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Proposed changes to Mage Proc & other PvP bits

Author Content Date
Following on from a lengthy discussion on discord across many parties the proposed changes are:

Hsoma
Removal of the range damage reduction due to lower base damage of spells and higher defensive int and high MD robes of defensive players.

Dsoma
Remove mage damage of distance, limit procs to 1 per cast. due to higher base spell damage and difference between attacking int and defensive wis.


Watch items
Gbird interrupts spell casting, should not be allowed to start casting, gbird, and finish spell.
Gbird range and cool down for all classes
Introduce dsoma new robes to counter cap increase and new mage weapon

Monitor the situation over next few weeks through PvP, gvw, wotw etc… and review further tweaks as a community if required.

Update 27/Jul 10:16am
Remove gbird interrupt and added to watch items with cool down and range.

Update 27/Jul 13:57pm
Dsoma remove mage damage of distance debuff and watch item of new dsoma robes
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[quote="AXOM"]Following on from a lengthy discussion on discord across many parties the proposed changes are: Hsoma Removal of the range damage reduction due to lower base damage of spells and higher defensive int and high MD robes of defensive players. Dsoma Remove mage damage of distance, limit procs to 1 per cast. due to higher base spell damage and difference between attacking int and defensive wis. Watch items Gbird interrupts spell casting, should not be allowed to start casting, gbird, and finish spell. Gbird range and cool down for all classes Introduce dsoma new robes to counter cap increase and new mage weapon Monitor the situation over next few weeks through PvP, gvw, wotw etc… and review further tweaks as a community if required. Update 27/Jul 10:16am Remove gbird interrupt and added to watch items with cool down and range. Update 27/Jul 13:57pm Dsoma remove mage damage of distance debuff and watch item of new dsoma robes [/quote]
👍🏻
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[quote="CHOMP"]👍🏻[/quote]
+1 think everyone was in agreement last night 👍👍👍
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[quote="BIGRIK86"]+1 think everyone was in agreement last night 👍👍👍[/quote]
-1 most obvious attempt by a guild to gain an advantage and shift the in-game balance in their favour because they’re outplayed and out skilled in PvP every single time.

There is absolutely zero need to make changes to Dsoma mages or the number of procs. Doing so will make mages obsolete and unplayable.
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[quote="BROWNBREAD"]-1 most obvious attempt by a guild to gain an advantage and shift the in-game balance in their favour because they’re outplayed and out skilled in PvP every single time. There is absolutely zero need to make changes to Dsoma mages or the number of procs. Doing so will make mages obsolete and unplayable. [/quote]
Dsoma:
Suggestion
- No range reduction + 1 proc
- Range reduction + 2 proc

Think there should be a bit of a middle ground given

Also to note: Hsoma 5th axe could really do with a nerf to the duration, due to the amount of people that use it and how frustrating and boring it is
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[quote="SB99"]Dsoma: Suggestion - No range reduction + 1 proc - Range reduction + 2 proc Think there should be a bit of a middle ground given Also to note: Hsoma 5th axe could really do with a nerf to the duration, due to the amount of people that use it and how frustrating and boring it is[/quote]
"BROWNBREAD"-1 most obvious attempt by a guild to gain an advantage and shift the in-game balance in their favour because they’re outplayed and out skilled in PvP every single time.

There is absolutely zero need to make changes to Dsoma mages or the number of procs. Doing so will make mages obsolete and unplayable.


If you had been part of all the discussions yesterday it was not one sided it was across the board. Stop justifying your only tactic to kill.

Gbird and lucky proc isn’t skill…

Also read what I said about monitoring and reviewing after a few weeks… it’s about improvement.
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[quote="AXOM"][quote="BROWNBREAD"]-1 most obvious attempt by a guild to gain an advantage and shift the in-game balance in their favour because they’re outplayed and out skilled in PvP every single time. There is absolutely zero need to make changes to Dsoma mages or the number of procs. Doing so will make mages obsolete and unplayable. [/quote] If you had been part of all the discussions yesterday it was not one sided it was across the board. Stop justifying your only tactic to kill. Gbird and lucky proc isn’t skill… Also read what I said about monitoring and reviewing after a few weeks… it’s about improvement. [/quote]
"SB99"Dsoma:
Suggestion
- No range reduction + 1 proc
- Range reduction + 2 proc

Think there should be a bit of a middle ground given

Also to note: Hsoma 5th axe could really do with a nerf to the duration, due to the amount of people that use it and how frustrating and boring it is


Think I can get behind first suggestion. As proc has limited range, then we can review in a few weeks time
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[quote="AXOM"][quote="SB99"]Dsoma: Suggestion - No range reduction + 1 proc - Range reduction + 2 proc Think there should be a bit of a middle ground given Also to note: Hsoma 5th axe could really do with a nerf to the duration, due to the amount of people that use it and how frustrating and boring it is[/quote] Think I can get behind first suggestion. As proc has limited range, then we can review in a few weeks time [/quote]
"BROWNBREAD"-1 most obvious attempt by a guild to gain an advantage and shift the in-game balance in their favour because they’re outplayed and out skilled in PvP every single time.

There is absolutely zero need to make changes to Dsoma mages or the number of procs. Doing so will make mages obsolete and unplayable.


😂😂😂😂😂😂😂😂😂😂😂😂.

Give over. I'm happy with either of Eric's suggestions. We had a lengthy talk in discord last night.
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[quote="BIGRIK86"][quote="BROWNBREAD"]-1 most obvious attempt by a guild to gain an advantage and shift the in-game balance in their favour because they’re outplayed and out skilled in PvP every single time. There is absolutely zero need to make changes to Dsoma mages or the number of procs. Doing so will make mages obsolete and unplayable. [/quote] 😂😂😂😂😂😂😂😂😂😂😂😂. Give over. I'm happy with either of Eric's suggestions. We had a lengthy talk in discord last night. [/quote]
Pretty sure omertà as a guild probably holds the most mages anyway? So would gain nothing from it personally apart from removing the ridiculous 1 bangs
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[quote="CHOMP"]Pretty sure omertà as a guild probably holds the most mages anyway? So would gain nothing from it personally apart from removing the ridiculous 1 bangs[/quote]
"BROWNBREAD"-1 most obvious attempt by a guild to gain an advantage and shift the in-game balance in their favour because they’re outplayed and out skilled in PvP every single time.

There is absolutely zero need to make changes to Dsoma mages or the number of procs. Doing so will make mages obsolete and unplayable.


dont throw stones in glass houses when your side does the same.

As for the suggested changes. I think the game on human soma side was balanced before any nerf was added so for me its a -1 to. Don't get why such a big change, procs already been nerfed makign it stack before this crappy nerf come in.
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[quote="4634"][quote="BROWNBREAD"]-1 most obvious attempt by a guild to gain an advantage and shift the in-game balance in their favour because they’re outplayed and out skilled in PvP every single time. There is absolutely zero need to make changes to Dsoma mages or the number of procs. Doing so will make mages obsolete and unplayable. [/quote] dont throw stones in glass houses when your side does the same. As for the suggested changes. I think the game on human soma side was balanced before any nerf was added so for me its a -1 to. Don't get why such a big change, procs already been nerfed makign it stack before this crappy nerf come in. [/quote]
"SB99"Dsoma:
Suggestion
- No range reduction + 1 proc
- Range reduction + 2 proc

Think there should be a bit of a middle ground given

Also to note: Hsoma 5th axe could really do with a nerf to the duration, due to the amount of people that use it and how frustrating and boring it is


look at bigberts suggestion this would be a brilliant fix for 5th axe as its only an issue with mages really.
https://myth-of-soma.com/Forum/Thread.asp?ID=42970&title=Attack+power+of+shooter+and+mage&Page=1
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[quote="4634"][quote="SB99"]Dsoma: Suggestion - No range reduction + 1 proc - Range reduction + 2 proc Think there should be a bit of a middle ground given Also to note: Hsoma 5th axe could really do with a nerf to the duration, due to the amount of people that use it and how frustrating and boring it is[/quote] look at bigberts suggestion this would be a brilliant fix for 5th axe as its only an issue with mages really. https://myth-of-soma.com/Forum/Thread.asp?ID=42970&title=Attack+power+of+shooter+and+mage&Page=1[/quote]
😂😂😂😂😂😂😂

remove dmg over distance on human mage? you must be joking haha

limiting proc still needs to happen in pvp both sides tho
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[quote="KOLLIN"]😂😂😂😂😂😂😂 remove dmg over distance on human mage? you must be joking haha limiting proc still needs to happen in pvp both sides tho[/quote]
Guys - let’s not detract, suggest we make changes as in my header post. Keep it for a few weeks monitor and record have another discussion as we did before. Mages are naturally stronger when no ones wearing robes - but shouldn’t be wearing full robes and still floored.
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[quote="AXOM"]Guys - let’s not detract, suggest we make changes as in my header post. Keep it for a few weeks monitor and record have another discussion as we did before. Mages are naturally stronger when no ones wearing robes - but shouldn’t be wearing full robes and still floored. [/quote]
This is terribly wrong.
Instead of reducing the scope, we need to revive the layering of dragon proc.
How would bow DMG explain?
Reduce bow dmg
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[quote="_GANDALF_"]This is terribly wrong. Instead of reducing the scope, we need to revive the layering of dragon proc. How would bow DMG explain? Reduce bow dmg [/quote]
"SB99"

Also to note: Hsoma 5th axe could really do with a nerf to the duration, due to the amount of people that use it and how frustrating and boring it is

And/or the inability to switch weapons until aura is able to be cast again
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[quote="FEEBLE"][quote="SB99"] Also to note: Hsoma 5th axe could really do with a nerf to the duration, due to the amount of people that use it and how frustrating and boring it is[/quote] And/or the inability to switch weapons until aura is able to be cast again [/quote]

 

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