Author | Content | Date |
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JPOT |
..?
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#1 2020/10/26 21:59:19 |
LUPISCUS |
ye.. go for it
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#2 2020/10/26 22:07:18 |
RAVENSOUL |
Players - can you increase constitution please?
ISylver - constitution has been increased to xx enjoy Players - ffs it’s taking ages for 0.1 can you make it faster? ISylver - why do I bother??? |
#3 2020/10/26 23:01:01 |
LORD_GRIM |
Wouldnt the better solution be upgrades that give hp + another stat? So 30 hp and 2 str for example. +8 would have 240 hp and 16 str. Could have many iterations.
The problem with con is everyone will have it and nothing has actually changed except for mage burst limits. You would need to release a new spell, increase mage spell power from x10 to x15 etc to keep them current or see them die completely. I dont think we will ever get a trade off system where some ppl choose not to max con. Ideally what you need is an arms race where mages are trying to keep up in ability to burst vs melee gearing for anti burst so the better geared player gets the kill or the other player survives. I think mages chasing stronger ma upgrades or a new stat "Increase spell damage limit by x5 power" etc with other stats on the slot. Say for example the upgrade for mage was spell limit power +1 and 4 ma so at +5 or +8 it had spell limit power +8 and 32 ma
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[quote="LORD_GRIM"]Wouldnt the better solution be upgrades that give hp + another stat? So 30 hp and 2 str for example. +8 would have 240 hp and 16 str. Could have many iterations.
The problem with con is everyone will have it and nothing has actually changed except for mage burst limits. You would need to release a new spell, increase mage spell power from x10 to x15 etc to keep them current or see them die completely.
I dont think we will ever get a trade off system where some ppl choose not to max con.
Ideally what you need is an arms race where mages are trying to keep up in ability to burst vs melee gearing for anti burst so the better geared player gets the kill or the other player survives.
I think mages chasing stronger ma upgrades or a new stat "Increase spell damage limit by x5 power" etc with other stats on the slot.
Say for example the upgrade for mage was spell limit power +1 and 4 ma so at +5 or +8 it had spell limit power +8 and 32 ma[/quote]
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#4 2020/10/27 05:12:03 |
WHOOSH |
How much extra HP would this give per level, if you know?
I think a HP increase of sorts would be good for sure, but we have to have one eye on future cap raise's also. |
#5 2020/10/27 06:18:59 |
TALLER |
No, bad idea sorry. That would give an extra 100+ hp to any capped character.
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#6 2020/10/27 11:13:15 |
H4WKEYE |
Just lower folks damage output
Lower the bonus skill returns so people equipment doesnt actually take a nerk Lower how many procs can fire at once |
#7 2020/10/27 12:35:28 |
WHOOSH |
"TALLER"No, bad idea sorry. That would give an extra 100+ hp to any capped character. Why would that be a bad thing? |
#8 2020/10/27 17:50:10 |
X |
CON was increased in a recent update, what was it increased to and does the increase apply to Human's World?
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#9 2020/12/14 12:14:27 |
TYPHIN |
current con cap is 32,
i dont know whether it is confirmed if caps will go up again in the second half of the level cap increase to 135 which is due after xmas. i would doubt it but who knows.. i dont need/want more con i'd rather better equity % in str/int gains post 230
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[quote="TYPHIN"]current con cap is 32,
i dont know whether it is confirmed if caps will go up again in the second half of the level cap increase to 135 which is due after xmas.
i would doubt it but who knows..
i dont need/want more con
i'd rather better equity % in str/int gains post 230[/quote]
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#10 2020/12/14 17:01:19 |
SB99 |
My opinion would be that the con raise kind of ruined the fun of the cap raise tbh.
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#11 2020/12/14 17:55:19 |
RAVENSOUL |
Increase con to 40-50
Increase level cap to 150 2 new mobs (melee/int) each race New weapon/armour (melee and mage) each race Focus on hoarde map Happy community, happy soma ;) |
#12 2021/03/06 23:58:20 |
VALASI |
+1
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#13 2021/03/08 09:32:19 |
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