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Keep it rolling at new cap (decent repeatable quests)

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The main thing for people to do at cap is farm Elders, and it works well - they drop at a decent rate and a grind that most of the time feels rewarding (as much as RNG will allow ofc)

What i would like to see at the new 130 cap:

- New equivalent of Elders on a new or existing map
- Mob to have 2 variants, so that both high INT and high STR chars can viably hunt them
- Repeatable quests for DDT / Insight / Carmine tablets (5,000 kills per tablet)
- Repeatable quests for Nega Tear (3000 kills per tear)

This would bring a huge feeling of time spent being worth it, despite whatever success or fails the anvil brings, by being able to dump many hours in and get a tablet, and a shot at making a tablet with a nega tear would be brilliant.

I really think a simple change like a repeatable tablet quest would spark that addictiveness to Soma, it would bring guild members together fighting for spawns too.

Thoughts?

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[quote="ISOLATE"]The main thing for people to do at cap is farm Elders, and it works well - they drop at a decent rate and a grind that most of the time feels rewarding (as much as RNG will allow ofc) What i would like to see at the new 130 cap: - New equivalent of Elders on a new or existing map - Mob to have 2 variants, so that both high INT and high STR chars can viably hunt them - Repeatable quests for DDT / Insight / Carmine tablets (5,000 kills per tablet) - Repeatable quests for Nega Tear (3000 kills per tear) This would bring a huge feeling of time spent being worth it, despite whatever success or fails the anvil brings, by being able to dump many hours in and get a tablet, and a shot at making a tablet with a nega tear would be brilliant. I really think a simple change like a repeatable tablet quest would spark that addictiveness to Soma, it would bring guild members together fighting for spawns too. Thoughts? [/quote]
"ISOLATE"The main thing for people to do at cap is farm Elders, and it works well - they drop at a decent rate and a grind that most of the time feels rewarding (as much as RNG will allow ofc)

What i would like to see at the new 130 cap:

- New equivalent of Elders on a new or existing map
- Mob to have 2 variants, so that both high INT and high STR chars can viably hunt them
- Repeatable quests for DDT / Insight / Carmine tablets (5,000 kills per tablet)
- Repeatable quests for Nega Tear (3000 kills per tear)

This would bring a huge feeling of time spent being worth it, despite whatever success or fails the anvil brings, by being able to dump many hours in and get a tablet, and a shot at making a tablet with a nega tear would be brilliant.

I really think a simple change like a repeatable tablet quest would spark that addictiveness to Soma, it would bring guild members together fighting for spawns too.

Thoughts?



+1000

Some tweaks I think would be nice is that the new mags are in a different spot - vod pits (rename the area to the pits of hell) it gives you a little extra rate than the normal location but you can only do the repeatable quest there and immunity does not work in the pits of hell!

Would be cool to have a spot where pkers can pk but also farm mobs and pve/immunity lovers still have the normal mag spot.

We have done a lot for the pve players, lets do something that gets pvpers excited :)
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[quote="AFRO"][quote="ISOLATE"]The main thing for people to do at cap is farm Elders, and it works well - they drop at a decent rate and a grind that most of the time feels rewarding (as much as RNG will allow ofc) What i would like to see at the new 130 cap: - New equivalent of Elders on a new or existing map - Mob to have 2 variants, so that both high INT and high STR chars can viably hunt them - Repeatable quests for DDT / Insight / Carmine tablets (5,000 kills per tablet) - Repeatable quests for Nega Tear (3000 kills per tear) This would bring a huge feeling of time spent being worth it, despite whatever success or fails the anvil brings, by being able to dump many hours in and get a tablet, and a shot at making a tablet with a nega tear would be brilliant. I really think a simple change like a repeatable tablet quest would spark that addictiveness to Soma, it would bring guild members together fighting for spawns too. Thoughts? [/quote] +1000 Some tweaks I think would be nice is that the new mags are in a different spot - vod pits (rename the area to the pits of hell) it gives you a little extra rate than the normal location but you can only do the repeatable quest there and immunity does not work in the pits of hell! Would be cool to have a spot where pkers can pk but also farm mobs and pve/immunity lovers still have the normal mag spot. We have done a lot for the pve players, lets do something that gets pvpers excited :)[/quote]
+1
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[quote="GRIMPIRATE"]+1 [/quote]
Like the idea, they should definitely be level 130 only quests
I’d personally like to see the use of an abyss style map where the new immunity pots don’t work and you can’t enter while in pk immunity. Put the top tier mobs in with a bonus to stats gain rate/drops.
This to meet the risk vs reward and the pve players can still hunt with no danger
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[quote="ZEZAL"]Like the idea, they should definitely be level 130 only quests I’d personally like to see the use of an abyss style map where the new immunity pots don’t work and you can’t enter while in pk immunity. Put the top tier mobs in with a bonus to stats gain rate/drops. This to meet the risk vs reward and the pve players can still hunt with no danger [/quote]
+1

We need something that's not just an RNG grind. Repeatable quests gives us objectives to work towards.
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[quote="RAMZO"]+1 We need something that's not just an RNG grind. Repeatable quests gives us objectives to work towards.[/quote]
"ZEZAL"Like the idea, they should definitely be level 130 only quests
I’d personally like to see the use of an abyss style map where the new immunity pots don’t work and you can’t enter while in pk immunity. Put the top tier mobs in with a bonus to stats gain rate/drops.
This to meet the risk vs reward and the pve players can still hunt with no danger


Yours and afro's along the same lines, maybe accessed by say the troll cave at merc and a level 2 dungeon for dsoma?

Im sure when fin released negamare patch he previewed 2 new maps, one looking more like pande lava style, maybe that could be used
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[quote="H4WKEYE"][quote="ZEZAL"]Like the idea, they should definitely be level 130 only quests I’d personally like to see the use of an abyss style map where the new immunity pots don’t work and you can’t enter while in pk immunity. Put the top tier mobs in with a bonus to stats gain rate/drops. This to meet the risk vs reward and the pve players can still hunt with no danger [/quote] Yours and afro's along the same lines, maybe accessed by say the troll cave at merc and a level 2 dungeon for dsoma? Im sure when fin released negamare patch he previewed 2 new maps, one looking more like pande lava style, maybe that could be used[/quote]
I like these
but also like a thought of may be team hunting. Like u must have 2-3 people to hunt or since your pots with a equalizer for sharing drops. Like a healer and 2 melee or heal int and melee. With abit better drop rates with Untagged out the picture for the harder work.
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[quote="THE_D0N"]I like these but also like a thought of may be team hunting. Like u must have 2-3 people to hunt or since your pots with a equalizer for sharing drops. Like a healer and 2 melee or heal int and melee. With abit better drop rates with Untagged out the picture for the harder work.[/quote]
Defo think repeatable quests for the best upgrade's (or at least Nega tear's) should be in-game, as has been said it makes the farming feel like less of a total waste of time on the bad day's - I would be more inclined to farm if I knew I was guaranteed something decent every so often, then everything else feels like a bonus.

It would be cool if the quest for the top upgrade's was to kill 5000 (for instance currently) mags/wasps/trolls, then you could switch between 1/2/3 mob's depending on your build, but probs 2 mob's for most. Also it'd cause a bit less congestion at top mob's and allow players to have a change of scenery/drop file's while keeping things a bit more fresh.
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[quote="WHOOSH"]Defo think repeatable quests for the best upgrade's (or at least Nega tear's) should be in-game, as has been said it makes the farming feel like less of a total waste of time on the bad day's - I would be more inclined to farm if I knew I was guaranteed something decent every so often, then everything else feels like a bonus. It would be cool if the quest for the top upgrade's was to kill 5000 (for instance currently) mags/wasps/trolls, then you could switch between 1/2/3 mob's depending on your build, but probs 2 mob's for most. Also it'd cause a bit less congestion at top mob's and allow players to have a change of scenery/drop file's while keeping things a bit more fresh.[/quote]
"WHOOSH"Defo think repeatable quests for the best upgrade's (or at least Nega tear's) should be in-game, as has been said it makes the farming feel like less of a total waste of time on the bad day's - I would be more inclined to farm if I knew I was guaranteed something decent every so often, then everything else feels like a bonus.

It would be cool if the quest for the top upgrade's was to kill 5000 (for instance currently) mags/wasps/trolls, then you could switch between 1/2/3 mob's depending on your build, but probs 2 mob's for most. Also it'd cause a bit less congestion at top mob's and allow players to have a change of scenery/drop file's while keeping things a bit more fresh.


+1

We all get an "ok" haul after 5k mags / trolls - but there is no DDT / CDT / Insight available from this
5k kills is not easy, but a guaranteed tablet every few days / week depending on how hard you wanna go


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[quote="ISOLATE"][quote="WHOOSH"]Defo think repeatable quests for the best upgrade's (or at least Nega tear's) should be in-game, as has been said it makes the farming feel like less of a total waste of time on the bad day's - I would be more inclined to farm if I knew I was guaranteed something decent every so often, then everything else feels like a bonus. It would be cool if the quest for the top upgrade's was to kill 5000 (for instance currently) mags/wasps/trolls, then you could switch between 1/2/3 mob's depending on your build, but probs 2 mob's for most. Also it'd cause a bit less congestion at top mob's and allow players to have a change of scenery/drop file's while keeping things a bit more fresh.[/quote] +1 We all get an "ok" haul after 5k mags / trolls - but there is no DDT / CDT / Insight available from this 5k kills is not easy, but a guaranteed tablet every few days / week depending on how hard you wanna go [/quote]

 

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