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Hero/tyrant accessories

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Just happy I dont need to get these rings
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[quote="AOUMIE"]Just happy I dont need to get these rings[/quote]
They gotta stay dB I think if they have everything other rings will be useless
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[quote="LUTHER"]They gotta stay dB I think if they have everything other rings will be useless[/quote]
Yea keep it DB, these accessories already offer basically everything you could want as a mage, to then throw in higher multi proc chance would be pretty broken.
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[quote="WHOOSH"]Yea keep it DB, these accessories already offer basically everything you could want as a mage, to then throw in higher multi proc chance would be pretty broken.[/quote]
Change it to thornifed.
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[quote="NITEFALL"]Change it to thornifed. [/quote]
I think the rings should be defensive versions, we already have 15-20 att potential on troll rings so anything dramatically less will never see use or devalue the troll rings.

Hybrid rarely works unless overpowered so you kinda need to lean one way so i think the defensive options should be HP, DEF and either a little bit of str or create a stat that has a % chance to mitigate all damage for the 3rd slot.

3-5 def
2000 dura

16-16 def
150 hp
3% chance to mitigate damage

OR

3-5 def
2000 dura

16-16 def
10% thornified
3% chance to mitigate damage
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[quote="LORD_GRIM"]I think the rings should be defensive versions, we already have 15-20 att potential on troll rings so anything dramatically less will never see use or devalue the troll rings. Hybrid rarely works unless overpowered so you kinda need to lean one way so i think the defensive options should be HP, DEF and either a little bit of str or create a stat that has a % chance to mitigate all damage for the 3rd slot. 3-5 def 2000 dura 16-16 def 150 hp 3% chance to mitigate damage OR 3-5 def 2000 dura 16-16 def 10% thornified 3% chance to mitigate damage [/quote]
they could maybe make attack and defence versions and mage att / def versions. so u can work on lots of different items.
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[quote="PHARMA"]they could maybe make attack and defence versions and mage att / def versions. so u can work on lots of different items.[/quote]
For mage hero ring it should have some weakening proc on it.
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[quote="TIBI"]For mage hero ring it should have some weakening proc on it. [/quote]
"ISYLVER"Discuss:

Heroic Ring of Offense
Defense : 3~5
Weight : 35
Durability : 1500
Attack + 6~8
STR + 4
DEX + 3



Heroic Ring of Cunning
Defense : 3~5
Weight : 35
Durability : 1500
Attack + 6~8
STR + 3
DEX + 4



Heroic Ring of Magic Offense
Defense : 3~5
Weight : 35
Durability : 1500
Magic Attack : 6~8(100%)
INT + 4
Dragons Breath Touch (3%)



Heroic Ring of Magic Cunning
Defense : 3~5
Weight : 35
Durability : 1500
Magic Attack : 6~8(100%)
DEX + 4
INT + 3



Heroic Ring of Defense
Defense : 3~5
Weight : 35
Durability : 1500
Defence + 10~10
Magic Defence : 10~10(100%)
Max HP + 40



Sounds good. Any plans for these being added in soon?
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[quote="GRIMPIRATE"][quote="ISYLVER"][b]Discuss:[/b] Heroic Ring of Offense Defense : 3~5 Weight : 35 Durability : 1500 Attack + 6~8 STR + 4 DEX + 3 Heroic Ring of Cunning Defense : 3~5 Weight : 35 Durability : 1500 Attack + 6~8 STR + 3 DEX + 4 Heroic Ring of Magic Offense Defense : 3~5 Weight : 35 Durability : 1500 Magic Attack : 6~8(100%) INT + 4 Dragons Breath Touch (3%) Heroic Ring of Magic Cunning Defense : 3~5 Weight : 35 Durability : 1500 Magic Attack : 6~8(100%) DEX + 4 INT + 3 Heroic Ring of Defense Defense : 3~5 Weight : 35 Durability : 1500 Defence + 10~10 Magic Defence : 10~10(100%) Max HP + 40 [/quote] Sounds good. Any plans for these being added in soon?[/quote]
i like the rings obviously my only worry for this is it makes the best 4 accessory's in game (maybe unless u have a +8 something) obtained by farming mobs no risk of failure that's effectively the economy halved..as there will be no need for any other accessory rather then these


Heroic Ring of Offense
Defense : 3~5
Weight : 35
Durability : 1500
Attack + 6~8
STR + 4
DEX + 3

direct competition is a +5 MTR (14-19 rare) and a soul ring with CDT is at +5 is +16str
could argue that its not worth using a MTR over this ring but defo eventually if u make a high str bravery ring


Heroic Ring of Cunning
Defense : 3~5
Weight : 35
Durability : 1500
Attack + 6~8
STR + 3
DEX + 4

same as above really

Heroic Ring of Magic Offense
Defense : 3~5
Weight : 35
Durability : 1500
Magic Attack : 6~8(100%)
INT + 4
Dragons Breath Touch (3%)

here its a +8 Ct ring what's +16 MA think anyone would take a hero ring over this for the added proc chance
and only upgrade here would be a high +int soul ring..

Heroic Ring of Magic Cunning
Defense : 3~5
Weight : 35
Durability : 1500
Magic Attack : 6~8(100%)
DEX + 4
INT + 3

same as above really not sure a dex mage would kill 20k mobs for one as they don't gain a lot out of it and lose a fair chunk of dex from an upgraded dex ring

Heroic Ring of Defense
Defense : 3~5
Weight : 35
Durability : 1500
Defence + 10~10
Magic Defence : 10~10(100%)
Max HP + 40

with a release of new armours and weapons to coincide i guess it wouldn't be to bad but id say the mage ring is far 2 good already to much proc in the game
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[quote="BIGSHOW"]i like the rings obviously my only worry for this is it makes the best 4 accessory's in game (maybe unless u have a +8 something) obtained by farming mobs no risk of failure that's effectively the economy halved..as there will be no need for any other accessory rather then these Heroic Ring of Offense Defense : 3~5 Weight : 35 Durability : 1500 Attack + 6~8 STR + 4 DEX + 3 direct competition is a +5 MTR (14-19 rare) and a soul ring with CDT is at +5 is +16str could argue that its not worth using a MTR over this ring but defo eventually if u make a high str bravery ring Heroic Ring of Cunning Defense : 3~5 Weight : 35 Durability : 1500 Attack + 6~8 STR + 3 DEX + 4 same as above really Heroic Ring of Magic Offense Defense : 3~5 Weight : 35 Durability : 1500 Magic Attack : 6~8(100%) INT + 4 Dragons Breath Touch (3%) here its a +8 Ct ring what's +16 MA think anyone would take a hero ring over this for the added proc chance and only upgrade here would be a high +int soul ring.. Heroic Ring of Magic Cunning Defense : 3~5 Weight : 35 Durability : 1500 Magic Attack : 6~8(100%) DEX + 4 INT + 3 same as above really not sure a dex mage would kill 20k mobs for one as they don't gain a lot out of it and lose a fair chunk of dex from an upgraded dex ring Heroic Ring of Defense Defense : 3~5 Weight : 35 Durability : 1500 Defence + 10~10 Magic Defence : 10~10(100%) Max HP + 40 with a release of new armours and weapons to coincide i guess it wouldn't be to bad but id say the [b]mage ring[/b] is far 2 good already to much proc in the game [/quote]
With regards to the accessories, give them a stat requirement.
No level 1 should be able to use a ROK as is, but we can and once we have these there's no need for anything else atm.

Also defense one can have a proc for thornified? If that's a defensive spell, or the defense spell from tyt mage lady
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[quote="VOLTORD"]With regards to the accessories, give them a stat requirement. No level 1 should be able to use a ROK as is, but we can and once we have these there's no need for anything else atm. Also defense one can have a proc for thornified? If that's a defensive spell, or the defense spell from tyt mage lady[/quote]
"VOLTORD"With regards to the accessories, give them a stat requirement.
No level 1 should be able to use a ROK as is, but we can and once we have these there's no need for anything else atm.

Also defense one can have a proc for thornified? If that's a defensive spell, or the defense spell from tyt mage lady


They have an lvl 100 quest req and are untradable.

ROK is fine imo, you need to look at it as progression from ring of warrior/fighter which are reqless also we have +2 access rings which are also reqless. Its fine if new players have a little something coz there literally isnt anything else.

The real gems upped accs (requires a main in the first place) hero accs, troll rings (180 req), necro sting (180 req) all have reqs or fair starting lvls for questline.

Lets say hypothetically they were lvl 1 quests and a new player manages to kill 5k mobs on all the maps would it be so op? Considering the sheer time that would take with lvl 1 stats just to give it large at raps/trolls for a brief period of time.
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[quote="LORD_GRIM"][quote="VOLTORD"]With regards to the accessories, give them a stat requirement. No level 1 should be able to use a ROK as is, but we can and once we have these there's no need for anything else atm. Also defense one can have a proc for thornified? If that's a defensive spell, or the defense spell from tyt mage lady[/quote] They have an lvl 100 quest req and are untradable. ROK is fine imo, you need to look at it as progression from ring of warrior/fighter which are reqless also we have +2 access rings which are also reqless. Its fine if new players have a little something coz there literally isnt anything else. The real gems upped accs (requires a main in the first place) hero accs, troll rings (180 req), necro sting (180 req) all have reqs or fair starting lvls for questline. Lets say hypothetically they were lvl 1 quests and a new player manages to kill 5k mobs on all the maps would it be so op? Considering the sheer time that would take with lvl 1 stats just to give it large at raps/trolls for a brief period of time.[/quote]
That's a good point, I am still such a low level so was unaware of quest level requirement, thanks for the information 🙂
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[quote="VOLTORD"]That's a good point, I am still such a low level so was unaware of quest level requirement, thanks for the information 🙂[/quote]
Can we add say 2-3% eva into mage deff rings maybe have like 200 wis for Dsoma so archers are not OP to wear it.
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[quote="TERMINATED"]Can we add say 2-3% eva into mage deff rings maybe have like 200 wis for Dsoma so archers are not OP to wear it.[/quote]
Heroic magic offense should be 5% weak rather than DB touch in my opinion
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[quote="OPENTHEDOOR"]Heroic magic offense should be 5% weak rather than DB touch in my opinion [/quote]
"OPENTHEDOOR"Heroic magic offense should be 5% weak rather than DB touch in my opinion


you already have weak pants 6% and a earing 5% lol that procs weak
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[quote="BRAINSTORM"][quote="OPENTHEDOOR"]Heroic magic offense should be 5% weak rather than DB touch in my opinion [/quote] you already have weak pants 6% and a earing 5% lol that procs weak [/quote]

 

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