Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Warmess wisards

1
Author Content Date
even with the change a couple weeks ago, they still are worse than feral walkers

Exp wise and drop wise, possibly due to how long it takes to kill 1

They have roughly same hp and 40 more int but take alot longer to kill

So possibly there magic def is set a little to high ?
PM Reply Quote
[quote="KAZOKU"]even with the change a couple weeks ago, they still are worse than feral walkers Exp wise and drop wise, possibly due to how long it takes to kill 1 They have roughly same hp and 40 more int but take alot longer to kill So possibly there magic def is set a little to high ?[/quote]
Aye it does seem a bit daft nobody really hunts them compared to ferals, better drops but they dont drop often enough to warrant the extra time and pots due to higher damage
PM Reply Quote
[quote="MERLIN"]Aye it does seem a bit daft nobody really hunts them compared to ferals, better drops but they dont drop often enough to warrant the extra time and pots due to higher damage[/quote]
Agreed
PM Reply Quote
[quote="SPARKS"]Agreed[/quote]
When I hunted Tark Knights then moved to DD on a melee character, you can easily see that the drop rate is much better and the ups drops are decent enough not find any flaws.
I made a mage for that exact reason. Jump to Ferals, good exp, decent drops for its drop file. Expecting the last mob to be like DD in terms of drops, and it isnt at all.
Yes it is a harder mob, so you need more hits per kill like any stronger mob, but because their range is 1 less then ferals, you can area attack more often. But after around 5 hunts at WW, i was getting around 3/4 exp and around 1/3 drops compared to ferals. After that ive never been since.

For melee you can see the progression in drops and drop rates going from KL-WBM-Apai-TK-DD.
For mages its level up by any means necessary till you get to ferals to get good drops while leveling, and no one bothers with the final mob at all. (not including mags obviously as they give no exp)

To solve this I think you can either lower the HP/MA/MD of the mob so we kill more, or keep it the same and increase the drop by 50%
PM Reply Quote
[quote="APOTHEOSIS"]When I hunted Tark Knights then moved to DD on a melee character, you can easily see that the drop rate is much better and the ups drops are decent enough not find any flaws. I made a mage for that exact reason. Jump to Ferals, good exp, decent drops for its drop file. Expecting the last mob to be like DD in terms of drops, and it isnt at all. Yes it is a harder mob, so you need more hits per kill like any stronger mob, but because their range is 1 less then ferals, you can area attack more often. But after around 5 hunts at WW, i was getting around 3/4 exp and around 1/3 drops compared to ferals. After that ive never been since. For melee you can see the progression in drops and drop rates going from KL-WBM-Apai-TK-DD. For mages its level up by any means necessary till you get to ferals to get good drops while leveling, and no one bothers with the final mob at all. (not including mags obviously as they give no exp) To solve this I think you can either lower the HP/MA/MD of the mob so we kill more, or keep it the same and increase the drop by 50% [/quote]
Lowered HP by 890 (2890 - 2000). Should help.
PM Reply Quote
[quote="ISYLVER"]Lowered HP by 890 (2890 - 2000). Should help. [/quote]
Awesome thanks, looking forward to hunting these for remaining % :)
PM Reply Quote
[quote="MERLIN"]Awesome thanks, looking forward to hunting these for remaining % :)[/quote]
nice 1 thank you, will give them a wirl
PM Reply Quote
[quote="KAZOKU"]nice 1 thank you, will give them a wirl[/quote]

 

Please sign in with one of your characters to reply

 

1