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Untagged Weapons

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An idea that I had whilst having a browse in the discussion forum was that we could make use of untagged items rather than them being left on the floor or viewed by most ingame as ‘useless’.

It would involve the creation of new droppable ‘Hardening Kits’ which could be utilised by skilled crafters at the forge with the blacksmith. The idea would be to give an item a chance of becoming ‘hardened’ in line with the success rate of ‘combining’ so that people can make use of untagged weapons.

It would require immensely high crafting skills and the droppable Hardening kits would be very rare - similar to that of any droppable upgrade item. This would give those who have crafted to a high skill another purpose and could also reinvigorate the game somewhat.

Thoughts / ideas welcome and also happy to have people expand or develop on these thoughts.
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[quote="TIBI"]An idea that I had whilst having a browse in the discussion forum was that we could make use of untagged items rather than them being left on the floor or viewed by most ingame as ‘useless’. It would involve the creation of new droppable ‘Hardening Kits’ which could be utilised by skilled crafters at the forge with the blacksmith. The idea would be to give an item a chance of becoming ‘hardened’ in line with the success rate of ‘combining’ so that people can make use of untagged weapons. It would require immensely high crafting skills and the droppable Hardening kits would be very rare - similar to that of any droppable upgrade item. This would give those who have crafted to a high skill another purpose and could also reinvigorate the game somewhat. Thoughts / ideas welcome and also happy to have people expand or develop on these thoughts. [/quote]
Id like to use the desemble skill, and it to give back % of the mats it takes to craft, this way with enought untaged u could build a idea of what you need to craft ect, instead of blind guessing
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[quote="KAZOKU"]Id like to use the desemble skill, and it to give back % of the mats it takes to craft, this way with enought untaged u could build a idea of what you need to craft ect, instead of blind guessing[/quote]
untag needs a use
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[quote="TYPHIN"]untag needs a use[/quote]

 

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