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PK/PVE maps

Author Content Date
"NITEFALL"-1 to this,
I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP.
Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp.

why do we need specific maps to fight on?

people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone.
if they have been pking they dont have the luxury to hunt without consequence.

Gms have made a good effort to help people who are harassed with immunity.

I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great.

you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.


This is literally hilarious.
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[quote="MIKELOWREY"][quote="NITEFALL"]-1 to this, I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP. Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp. why do we need specific maps to fight on? people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone. if they have been pking they dont have the luxury to hunt without consequence. Gms have made a good effort to help people who are harassed with immunity. I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great. you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.[/quote] This is literally hilarious.[/quote]
"MIKELOWREY"
"NITEFALL"-1 to this,
I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP.
Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp.

why do we need specific maps to fight on?

people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone.
if they have been pking they dont have the luxury to hunt without consequence.

Gms have made a good effort to help people who are harassed with immunity.

I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great.

you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.


This is literally hilarious.


But not far wrong with the numbers to your alliance

The daft thing is when you do get people willing to pvp you log in double their numbers and stop it before it gets going
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[quote="H4WKEYE"][quote="MIKELOWREY"][quote="NITEFALL"]-1 to this, I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP. Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp. why do we need specific maps to fight on? people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone. if they have been pking they dont have the luxury to hunt without consequence. Gms have made a good effort to help people who are harassed with immunity. I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great. you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.[/quote] This is literally hilarious.[/quote] But not far wrong with the numbers to your alliance The daft thing is when you do get people willing to pvp you log in double their numbers and stop it before it gets going[/quote]
"H4WKEYE"
"MIKELOWREY"
"NITEFALL"-1 to this,
I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP.
Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp.

why do we need specific maps to fight on?

people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone.
if they have been pking they dont have the luxury to hunt without consequence.

Gms have made a good effort to help people who are harassed with immunity.

I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great.

you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.


This is literally hilarious.


But not far wrong with the numbers to your alliance

The daft thing is when you do get people willing to pvp you log in double their numbers and stop it before it gets going


works both ways... agreed to do 4v4 other day and few mins later 2 more showed up.. dont play the victim lol.. and its irrelevant to the topic here.
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[quote="AFRO"][quote="H4WKEYE"][quote="MIKELOWREY"][quote="NITEFALL"]-1 to this, I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP. Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp. why do we need specific maps to fight on? people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone. if they have been pking they dont have the luxury to hunt without consequence. Gms have made a good effort to help people who are harassed with immunity. I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great. you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.[/quote] This is literally hilarious.[/quote] But not far wrong with the numbers to your alliance The daft thing is when you do get people willing to pvp you log in double their numbers and stop it before it gets going[/quote] works both ways... agreed to do 4v4 other day and few mins later 2 more showed up.. dont play the victim lol.. and its irrelevant to the topic here. [/quote]
+1 to Afro.

Also I don't do that at all Hawk.

Maybe it happens from people on 'my side', but don't tell me I do things I dont - thanks.

FYI I'm no longer playing, even when I was I didnt do that.
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[quote="MIKELOWREY"]+1 to Afro. Also I don't do that at all Hawk. Maybe it happens from people on 'my side', but don't tell me I do things I dont - thanks. FYI I'm no longer playing, even when I was I didnt do that. [/quote]
"AFRO"
"H4WKEYE"
"MIKELOWREY"
"NITEFALL"-1 to this,
I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP.
Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp.

why do we need specific maps to fight on?

people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone.
if they have been pking they dont have the luxury to hunt without consequence.

Gms have made a good effort to help people who are harassed with immunity.

I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great.

you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.


This is literally hilarious.


But not far wrong with the numbers to your alliance

The daft thing is when you do get people willing to pvp you log in double their numbers and stop it before it gets going


works both ways... agreed to do 4v4 other day and few mins later 2 more showed up.. dont play the victim lol.. and its irrelevant to the topic here.


How is what has been said irrelevant.. Its a valid point..
You want more PvP.. However when an organised PvP attempt is made.. 9/10 your alliance make a SOS call...

Now u not getting PK things should be adapted to make things better for who exactly here??.

A one off scenario does not give u the defense to what we as a alliance face in PvP with numbers most of the time we fight... Gets boring feeding small egos when its a number game. (now this approach is affecting u guys otherwise this post would not be made)

Perhaps look closer to home why PvP is broken.. If you actually had a fair fight which i not seen since cap rise this post and others will be answered about PvP..

Or u want PvP split your alliance and fight... We did that when your alliance banged on how great albion was when it came out...
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[quote="YAGUDO"][quote="AFRO"][quote="H4WKEYE"][quote="MIKELOWREY"][quote="NITEFALL"]-1 to this, I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP. Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp. why do we need specific maps to fight on? people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone. if they have been pking they dont have the luxury to hunt without consequence. Gms have made a good effort to help people who are harassed with immunity. I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great. you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.[/quote] This is literally hilarious.[/quote] But not far wrong with the numbers to your alliance The daft thing is when you do get people willing to pvp you log in double their numbers and stop it before it gets going[/quote] works both ways... agreed to do 4v4 other day and few mins later 2 more showed up.. dont play the victim lol.. and its irrelevant to the topic here. [/quote] How is what has been said irrelevant.. Its a valid point.. You want more PvP.. However when an organised PvP attempt is made.. 9/10 your alliance make a SOS call... Now u not getting PK things should be adapted to make things better for who exactly here??. A one off scenario does not give u the defense to what we as a alliance face in PvP with numbers most of the time we fight... Gets boring feeding small egos when its a number game. (now this approach is affecting u guys otherwise this post would not be made) Perhaps look closer to home why PvP is broken.. If you actually had a fair fight which i not seen since cap rise this post and others will be answered about PvP.. Or u want PvP split your alliance and fight... We did that when your alliance banged on how great albion was when it came out... [/quote]
Looool wtf possesses some of you to come writing such a crock of shit, if any side is guilty of what you're moaning about its you lot.

I don't care about finding PVP, as I said I'm no longer playing - I just can't help myself but call out people talking complete nonsense sometimes, which again happens constantly from you lot.

I suggested a wow style arena type PVP idea a long time ago, with even numbers to avoid this kind of thing, thats my kinda PVP.

When have you ever seen me at PVP where either side has a big numbers advantage? To me that is mostly pointless.

You bunch of idiots just constantly project your own motives as ours, single digit IQ approach thatll get you nowhere with anyone with a brain.

Thanks for your time.

You can't argue with stupid, bye bye.
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[quote="MIKELOWREY"]Looool wtf possesses some of you to come writing such a crock of shit, if any side is guilty of what you're moaning about its you lot. I don't care about finding PVP, as I said I'm no longer playing - I just can't help myself but call out people talking complete nonsense sometimes, which again happens constantly from you lot. I suggested a wow style arena type PVP idea a long time ago, with even numbers to avoid this kind of thing, thats my kinda PVP. When have you ever seen me at PVP where either side has a big numbers advantage? To me that is mostly pointless. You bunch of idiots just constantly project your own motives as ours, single digit IQ approach thatll get you nowhere with anyone with a brain. Thanks for your time. You can't argue with stupid, bye bye.[/quote]
Arenas ftw, they'd still complain after getting absolutely humiliated, waaaaaah 5th stones etc etc
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[quote="ZYZZ"]Arenas ftw, they'd still complain after getting absolutely humiliated, waaaaaah 5th stones etc etc[/quote]
Without a doubt lol!

Here you go VK guy's who want fair PVP, go +1 my threads asking for that specifically - which would also mostly alleviate a lot of the problems both side's have raised in this thread.

https://myth-of-soma.com/Forum/Thread.asp?ID=30793&title=3+v+3+Raven%E2%80%99s+comp+format+duel%E2%80%99s&Page=1

https://myth-of-soma.com/Forum/Thread.asp?ID=38633&title=Make+3+v+3+%28or+some+variation+of+numbers%29+arena+PVP&Page=1

But you wont, because you couldn't possibly agree with the other side could you, even if what they're saying makes complete sense.
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[quote="MIKELOWREY"]Without a doubt lol! Here you go VK guy's who want fair PVP, go +1 my threads asking for that specifically - which would also mostly alleviate a lot of the problems both side's have raised in this thread. [url]https://myth-of-soma.com/Forum/Thread.asp?ID=30793&title=3+v+3+Raven%E2%80%99s+comp+format+duel%E2%80%99s&Page=1[/url] [url]https://myth-of-soma.com/Forum/Thread.asp?ID=38633&title=Make+3+v+3+%28or+some+variation+of+numbers%29+arena+PVP&Page=1[/url] But you wont, because you couldn't possibly agree with the other side could you, even if what they're saying makes complete sense.[/quote]
This whole thing has become ridiculous now.

Why do players PVP? Because it is a part of the game and the main reason why a lot of people play.

Why do some people feel the need to run around levelling mob areas hourly and kill other players?
1/ because it is a member of a rival guild and they attack on sight.
2/ because they are totally bored out of their brains with no end-game content.
3/ they get “pleasure” from killing lower level players who don’t fight back…

Suggestions of separate maps that reward one type of player over another is not the solution and will only serve to widen the divide unnecessarily.

To me, it seems that what the game really desperately lacks is end-game content and it has done for a good while now. Some things to do that are entertaining meaningful, worthwhile and rewarding are desperately needed and I would urge the GMs to consider this and see what they can come up with to address this situation so that everyone can have something entertaining to do.
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[quote="MICKYC"]This whole thing has become ridiculous now. Why do players PVP? Because it is a part of the game and the main reason why a lot of people play. Why do some people feel the need to run around levelling mob areas hourly and kill other players? 1/ because it is a member of a rival guild and they attack on sight. 2/ because they are totally bored out of their brains with no end-game content. 3/ they get “pleasure” from killing lower level players who don’t fight back… Suggestions of separate maps that reward one type of player over another is not the solution and will only serve to widen the divide unnecessarily. To me, it seems that what the game really desperately lacks is end-game content and it has done for a good while now. Some things to do that are entertaining meaningful, worthwhile and rewarding are desperately needed and I would urge the GMs to consider this and see what they can come up with to address this situation so that everyone can have something entertaining to do. [/quote]
What does the divide matter to a PVE player? They'll be no further ahead or behind the mobs they choose only to compete with.

PVP maps would be cool because it'd encourage getting together even in small groups and working together, so you're not chased off immediately by rivals.

Most PVE players would probably be left alone on the PVP map if they chose to hunt there, so long as tongskie and a select other couple of players didn't happen to be about - even doing that would be dodgy as he'd be running about solo and may run into a small group of enemies.

I agree end game content is needed, instead we were given a cap raise which presents new problems in itself, on top of the many pre existing ones.
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[quote="MIKELOWREY"]What does the divide matter to a PVE player? They'll be no further ahead or behind the mobs they choose only to compete with. PVP maps would be cool because it'd encourage getting together even in small groups and working together, so you're not chased off immediately by rivals. Most PVE players would probably be left alone on the PVP map if they chose to hunt there, so long as tongskie and a select other couple of players didn't happen to be about - even doing that would be dodgy as he'd be running about solo and may run into a small group of enemies. I agree end game content is needed, instead we were given a cap raise which presents new problems in itself, on top of the many pre existing ones.[/quote]
Unpopular opinion incoming. This whole discussion is pointless, you're trying to make a fix for a game mechanic that is inherent in Soma's history. World PVP.

There is no such thing as spawn monopolisation or harassment any more thanks to the new mechanics. A few ways to avoid PVP include

* Take the 2 without a resurrection scroll, get 5% penalty
* Take the 2 with a resurrection scroll, costs 50k
* TP and hunt else where

Not to mention you can't PK anyone who's outside of the PK range so it's not as if a level 130 is going to run around doing a Zoldier, killing all the level 100's. Realistically you are not at risk of being PK'd on a regular basis until you hit that threshold.

There's still 2 pieces of information that people are totally forgetting about. The changes of being PK'd

You don't lose stats on PK, just gain penalty
It's almost impossible to lose gear on PK, more so if you have 0 intention of fighting back

The only downsides I see are losing the bar for resis on a regular basis and having time wasted running to/from hunting grounds. None of which stops you form levelling or playing the game as there are always ways to make bar or hunt, albeit they maybe not the most efficient ways but neither of these things stop you from playing the game.

Asking the GM's to spend the limited time they have to add more carebear mechanics into the game will only make it worse for the majority of players. Soma is an open world PVP game, people need to remember that. If people can't handle dying with no real repercussions, then honestly Soma isn't for them.

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[quote="HITME123"]Unpopular opinion incoming. This whole discussion is pointless, you're trying to make a fix for a game mechanic that is inherent in Soma's history. World PVP. There is no such thing as spawn monopolisation or harassment any more thanks to the new mechanics. A few ways to avoid PVP include * Take the 2 without a resurrection scroll, get 5% penalty * Take the 2 with a resurrection scroll, costs 50k * TP and hunt else where Not to mention you can't PK anyone who's outside of the PK range so it's not as if a level 130 is going to run around doing a Zoldier, killing all the level 100's. Realistically you are not at risk of being PK'd on a regular basis until you hit that threshold. There's still 2 pieces of information that people are totally forgetting about. The changes of being PK'd You don't lose stats on PK, just gain penalty It's almost impossible to lose gear on PK, more so if you have 0 intention of fighting back The only downsides I see are losing the bar for resis on a regular basis and having time wasted running to/from hunting grounds. None of which stops you form levelling or playing the game as there are always ways to make bar or hunt, albeit they maybe not the most efficient ways but neither of these things stop you from playing the game. Asking the GM's to spend the limited time they have to add more carebear mechanics into the game will only make it worse for the majority of players. Soma is an open world PVP game, people need to remember that. If people can't handle dying with no real repercussions, then honestly Soma isn't for them. [/quote]
MIKELOWREY
What does the divide matter to a PVE player? They'll be no further ahead or behind the mobs they choose only to compete with.

the divide matters because many of the PVEers are potentially wanna-be PVPers trying to level up and get some decent gear to make joining in viable. If you reward PVPers more then the job of catching up gets harder and harder.... In reality, it makes more sense - for the good of the game-wise - to give PVEers 50% better drop rates than PVPers....
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[quote="MICKYC"]MIKELOWREY What does the divide matter to a PVE player? They'll be no further ahead or behind the mobs they choose only to compete with. the divide matters because many of the PVEers are potentially wanna-be PVPers trying to level up and get some decent gear to make joining in viable. If you reward PVPers more then the job of catching up gets harder and harder.... In reality, it makes more sense - for the good of the game-wise - to give PVEers 50% better drop rates than PVPers....[/quote]
"NITEFALL"-1 to this,
I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP.
Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp.

why do we need specific maps to fight on?

people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone.
if they have been pking they dont have the luxury to hunt without consequence.

Gms have made a good effort to help people who are harassed with immunity.

I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great.

you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.


oh just shut up lol you always complaining bout something
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[quote="ROKEN"][quote="NITEFALL"]-1 to this, I dont see the current probelm. and why its being blown out of proportion, a few people have killed themselves to stop the hourly 2 deaths they take because they dont wish to PVP. Atm you can PVP on everymap, you may only get two kills from a player but that is only for an hour, and on both worlds there are people who are constantly up for pvp. why do we need specific maps to fight on? people can use immunity pots if they dont wish to be killed for 1 hour or attempt a certain boss given they have not pked and have there pk prevention timer gone. if they have been pking they dont have the luxury to hunt without consequence. Gms have made a good effort to help people who are harassed with immunity. I think the real issue here is most of you voting for this have decided to ally yourselves with 2/3rds of the server. with a small uc your pvp options are not great. you are whinging about PvE players and pvp when you boast a crew of almost 3 guilds.[/quote] oh just shut up lol you always complaining bout something[/quote]
If PVP is built between two races, I think it will reduce a lot of conflicts. The temptation of conit map should be increased to increase the contradiction between human beings and demons!!!!
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[quote="PERFECT"]If PVP is built between two races, I think it will reduce a lot of conflicts. The temptation of conit map should be increased to increase the contradiction between human beings and demons!!!![/quote]
now that the server is dead because of introductions of immunity pots, gvw name change, giving no incentives for pvp .. will this change and take some of these ideas seriously?

p.s. adding new skins will not do much to bring back users who moved to other pvp games
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[quote="TITUSES"]now that the server is dead because of introductions of immunity pots, gvw name change, giving no incentives for pvp .. will this change and take some of these ideas seriously? p.s. adding new skins will not do much to bring back users who moved to other pvp games[/quote]

 

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