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Hsoma feedback new wep reqs

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Str req for bow a bit high I think, but I also thought this about stinger. Altho dex req I think is fine as is. Maybe even a smidge higher.
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[quote="VABRYN"]Str req for bow a bit high I think, but I also thought this about stinger. Altho dex req I think is fine as is. Maybe even a smidge higher.[/quote]
If there is a cap raise with new weapons i feel it would be good to have something to aim for so i would like to see an increase in the requirements to go with the cap raise as it will give more incentives to cap your character, espeecially as these will be fresh new weapons brought into the game.
?? Test Sword 225 0 0
?? Test Axe 235 0 0
?? Test Bow 215 0 195
?? Test Spear 230 0 0
?? Test Knuckle 170 0 215
?? Test Staff 0 250 0

no cap raise added with weapons:
?? Test Sword 220 0 0
?? Test Axe 225 0 0
?? Test Bow 205 0 190
?? Test Spear 215 0 0
?? Test Knuckle 185 0 177
?? Test Staff 0 220 0
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[quote="4634"]If there is a cap raise with new weapons i feel it would be good to have something to aim for so i would like to see an increase in the requirements to go with the cap raise as it will give more incentives to cap your character, espeecially as these will be fresh new weapons brought into the game. ?? Test Sword 225 0 0 ?? Test Axe 235 0 0 ?? Test Bow 215 0 195 ?? Test Spear 230 0 0 ?? Test Knuckle 170 0 215 ?? Test Staff 0 250 0 no cap raise added with weapons: ?? Test Sword 220 0 0 ?? Test Axe 225 0 0 ?? Test Bow 205 0 190 ?? Test Spear 215 0 0 ?? Test Knuckle 185 0 177 ?? Test Staff 0 220 0[/quote]
"4634"If there is a cap raise with new weapons i feel it would be good to have something to aim for so i would like to see an increase in the requirements to go with the cap raise as it will give more incentives to cap your character, espeecially as these will be fresh new weapons brought into the game.
?? Test Sword 225 0 0
?? Test Axe 235 0 0
?? Test Bow 215 0 195
?? Test Spear 230 0 0
?? Test Knuckle 170 0 215
?? Test Staff 0 250 0

no cap raise added with weapons:
?? Test Sword 220 0 0
?? Test Axe 225 0 0
?? Test Bow 205 0 190
?? Test Spear 215 0 0
?? Test Knuckle 185 0 177
?? Test Staff 0 220 0


The reason i think the stats this shoould be this high it will give an advantage to people who have done pure dex or the axe users who have built mage bashers with 250 str 130 dex.
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[quote="4634"][quote="4634"]If there is a cap raise with new weapons i feel it would be good to have something to aim for so i would like to see an increase in the requirements to go with the cap raise as it will give more incentives to cap your character, espeecially as these will be fresh new weapons brought into the game. ?? Test Sword 225 0 0 ?? Test Axe 235 0 0 ?? Test Bow 215 0 195 ?? Test Spear 230 0 0 ?? Test Knuckle 170 0 215 ?? Test Staff 0 250 0 no cap raise added with weapons: ?? Test Sword 220 0 0 ?? Test Axe 225 0 0 ?? Test Bow 205 0 190 ?? Test Spear 215 0 0 ?? Test Knuckle 185 0 177 ?? Test Staff 0 220 0[/quote] The reason i think the stats this shoould be this high it will give an advantage to people who have done pure dex or the axe users who have built mage bashers with 250 str 130 dex. [/quote]
"4634"
"4634"If there is a cap raise with new weapons i feel it would be good to have something to aim for so i would like to see an increase in the requirements to go with the cap raise as it will give more incentives to cap your character, espeecially as these will be fresh new weapons brought into the game.
?? Test Sword 225 0 0
?? Test Axe 235 0 0
?? Test Bow 215 0 195
?? Test Spear 230 0 0
?? Test Knuckle 170 0 215
?? Test Staff 0 250 0

no cap raise added with weapons:
?? Test Sword 220 0 0
?? Test Axe 225 0 0
?? Test Bow 205 0 190
?? Test Spear 215 0 0
?? Test Knuckle 185 0 177
?? Test Staff 0 220 0


The reason i think the stats this shoould be this high it will give an advantage to people who have done pure dex or the axe users who have built mage bashers with 250 str 130 dex.



Yeah because axe is great against mages that fight at range xD, the question is if someone has gone for a balanced build axe/bow/int you know the types usually pve players surely they should be able to use both axe and the bow? I think it makes sense to workout the stat reqs of items based on the balanced chars opposed to the extremes, for example the tank mages and the dex warriors, just my opinion.
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[quote="TAKER"][quote="4634"][quote="4634"]If there is a cap raise with new weapons i feel it would be good to have something to aim for so i would like to see an increase in the requirements to go with the cap raise as it will give more incentives to cap your character, espeecially as these will be fresh new weapons brought into the game. ?? Test Sword 225 0 0 ?? Test Axe 235 0 0 ?? Test Bow 215 0 195 ?? Test Spear 230 0 0 ?? Test Knuckle 170 0 215 ?? Test Staff 0 250 0 no cap raise added with weapons: ?? Test Sword 220 0 0 ?? Test Axe 225 0 0 ?? Test Bow 205 0 190 ?? Test Spear 215 0 0 ?? Test Knuckle 185 0 177 ?? Test Staff 0 220 0[/quote] The reason i think the stats this shoould be this high it will give an advantage to people who have done pure dex or the axe users who have built mage bashers with 250 str 130 dex. [/quote] Yeah because axe is great against mages that fight at range xD, the question is if someone has gone for a balanced build axe/bow/int you know the types usually pve players surely they should be able to use both axe and the bow? I think it makes sense to workout the stat reqs of items based on the balanced chars opposed to the extremes, for example the tank mages and the dex warriors, just my opinion. [/quote]
The original stats seem a bit all over the place imho
in my head it goes Axe > Spear > Sword > knuk > bow for str Vs Dex gains if you were to lvl with these.
so as the str req gets lower (dex Req if wanted should get higher)

?? Test Axe 235 0 130
?? Test Spear 230 0 135
?? Test Sword 225 140
?? Test Knuckle 205 0 165
?? Test Bow 195 0 190
?? Test Staff 0 235 0

This i think would roughly reflect the type of build a char has, cut of multi wep swaps.at the end game level.
Still be able to say use nega wep and new wep.... but not 2 new weps.
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[quote="SH1VS"]The original stats seem a bit all over the place imho in my head it goes Axe > Spear > Sword > knuk > bow for str Vs Dex gains if you were to lvl with these. so as the str req gets lower (dex Req if wanted should get higher) ?? Test Axe 235 0 130 ?? Test Spear 230 0 135 ?? Test Sword 225 140 ?? Test Knuckle 205 0 165 ?? Test Bow 195 0 190 ?? Test Staff 0 235 0 This i think would roughly reflect the type of build a char has, cut of multi wep swaps.at the end game level. Still be able to say use nega wep and new wep.... but not 2 new weps. [/quote]
"SH1VS"
Still be able to say use nega wep and new wep.... but not 2 new weps.


+1 kinda what I had in mind with a higher dex req on bow
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[quote="VABRYN"][quote="SH1VS"] Still be able to say use nega wep and new wep.... but not 2 new weps. [/quote] +1 kinda what I had in mind with a higher dex req on bow [/quote]
I think we all need to stop ask why we are pushing the narrative of causing players to miss out on a new wep. Never before have we had stat spread to gear equipment related restrictions and its weird to put them in place after players have allocated 130 lvls worth of stats.

The average knuckler has 220-235 str AND 180+ dex easy. With the way most people are suggesting the spreads its designed to allow top knuck/bow and top str wep because they happen to have high dex already.

But on the opposite side of it if you have high str and low dex you dont get to equip the dex wep as well. Its simply a bias towards dex.

We also have other questions like the new weps have a 250 skill req. Now is it a case of the cap being raised to 450 so you only pick one anyway or is it going to 500 skill to allow both? Could you put one wep at 300 skill for extra attack and keep the other at 200? There is still too much we dont know.

I am a believer of if it aint broke dont fix it. Atm we have no problem lets not create one.

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[quote="LORD_GRIM"]I think we all need to stop ask why we are pushing the narrative of causing players to miss out on a new wep. Never before have we had stat spread to gear equipment related restrictions and its weird to put them in place after players have allocated 130 lvls worth of stats. The average knuckler has 220-235 str AND 180+ dex easy. With the way most people are suggesting the spreads its designed to allow top knuck/bow and top str wep because they happen to have high dex already. But on the opposite side of it if you have high str and low dex you dont get to equip the dex wep as well. Its simply a bias towards dex. We also have other questions like the new weps have a 250 skill req. Now is it a case of the cap being raised to 450 so you only pick one anyway or is it going to 500 skill to allow both? Could you put one wep at 300 skill for extra attack and keep the other at 200? There is still too much we dont know. I am a believer of if it aint broke dont fix it. Atm we have no problem lets not create one. [/quote]
"LORD_GRIM"I think we all need to stop ask why we are pushing the narrative of causing players to miss out on a new wep.



+1
All weapon classes should be viable while keeping a moderate build, instead of specialized build being totally designed towards the weapon you want to wear.

"LORD_GRIM"
We also have other questions like the new weps have a 250 skill req. Now is it a case of the cap being raised to 450 so you only pick one anyway or is it going to 500 skill to allow both? Could you put one wep at 300 skill for extra attack and keep the other at 200? There is still too much we dont know.


Or if total skill cap stays at 400 and you're forced to lose skill down to 150 on seconary weapon.. Unknown for now, but a bit scary!
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[quote="LONGD"][quote="LORD_GRIM"]I think we all need to stop ask why we are pushing the narrative of causing players to miss out on a new wep. [/quote] +1 All weapon classes should be viable while keeping a moderate build, instead of specialized build being totally designed towards the weapon you want to wear. [quote="LORD_GRIM"] We also have other questions like the new weps have a 250 skill req. Now is it a case of the cap being raised to 450 so you only pick one anyway or is it going to 500 skill to allow both? Could you put one wep at 300 skill for extra attack and keep the other at 200? There is still too much we dont know. [/quote] Or if total skill cap stays at 400 and you're forced to lose skill down to 150 on seconary weapon.. Unknown for now, but a bit scary![/quote]
I'm with shivs, I don't think ppl should be able to equip 2 different top tier weaps

I also would like to push the 2nd weap a person has under 150 skill to try limit the amount 2nd weap Being axe for stone (that are increase 5th skill req higher)
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[quote="KAZOKU"]I'm with shivs, I don't think ppl should be able to equip 2 different top tier weaps I also would like to push the 2nd weap a person has under 150 skill to try limit the amount 2nd weap Being axe for stone (that are increase 5th skill req higher)[/quote]
What type of dura are you looking at on these new weapons?

Just curious from the nega tier weapons sword and bow had the worst dura out of all the weapons.
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[quote="RAVENSOUL"]What type of dura are you looking at on these new weapons? Just curious from the nega tier weapons sword and bow had the worst dura out of all the weapons.[/quote]
nvm the dura.. lets hope theyr'e available for all without only doing bosses.
valour needed to get them someone said... bring on the valour !
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[quote="LUPISCUS"]nvm the dura.. lets hope theyr'e available for all without only doing bosses. valour needed to get them someone said... bring on the valour ![/quote]

 

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