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New Quests that can put a stop to droprate increase demands

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Author Content Date
Rehaul Some quests with a choice of tabs or gems should be repeatable indefinitely..

like on esoma the kill quests for tabs you could repeat constantly once u kill X amount and hand in....

Dailys and kill quests should be repeatable instead of once a day... Still take a few hours to kill 3k mobs even if ur max lvl but atleast ur gettin something...

Make multiple kill quests of the same mob but rewards are different so you can do all quests in one and hand em in and whatever u get during the kill quests is a bonus ontop of the quest reward....

Cancels out the idea of upping drop rates but still leaves the casuals happy

I know the cons to this so I know what the negative comments will be regarding to.. but just thinking of possible ways to get the usercount back up and players returning

Alot of people said they would come back if drops are upped but maybe the solution is just making a few quests after lvl 110 repeatable with no daily limit but make the kill amount reasonable like esoma was
3-5k kills of a specific mob resulting in a reward that gives you the choice of X Y Z tabs or small gems or tagged arm/weap/access (rare and up) so give purpose to do the quests for armors and weaps for combining

The devilfish 3k kill quest is a perfect example just make it repeatable with no limit.. still takes a lvl 120 with a <500 rec bow 2-3 hours to kill that many depending on if they have the df spots to themselves or not

I don't see having more quests being a bad thing being repeatable will make people player more and might attract back players(ones who stepped away after esoma)

Just a idea
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[quote="CHOPTIMUS"]Rehaul Some quests with a choice of tabs or gems should be repeatable indefinitely.. like on esoma the kill quests for tabs you could repeat constantly once u kill X amount and hand in.... Dailys and kill quests should be repeatable instead of once a day... Still take a few hours to kill 3k mobs even if ur max lvl but atleast ur gettin something... Make multiple kill quests of the same mob but rewards are different so you can do all quests in one and hand em in and whatever u get during the kill quests is a bonus ontop of the quest reward.... Cancels out the idea of upping drop rates but still leaves the casuals happy I know the cons to this so I know what the negative comments will be regarding to.. but just thinking of possible ways to get the usercount back up and players returning Alot of people said they would come back if drops are upped but maybe the solution is just making a few quests after lvl 110 repeatable with no daily limit but make the kill amount reasonable like esoma was 3-5k kills of a specific mob resulting in a reward that gives you the choice of X Y Z tabs or small gems or tagged arm/weap/access (rare and up) so give purpose to do the quests for armors and weaps for combining The devilfish 3k kill quest is a perfect example just make it repeatable with no limit.. still takes a lvl 120 with a <500 rec bow 2-3 hours to kill that many depending on if they have the df spots to themselves or not I don't see having more quests being a bad thing being repeatable will make people player more and might attract back players(ones who stepped away after esoma) Just a idea [/quote]
Agreed
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[quote="DAENAERYS"]Agreed[/quote]
the dimental quest on esoma was repeatable wasnt it iirc?
was 3hp 1str and a dimental helm for 3k mobs right?
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[quote="CYA"]the dimental quest on esoma was repeatable wasnt it iirc? was 3hp 1str and a dimental helm for 3k mobs right?[/quote]

 

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