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10% Debuff after range 2 discussion

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As I understand it, nobody is happy with the change whatsoever.

I had a constructive rant on discord last night saying the change made any bow below valour bow useless in PvP.

I tested this by using an Intense Stinger bow +8 vs Nite (naked with 213 str) and I was doing 98 damage max range…….. which is completely ridiculous as Leon was wearing full +5 attack gear and some str gear too. Sitting with roughly 450-580 attack.

Please consider reverting it.

On a more constructive note I would like to offer a solution.

Nerf Valour bow damage by 10-10 or even 10-15 if you could keep it at 1150 or even 1100 base recoil. What needs nerfing is the damage it can do from range. It should not be the same as other melee weapons such as sword.

Speaking about the Valour Sword also, it is 90-110 base which makes it 3 max attack worse than a range weapon which makes no sense at all.

Like I say, the Valour bow is wayy too strong in terms of attack which then makes the sword look completely useless on top of it being 1200 Base recoil and a range 1 weapon.

And let’s not even talk about the other melee weapons that have been made 1300 base recoil…


Thank you for reading :)
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[quote="NITE"]As I understand it, nobody is happy with the change whatsoever. I had a constructive rant on discord last night saying the change made any bow below valour bow useless in PvP. I tested this by using an Intense Stinger bow +8 vs Nite (naked with 213 str) and I was doing 98 damage max range…….. which is completely ridiculous as Leon was wearing full +5 attack gear and some str gear too. Sitting with roughly 450-580 attack. Please consider reverting it. On a more constructive note I would like to offer a solution. Nerf Valour bow damage by 10-10 or even 10-15 if you could keep it at 1150 or even 1100 base recoil. What needs nerfing is the damage it can do from range. It should not be the same as other melee weapons such as sword. Speaking about the Valour Sword also, it is 90-110 base which makes it 3 max attack worse than a range weapon which makes no sense at all. Like I say, the Valour bow is wayy too strong in terms of attack which then makes the sword look completely useless on top of it being 1200 Base recoil and a range 1 weapon. And let’s not even talk about the other melee weapons that have been made 1300 base recoil… Thank you for reading :)[/quote]
I don't really know about the range issues, but both proc and bow seem to be way op. Everyone does way too much dmg and I vote for a new set of melee armour and mage robes to counter that. That would be good.
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[quote="HORIZON"]I don't really know about the range issues, but both proc and bow seem to be way op. Everyone does way too much dmg and I vote for a new set of melee armour and mage robes to counter that. That would be good. [/quote]
"HORIZON"I don't really know about the range issues, but both proc and bow seem to be way op. Everyone does way too much dmg and I vote for a new set of melee armour and mage robes to counter that. That would be good.


Nah its boring now. There is no account for ma in the range reduction to magic as its based on % and maximum damage and spell damage is based on spell power., and the intervals which the % decrease is too high, they shouldn't have the % reduction so low.
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[quote="4634"][quote="HORIZON"]I don't really know about the range issues, but both proc and bow seem to be way op. Everyone does way too much dmg and I vote for a new set of melee armour and mage robes to counter that. That would be good. [/quote] Nah its boring now. There is no account for ma in the range reduction to magic as its based on % and maximum damage and spell damage is based on spell power., and the intervals which the % decrease is too high, they shouldn't have the % reduction so low. [/quote]
-1. We have all had to deal with it. You can't just come back and expect it to be changed for yourself. Adapt and survive.

Thanks for reading
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[quote="BIGRIK86"]-1. We have all had to deal with it. You can't just come back and expect it to be changed for yourself. Adapt and survive. Thanks for reading [/quote]
i agree with the need to nerf range but don't really get your logic of wanting to revert the de-buff it already has

if anything, simple fix is to increase the de-buff for range even more


stingers are like 8 years old, they shouldn't be doing any damage at all
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[quote="ETHDTGSGSRG"]i agree with the need to nerf range but don't really get your logic of wanting to revert the de-buff it already has if anything, simple fix is to increase the de-buff for range even more stingers are like 8 years old, they shouldn't be doing any damage at all[/quote]
"ETHDTGSGSRG"i agree with the need to nerf range but don't really get your logic of wanting to revert the de-buff it already has

if anything, simple fix is to increase the de-buff for range even more


stingers are like 8 years old, they shouldn't be doing any damage at all



But it shouldn't be doing 98 damage to a naked char with 213 str lol
cmon now....
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[quote="CHEREBGADOL"][quote="ETHDTGSGSRG"]i agree with the need to nerf range but don't really get your logic of wanting to revert the de-buff it already has if anything, simple fix is to increase the de-buff for range even more stingers are like 8 years old, they shouldn't be doing any damage at all[/quote] But it shouldn't be doing 98 damage to a naked char with 213 str lol cmon now.... [/quote]
Why not? Why shouldn’t range weaps have an increased disadvantage when used at maximum distance? All I can see being done here is that it brings people to get closer during pvp which means during mass pvp there’s less kiss chase involved as everyone has to get stuck in.

It doesn’t affect bosses or mobs does it? If that’s the case then you’re still fine to stand way back and hit.
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[quote="TYRESE"]Why not? Why shouldn’t range weaps have an increased disadvantage when used at maximum distance? All I can see being done here is that it brings people to get closer during pvp which means during mass pvp there’s less kiss chase involved as everyone has to get stuck in. It doesn’t affect bosses or mobs does it? If that’s the case then you’re still fine to stand way back and hit. [/quote]
Archers still wanting range, speed and damage 😂
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[quote="CHOMP"]Archers still wanting range, speed and damage 😂[/quote]
Soma has been the myth of archers for so long that it was discussed ages back of introducing a range reduction in attack to bring all weapons into play for RvR, PvP, gvw, wotw, ss.

No longer can lone wolf archers run round 1, 2 or 3 banging others from off screen same for mages too. A lot of players are happy it’s been added, great addition imho. If you want full attack get in range 1 and 2 like rest of the weapon types, learn and adapt.

Other things to sort out imo like yet again a missed opportunity to cap recoils on weapons, already machine gun valour bows out there, cap procs to 1 firing, sort the 5th axe.

Btw the dps for all the valour weapons was worked out apparently so that there all the same that’s why some attacks are higher and some are lower.


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[quote="RAVENSOUL"]Soma has been the myth of archers for so long that it was discussed ages back of introducing a range reduction in attack to bring all weapons into play for RvR, PvP, gvw, wotw, ss. No longer can lone wolf archers run round 1, 2 or 3 banging others from off screen same for mages too. A lot of players are happy it’s been added, great addition imho. If you want full attack get in range 1 and 2 like rest of the weapon types, learn and adapt. Other things to sort out imo like yet again a missed opportunity to cap recoils on weapons, already machine gun valour bows out there, cap procs to 1 firing, sort the 5th axe. Btw the dps for all the valour weapons was worked out apparently so that there all the same that’s why some attacks are higher and some are lower. [/quote]
Arrows achieve velocity as the bow is drawn (energy added by the archer) then released (energy transferred from the bow limbs through the string and to the arrow.) At the instant an arrow leaves the string, there is no longer a force pushing and accelerating the arrow. Once the arrow is in flight, the only outside force acting on it that affects its speed and power is the air resistance slowing it down called the drag. The total amount of drag on an arrow is a factor of the shape of the arrow, the speed of the arrow and the density of air. Because there is no thrust or anything else to power the arrow’s flight after leaving the string, the drag alone will determine the arrow’s deceleration over the remainder of the flight.
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[quote="SB99"]Arrows achieve velocity as the bow is drawn (energy added by the archer) then released (energy transferred from the bow limbs through the string and to the arrow.) At the instant an arrow leaves the string, there is no longer a force pushing and accelerating the arrow. Once the arrow is in flight, the only outside force acting on it that affects its speed and power is the air resistance slowing it down called the drag. The total amount of drag on an arrow is a factor of the shape of the arrow, the speed of the arrow and the density of air. Because there is no thrust or anything else to power the arrow’s flight after leaving the string, the drag alone will determine the arrow’s deceleration over the remainder of the flight.[/quote]
Nerf over range needs to stay, though I'd say drop bow damage definitely on dsoma, the hit rate and evasion provided by the dex only bow can achieve means they should not get the same attack as axe spear and sword that only hit 20-40% of the time rather than 99% (hsoma slightly different due to everyone can get same stats so at that point wep is a choice)

Mage range damage definitely hasn't worked out correctly but the op state of proc carries it to still be op overall, if they can qork it to up the ma damage the proc damage over range needs dropping, better yet lower proc range limits to 2 or 3, if they want the one bang they have to work for it


Regarding range 1 pvp, remove feathers as an attacking option would do this, but as repeatedly said by many, mass pvp isn't a thing any more just because everyone dies in 2-3 hits
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[quote="CLIMAX"]Nerf over range needs to stay, though I'd say drop bow damage definitely on dsoma, the hit rate and evasion provided by the dex only bow can achieve means they should not get the same attack as axe spear and sword that only hit 20-40% of the time rather than 99% (hsoma slightly different due to everyone can get same stats so at that point wep is a choice) Mage range damage definitely hasn't worked out correctly but the op state of proc carries it to still be op overall, if they can qork it to up the ma damage the proc damage over range needs dropping, better yet lower proc range limits to 2 or 3, if they want the one bang they have to work for it Regarding range 1 pvp, remove feathers as an attacking option would do this, but as repeatedly said by many, mass pvp isn't a thing any more just because everyone dies in 2-3 hits [/quote]
Right listen, idk if you guys understand or not.

I agree with you all. Yes bow's need to be nerfed, their range damage is too OP.

But this debuff ain't the answer. I mean even horned bow is doo doo right now, and like what do you want us to do?

As it stands it is 240 skill for new weps which MEANS your secondary wep will be a SHAK WEP!. So If you don't go VALOUR BOW in hsoma, you're fucked buddy, like you'll never use a bow again because it'll just tickle people.

If you go any other wep other than bow, You have to use an Intense Psycho Crossbow... and what's the point in using bow anymore even if you have a +8 Intense Psycho Crossbow when you'll do no damage anyway.

A lot of players are making dex mages which means you probably won't hit them often which means not only you will do no damage from range, you won't even be able to hit.

The solution is plain simple.

Remove the debuff and just nerf the fuck out of Valour bow (Damage wise). Because it should not be able tp compete at all with the other 2 handed melee weapons. And that's just facts.

YES I UNDERSTAND THAT THE DEBUFF WILL DECREASE ITS DAMAGE BUT IT ALSO DECREASES ALL THE OTHER BOWS DAMAGE WHICH MAKES THEM USELESS.


PS - The capital letters are to highlight the major problems, I am not shouting <3.

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[quote="CHEREBGADOL"]Right listen, idk if you guys understand or not. I agree with you all. Yes bow's need to be nerfed, their range damage is too OP. But this debuff ain't the answer. I mean even horned bow is doo doo right now, and like what do you want us to do? As it stands it is 240 skill for new weps which MEANS your secondary wep will be a SHAK WEP!. So If you don't go VALOUR BOW in hsoma, you're fucked buddy, like you'll never use a bow again because it'll just tickle people. If you go any other wep other than bow, You have to use an Intense Psycho Crossbow... and what's the point in using bow anymore even if you have a +8 Intense Psycho Crossbow when you'll do no damage anyway. A lot of players are making dex mages which means you probably won't hit them often which means not only you will do no damage from range, you won't even be able to hit. The solution is plain simple. Remove the debuff and just nerf the fuck out of Valour bow (Damage wise). Because it should not be able tp compete at all with the other 2 handed melee weapons. And that's just facts. YES I UNDERSTAND THAT THE DEBUFF WILL DECREASE ITS DAMAGE BUT IT ALSO DECREASES ALL THE OTHER BOWS DAMAGE WHICH MAKES THEM USELESS. PS - The capital letters are to highlight the major problems, I am not shouting <3. [/quote]
"CHEREBGADOL"Right listen, idk if you guys understand or not.




"CHEREBGADOL" .. and like what do you want us to do?




Only just started playing again - is this player a GM?
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[quote="KENTHOMAS"][quote="CHEREBGADOL"]Right listen, idk if you guys understand or not.[/quote] [quote="CHEREBGADOL"] .. and like what do you want us to do? [/quote] Only just started playing again - is this player a GM?[/quote]
No, he’s just an idiot.
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[quote="TYRESE"]No, he’s just an idiot. [/quote]
"TYRESE"No, he’s just an idiot.



ok bro thx
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[quote="CHEREBGADOL"][quote="TYRESE"]No, he’s just an idiot. [/quote] ok bro thx[/quote]

 

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