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Hero/tyrant accessories

Author Content Date
Devil, for your easy comparative analysis...
MAGE

WARRIOR


What should we add here to balance?
If you compare only that, it is natural for you to be attracted to mage than to Warrior.

p.s I deleted my upgrade and posted it.
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[quote="DOSGARDENIAS"]Devil, for your easy comparative analysis... MAGE [img]https://i.imgur.com/N1SZrOnh.png[/img] WARRIOR [img]https://i.imgur.com/0cZHNDMh.png[/img] What should we add here to balance? If you compare only that, it is natural for you to be attracted to mage than to Warrior. p.s I deleted my upgrade and posted it.[/quote]
"OPENTHEDOOR"Earrings

I honestly think you could just copy the stats from the necklace. They are good and helpful for both mages and warriors. No real work for you, great accessory for us.

Rings
I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats
Melee Offense - 8 att 6 Str 2-4% acc
Melee Defense - 8 att 6 dex 2-4% eva
Mage Damage - 8 MA 6 int 2-4% DB proc
Mage Dex - 8MA 6 Dex 2-4% eva
Tank - 10 def 10 MD 40 hp


👍🏻
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[quote="KNUCKLES"][quote="OPENTHEDOOR"][b]Earrings[/b] I honestly think you could just copy the stats from the necklace. They are good and helpful for both mages and warriors. No real work for you, great accessory for us. [b]Rings[/b] I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats Melee Offense - 8 att 6 Str 2-4% acc Melee Defense - 8 att 6 dex 2-4% eva Mage Damage - 8 MA 6 int 2-4% DB proc Mage Dex - 8MA 6 Dex 2-4% eva Tank - 10 def 10 MD 40 hp[/quote] 👍🏻[/quote]
Is there any way to make them self customisable ? Like have a stat system like dsoma implemented on an npc where every1 can choose what they want from a selection of watever
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[quote="GENTRY"]Is there any way to make them self customisable ? Like have a stat system like dsoma implemented on an npc where every1 can choose what they want from a selection of watever [/quote]
"OPENTHEDOOR"Earrings

I honestly think you could just copy the stats from the necklace. They are good and helpful for both mages and warriors. No real work for you, great accessory for us.

Rings
I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats
Melee Offense - 8 att 6 Str 2-4% acc
Melee Defense - 8 att 6 dex 2-4% eva
Mage Damage - 8 MA 6 int 2-4% DB proc
Mage Dex - 8MA 6 Dex 2-4% eva
Tank - 10 def 10 MD 40 hp


Yes accessories for all builds is the best route
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[quote="SYONIDE"][quote="OPENTHEDOOR"][b]Earrings[/b] I honestly think you could just copy the stats from the necklace. They are good and helpful for both mages and warriors. No real work for you, great accessory for us. [b]Rings[/b] I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats Melee Offense - 8 att 6 Str 2-4% acc Melee Defense - 8 att 6 dex 2-4% eva Mage Damage - 8 MA 6 int 2-4% DB proc Mage Dex - 8MA 6 Dex 2-4% eva Tank - 10 def 10 MD 40 hp[/quote] Yes accessories for all builds is the best route[/quote]
Are these going to be from the tome quests?
If so I will reactivate them now 😀

I dont believe eva should exist in dsoma

I would make each have high def added for mages and high md added for warriors if that's the way you're wanting to go

Maybe even %chance to dodge a spell/proc?

Will it be repeatable? Eg 2 rings, because if that's so it would need to be much lower stats imo than if it was just one

Also people say folks are 'stupid' for wanting just attack but some enjoy the glass cannon builds,
Imho mages are too flawed to not go toward pure attack, when you can only get a cast off when a 5th axe comes in or 4th staff for dsoma giving 10secs out of a minute they need to do proper damage to be slightly viable
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[quote="MERLIN"]Are these going to be from the tome quests? If so I will reactivate them now 😀 I dont believe eva should exist in dsoma I would make each have high def added for mages and high md added for warriors if that's the way you're wanting to go Maybe even %chance to dodge a spell/proc? Will it be repeatable? Eg 2 rings, because if that's so it would need to be much lower stats imo than if it was just one Also people say folks are 'stupid' for wanting just attack but some enjoy the glass cannon builds, Imho mages are too flawed to not go toward pure attack, when you can only get a cast off when a 5th axe comes in or 4th staff for dsoma giving 10secs out of a minute they need to do proper damage to be slightly viable[/quote]
"OPENTHEDOOR"Earrings

I honestly think you could just copy the stats from the necklace. They are good and helpful for both mages and warriors. No real work for you, great accessory for us.

Rings
I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats
Melee Offense - 8 att 6 Str 2-4% acc
Melee Defense - 8 att 6 dex 2-4% eva
Mage Damage - 8 MA 6 int 2-4% DB proc
Mage Dex - 8MA 6 Dex 2-4% eva
Tank - 10 def 10 MD 40 hp


I can really get behind an idea like this, the whole reason for not getting the current necklace is it offers nothing for a dex mage

+1 to making it have a greater degree of variety


perhaps even a way of choosing what to put on it?

Bit like stat allocation dsoma
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[quote="GANDALF"][quote="OPENTHEDOOR"][b]Earrings[/b] I honestly think you could just copy the stats from the necklace. They are good and helpful for both mages and warriors. No real work for you, great accessory for us. [b]Rings[/b] I would have 5 rings and try and encourage greater class diversity all based on just doubling RoK or warden stats Melee Offense - 8 att 6 Str 2-4% acc Melee Defense - 8 att 6 dex 2-4% eva Mage Damage - 8 MA 6 int 2-4% DB proc Mage Dex - 8MA 6 Dex 2-4% eva Tank - 10 def 10 MD 40 hp[/quote] I can really get behind an idea like this, the whole reason for not getting the current necklace is it offers nothing for a dex mage +1 to making it have a greater degree of variety perhaps even a way of choosing what to put on it? Bit like stat allocation dsoma [/quote]
Hero Ear Ring

Warrior
100hp
10 md
3% eva

Mage
10 Def
10% Eva
10 Hp
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[quote="SAPPER"]Hero Ear Ring [b]Warrior[/b] 100hp 10 md 3% eva [b]Mage[/b] 10 Def 10% Eva 10 Hp[/quote]
Warrior
40md
50hp
5% acc

Mage
40def
50hp
5%death globe
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[quote="MERLIN"]Warrior 40md 50hp 5% acc Mage 40def 50hp 5%death globe[/quote]
Melee tbh need more dmg not less on hsoma it's to easy to build a tank char that take near 5-10 dmg from archers or less in some cases
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[quote="AENUS"]Melee tbh need more dmg not less on hsoma it's to easy to build a tank char that take near 5-10 dmg from archers or less in some cases [/quote]
"AENUS"I think the problem with with mage vs warrior is simple if melee wants md they gotta sacrifice dmg but mages get to wear melee armor and upgrade with proc/ma with very little loss in def would be nice.to get some md robes where the md is locked and can add dmg to them for melee players

I'd suggest melle ring be +md +dmg +acc and earing be +dispel +md +dmg

For example
Ring 12-18 atk 10-15 md 5% acc earing 5% dispell 10-15 md 12-18 atk

Mage ring could be +slow proc +ma +def and earing +blind +ma + 5% new proc(db/dg/water) I think slow and blind are under used and underrated in terms of helping mages cast/survive adding them to a item with dmg could be nice

For example
Ring 10% slow 12-18 ma 8-14 def 10%blind 12-18 ma 5% db proc


+1
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[quote="DAENAERYS"][quote="AENUS"]I think the problem with with mage vs warrior is simple if melee wants md they gotta sacrifice dmg but mages get to wear melee armor and upgrade with proc/ma with very little loss in def would be nice.to get some md robes where the md is locked and can add dmg to them for melee players I'd suggest melle ring be +md +dmg +acc and earing be +dispel +md +dmg For example Ring 12-18 atk 10-15 md 5% acc earing 5% dispell 10-15 md 12-18 atk Mage ring could be +slow proc +ma +def and earing +blind +ma + 5% new proc(db/dg/water) I think slow and blind are under used and underrated in terms of helping mages cast/survive adding them to a item with dmg could be nice For example Ring 10% slow 12-18 ma 8-14 def 10%blind 12-18 ma 5% db proc[/quote] +1[/quote]
"AENUS"Melee tbh need more dmg not less on hsoma it's to easy to build a tank char that take near 5-10 dmg from archers or less in some cases


+1 on this to
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[quote="DAENAERYS"][quote="AENUS"]Melee tbh need more dmg not less on hsoma it's to easy to build a tank char that take near 5-10 dmg from archers or less in some cases [/quote] +1 on this to [/quote]
No easy answer here but i like open the doors idea. Disagree that melee do no damage. I have 122 str and chars like starwars kill me in seconds. FP mages the only ones who withstand the damage and they do no damage at all and easily outhealed by any mellee. The only chance mages have to kill anybody is a lucky triple proc, take that away then 1v1 pvp with mages is redundant without 5th axe.

I see people moaning about triple proc like it happens alot 99% of the time you dont get 1 proc let alone 3. In 2 weeks of pking ive triple procced twice and its not like my gear is +2.

Maybe im just biased as mainly play a mage, but also know how easy it is to lock out a mage with an archer.

+1 openthedoor
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[quote="FREQUENCY"]No easy answer here but i like open the doors idea. Disagree that melee do no damage. I have 122 str and chars like starwars kill me in seconds. FP mages the only ones who withstand the damage and they do no damage at all and easily outhealed by any mellee. The only chance mages have to kill anybody is a lucky triple proc, take that away then 1v1 pvp with mages is redundant without 5th axe. I see people moaning about triple proc like it happens alot 99% of the time you dont get 1 proc let alone 3. In 2 weeks of pking ive triple procced twice and its not like my gear is +2. Maybe im just biased as mainly play a mage, but also know how easy it is to lock out a mage with an archer. +1 openthedoor[/quote]
"FREQUENCY"No easy answer here but i like open the doors idea. Disagree that melee do no damage. I have 122 str and chars like starwars kill me in seconds. FP mages the only ones who withstand the damage and they do no damage at all and easily outhealed by any mellee. The only chance mages have to kill anybody is a lucky triple proc, take that away then 1v1 pvp with mages is redundant without 5th axe.

I see people moaning about triple proc like it happens alot 99% of the time you dont get 1 proc let alone 3. In 2 weeks of pking ive triple procced twice and its not like my gear is +2.

Maybe im just biased as mainly play a mage, but also know how easy it is to lock out a mage with an archer.

+1 openthedoor


Aoumie/nite/Serb/route66 tripled porc, do feel the amount of triple profs have increased recently. Mage clasp is currently a lot better than mage clasp a maxed proc is 7% max accy is 7% yes it’s got 110 ho but it does very little, I don’t over look it but it don’t do a lot when it’s more than one mage and pvp is never one vs one.

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[quote="DAENAERYS"][quote="FREQUENCY"]No easy answer here but i like open the doors idea. Disagree that melee do no damage. I have 122 str and chars like starwars kill me in seconds. FP mages the only ones who withstand the damage and they do no damage at all and easily outhealed by any mellee. The only chance mages have to kill anybody is a lucky triple proc, take that away then 1v1 pvp with mages is redundant without 5th axe. I see people moaning about triple proc like it happens alot 99% of the time you dont get 1 proc let alone 3. In 2 weeks of pking ive triple procced twice and its not like my gear is +2. Maybe im just biased as mainly play a mage, but also know how easy it is to lock out a mage with an archer. +1 openthedoor[/quote] Aoumie/nite/Serb/route66 tripled porc, do feel the amount of triple profs have increased recently. Mage clasp is currently a lot better than mage clasp a maxed proc is 7% max accy is 7% yes it’s got 110 ho but it does very little, I don’t over look it but it don’t do a lot when it’s more than one mage and pvp is never one vs one. [/quote]
I like OTD's idea but the eva is very high for rings. Not sure it's something I could stretch to.
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[quote="ISYLVER"]I like OTD's idea but the eva is very high for rings. Not sure it's something I could stretch to. [/quote]
With the dex too 2% eva would be plenty if you can get 2 rings. You don’t want them better than upgraded rings
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[quote="KNUCKLES"]With the dex too 2% eva would be plenty if you can get 2 rings. You don’t want them better than upgraded rings [/quote]

 

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