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Dsoma change

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As an idea ...

The stat change imo hasn't worked

Prior to this certain classes had much more str or con etc this outweighed perhaps dex or int in replacement of lower dex or MD

With all classes now having equal points, plus the ability to respec twice a week via dailies I dont feel it works

I personally would like to see a re roll of dsoma from level 1 back to the punching era of dsoma but doubt that would happen

So where we are now is With a mage with the ability to run the top dsoma armour with full proc attack, potential to 1 bomb and an aura and defence to cast shots freely, or a dsoma archer with full dex etc that nobody can hit

So as a happy medium maybe we could have a limit on the amount of items we can wear

example we can only wear 2 proc pieces or items up to 20 dex etc

This would allow for a much varied spec and would probably allow for some of the lesser played classes like spear and sword to return

A sword atm probably wouldn't even hit an archer unless he went full acc, but then he loses all his attack potential which is the main idea behind 5th

I appreciate and expect this to either be ignored or trolled by most players, but with a char in most fields I can not be called biased

Thoughts below please
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[quote="TYROZET"]As an idea ... The stat change imo hasn't worked Prior to this certain classes had much more str or con etc this outweighed perhaps dex or int in replacement of lower dex or MD With all classes now having equal points, plus the ability to respec twice a week via dailies I dont feel it works I personally would like to see a re roll of dsoma from level 1 back to the punching era of dsoma but doubt that would happen So where we are now is With a mage with the ability to run the top dsoma armour with full proc attack, potential to 1 bomb and an aura and defence to cast shots freely, or a dsoma archer with full dex etc that nobody can hit So as a happy medium maybe we could have a limit on the amount of items we can wear example we can only wear 2 proc pieces or items up to 20 dex etc This would allow for a much varied spec and would probably allow for some of the lesser played classes like spear and sword to return A sword atm probably wouldn't even hit an archer unless he went full acc, but then he loses all his attack potential which is the main idea behind 5th I appreciate and expect this to either be ignored or trolled by most players, but with a char in most fields I can not be called biased Thoughts below please[/quote]
i suggested a change to the min/max eva/acc calc dex dependancy / how many procs fire at once / a slight change to stat allocation like u can have soft cap. and spend 2 points for 1 stats so u can vary build ur char. and glass cannon etc if u want instead of carbon copy chars. all these ideas were shot down over the years. pretty sure u -1 some of those ideas previously. why the change?

not having a dig genuinely curious and hoping for proper discussion on each point instead of the usual ignorant replies with no context or explanation as to why they disagree.
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[quote="PHARMA"]i suggested a change to the min/max eva/acc calc dex dependancy / how many procs fire at once / a slight change to stat allocation like u can have soft cap. and spend 2 points for 1 stats so u can vary build ur char. and glass cannon etc if u want instead of carbon copy chars. all these ideas were shot down over the years. pretty sure u -1 some of those ideas previously. why the change? not having a dig genuinely curious and hoping for proper discussion on each point instead of the usual ignorant replies with no context or explanation as to why they disagree.[/quote]
Dex in dsoma is too high imo, makes hsoma warriors obsolete in most cases. With no stat increase limit the amount of dex gained on dsoma archers and to allow for a buff for the other classes . Going off ina tangent a little here but would also like to see Better dex gains for hsoma with new cap increase.
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[quote="4634"]Dex in dsoma is too high imo, makes hsoma warriors obsolete in most cases. With no stat increase limit the amount of dex gained on dsoma archers and to allow for a buff for the other classes . Going off ina tangent a little here but would also like to see Better dex gains for hsoma with new cap increase. [/quote]
Pharma - I'm not sure if I did or didn't tbh, If I did -1 a similar suggestion the only reason I can think of is maybe I was ignorant of other classes

Dsoma is just boring now, we have 3 classes (spear, knux, sword) that are rarely played now with everyone going full acc axer, full dex archer and full attack mage

A change similar to what I have suggested I feel would bring back in the other classes

4634 - The issue isn't so much archers have to much dex, perhaps they have to much considering they also have highest wis,but most are running 50+ dex sets
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[quote="TYROZET"]Pharma - I'm not sure if I did or didn't tbh, If I did -1 a similar suggestion the only reason I can think of is maybe I was ignorant of other classes Dsoma is just boring now, we have 3 classes (spear, knux, sword) that are rarely played now with everyone going full acc axer, full dex archer and full attack mage A change similar to what I have suggested I feel would bring back in the other classes 4634 - The issue isn't so much archers have to much dex, perhaps they have to much considering they also have highest wis,but most are running 50+ dex sets [/quote]
"TYROZET"Pharma - I'm not sure if I did or didn't tbh, If I did -1 a similar suggestion the only reason I can think of is maybe I was ignorant of other classes

Dsoma is just boring now, we have 3 classes (spear, knux, sword) that are rarely played now with everyone going full acc axer, full dex archer and full attack mage

A change similar to what I have suggested I feel would bring back in the other classes

4634 - The issue isn't so much archers have to much dex, perhaps they have to much considering they also have highest wis,but most are running 50+ dex sets


In my opinion the classes aren't used because of range and everyone wanting to be able to open world pvp without taking dmg, I haven't seen knux or sword much, but I honestly think spear is a legit class it's dmg is great and spear users are avoided more often in pvp, check the feeds of spear users they're on the killing side as much if not more so than the death side.
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[quote="VEIGAR"][quote="TYROZET"]Pharma - I'm not sure if I did or didn't tbh, If I did -1 a similar suggestion the only reason I can think of is maybe I was ignorant of other classes Dsoma is just boring now, we have 3 classes (spear, knux, sword) that are rarely played now with everyone going full acc axer, full dex archer and full attack mage A change similar to what I have suggested I feel would bring back in the other classes 4634 - The issue isn't so much archers have to much dex, perhaps they have to much considering they also have highest wis,but most are running 50+ dex sets [/quote] In my opinion the classes aren't used because of range and everyone wanting to be able to open world pvp without taking dmg, I haven't seen knux or sword much, but I honestly think spear is a legit class it's dmg is great and spear users are avoided more often in pvp, check the feeds of spear users they're on the killing side as much if not more so than the death side.[/quote]
Ive been playing spear of late and absolutely love it, my only description for them is essentially a melee mage, massive dps but squishy to the point where def pots are needed to sure up survival against 2 players

Range is 100% the issue, which i think would be solved a lot more by the removal of feathers. This forces people to come in and stand to fight

Dex sets on archers are only useful against archers, its again getting to the point that extra dex is now a pointless stat against other classes as its already max eva/acc

Damage output across the board is insane, but we pointed that out on test server before stat system got implemented.

Either up everyones con / nerf feathers further to a 5 second cooldown with a much bigger range imo / severely lower stat points available so people cant just straight cap there main stats, force the diversity of attack/tank/balanced


(Would love to revert to old dsoma system but wont ever happen so have ignored it lol)
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[quote="H4WKEYE"]Ive been playing spear of late and absolutely love it, my only description for them is essentially a melee mage, massive dps but squishy to the point where def pots are needed to sure up survival against 2 players Range is 100% the issue, which i think would be solved a lot more by the removal of feathers. This forces people to come in and stand to fight Dex sets on archers are only useful against archers, its again getting to the point that extra dex is now a pointless stat against other classes as its already max eva/acc Damage output across the board is insane, but we pointed that out on test server before stat system got implemented. Either up everyones con / nerf feathers further to a 5 second cooldown with a much bigger range imo / severely lower stat points available so people cant just straight cap there main stats, force the diversity of attack/tank/balanced (Would love to revert to old dsoma system but wont ever happen so have ignored it lol)[/quote]
Removal of feathers won't make people coming into fight, if anything it will do the opposite as then people will not wish to engage to close in fear of getting stuck

If people are not keen on the limitation of certain items, which I feel would make things very interesting, perhaps a change in the allocation of stats so range 1 players are tankier and ranged players less so

It has been suggested a few times of a reduction in damage from range but not sure if this could be implemented

As it stands PvP in Dsoma has just got routine with only 3 classes really turning up and all in an extreme set, kinda boring imo
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[quote="TYROZET"]Removal of feathers won't make people coming into fight, if anything it will do the opposite as then people will not wish to engage to close in fear of getting stuck If people are not keen on the limitation of certain items, which I feel would make things very interesting, perhaps a change in the allocation of stats so range 1 players are tankier and ranged players less so It has been suggested a few times of a reduction in damage from range but not sure if this could be implemented As it stands PvP in Dsoma has just got routine with only 3 classes really turning up and all in an extreme set, kinda boring imo [/quote]
Tbh I know it's a lot of work but I think str needs to be changed back to atk/df, int back to ma/md and the numbers need to be adjusted for stat points, ideally after some testing.

I'm out of the loop with Dsoma, but there's plenty of people with extensive knowledge who I'm sure would be more than happy to put forward their solution's/time to test, to put right this broken system.
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[quote="WHOOSH"]Tbh I know it's a lot of work but I think str needs to be changed back to atk/df, int back to ma/md and the numbers need to be adjusted for stat points, ideally after some testing. I'm out of the loop with Dsoma, but there's plenty of people with extensive knowledge who I'm sure would be more than happy to put forward their solution's/time to test, to put right this broken system.[/quote]
"WHOOSH"Tbh I know it's a lot of work but I think str needs to be changed back to atk/df, int back to ma/md and the numbers need to be adjusted for stat points, ideally after some testing.

I'm out of the loop with Dsoma, but there's plenty of people with extensive knowledge who I'm sure would be more than happy to put forward their solution's/time to test, to put right this broken system.


This imo, it makes str chars have 2 main stats whilst dex has 1 (then 2 lower stats/less points) id just make con health like hsoma, have to punch for it
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[quote="KAZOKU"][quote="WHOOSH"]Tbh I know it's a lot of work but I think str needs to be changed back to atk/df, int back to ma/md and the numbers need to be adjusted for stat points, ideally after some testing. I'm out of the loop with Dsoma, but there's plenty of people with extensive knowledge who I'm sure would be more than happy to put forward their solution's/time to test, to put right this broken system.[/quote] This imo, it makes str chars have 2 main stats whilst dex has 1 (then 2 lower stats/less points) id just make con health like hsoma, have to punch for it [/quote]
There's definitely a problem, all you have to do is attend gvw and observe the class distribution.

The simplest solution would be to use the spec points system as intended and alter the class specs to change the current meta. Damage across the board is probably too high and the dex gaps are far too big at the moment. Also, wis should be flipped so axe has the most and archers have the least as they naturally have the best defence vs a mage anyway, a ranged weapon.
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[quote="DOFLAMINGO"]There's definitely a problem, all you have to do is attend gvw and observe the class distribution. The simplest solution would be to use the spec points system as intended and alter the class specs to change the current meta. Damage across the board is probably too high and the dex gaps are far too big at the moment. Also, wis should be flipped so axe has the most and archers have the least as they naturally have the best defence vs a mage anyway, a ranged weapon.[/quote]
Hsoma is in a much worser postion im finding with so many people rolling tank mages.
So many stoners, quicker weaken and zombie its just a shit show.
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[quote="FOXTCRK"]Hsoma is in a much worser postion im finding with so many people rolling tank mages. So many stoners, quicker weaken and zombie its just a shit show.[/quote]
Leave dsoma the way it is.
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[quote="FOXTCRK"]Leave dsoma the way it is.[/quote]
Knux is a great dps charater, quickest to level, great for boss kills and melee mob farming
Spear is a good damage dealer great for keeping archers and mages on their toes and getting boss kills
Sword well balanced. Have to toy with kit alot from high attack acc and defence. But a really good all rounder
Mage very fragile but big hitters in Pvp. Hates archers. Great fun to pve and farm mags. Very good for killing high dex bosses.
Axe essentially the most effective charater in group pvp. Strong tanks, fast to lvl but abit boring.
Archers, devils best weapon againt human and devil mages high wis and high dex. Greatest hunter of them all. Not great for boss kills. Hard to hit but when you do you hurt.
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[quote="FOXTCRK"]Knux is a great dps charater, quickest to level, great for boss kills and melee mob farming Spear is a good damage dealer great for keeping archers and mages on their toes and getting boss kills Sword well balanced. Have to toy with kit alot from high attack acc and defence. But a really good all rounder Mage very fragile but big hitters in Pvp. Hates archers. Great fun to pve and farm mags. Very good for killing high dex bosses. Axe essentially the most effective charater in group pvp. Strong tanks, fast to lvl but abit boring. Archers, devils best weapon againt human and devil mages high wis and high dex. Greatest hunter of them all. Not great for boss kills. Hard to hit but when you do you hurt.[/quote]
For you new devils complaining.
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[quote="FOXTCRK"]For you new devils complaining.[/quote]
Fox you normally talk a lot of sense, but Hsoma is nowhere near the state Dsoma is in.

Hsoma people get one banged by choice, dsoma they do not.

You can find the odd positive (some of your positives are barely true there tbh).

Sword isn't balanced if we're talking in a pragmatic sense, it is fucking awful - you hit hard but take twice as much damage and have a dex advantage so small on axe and spear it may as well be non existent, genuinely and wis is too low.

Knux is mostly fine, only issue is range 1 but that's how it is.

Axe is meant to be tank but has to respec to have remotely useful wis, now it kinda makes sense for axe to have to sacrifice attack to be fully tanky, but not to the extent they have to IMO.

Spear can be geared nicely and be OP, range 2 is a bonus, the dex they miss out on vs sword makes nearly zero diff, con boost vs sword is nice - however they're still really squishy and nearly lowest end wis on dsoma.

Dsoma mage is pretty broken, all melee wis is too low (I dont count bow as melee) and mage int is so high they can just rock 6x diff proc and still do near on max damage to most melee.

As Dof suggested, flip the wis distribution. Or just boost all melee wis, in turn boost mage con a little to not shaft mage's.

In hsoma people have rolled tank mage, now OE and FP value have gone through the roof, its natural progression.

The reason tank mage was so successful, when I started out as one of like 5 active mage's in game was because everyone used to choose to run 100 int char's and never wear robes.

Their only defence was to whine incoherently on the forum about mage being OP, due to their inability to equate extremely basic math - the situation is the same today but on a less extreme scale.
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[quote="WHOOSH"]Fox you normally talk a lot of sense, but Hsoma is nowhere near the state Dsoma is in. Hsoma people get one banged by choice, dsoma they do not. You can find the odd positive (some of your positives are barely true there tbh). Sword isn't balanced if we're talking in a pragmatic sense, it is fucking awful - you hit hard but take twice as much damage and have a dex advantage so small on axe and spear it may as well be non existent, genuinely and wis is too low. Knux is mostly fine, only issue is range 1 but that's how it is. Axe is meant to be tank but has to respec to have remotely useful wis, now it kinda makes sense for axe to have to sacrifice attack to be fully tanky, but not to the extent they have to IMO. Spear can be geared nicely and be OP, range 2 is a bonus, the dex they miss out on vs sword makes nearly zero diff, con boost vs sword is nice - however they're still really squishy and nearly lowest end wis on dsoma. Dsoma mage is pretty broken, all melee wis is too low (I dont count bow as melee) and mage int is so high they can just rock 6x diff proc and still do near on max damage to most melee. As Dof suggested, flip the wis distribution. Or just boost all melee wis, in turn boost mage con a little to not shaft mage's. In hsoma people have rolled tank mage, now OE and FP value have gone through the roof, its natural progression. The reason tank mage was so successful, when I started out as one of like 5 active mage's in game was because everyone used to choose to run 100 int char's and never wear robes. Their only defence was to whine incoherently on the forum about mage being OP, due to their inability to equate extremely basic math - the situation is the same today but on a less extreme scale.[/quote]

 

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