are OP, it’s just knuckle that is upgraded to its strength. Use that +8 on a sword and laugh when you 5th and bang everyone.. same with spear and axe. Problem is that everyone just goes for speed over everything. A +8 knuckle on speed is playing the the weapons strength, make a +8 spear with attack upgrades and you’ll be slower.. but hit like a train. Open world PvP slow is just silly. Use stone. +1 to the mat increase, gypsy TPS and barr shop though [/quote]
I would suggest if your getting a new md robe it’s more like 150 int


Effectively what this is trying to stop is mages only real way on performing in pvp, as everyone man women and their shadow who’s not a mage uses a bow and we’re pretty much forced to pre cast ...

This item how ever would be stupid now as really if your 100 int and we get another cap raise the most your going to lose is like 1 level doing int to combat the likes of me who had to sacrifice all of this cap raise just to get 230 int to allow me this offensive weapon of one bangs

Please don’t think I’m Just trying to shit on the idea I mean a medium can be a robe of 150 int so you have to sacrifice more levels for less str and dex gains at new cap but also introduce 4th staff to Hsoma so we can also try damage those wearing it within range of 500 bows 🤪

Adam
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[quote="ASBJORN"]I would suggest if your getting a new md robe it’s more like 150 int Effectively what this is trying to stop is mages only real way on performing in pvp, as everyone man women and their shadow who’s not a mage uses a bow and we’re pretty much forced to pre cast ... This item how ever would be stupid now as really if your 100 int and we get another cap raise the most your going to lose is like 1 level doing int to combat the likes of me who had to sacrifice all of this cap raise just to get 230 int to allow me this offensive weapon of one bangs Please don’t think I’m Just trying to shit on the idea I mean a medium can be a robe of 150 int so you have to sacrifice more levels for less str and dex gains at new cap but also introduce 4th staff to Hsoma so we can also try damage those wearing it within range of 500 bows 🤪 Adam [/quote]
"DR_EVIL"Wow, great counter argument!


As someone who has to stoop to personal insults for no reason you're not worth my time or energy mate, you think i am going to sit here and explain for the likes of you what bits i agree or disagree with? If isylver asks i will give him my feedback.
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[quote="DEAMOND"][quote="DR_EVIL"]Wow, great counter argument![/quote] As someone who has to stoop to personal insults for no reason you're not worth my time or energy mate, you think i am going to sit here and explain for the likes of you what bits i agree or disagree with? If isylver asks i will give him my feedback. [/quote]
"SUBXERO"
10-15% increase dmg to nega spears/axe/sword
Knux is way to op DPS wise than the others i think we would all agree knux is just short of the other weps in attack but basically starts at a +5/6 of recoil of the rest



MENTAL! LOL

I would take you serious if I knew you wasn't butt hurt over
https://www.youtube.com/watch?v=QuJsqCO8Qxk

You moaned about eva and wanted more accuracy and instantly got minton choker - you did this because both your melee are still getting out dexd by a bric. Now you want to boost other classes because you getting smashed by one? as you can see from the video, when you have a coward who doesn't want to be touched by knux they just have to move 1 space away or feather.

Axe and sword have their unique op auras and in addition can equip bulwark shield which IMO needs nerf (having high defence and str + can FP gives those 2 classes a huge boost over spear and knux)

Nega Spear attack is out of this world + 2nd and 5th aura makes it the perfect class for melting people - intense nega spear attack is close to spear of BT (dsoma) and you want a 10-15% boost? I mean I will roll back to spear soon enough but this is just stupid idea + spear has range which makes a huge difference.

Knux has speed but less attack, knux has a 2% dodge boost but cant equip shield (where you can add more accuracy/eva/bulwark fp++)

I think nega weaps are perfect the way they are, it does make it difficult for devils as they are taking a lot more damage now but I guess that was the plan.

I am almost certain you probably have no idea what are the attacks variants for all nega weaps and just shooting bs for wanting a boost.

-10,000 to boosting any weap LOLLLLL

tbh can't be bothered with the rest of your ideas, all are just selfish/one sided. You don't talk about nega bow nerfing due to range but you have problem with range1 knux speed? make knux range 8 and reduce speed nps :)

Want more defence, work on gathering and smashing some double int tablets on your access.
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[quote="DARE"][quote="SUBXERO"] 10-15% increase dmg to nega spears/axe/sword Knux is way to op DPS wise than the others i think we would all agree knux is just short of the other weps in attack but basically starts at a +5/6 of recoil of the rest [/quote] MENTAL! LOL I would take you serious if I knew you wasn't butt hurt over [url]https://www.youtube.com/watch?v=QuJsqCO8Qxk[/url] You moaned about eva and wanted more accuracy and instantly got minton choker - you did this because both your melee are still getting out dexd by a bric. Now you want to boost other classes because you getting smashed by one? as you can see from the video, when you have a coward who doesn't want to be touched by knux they just have to move 1 space away or feather. Axe and sword have their unique op auras and in addition can equip bulwark shield which IMO needs nerf (having high defence and str + can FP gives those 2 classes a huge boost over spear and knux) Nega Spear attack is out of this world + 2nd and 5th aura makes it the perfect class for melting people - intense nega spear attack is close to spear of BT (dsoma) and you want a 10-15% boost? I mean I will roll back to spear soon enough but this is just stupid idea + spear has range which makes a huge difference. Knux has speed but less attack, knux has a 2% dodge boost but cant equip shield (where you can add more accuracy/eva/bulwark fp++) I think nega weaps are perfect the way they are, it does make it difficult for devils as they are taking a lot more damage now but I guess that was the plan. I am almost certain you probably have no idea what are the attacks variants for all nega weaps and just shooting bs for wanting a boost. -10,000 to boosting any weap LOLLLLL tbh can't be bothered with the rest of your ideas, all are just selfish/one sided. You don't talk about nega bow nerfing due to range but you have problem with range1 knux speed? make knux range 8 and reduce speed nps :) Want more defence, work on gathering and smashing some double int tablets on your access.[/quote]

 

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