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game breaking

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Dispel on its own isn’t too bad, but considering mages get interrupted anyway their only way through that is 4th. That it gets cancelled by dispel doesn’t feel right at all.

You can interrupt a mage with an axer and +2 fiend bow so of course an over dexed archer with A speed bow will interrupt therefore a mages only potential offence is 4th which can get shut down now.

I think there has been another thread raised about dsoma raised by Tyrozet, I cannot remember the full details but it but it does say that archers and mages have become too powerful with proc and dex gear respectively - mages shouldn’t be able to 1 bomb and archers shouldn’t be untouchable... don’t have the answer but that’s a different thread.

Whole point of the thread is dispel renders a class completely useless it shouldn’t, it should make it more difficult and hinder.
If dispel stopped melee from hitting would be a different kettle of fish and would have been requests months ago to remove that mechanism - just cause it’s a strong mage from Omerta it’s ‘stop crying’, ‘always moaning’....

Group PvP is different all together so really shouldn’t be considered in the discussion.
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[quote="AXOM"]Dispel on its own isn’t too bad, but considering mages get interrupted anyway their only way through that is 4th. That it gets cancelled by dispel doesn’t feel right at all. You can interrupt a mage with an axer and +2 fiend bow so of course an over dexed archer with A speed bow will interrupt therefore a mages only potential offence is 4th which can get shut down now. I think there has been another thread raised about dsoma raised by Tyrozet, I cannot remember the full details but it but it does say that archers and mages have become too powerful with proc and dex gear respectively - mages shouldn’t be able to 1 bomb and archers shouldn’t be untouchable... don’t have the answer but that’s a different thread. Whole point of the thread is dispel renders a class completely useless it shouldn’t, it should make it more difficult and hinder. If dispel stopped melee from hitting would be a different kettle of fish and would have been requests months ago to remove that mechanism - just cause it’s a strong mage from Omerta it’s ‘stop crying’, ‘always moaning’.... Group PvP is different all together so really shouldn’t be considered in the discussion. [/quote]
The main point is, a archer can equip robes and not get 1 hit

A mage can't do anything against someone with full dispell, serum it and even then can't do anything because of interupts, run and pre cast if they give you time (can't swop equipment to help)

All we asking is for 4th to be exempt from dispell so can serum and continue
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[quote="KAZOKU"]The main point is, a archer can equip robes and not get 1 hit A mage can't do anything against someone with full dispell, serum it and even then can't do anything because of interupts, run and pre cast if they give you time (can't swop equipment to help) All we asking is for 4th to be exempt from dispell so can serum and continue [/quote]
"KAZOKU"All we asking is for 4th to be exempt from dispell so can serum and continue


This
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[quote="H4WKEYE"][quote="KAZOKU"]All we asking is for 4th to be exempt from dispell so can serum and continue [/quote] This[/quote]
Aye... totally understand all mentions.

White Serum will be the answer against Dispel,
Dispel will be the answer against crazy magic dmg with proc&hero set.

We need to discuss how we can make a balance...
Now players are trying to be a dexy archer and a mage only to pk.
After mages have 1 bang or 2 bang, players have given up lvling sword, knux, spear.
I used to play sword but not any more. Because i was not able to hit a mage as a mage can hit along with feathers.

(died many times by 1hit or 2hit while running to hit the mage.)

Very shame we are losing our own individuality...lets discuss and suggest without any politics honestly.
(we have to act as a democratic citizen. FYI I'm not in Mutiny/ometra both side.)
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[quote="AZZURRI"]Aye... totally understand all mentions. White Serum will be the answer against Dispel, Dispel will be the answer against crazy magic dmg with proc&hero set. We need to discuss how we can make a balance... Now players are trying to be a dexy archer and a mage only to pk. After mages have 1 bang or 2 bang, players have given up lvling sword, knux, spear. I used to play sword but not any more. Because i was not able to hit a mage as a mage can hit along with feathers. (died many times by 1hit or 2hit while running to hit the mage.) Very shame we are losing our own individuality...lets discuss and suggest without any politics honestly. (we have to act as a democratic citizen. FYI I'm not in Mutiny/ometra both side.)[/quote]
Bit off topic but as we're talking about balance sword nega wep should have been a one handed wep so they could equip shield for added defence. To be more balanced as their class was meant to be.
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[quote="RAINEY"]Bit off topic but as we're talking about balance sword nega wep should have been a one handed wep so they could equip shield for added defence. To be more balanced as their class was meant to be.[/quote]
"WHOOSH"Archer is mage's bogey class, not every class can beat every other class in 1 v 1.

People just talking pure nonsense, but cba to tear these so called points to bits.

Switch on.


If an axer catches a mage with stone, they die.
Archers in pod gear can 4/5 hit a mage
High damage spear users can 2 hit a mage
Swordies can 2 hit and 5th a mage what are you going on about lol

@whoosh Lol
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[quote="NITEFALL"][quote="WHOOSH"]Archer is mage's bogey class, not every class can beat every other class in 1 v 1. People just talking pure nonsense, but cba to tear these so called points to bits. Switch on.[/quote] If an axer catches a mage with stone, they die. Archers in pod gear can 4/5 hit a mage High damage spear users can 2 hit a mage Swordies can 2 hit and 5th a mage what are you going on about lol @whoosh Lol [/quote]
In group pvp the most deaths are acquitted to mages.
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[quote="NITEFALL"]In group pvp the most deaths are acquitted to mages.[/quote]
First of all the video merlin posted shows he was able to still hit few times and yet as mentioned but getting ignored by all the mages here, he could have 1 banged his target https://screencast-o-matic.com/watch/cY62qI7ogv.

Also we usually wearing at most 30% proc and give up a lot of dex/attack for it - so there is still a huge chance you can hit without being procd

Also there is such a thing as precast - you are always able to hit.

The reason ages die a lot on group pvp is because no melee will fight another melee whilst a mage is around.. everyone turns on a mages who can also do things like this https://screencast-o-matic.com/watch/cY62FH7ote

4th aura is mental to have on dsoma and the only thing we can do to counter it you want tit removed?

Only the idiots and those who are bias will +1 it.. there is a reason why mages have been one of the most used characters on dsoma since proc+dispel came out.

The real issue is how do we balance the non range players with the range characters.
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[quote="AFRO"]First of all the video merlin posted shows he was able to still hit few times and yet as mentioned but getting ignored by all the mages here, he could have 1 banged his target [url=https://screencast-o-matic.com/watch/cY62qI7ogv]https://screencast-o-matic.com/watch/cY62qI7ogv[/url]. Also we usually wearing at most 30% proc and give up a lot of dex/attack for it - so there is still a huge chance you can hit without being procd Also there is such a thing as precast - you are always able to hit. The reason ages die a lot on group pvp is because no melee will fight another melee whilst a mage is around.. everyone turns on a mages who can also do things like this [url=https://screencast-o-matic.com/watch/cY62FH7ote]https://screencast-o-matic.com/watch/cY62FH7ote[/url] 4th aura is mental to have on dsoma and the only thing we can do to counter it you want tit removed? Only the idiots and those who are bias will +1 it.. there is a reason why mages have been one of the most used characters on dsoma since proc+dispel came out. The real issue is how do we balance the non range players with the range characters.[/quote]
"AFRO"

The real issue is how do we balance the non range players with the range characters.


This is the key point, as most dsoma chars are archer / mage.

To the point of 4th staff - 10secs every minute isn’t really mental. Auras shouldn’t be stopped that’s the whole point of auras - every other aura in every class still casts and doesn’t reset.
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[quote="AXOM"][quote="AFRO"] The real issue is how do we balance the non range players with the range characters.[/quote] This is the key point, as most dsoma chars are archer / mage. To the point of 4th staff - 10secs every minute isn’t really mental. Auras shouldn’t be stopped that’s the whole point of auras - every other aura in every class still casts and doesn’t reset. [/quote]
Dispel doesn't shut down a mage completly

It stops an aura which is your issue, it stops all auras till its serumd off

What you are trying to do is stand and fight an archer on the spot, the use of a feather fixes this

A mages cast continues from a feather, an archer has to reclick

Also the argument is vs an archer

A knux or sword would just be running at you with every hit incoming being a 1 hit to even attempt to get a shot on you

The main issue is mage damage (cap procs either limiting how much they can wear or how many can fire) to allow other classes a chance as at the minute there sitting ducks

Mages can add attack to invun for great defence against melee, if melee have to wear robes nothing can be added
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[quote="TYROZET"]Dispel doesn't shut down a mage completly It stops an aura which is your issue, it stops all auras till its serumd off What you are trying to do is stand and fight an archer on the spot, the use of a feather fixes this A mages cast continues from a feather, an archer has to reclick Also the argument is vs an archer A knux or sword would just be running at you with every hit incoming being a 1 hit to even attempt to get a shot on you The main issue is mage damage (cap procs either limiting how much they can wear or how many can fire) to allow other classes a chance as at the minute there sitting ducks Mages can add attack to invun for great defence against melee, if melee have to wear robes nothing can be added[/quote]
"RAINEY"Bit off topic but as we're talking about balance sword nega wep should have been a one handed wep so they could equip shield for added defence. To be more balanced as their class was meant to be.


This is the only reason I haven't tried sword on a char, endgame weap for sword is 2-hand.
Yeah waaaay back at beginning of game you were boss if you could wield Viking/mad devil, but those days are over. Sword needs a re-hash, maybe even some way to dual-wield.
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[quote="MEMORY"][quote="RAINEY"]Bit off topic but as we're talking about balance sword nega wep should have been a one handed wep so they could equip shield for added defence. To be more balanced as their class was meant to be.[/quote] This is the only reason I haven't tried sword on a char, endgame weap for sword is 2-hand. Yeah waaaay back at beginning of game you were boss if you could wield Viking/mad devil, but those days are over. Sword needs a re-hash, maybe even some way to dual-wield.[/quote]
"TYROZET"
What you are trying to do is stand and fight an archer on the spot, the use of a feather fixes this

A mages cast continues from a feather, an archer has to reclick


This isnt strictly true the casting before you feather is interupted by the arrow due to bow being far quicker than cast
After the feather both have to re-aim but rather than the first shot being instant like melee the mage needs an extra second for the cast to fire

If you watch my video again afro i did run and pre-cast, his greater range landed the shot and proc'd dispel as i tried to fire and it blocked my precast spell
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[quote="H4WKEYE"][quote="TYROZET"] What you are trying to do is stand and fight an archer on the spot, the use of a feather fixes this A mages cast continues from a feather, an archer has to reclick[/quote] This isnt strictly true the casting before you feather is interupted by the arrow due to bow being far quicker than cast After the feather both have to re-aim but rather than the first shot being instant like melee the mage needs an extra second for the cast to fire If you watch my video again afro i did run and pre-cast, his greater range landed the shot and proc'd dispel as i tried to fire and it blocked my precast spell[/quote]
"AXOM"
...
To the point of 4th staff - 10secs every minute isn’t really mental. Auras shouldn’t be stopped that’s the whole point of auras - every other aura in every class still casts and doesn’t reset.


Dispel blocks all auras as far as I am aware... regardless though, mages don't need auras when their magic can one hit a target ... its so crazy how a mage wants immunity/buff.

I never though dsoma players are going to be this whiny. Always been reserved to hsoma :)
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[quote="AFRO"][quote="AXOM"] ... To the point of 4th staff - 10secs every minute isn’t really mental. Auras shouldn’t be stopped that’s the whole point of auras - every other aura in every class still casts and doesn’t reset. [/quote] Dispel blocks all auras as far as I am aware... regardless though, mages don't need auras when their magic can one hit a target ... its so crazy how a mage wants immunity/buff. I never though dsoma players are going to be this whiny. Always been reserved to hsoma :)[/quote]
you lot just want another mage buff lol

always the same guild/players moaning :/

mages magic attack needs nerfing tbh ,no mage should be able to 1 bang any player tbh
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[quote="BRAINSTORM"]you lot just want another mage buff lol always the same guild/players moaning :/ mages magic attack needs nerfing tbh ,no mage should be able to 1 bang any player tbh [/quote]
would like to see a timer nerf on zombie and dispell tbh
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[quote="4634"]would like to see a timer nerf on zombie and dispell tbh[/quote]

 

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