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GVW - An Idea

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But just think, if the allied guild function was working you might just get a guild capable of creating an alliance with the neutral guilds and taking on the so called 2 sides for the gvw........
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[quote="RAVENSOUL"]But just think, if the allied guild function was working you might just get a guild capable of creating an alliance with the neutral guilds and taking on the so called 2 sides for the gvw........[/quote]
"RAVENSOUL"But just think, if the allied guild function was working you might just get a guild capable of creating an alliance with the neutral guilds and taking on the so called 2 sides for the gvw........


I may be wrong but I think it was only defenders who could ally anyway.
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[quote="ISYLVER"][quote="RAVENSOUL"]But just think, if the allied guild function was working you might just get a guild capable of creating an alliance with the neutral guilds and taking on the so called 2 sides for the gvw........[/quote] I may be wrong but I think it was only defenders who could ally anyway.[/quote]
"ISYLVER"
"RAVENSOUL"But just think, if the allied guild function was working you might just get a guild capable of creating an alliance with the neutral guilds and taking on the so called 2 sides for the gvw........


I may be wrong but I think it was only defenders who could ally anyway.


You’ll have to forgive me, been up since 2am work and now working my way through a few bottles of wine ;)

I do remember back in the day in Titans we was allied to Madmanta’s guild tiger axe, they defended the wall at the gv with us side by side fighting off rest of the server, good ole days :)
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[quote="RAVENSOUL"][quote="ISYLVER"][quote="RAVENSOUL"]But just think, if the allied guild function was working you might just get a guild capable of creating an alliance with the neutral guilds and taking on the so called 2 sides for the gvw........[/quote] I may be wrong but I think it was only defenders who could ally anyway.[/quote] You’ll have to forgive me, been up since 2am work and now working my way through a few bottles of wine ;) I do remember back in the day in Titans we was allied to Madmanta’s guild tiger axe, they defended the wall at the gv with us side by side fighting off rest of the server, good ole days :)[/quote]
the guild leader of the guild that wins if him and the other guild leader has 50char can ally if my memory serves me well
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[quote="SYONIDE"]the guild leader of the guild that wins if him and the other guild leader has 50char can ally if my memory serves me well[/quote]
You didn’t need to win guild village to be allied, any guilds could as long as like syonide mentioned it was 50 charisma to be allied to 1 guild ( both guild leaders )then higher to be allied to a second and so on
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[quote="RAVENSOUL"]You didn’t need to win guild village to be allied, any guilds could as long as like syonide mentioned it was 50 charisma to be allied to 1 guild ( both guild leaders )then higher to be allied to a second and so on[/quote]
couldn't you ally up to two guilds? 50 cha for the first then 70 for the 2nd
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[quote="ZYZZ"]couldn't you ally up to two guilds? 50 cha for the first then 70 for the 2nd[/quote]
I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition.

It would be so much easier if guilds decided to attack a GvW from a war camp. Honestly the GVW system was created 20 years ago for a game that is no longer what it is today. Things should change as the game progresses and evolves.

Let any guild attack the village with 5 or 10 or 20 or 30 members. And let it be a fair fight numbers wise. As it stands it requires no skill at all to just get people on and just muscle people from winning or having a chance at all.

All these comments about "getting good" are so far beyond dumb that I can't believe they post shit like that. They know damn well that the only reason they win is because of the insane numbers advantage.

This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.

Yes Raven it would be nice if it was fixed but lets be honest, at the end of the day, these people would create new guilds, jump alliances to avoid any kind of % debuff as they've shown to do. The audacity that they have to say we did it too is beyond mad, Vk and Valient use to trade gvws as nobody turned up for a whole year.

It goes without saying that the system is out-dated and is unfun to play. Just have a look at the Veteran Esoma players that use to attend to every GVW back in the day. Ask them and they will tell you it's completely different - Maybe if there was more than 2 alliances fighting for it then it would be a good system but egos grow so big that enemies will ally with eachother to have monopoly over the server / spawns / bosses. It's quite pathetic really.

The PK system is also outdated. Nowadays you can choose to go in pvp mode and not worry about pvp if you are in pve mode. Changing this would have dodged any other update that has been added up until this point for the betterment of the server. If it was like that then immunity system would not be needed, immunity pots would not be needed, KD system could go back in place as you would only PK if you choose to enter PK mode.
But yes I know this is Soma and it was made 20 years ago but it doesn't change the fact that it has still got potential to change for the better.
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[quote="CHEREBGADOL"]I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition. It would be so much easier if guilds decided to attack a GvW from a war camp. Honestly the GVW system was created 20 years ago for a game that is no longer what it is today. Things should change as the game progresses and evolves. Let any guild attack the village with 5 or 10 or 20 or 30 members. And let it be a fair fight numbers wise. As it stands it requires no skill at all to just get people on and just muscle people from winning or having a chance at all. All these comments about "getting good" are so far beyond dumb that I can't believe they post shit like that. They know damn well that the only reason they win is because of the insane numbers advantage. This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it. Yes Raven it would be nice if it was fixed but lets be honest, at the end of the day, these people would create new guilds, jump alliances to avoid any kind of % debuff as they've shown to do. The audacity that they have to say we did it too is beyond mad, Vk and Valient use to trade gvws as nobody turned up for a whole year. It goes without saying that the system is out-dated and is unfun to play. Just have a look at the Veteran Esoma players that use to attend to every GVW back in the day. Ask them and they will tell you it's completely different - Maybe if there was more than 2 alliances fighting for it then it would be a good system but egos grow so big that enemies will ally with eachother to have monopoly over the server / spawns / bosses. It's quite pathetic really. The PK system is also outdated. Nowadays you can choose to go in pvp mode and not worry about pvp if you are in pve mode. Changing this would have dodged any other update that has been added up until this point for the betterment of the server. If it was like that then immunity system would not be needed, immunity pots would not be needed, KD system could go back in place as you would only PK if you choose to enter PK mode. But yes I know this is Soma and it was made 20 years ago but it doesn't change the fact that it has still got potential to change for the better. [/quote]
Yet you lost 26v36 the other week?

Numbers? huh?

:(
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[quote="ZYZZ"]Yet you lost 26v36 the other week? Numbers? huh? :([/quote]
"ZYZZ"Yet you lost 26v36 the other week?

Numbers? huh?

:(


Pre casting on the ent as we pop in, so With todays proc now where is the fun there, make the stone outside in the yard in the middle of GV, At least we can break a wall.
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[quote="TICH"][quote="ZYZZ"]Yet you lost 26v36 the other week? Numbers? huh? :([/quote] Pre casting on the ent as we pop in, so With todays proc now where is the fun there, make the stone outside in the yard in the middle of GV, At least we can break a wall. [/quote]
"ZYZZ"Yet you lost 26v36 the other week?

Numbers? huh?

:(


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[quote="DIAMANDA"][quote="ZYZZ"]Yet you lost 26v36 the other week? Numbers? huh? :([/quote] [img]https://i.makeagif.com/media/4-25-2016/9BuiMC.gif[/img][/quote]
"CHEREBGADOL"I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition.


Which DL members said this? Any I've spoken to don't want any change to GVW barring having more incentive for turning up.

Although the new PK/grey system will make owning GV more beneficial it would be nice to have more to play for.

"CHEREBGADOL"This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.


So you've just admitted you'll break through the wall if you attend the entire war rather than just the last 10 minutes. So why don't you start doing that? Instead of asking for drastic changes to an event which isn't broken because you can't be arsed or too disorganised to attend the full war.

Yes I agree having more people is a big advantage. But as previously stated in this thread, UFG had 36 chars on for GVW the other week and still lost to 26. This isn't because the games broken, its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win.

You've actually been given advice from the alliance which has won the most wars on the server (your enemy), perhaps try out new methods of attacking and designate certain players to specific jobs rather than asking for changes to make things easier for you.

Edit: The only change I'd potentially like to see other than from an incentive point of view would be a stone holder point system like Sacred Stone. 1 second = 1 point, guild with the most points at the end wins. This will get people turning up from the start, however if an attacking guild knows they can't surpass the defending guild's points 20 minutes before the end they'll just leave early. Would need to be tested before properly implemented.
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[quote="DEVULA"][quote="CHEREBGADOL"]I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition. [/quote] Which DL members said this? Any I've spoken to don't want any change to GVW barring having more incentive for turning up. Although the new PK/grey system will make owning GV more beneficial it would be nice to have more to play for. [quote="CHEREBGADOL"]This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.[/quote] So you've just admitted you'll break through the wall if you attend the entire war rather than just the last 10 minutes. So why don't you start doing that? Instead of asking for drastic changes to an event which isn't broken because you can't be arsed or too disorganised to attend the full war. Yes I agree having more people is a big advantage. But as previously stated in this thread, UFG had 36 chars on for GVW the other week and still lost to 26. This isn't because the games broken, its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win. You've actually been given advice from the alliance which has won the most wars on the server (your enemy), perhaps try out new methods of attacking and designate certain players to specific jobs rather than asking for changes to make things easier for you. Edit: The only change I'd potentially like to see other than from an incentive point of view would be a stone holder point system like Sacred Stone. 1 second = 1 point, guild with the most points at the end wins. This will get people turning up from the start, however if an attacking guild knows they can't surpass the defending guild's points 20 minutes before the end they'll just leave early. Would need to be tested before properly implemented.[/quote]
"DEVULA"
"CHEREBGADOL"I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition.


Which DL members said this? Any I've spoken to don't want any change to GVW barring having more incentive for turning up.

Although the new PK/grey system will make owning GV more beneficial it would be nice to have more to play for.

"CHEREBGADOL"This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.


So you've just admitted you'll break through the wall if you attend the entire war rather than just the last 10 minutes. So why don't you start doing that? Instead of asking for drastic changes to an event which isn't broken because you can't be arsed or too disorganised to attend the full war.

Yes I agree having more people is a big advantage. But as previously stated in this thread, UFG had 36 chars on for GVW the other week and still lost to 26. This isn't because the games broken, its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win.

You've actually been given advice from the alliance which has won the most wars on the server (your enemy), perhaps try out new methods of attacking and designate certain players to specific jobs rather than asking for changes to make things easier for you.

Edit: The only change I'd potentially like to see other than from an incentive point of view would be a stone holder point system like Sacred Stone. 1 second = 1 point, guild with the most points at the end wins. This will get people turning up from the start, however if an attacking guild knows they can't surpass the defending guild's points 20 minutes before the end they'll just leave early. Would need to be tested before properly implemented.



Okay let me shut down a few of your points first.

1 - You've won exactly 1 GVW were the numbers were not in your favor and it was a completely fluke. And it wasn't 26 vs 36 at all. Once you saw we had good numbers people from your side started logging on like flies on shit. Eventually it was even numbers.

2."Drastic change to an event that isn't broken" Of course it's broken - It doesn't work in the current server, too much has changed since esoma for it to work, I've shown videos to Esoma players and non players and the feedback I've had is that what they saw was completely different to what they remember, none of this Zombie / Pot Delay / Serum Delay / No Name bull shit. The main reason the system use to work back in the day was due to there being multiple guilds fighting for it and no huge alliances, the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats.

Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault).

3. I'm sorry but I don't need advice from you, we literally dominated your alliance the same way you're dominating us at present only difference is we're not quitting the game as a guild or threatening the GM "WE WILL ALL QUIT IF YOU CHANGE ANYTHING". We dominated your alliance because we had more numbers and now you have more. Back then I suggested a different GVW system too when we was winning to give people a fair chance and not be discouraged by numbers alone.

With that out the day - The DL players I've spoken to about this do not want to be named. The fact of the matter at hand and the reason I made the thread like I've made many others in the past for issues that need to be addressed and HAVE been addressed is that the GVW system heavily relies on numbers, ISYLVER knows this and for some bizarre reason (maybe he's not aware) he thinks it's fine and fine for people to monopolize an event that could well be better and more contested by different guilds. The amount of possibilities are endless. I've only scratched the surface to what I think might be a good GvG system

I would love to see a system that doesn't completely favor numbers. A system were skill / coordinated attacks and time put into your character translates to being a top character to attack or defend a village.

Also

"you can't be arsed or too disorganised to attend the full war"

" its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win."


You are so far up your own arse that you talk like this as if anything you do on top of bringing 50 people to a war will make any difference at all. Reality is, no1 would win 36vs50. Reality is you're not a Soma savant that knows all about winning GVW. If you were on our side you would make no difference at all to the outcome.

And the reality is that the GVW system is broken and that's the reason why people don't turn up. Let alone turning up to something that relies on numbers and not skill at all.

_________________________________________________________________________________________
Thx for your reply though it was amusing to read.
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[quote="CHEREBGADOL"][quote="DEVULA"][quote="CHEREBGADOL"]I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition. [/quote] Which DL members said this? Any I've spoken to don't want any change to GVW barring having more incentive for turning up. Although the new PK/grey system will make owning GV more beneficial it would be nice to have more to play for. [quote="CHEREBGADOL"]This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.[/quote] So you've just admitted you'll break through the wall if you attend the entire war rather than just the last 10 minutes. So why don't you start doing that? Instead of asking for drastic changes to an event which isn't broken because you can't be arsed or too disorganised to attend the full war. Yes I agree having more people is a big advantage. But as previously stated in this thread, UFG had 36 chars on for GVW the other week and still lost to 26. This isn't because the games broken, its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win. You've actually been given advice from the alliance which has won the most wars on the server (your enemy), perhaps try out new methods of attacking and designate certain players to specific jobs rather than asking for changes to make things easier for you. Edit: The only change I'd potentially like to see other than from an incentive point of view would be a stone holder point system like Sacred Stone. 1 second = 1 point, guild with the most points at the end wins. This will get people turning up from the start, however if an attacking guild knows they can't surpass the defending guild's points 20 minutes before the end they'll just leave early. Would need to be tested before properly implemented.[/quote] Okay let me shut down a few of your points first. 1 - You've won exactly 1 GVW were the numbers were not in your favor and it was a completely fluke. And it wasn't 26 vs 36 at all. Once you saw we had good numbers people from your side started logging on like flies on shit. Eventually it was even numbers. 2."Drastic change to an event that isn't broken" Of course it's broken - It doesn't work in the current server, too much has changed since esoma for it to work, I've shown videos to Esoma players and non players and the feedback I've had is that what they saw was completely different to what they remember, none of this Zombie / Pot Delay / Serum Delay / No Name bull shit. The main reason the system use to work back in the day was due to there being multiple guilds fighting for it and no huge alliances, the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats. Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault). 3. I'm sorry but I don't need advice from you, we literally dominated your alliance the same way you're dominating us at present only difference is we're not quitting the game as a guild or threatening the GM "WE WILL ALL QUIT IF YOU CHANGE ANYTHING". We dominated your alliance because we had more numbers and now you have more. Back then I suggested a different GVW system too when we was winning to give people a fair chance and not be discouraged by numbers alone. With that out the day - The DL players I've spoken to about this do not want to be named. The fact of the matter at hand and the reason I made the thread like I've made many others in the past for issues that need to be addressed and HAVE been addressed is that the GVW system heavily relies on numbers, ISYLVER knows this and for some bizarre reason (maybe he's not aware) he thinks it's fine and fine for people to monopolize an event that could well be better and more contested by different guilds. The amount of possibilities are endless. I've only scratched the surface to what I think might be a good GvG system I would love to see a system that doesn't completely favor numbers. A system were skill / coordinated attacks and time put into your character translates to being a top character to attack or defend a village. Also "you can't be arsed or too disorganised to attend the full war" " its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win." You are so far up your own arse that you talk like this as if anything you do on top of bringing 50 people to a war will make any difference at all. Reality is, no1 would win 36vs50. Reality is you're not a Soma savant that knows all about winning GVW. If you were on our side you would make no difference at all to the outcome. And the reality is that the GVW system is broken and that's the reason why people don't turn up. Let alone turning up to something that relies on numbers and not skill at all. _________________________________________________________________________________________ Thx for your reply though it was amusing to read. [/quote]
We are all on discord together daily, what your saying dose not match any ones opinions.

Most are sick of seeing people complaining about things to try and push change in their favour.
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[quote="SERB"]We are all on discord together daily, what your saying dose not match any ones opinions. Most are sick of seeing people complaining about things to try and push change in their favour.[/quote]
Have to agree on soma of the points posted....

The old esoma level 100 cap was much more balanced than this present 130 cap. Every cap rise has brought a huge swing to one build or another and creates imbalance to other builds.

Procs, zombie, 5th stone all far too OP, I too have spoke to many old esoma players, some try this server, some have moved on, some are quietly levelling when they can.

Trouble on here is the so called 2 sides, every so often one side dominates for awhile then it swings to the other side and the record keeps playing back and forth.

Esoma was the best due to most guilds fighting for there own guild, not many really had alliances if they did it was mostly a strong guild taking a lower level guild under there wing, protecting the lower level players etc.

On here numbers do seem to dictate the winner, but it hasn’t always been that case....

I remember when Axel and Shaka came back after a few months break while the NB guild seem to be the main guild at the time, they created the Titans the 2 of them and the next gvw they won the gvw against the server 2 versus hundreds. Doubt that could happen on here due to all the OP items/changes that have occurred here.
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[quote="RAVENSOUL"]Have to agree on soma of the points posted.... The old esoma level 100 cap was much more balanced than this present 130 cap. Every cap rise has brought a huge swing to one build or another and creates imbalance to other builds. Procs, zombie, 5th stone all far too OP, I too have spoke to many old esoma players, some try this server, some have moved on, some are quietly levelling when they can. Trouble on here is the so called 2 sides, every so often one side dominates for awhile then it swings to the other side and the record keeps playing back and forth. Esoma was the best due to most guilds fighting for there own guild, not many really had alliances if they did it was mostly a strong guild taking a lower level guild under there wing, protecting the lower level players etc. On here numbers do seem to dictate the winner, but it hasn’t always been that case.... I remember when Axel and Shaka came back after a few months break while the NB guild seem to be the main guild at the time, they created the Titans the 2 of them and the next gvw they won the gvw against the server 2 versus hundreds. Doubt that could happen on here due to all the OP items/changes that have occurred here.[/quote]
"RAVENSOUL"Have to agree on soma of the points posted....

The old esoma level 100 cap was much more balanced than this present 130 cap. Every cap rise has brought a huge swing to one build or another and creates imbalance to other builds.

Procs, zombie, 5th stone all far too OP, I too have spoke to many old esoma players, some try this server, some have moved on, some are quietly levelling when they can.

Trouble on here is the so called 2 sides, every so often one side dominates for awhile then it swings to the other side and the record keeps playing back and forth.

Esoma was the best due to most guilds fighting for there own guild, not many really had alliances if they did it was mostly a strong guild taking a lower level guild under there wing, protecting the lower level players etc.

On here numbers do seem to dictate the winner, but it hasn’t always been that case....

I remember when Axel and Shaka came back after a few months break while the NB guild seem to be the main guild at the time, they created the Titans the 2 of them and the next gvw they won the gvw against the server 2 versus hundreds. Doubt that could happen on here due to all the OP items/changes that have occurred here.


One of the best way to improve the server as a whole is to split the alliances up into smaller guilds. Smaller skirmishes are so much more enjoyable than having 10v10 or 15v15. Gvw would be much more enjoyable with 5-6 different guilds running around instead of just 2 big alliances. Spontaneous fights would be much more enjoyable as well. It'll never happen though as people want the biggest and best advantage they can.
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[quote="HITME123"][quote="RAVENSOUL"]Have to agree on soma of the points posted.... The old esoma level 100 cap was much more balanced than this present 130 cap. Every cap rise has brought a huge swing to one build or another and creates imbalance to other builds. Procs, zombie, 5th stone all far too OP, I too have spoke to many old esoma players, some try this server, some have moved on, some are quietly levelling when they can. Trouble on here is the so called 2 sides, every so often one side dominates for awhile then it swings to the other side and the record keeps playing back and forth. Esoma was the best due to most guilds fighting for there own guild, not many really had alliances if they did it was mostly a strong guild taking a lower level guild under there wing, protecting the lower level players etc. On here numbers do seem to dictate the winner, but it hasn’t always been that case.... I remember when Axel and Shaka came back after a few months break while the NB guild seem to be the main guild at the time, they created the Titans the 2 of them and the next gvw they won the gvw against the server 2 versus hundreds. Doubt that could happen on here due to all the OP items/changes that have occurred here.[/quote] One of the best way to improve the server as a whole is to split the alliances up into smaller guilds. Smaller skirmishes are so much more enjoyable than having 10v10 or 15v15. Gvw would be much more enjoyable with 5-6 different guilds running around instead of just 2 big alliances. Spontaneous fights would be much more enjoyable as well. It'll never happen though as people want the biggest and best advantage they can. [/quote]

 

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