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Creation of Community Volunteer Group

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"NITE"@Carnage @Morty

Do you guys even play or have anything productive to offer or do yous just come on the forums to troll and stir shit up.

It's pretty obvious both of you have the slightlest clue about Soma and even on your best days yous would never have anything constructive to say.





Unless I'm actually talking to you, mind your business, also please don't act like this is some overly complicated hard to understand game because it's not.

Kinda funny with the amount of ball fondling you do yet did not end up on the council yet China's ex best customer did, wounded.
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[quote="CARNAGE"][quote="NITE"]@Carnage @Morty Do you guys even play or have anything productive to offer or do yous just come on the forums to troll and stir shit up. It's pretty obvious both of you have the slightlest clue about Soma and even on your best days yous would never have anything constructive to say. [/quote] Unless I'm actually talking to you, mind your business, also please don't act like this is some overly complicated hard to understand game because it's not. Kinda funny with the amount of ball fondling you do yet did not end up on the council yet China's ex best customer did, wounded.[/quote]
hang on, let me get this straight...

you want people to return, and to take the game seriously....

you put a proven cheat on the council

lol
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[quote="RANDOMLOOTZ"]hang on, let me get this straight... you want people to return, and to take the game seriously.... you put a proven cheat on the council lol[/quote]
"FINITO"The decision on the Anvil change in my mind is still on-going, personally I would like to do fail keeps item with no stat change but still adds +1.


If we are doing any anvil change then I would +1 to this idea.

Anything after +5 should still break if you risk, imo.
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[quote="DARE"][quote="FINITO"]The decision on the Anvil change in my mind is still on-going, personally I would like to do fail keeps item with no stat change but still adds +1.[/quote] If we are doing any anvil change then I would +1 to this idea. Anything after +5 should still break if you risk, imo.[/quote]
+1 to the proposed change. If the main downside of it is 'trash' +5/8s, why not have an npc that could reset the item back to 0 for a massive Barr sink.
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[quote="ALBION"]+1 to the proposed change. If the main downside of it is 'trash' +5/8s, why not have an npc that could reset the item back to 0 for a massive Barr sink. [/quote]
"ALBION"+1 to the proposed change. If the main downside of it is 'trash' +5/8s, why not have an npc that could reset the item back to 0 for a massive Barr sink.


Good idea but it might ruin the item economy as no need to trade for new ones.
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[quote="RAZOR"][quote="ALBION"]+1 to the proposed change. If the main downside of it is 'trash' +5/8s, why not have an npc that could reset the item back to 0 for a massive Barr sink. [/quote] Good idea but it might ruin the item economy as no need to trade for new ones.[/quote]
I still like the idea of being able to disassemble them for a percentage of the up-grade items applied
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[quote="MICKYC"]I still like the idea of being able to disassemble them for a percentage of the up-grade items applied[/quote]
Some pros and cons about proposed anvil changes...

The ghosting/never breaking method :
Players with already a healthy supply of +5-6-7 stuff will have a free pass to +8's and quite likely get the full +7 or 8 real upgrade with 0 risk.
ofc this method will be a great advantage to all... but proly be more so for the already 'rich'

The guaranteed no break till +2 method :
This proly gives the most advantage to players with very little atm. a +2 epic/intense weapon if u dont have 1 is very nice, and a 4% eva/acc set of armour with no risk is a decent start.
Leaving only 3 more successful adds ( with risk) to get the full +5

Whatever the gm's decide, either method will be a great step forward from what we've had in the past.

My only concern is that if this is passed onto accessories... with double tabs.. that not many ppl are getting...its gona result in hugely op access for just a few ppl doin the nega. Well..they go to it.. maybe they deserve it.. but its not a boss that all can realistically attend with any hope of getting drops.
Maybe some quests to get nega tears or they drop from mobs..a or future new mob ..dunno.
Or the failproof method doesn't work on accessories.

Anyway.. any change can only help the players. So lets embrace whatever new comes along and thank the council for their time and the gm's for support :)
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[quote="LUPISCUS"]Some pros and cons about proposed anvil changes... The ghosting/never breaking method : Players with already a healthy supply of +5-6-7 stuff will have a free pass to +8's and quite likely get the full +7 or 8 real upgrade with 0 risk. ofc this method will be a great advantage to all... but proly be more so for the already 'rich' The guaranteed no break till +2 method : This proly gives the most advantage to players with very little atm. a +2 epic/intense weapon if u dont have 1 is very nice, and a 4% eva/acc set of armour with no risk is a decent start. Leaving only 3 more successful adds ( with risk) to get the full +5 Whatever the gm's decide, either method will be a great step forward from what we've had in the past. My only concern is that if this is passed onto accessories... with double tabs.. that not many ppl are getting...its gona result in hugely op access for just a few ppl doin the nega. Well..they go to it.. maybe they deserve it.. but its not a boss that all can realistically attend with any hope of getting drops. Maybe some quests to get nega tears or they drop from mobs..a or future new mob ..dunno. Or the failproof method doesn't work on accessories. Anyway.. any change can only help the players. So lets embrace whatever new comes along and thank the council for their time and the gm's for support :)[/quote]
"LUPISCUS"Some pros and cons about proposed anvil changes...

The ghosting/never breaking method :
Players with already a healthy supply of +5-6-7 stuff will have a free pass to +8's and quite likely get the full +7 or 8 real upgrade with 0 risk.
ofc this method will be a great advantage to all... but proly be more so for the already 'rich'

The guaranteed no break till +2 method :
This proly gives the most advantage to players with very little atm. a +2 epic/intense weapon if u dont have 1 is very nice, and a 4% eva/acc set of armour with no risk is a decent start.
Leaving only 3 more successful adds ( with risk) to get the full +5

Whatever the gm's decide, either method will be a great step forward from what we've had in the past.

My only concern is that if this is passed onto accessories... with double tabs.. that not many ppl are getting...its gona result in hugely op access for just a few ppl doin the nega. Well..they go to it.. maybe they deserve it.. but its not a boss that all can realistically attend with any hope of getting drops.
Maybe some quests to get nega tears or they drop from mobs..a or future new mob ..dunno.
Or the failproof method doesn't work on accessories.

Anyway.. any change can only help the players. So lets embrace whatever new comes along and thank the council for their time and the gm's for support :)


Well said, I think there is a new mob in the pipeline for double tabs etc but its only rumours. I think the first council meeting is tonight so we might know more on the weekend.
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[quote="RAZOR"][quote="LUPISCUS"]Some pros and cons about proposed anvil changes... The ghosting/never breaking method : Players with already a healthy supply of +5-6-7 stuff will have a free pass to +8's and quite likely get the full +7 or 8 real upgrade with 0 risk. ofc this method will be a great advantage to all... but proly be more so for the already 'rich' The guaranteed no break till +2 method : This proly gives the most advantage to players with very little atm. a +2 epic/intense weapon if u dont have 1 is very nice, and a 4% eva/acc set of armour with no risk is a decent start. Leaving only 3 more successful adds ( with risk) to get the full +5 Whatever the gm's decide, either method will be a great step forward from what we've had in the past. My only concern is that if this is passed onto accessories... with double tabs.. that not many ppl are getting...its gona result in hugely op access for just a few ppl doin the nega. Well..they go to it.. maybe they deserve it.. but its not a boss that all can realistically attend with any hope of getting drops. Maybe some quests to get nega tears or they drop from mobs..a or future new mob ..dunno. Or the failproof method doesn't work on accessories. Anyway.. any change can only help the players. So lets embrace whatever new comes along and thank the council for their time and the gm's for support :)[/quote] Well said, I think there is a new mob in the pipeline for double tabs etc but its only rumours. I think the first council meeting is tonight so we might know more on the weekend. [/quote]
"LUPISCUS"Some pros and cons about proposed anvil changes...

The ghosting/never breaking method :
Players with already a healthy supply of +5-6-7 stuff will have a free pass to +8's and quite likely get the full +7 or 8 real upgrade with 0 risk.
ofc this method will be a great advantage to all... but proly be more so for the already 'rich'

The guaranteed no break till +2 method :
This proly gives the most advantage to players with very little atm. a +2 epic/intense weapon if u dont have 1 is very nice, and a 4% eva/acc set of armour with no risk is a decent start.
Leaving only 3 more successful adds ( with risk) to get the full +5

Whatever the gm's decide, either method will be a great step forward from what we've had in the past.

My only concern is that if this is passed onto accessories... with double tabs.. that not many ppl are getting...its gona result in hugely op access for just a few ppl doin the nega. Well..they go to it.. maybe they deserve it.. but its not a boss that all can realistically attend with any hope of getting drops.
Maybe some quests to get nega tears or they drop from mobs..a or future new mob ..dunno.
Or the failproof method doesn't work on accessories.

Anyway.. any change can only help the players. So lets embrace whatever new comes along and thank the council for their time and the gm's for support :)


Yes I worry about the no fail method when it comes to accessories/armors - especially for +2 tabs.
If the anvil change is only to help the average/casual players get closer - then nega weaps, +2 tabs, anything after +5 item should still fail and break - any new upcoming gear should also fail straight away (until a year or so to keep it more rare and interesting).

If nega weaps is included, people will just combine for intense and just ++++ them with little risk.

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[quote="AFRO"][quote="LUPISCUS"]Some pros and cons about proposed anvil changes... The ghosting/never breaking method : Players with already a healthy supply of +5-6-7 stuff will have a free pass to +8's and quite likely get the full +7 or 8 real upgrade with 0 risk. ofc this method will be a great advantage to all... but proly be more so for the already 'rich' The guaranteed no break till +2 method : This proly gives the most advantage to players with very little atm. a +2 epic/intense weapon if u dont have 1 is very nice, and a 4% eva/acc set of armour with no risk is a decent start. Leaving only 3 more successful adds ( with risk) to get the full +5 Whatever the gm's decide, either method will be a great step forward from what we've had in the past. My only concern is that if this is passed onto accessories... with double tabs.. that not many ppl are getting...its gona result in hugely op access for just a few ppl doin the nega. Well..they go to it.. maybe they deserve it.. but its not a boss that all can realistically attend with any hope of getting drops. Maybe some quests to get nega tears or they drop from mobs..a or future new mob ..dunno. Or the failproof method doesn't work on accessories. Anyway.. any change can only help the players. So lets embrace whatever new comes along and thank the council for their time and the gm's for support :)[/quote] Yes I worry about the no fail method when it comes to accessories/armors - especially for +2 tabs. If the anvil change is only to help the average/casual players get closer - then nega weaps, +2 tabs, anything after +5 item should still fail and break - any new upcoming gear should also fail straight away (until a year or so to keep it more rare and interesting). If nega weaps is included, people will just combine for intense and just ++++ them with little risk. [/quote]
( weps safe to +3 .. armours safe to +2 ..and no change to access would be a happy compromise? and equally good for all )
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[quote="LUPISCUS"]( weps safe to +3 .. armours safe to +2 ..and no change to access would be a happy compromise? and equally good for all )[/quote]
"FINITO"The decision on the Anvil change in my mind is still on-going, personally I would like to do fail keeps item with no stat change but still adds +1.


+1 what the majority want I think
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[quote="SABREWOLF"][quote="FINITO"]The decision on the Anvil change in my mind is still on-going, personally I would like to do fail keeps item with no stat change but still adds +1.[/quote] +1 what the majority want I think[/quote]
Funny how you’re trying to take a moral high ground.

You’re just malding kid, go back to playing wow with the rest of the malding crew. nobody cares and never will care what you have to spout about soma or it’s plyers.

I’ll be awaiting your malding response, cuz that’s all you come here for 😂.
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[quote="NITE"]Funny how you’re trying to take a moral high ground. You’re just malding kid, go back to playing wow with the rest of the malding crew. nobody cares and never will care what you have to spout about soma or it’s plyers. I’ll be awaiting your malding response, cuz that’s all you come here for 😂. [/quote]
"RANDOMLOOTZ"hang on, let me get this straight...

you want people to return, and to take the game seriously....

you put a proven cheat on the council

lol


oh no... he did something bad and paid the price for it

shit happens .. life goes on .... get over it

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[quote="DIAMANDA"][quote="RANDOMLOOTZ"]hang on, let me get this straight... you want people to return, and to take the game seriously.... you put a proven cheat on the council lol[/quote] oh no... he did something bad and paid the price for it shit happens .. life goes on .... get over it [img]https://img2.thejournal.ie/inline/1502006/original/?width=500&version=1502006[/img][/quote]
"LUPISCUS"Some pros and cons about proposed anvil changes...

The ghosting/never breaking method :
Players with already a healthy supply of +5-6-7 stuff will have a free pass to +8's and quite likely get the full +7 or 8 real upgrade with 0 risk.
ofc this method will be a great advantage to all... but proly be more so for the already 'rich'

The guaranteed no break till +2 method :
This proly gives the most advantage to players with very little atm. a +2 epic/intense weapon if u dont have 1 is very nice, and a 4% eva/acc set of armour with no risk is a decent start.
Leaving only 3 more successful adds ( with risk) to get the full +5

Whatever the gm's decide, either method will be a great step forward from what we've had in the past.

My only concern is that if this is passed onto accessories... with double tabs.. that not many ppl are getting...its gona result in hugely op access for just a few ppl doin the nega. Well..they go to it.. maybe they deserve it.. but its not a boss that all can realistically attend with any hope of getting drops.
Maybe some quests to get nega tears or they drop from mobs..a or future new mob ..dunno.
Or the failproof method doesn't work on accessories.

Anyway.. any change can only help the players. So lets embrace whatever new comes along and thank the council for their time and the gm's for support :)


Hi Lupi ;p

I think you haven't grasped correctly the proposed operation of the ghost system how it is intended.

Sure you don't loose your item on fail - but you do not get any added stats at all from the failed attempts and at the same time your item upgrade counter increments to show a completed attempt - you don't get another "free go" to allow you to get to a completely succeeded +8. So every item could go to an indicated +8 being shown on mouse over but it would only possess the stats awarded to it for each successful upgrade attempt. Effectively, no item can have more that 8 attempts, be they successes or failures

Micky
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[quote="MICKYC"][quote="LUPISCUS"]Some pros and cons about proposed anvil changes... The ghosting/never breaking method : Players with already a healthy supply of +5-6-7 stuff will have a free pass to +8's and quite likely get the full +7 or 8 real upgrade with 0 risk. ofc this method will be a great advantage to all... but proly be more so for the already 'rich' The guaranteed no break till +2 method : This proly gives the most advantage to players with very little atm. a +2 epic/intense weapon if u dont have 1 is very nice, and a 4% eva/acc set of armour with no risk is a decent start. Leaving only 3 more successful adds ( with risk) to get the full +5 Whatever the gm's decide, either method will be a great step forward from what we've had in the past. My only concern is that if this is passed onto accessories... with double tabs.. that not many ppl are getting...its gona result in hugely op access for just a few ppl doin the nega. Well..they go to it.. maybe they deserve it.. but its not a boss that all can realistically attend with any hope of getting drops. Maybe some quests to get nega tears or they drop from mobs..a or future new mob ..dunno. Or the failproof method doesn't work on accessories. Anyway.. any change can only help the players. So lets embrace whatever new comes along and thank the council for their time and the gm's for support :)[/quote] Hi Lupi ;p I think you haven't grasped correctly the proposed operation of the ghost system how it is intended. Sure you don't loose your item on fail - but you do not get any added stats at all from the failed attempts and at the same time your item upgrade counter increments to show a completed attempt - you don't get another "free go" to allow you to get to a completely succeeded +8. So every item could go to an indicated +8 being shown on mouse over but it would only possess the stats awarded to it for each successful upgrade attempt. Effectively, no item can have more that 8 attempts, be they successes or failures Micky[/quote]
hi micky .. ye i knew that ;p
Whatever/ however it changes, can only be an improvement. So.. c u ingame x

Lupi
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[quote="WOLF8"]hi micky .. ye i knew that ;p Whatever/ however it changes, can only be an improvement. So.. c u ingame x Lupi [/quote]

 

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