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Please fix upgrading items with multiple specials

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Can't upgrade e.g. Ghost Earring, Wicked Necklace, Warden bracelet (items that have multiple specials) and many others without it completely overwriting existing specials.

If we fixed this, you could bring out entirely new items that have multiple stats that can be upgraded.
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[quote="FOXTRCK"]Can't upgrade e.g. Ghost Earring, Wicked Necklace, Warden bracelet (items that have multiple specials) and many others without it completely overwriting existing specials. If we fixed this, you could bring out entirely new items that have multiple stats that can be upgraded.[/quote]
Eva on robes and that would make game interesting +1
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[quote="SB99"]Eva on robes and that would make game interesting +1[/quote]
When iSylver created that Vafer scale shield I thought he was on the way towards fixing this regarding multiple stats on items.

It was this reason that I made my suggestion for the double tabs many moons ago.

But my suggestion was the new tabs would add...

1str + 1dex
1str + 1int
1dex + 1int

So different builds could create items to build on the strengths or there weaknesses etc.

I do still believe if this area was actually looked at and fixed it would allow much more diverse crafting/upgrades being made and improve soma in the long run.
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[quote="RAVENSOUL"]When iSylver created that Vafer scale shield I thought he was on the way towards fixing this regarding multiple stats on items. It was this reason that I made my suggestion for the double tabs many moons ago. But my suggestion was the new tabs would add... 1str + 1dex 1str + 1int 1dex + 1int So different builds could create items to build on the strengths or there weaknesses etc. I do still believe if this area was actually looked at and fixed it would allow much more diverse crafting/upgrades being made and improve soma in the long run.[/quote]
The multiple specials on item are faked and are static values looked up in another table. They don't save with the character's item data in the database so we need to change the item data and storage to even begin implementing having multiple upgradable specials on item.
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[quote="FINITO"]The multiple specials on item are faked and are static values looked up in another table. They don't save with the character's item data in the database so we need to change the item data and storage to even begin implementing having multiple upgradable specials on item.[/quote]
Any news on the possibility of upgrading multiple stats?
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[quote="RAVENSOUL"]Any news on the possibility of upgrading multiple stats?[/quote]

 

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