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Alternative top end str mob's for tank mage

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Levelling a tank mage once you get to boar's is an absolute pig, you need about 200 sr's a soma day and full accuracy/dex bits and it's just ridiculous in comparison with levelling a melee char.

This problem will only get worse as tank mage are never going to do dex, as it obviously makes zero sense unless your goal is PVE.

My suggestion is make a lower dex harder hitting equivalent, that every few hits or so uses a fairly strong magic to stop melee just sitting there in eva never being hit.

This would also help overcrowding during busy times.
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[quote="WHOOSH"]Levelling a tank mage once you get to boar's is an absolute pig, you need about 200 sr's a soma day and full accuracy/dex bits and it's just ridiculous in comparison with levelling a melee char. This problem will only get worse as tank mage are never going to do dex, as it obviously makes zero sense unless your goal is PVE. My suggestion is make a lower dex harder hitting equivalent, that every few hits or so uses a fairly strong magic to stop melee just sitting there in eva never being hit. This would also help overcrowding during busy times.[/quote]
That's the compromise you have for making that type of char, can't just make the game easier to suit you rofl
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[quote="MYCHRON"]That's the compromise you have for making that type of char, can't just make the game easier to suit you rofl[/quote]
-1
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[quote="GRIMPIRATE"]-1[/quote]
It is a mistake to pigeon hole a player build into being labelled 'a mistake' when the dex cap removal has caused more dysfunction than function.

The server should encourage / allow as much build diversity as possible abd make them viable in as many aspects of the game.

Punishing a player for choices strangles the UC and then we find ourselves repeatedly and retardardly asking the question 'but why is the UC low and why do i only have 2 types of stat build for 95% of caracters that trained in the last 3 years'

So short of fixing those wide angled dysfunctions, you should fix what you can. Where you can. Whats the point in running a online RPG or even any kind of game server if you wont support that perspective?

+1 to some sort of idea like dr_evils
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[quote="FOXTRCK"]It is a mistake to pigeon hole a player build into being labelled 'a mistake' when the dex cap removal has caused more dysfunction than function. The server should encourage / allow as much build diversity as possible abd make them viable in as many aspects of the game. Punishing a player for choices strangles the UC and then we find ourselves repeatedly and retardardly asking the question 'but why is the UC low and why do i only have 2 types of stat build for 95% of caracters that trained in the last 3 years' So short of fixing those wide angled dysfunctions, you should fix what you can. Where you can. Whats the point in running a online RPG or even any kind of game server if you wont support that perspective? +1 to some sort of idea like dr_evils[/quote]
I haven't levelled, nor do I plan to level Dr Evil, so I guess that blows your childish and cowardly (behind a store char) point in itself lol.

There's an abundance of mage's these days, the change would benefit a lot of people.

Back to speaking with an adult, totally agree Fox.
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[quote="WHOOSH"]I haven't levelled, nor do I plan to level Dr Evil, so I guess that blows your childish and cowardly (behind a store char) point in itself lol. There's an abundance of mage's these days, the change would benefit a lot of people. Back to speaking with an adult, totally agree Fox.[/quote]
+1 don't play hsoma, but I'm all for different builds rather than 1 balance build
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[quote="KAZOKU"]+1 don't play hsoma, but I'm all for different builds rather than 1 balance build[/quote]
Maybe it could be akin to mags with a melee and magic attack to compensate the easier hunting mob?

I could get behind something that has lower defensive dex but still high attacking dex (to allow it to be very huntable, but the sr's are the downside to you neglecting a full stat)

Though unsure whether it would be approved, dans response to a melee mags is 'get more int' so i can imagine some will say you need to 'get more dex'

Issue being that build due to neglecting dex already has higher str (as a mage) than a warrior does, just doesnt seem right
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[quote="H4WKEYE"]Maybe it could be akin to mags with a melee and magic attack to compensate the easier hunting mob? I could get behind something that has lower defensive dex but still high attacking dex (to allow it to be very huntable, but the sr's are the downside to you neglecting a full stat) Though unsure whether it would be approved, dans response to a melee mags is 'get more int' so i can imagine some will say you need to 'get more dex' Issue being that build due to neglecting dex already has higher str (as a mage) than a warrior does, just doesnt seem right[/quote]
Something like that would be good I think, yea.

Maybe it could still have high offensive dex, hit less often but harder when it does. It would still eat a lot of dura with the combination of high dex and the odd magic attack, but be to a bit less of a severe degree.

The thing is for melee it actually makes sense for them to do some int in terms of PVE and PVP. For (tank) mage's it makes no sense to do dex in terms of PVP and in terms of PVE it still makes very little sense, if any in the grand scheme of things.

This then means mage's have to be lucky and have rich/generous friends who can lend them lots of acc/dex bits and sort lots of SR, or spend a lot of time gearing purely with something they'll never use for PVP/bosses or even farming.

I would say most warriors will average a higher strength than mage's regardless, but obviously with the int cap set to what it is, tank mage were kinda forced to go higher str this cap, if it wasn't for that you would see mage with generally lower str at cap IMO.
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[quote="WHOOSH"]Something like that would be good I think, yea. Maybe it could still have high offensive dex, hit less often but harder when it does. It would still eat a lot of dura with the combination of high dex and the odd magic attack, but be to a bit less of a severe degree. The thing is for melee it actually makes sense for them to do some int in terms of PVE and PVP. For (tank) mage's it makes no sense to do dex in terms of PVP and in terms of PVE it still makes very little sense, if any in the grand scheme of things. This then means mage's have to be lucky and have rich/generous friends who can lend them lots of acc/dex bits and sort lots of SR, or spend a lot of time gearing purely with something they'll never use for PVP/bosses or even farming. I would say most warriors will average a higher strength than mage's regardless, but obviously with the int cap set to what it is, tank mage were kinda forced to go higher str this cap, if it wasn't for that you would see mage with generally lower str at cap IMO.[/quote]

 

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