Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Alternative/addition to PK immunity

1
Author Content Date
Add an immunity shield to the daily mark vendor which cost's 1 mark for 3 hours of immunity?

Activates immediately on purchase ( to avoid being saved up and activated only when someone flags)
Still counts down when logged out (so players wishing to level would have to plan ahead)
Attacking someone whilst immune would break the immunity and you would not be able to activate another for 2 hours.
Usable up until level 120
Opposite race would still be able to kill you

Would allow players to make a choice of using their marks for immunity rather than rested exp or tp's. Players would have to quest to ensure they had enough marks to take immunity when they were planning on having a good amount of time to level. If the player did not commit time to obtain daily marks for this purpose then they run the risk of being pk'd whilst levelling.

This would cover the majority of levelling however could avoid the frustration some people have of being pk'd twice every hour by the same people. This would unfortunately ruin some peoples "fun" of going to popular levelling areas on a hourly rotation to kill players until that player reached level 120 at which time they would be expected to be able to try and defend themselves.

PM Reply Quote
[quote="ODINSON"]Add an immunity shield to the daily mark vendor which cost's 1 mark for 3 hours of immunity? Activates immediately on purchase ( to avoid being saved up and activated only when someone flags) Still counts down when logged out (so players wishing to level would have to plan ahead) Attacking someone whilst immune would break the immunity and you would not be able to activate another for 2 hours. Usable up until level 120 Opposite race would still be able to kill you Would allow players to make a choice of using their marks for immunity rather than rested exp or tp's. Players would have to quest to ensure they had enough marks to take immunity when they were planning on having a good amount of time to level. If the player did not commit time to obtain daily marks for this purpose then they run the risk of being pk'd whilst levelling. This would cover the majority of levelling however could avoid the frustration some people have of being pk'd twice every hour by the same people. This would unfortunately ruin some peoples "fun" of going to popular levelling areas on a hourly rotation to kill players until that player reached level 120 at which time they would be expected to be able to try and defend themselves. [/quote]
+1 sounds like a great idea to me
PM Reply Quote
[quote="HENDRIX"]+1 sounds like a great idea to me[/quote]
"ODINSON"Add an immunity shield to the daily mark vendor which cost's 1 mark for 3 hours of immunity?

Activates immediately on purchase ( to avoid being saved up and activated only when someone flags)
Still counts down when logged out (so players wishing to level would have to plan ahead)
Attacking someone whilst immune would break the immunity and you would not be able to activate another for 2 hours.
Usable up until level 120
Opposite race would still be able to kill you

Would allow players to make a choice of using their marks for immunity rather than rested exp or tp's. Players would have to quest to ensure they had enough marks to take immunity when they were planning on having a good amount of time to level. If the player did not commit time to obtain daily marks for this purpose then they run the risk of being pk'd whilst levelling.

This would cover the majority of levelling however could avoid the frustration some people have of being pk'd twice every hour by the same people. This would unfortunately ruin some peoples "fun" of going to popular levelling areas on a hourly rotation to kill players until that player reached level 120 at which time they would be expected to be able to try and defend themselves.


Good idea, only viable if immunity is removed though as currently immunity costs 50k.
PM Reply Quote
[quote="NIXHER"][quote="ODINSON"]Add an immunity shield to the daily mark vendor which cost's 1 mark for 3 hours of immunity? Activates immediately on purchase ( to avoid being saved up and activated only when someone flags) Still counts down when logged out (so players wishing to level would have to plan ahead) Attacking someone whilst immune would break the immunity and you would not be able to activate another for 2 hours. Usable up until level 120 Opposite race would still be able to kill you Would allow players to make a choice of using their marks for immunity rather than rested exp or tp's. Players would have to quest to ensure they had enough marks to take immunity when they were planning on having a good amount of time to level. If the player did not commit time to obtain daily marks for this purpose then they run the risk of being pk'd whilst levelling. This would cover the majority of levelling however could avoid the frustration some people have of being pk'd twice every hour by the same people. This would unfortunately ruin some peoples "fun" of going to popular levelling areas on a hourly rotation to kill players until that player reached level 120 at which time they would be expected to be able to try and defend themselves. [/quote] Good idea, only viable if immunity is removed though as currently immunity costs 50k. [/quote]

 

Please sign in with one of your characters to reply

 

1