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QoL updates and improvements to the server

Author Content Date
Some really impressive suggestions, ideas and fixes here - well done and thank you Yoshimika for taking the time to put all this together and talk to people in our soma community.
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[quote="LEVEL0"]Some really impressive suggestions, ideas and fixes here - well done and thank you Yoshimika for taking the time to put all this together and talk to people in our soma community. [/quote]
Add in an 'in combat' timer instead of making warping depending on when you're grey or not. So add in a 2 minute combat timer to say you cannot warp whilst in combat i.e. you hitting back.
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[quote="TIBI"]Add in an 'in combat' timer instead of making warping depending on when you're grey or not. So add in a 2 minute combat timer to say you cannot warp whilst in combat i.e. you hitting back. [/quote]
That’s the downside of going grey? Wouldn’t bother with that one
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[quote="KNUCKLES"]That’s the downside of going grey? Wouldn’t bother with that one [/quote]
"KNUCKLES"That’s the downside of going grey? Wouldn’t bother with that one


Then going Grey should last much longer - people shouldn’t be able to PK then run away just when the going gets a bit tough.
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[quote="TIBI"][quote="KNUCKLES"]That’s the downside of going grey? Wouldn’t bother with that one [/quote] Then going Grey should last much longer - people shouldn’t be able to PK then run away just when the going gets a bit tough. [/quote]
12 points done, some major, some not so major. Updated some of the points and restructured to show high-medium-low priorty, rather than time taken to complete.

I agree that grey should also be extended to 1.5/2x the current duration
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[quote="YOSHIMIKA"]12 points done, some major, some not so major. Updated some of the points and restructured to show high-medium-low priorty, rather than time taken to complete. I agree that grey should also be extended to 1.5/2x the current duration [/quote]
Bump. There's a lot of good feedback and idea's here with over 80 posts.

Can we have some GM feedback on what is/isn't possible and why it wouldn't be possible please? It would allow for much more constructive conversation about improvements to the game and take the burden away from GM's having to create the new content themselves.


Stolen Aenus idea
3.10. Add elite mob spawns of normal mobs
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[quote="YOSHIMIKA"]Bump. There's a lot of good feedback and idea's here with over 80 posts. Can we have some GM feedback on what is/isn't possible and why it wouldn't be possible please? It would allow for much more constructive conversation about improvements to the game and take the burden away from GM's having to create the new content themselves. Stolen Aenus idea 3.10. Add elite mob spawns of normal mobs [/quote]
Turn merc into 0 to horde shanis levelling , and turn areas of tyt into end game levelling /grinding ...... left and right of gv
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[quote="CADE"]Turn merc into 0 to horde shanis levelling , and turn areas of tyt into end game levelling /grinding ...... left and right of gv [/quote]
"YOSHIMIKA"


1.4. Cap raise - last resort.
The level cap doesn't need to go up yet to keep people entertained.
There is so much more to do and so much empty space in the world of soma that can be done.
This can be done a lot later down the line. When the cap is raised, it should take an extortionate amount of time, even for 1%.
Allow the people who can grind the most, show that they are the strongest in game after the cap raises. Hypothetical example; 5 hours for 1%, on rested would be 2 1/2 hours.




The bit in bold, i know it's hypothetical but make it too slow and it'll kill the UC off. especially those with limited time to play. It would certainly drive me away.
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[quote="RYUZAKI"][quote="YOSHIMIKA"] 1.4. Cap raise - last resort. The level cap doesn't need to go up yet to keep people entertained. There is so much more to do and so much empty space in the world of soma that can be done. This can be done a lot later down the line. When the cap is raised, it should take an extortionate amount of time, even for 1%. [b]Allow the people who can grind the most, show that they are the strongest in game after the cap raises. Hypothetical example; 5 hours for 1%, on rested would be 2 1/2 hours. [/b] [/quote] The bit in bold, i know it's hypothetical but make it too slow and it'll kill the UC off. especially those with limited time to play. It would certainly drive me away. [/quote]
Can we add that 5th / 3rd axe or any aura for that matter must count as a hit and interrupt casting/logging out etc. Tired of people abusing quick log to avoid being PKd.
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[quote="TIBI"]Can we add that 5th / 3rd axe or any aura for that matter must count as a hit and interrupt casting/logging out etc. Tired of people abusing quick log to avoid being PKd. [/quote]
Bump and updated with idea's from Discord
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[quote="YOSHIMIKA"]Bump and updated with idea's from Discord [/quote]
4.18 is completed
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[quote="TYPHIN"]4.18 is completed[/quote]
Updated, thanks!
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[quote="YOSHIMIKA"]Updated, thanks! [/quote]
"CREEP"You have to becareful when suggesting so many changes for only race we have a massive imbalance as is.
Good thread though +1


Agreed about the changes for one race.
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[quote="POISONOUS"][quote="CREEP"]You have to becareful when suggesting so many changes for only race we have a massive imbalance as is. Good thread though +1[/quote] Agreed about the changes for one race.[/quote]
Updated original post.

"POISONOUS"
"CREEP"You have to becareful when suggesting so many changes for only race we have a massive imbalance as is.
Good thread though +1


Agreed about the changes for one race.


You're the 2nd person to say this so i'll quote my original answer to Creep

"YOSHIMIKA"There's nothing stopping someone doing the same for dsoma and letting the GM's decide on what's more important


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[quote="YOSHIMIKA"]Updated original post. [quote="POISONOUS"][quote="CREEP"]You have to becareful when suggesting so many changes for only race we have a massive imbalance as is. Good thread though +1[/quote] Agreed about the changes for one race.[/quote] You're the 2nd person to say this so i'll quote my original answer to Creep [quote="YOSHIMIKA"]There's nothing stopping someone doing the same for dsoma and letting the GM's decide on what's more important[/quote] [/quote]
Can we have some kind of client edit that instantly disconnects us if it stops receiving packets consistently for more than 2 seconds as there are a number of players who have died ingame in pvp due to a connection error or issue. Not sure how feasible this is but I'd rather get kills on players who are not experiencing connection issues.
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[quote="TIBI"]Can we have some kind of client edit that instantly disconnects us if it stops receiving packets consistently for more than 2 seconds as there are a number of players who have died ingame in pvp due to a connection error or issue. Not sure how feasible this is but I'd rather get kills on players who are not experiencing connection issues. [/quote]

 

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