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Re-balance Valour tier gear

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So this includes re-balancing the highest tier weapons and armors.
I've had a quick look at it and current thinking is that the damage and defense is way too high for these and we need to re-balance and adjust the items and the existing items in the game - will not be a simple task but one that would most likely be worth doing so we are able to keep damage under control.
Discuss!
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[quote="FINITO"]So this includes re-balancing the highest tier weapons and armors. I've had a quick look at it and current thinking is that the damage and defense is way too high for these and we need to re-balance and adjust the items and the existing items in the game - will not be a simple task but one that would most likely be worth doing so we are able to keep damage under control. Discuss![/quote]
+1
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[quote="ROKEN"]+1[/quote]
This is tricky.

This would likely require making Valour weapons a lot cheaper, as this would directly impact their effectiveness in PvE. Making the tier below weapons (the many +8s out there) the more viable choice.

We want players wanting Valour; attending Trials of Valour, killing bosses, activating crystals. Too big of a hit -- no pun intended -- and we see fewer players at the trials if the cost to purchase Valour weapons doesn't come down considerably.
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[quote="Z"]This is tricky. This would likely require making Valour weapons a lot cheaper, as this would directly impact their effectiveness in PvE. Making the tier below weapons (the many +8s out there) the more viable choice. We want players wanting Valour; attending Trials of Valour, killing bosses, activating crystals. Too big of a hit -- no pun intended -- and we see fewer players at the trials if the cost to purchase Valour weapons doesn't come down considerably.[/quote]
could reduce attack of all valour weps.. including those already in game by say approx 20%
and... increase defence of all champ armour ..similarly by 20%

and..

add new types of champ armours including a new robe with hi phys def AND MD too.. various combo/ colours maybe

most importantly.. get champ dropping from a new mob/s... ( new type of elder maybe, would be a quick fix....vod is packed with almost useless df atm ).. so the whole game isn't centered around doing tov..as good as it is and as clever it's implementation is.... the game needs more diversity regarding gameplay.

oh and get rid of double tabs ..both in the future and existing items .. rework them so they are only +1 in whatever stat they may have..
and think of a new use for nega tears.. maybe make them double pods... attack and def pods .. possibly

x
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[quote="LUP2SCUS"]could reduce attack of all valour weps.. including those already in game by say approx 20% and... increase defence of all champ armour ..similarly by 20% and.. add new types of champ armours including a new robe with hi phys def AND MD too.. various combo/ colours maybe most importantly.. get champ dropping from a new mob/s... ( new type of elder maybe, would be a quick fix....vod is packed with almost useless df atm ).. so the whole game isn't centered around doing tov..as good as it is and as clever it's implementation is.... the game needs more diversity regarding gameplay. oh and get rid of double tabs ..both in the future and existing items .. rework them so they are only +1 in whatever stat they may have.. and think of a new use for nega tears.. maybe make them double pods... attack and def pods .. possibly x[/quote]
Absolutely not.

I am sure the people who want damage reduced are still running about in mid tier gear (bone/titus armour, troll rings, otm etc) ofcourse this is not enough to combat valour damage.

You need double tab champ/accessories these days. Once you have these items dmg will become less! Not many people have these items! The drop rate on mystical frags is 0.12% - theres your problem.

Make end game materials more accesible before you think about nerfing weps!!! Lol.
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[quote="RIZ"]Absolutely not. I am sure the people who want damage reduced are still running about in mid tier gear (bone/titus armour, troll rings, otm etc) ofcourse this is not enough to combat valour damage. You need double tab champ/accessories these days. Once you have these items dmg will become less! Not many people have these items! The drop rate on mystical frags is 0.12% - theres your problem. Make end game materials more accesible before you think about nerfing weps!!! Lol. [/quote]
there's also a lot of people ' running around in bought/sold/stolen/ botted gear '
which.. is putting off a lot of the usercount, and the reason they aint playing anymore

nerfing will reduce the rl value of said items, discourage their sale, and re-balance the game
x
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[quote="LUP2SCUS"]there's also a lot of people ' running around in bought/sold/stolen/ botted gear ' which.. is putting off a lot of the usercount, and the reason they aint playing anymore nerfing will reduce the rl value of said items, discourage their sale, and re-balance the game x[/quote]
Finito.. i suggest you gear up a character and see for yourself. No point taking opinions from people who dont have the end tier builds.

Making frags more accessible solves the dmg problem. I know this for a fact!

Bone accuracy armour and troll rings dont cut the mustard in 2023!
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[quote="RIZ"]Finito.. i suggest you gear up a character and see for yourself. No point taking opinions from people who dont have the end tier builds. Making frags more accessible solves the dmg problem. I know this for a fact! Bone accuracy armour and troll rings dont cut the mustard in 2023![/quote]
Problem I have is the valour tier is so massively increased from previous tier (almost double and then the tags make that even worse) that it makes balancing around that very difficult and leaves no room to introduce new tiers in the future.
I still think it needs re balancing and if that means re balancing other stuff too then will do that as well.

It may be that people are under geared but I think that gear is also part of the problem in that it is scales too high as well.

Anyway if we leave as is then I’m going to be very against introducing any new gear in the future.

I wouldn’t just re balance these and leave everything else as is I know we are going to need further changes too and changes that probably should have been done before the introduction of valour and perhaps then we wouldn’t be in the current state with the massive difference between tiers.
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[quote="FINITO"]Problem I have is the valour tier is so massively increased from previous tier (almost double and then the tags make that even worse) that it makes balancing around that very difficult and leaves no room to introduce new tiers in the future. I still think it needs re balancing and if that means re balancing other stuff too then will do that as well. It may be that people are under geared but I think that gear is also part of the problem in that it is scales too high as well. Anyway if we leave as is then I’m going to be very against introducing any new gear in the future. I wouldn’t just re balance these and leave everything else as is I know we are going to need further changes too and changes that probably should have been done before the introduction of valour and perhaps then we wouldn’t be in the current state with the massive difference between tiers.[/quote]
would it be possible to nerf valour weps by 20% ish.... and add another tier of weps below valour but greater than nega .. so the difference would be less stark..

and then make nega weps craftable to add some zing for crafters
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[quote="LUP2SCUS"]would it be possible to nerf valour weps by 20% ish.... and add another tier of weps below valour but greater than nega .. so the difference would be less stark.. and then make nega weps craftable to add some zing for crafters[/quote]
Just remove the damage for distance and nerf the attack on bow to whatever range 3/4 is. Other weapons fine considering how hard it is to hit someone with a range 1 weapon. The DPS was calculated based on the DPS of nega knuck + slight increase. (nega knuck considerably higher dps than other nega weapons)
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[quote="SB99"]Just remove the damage for distance and nerf the attack on bow to whatever range 3/4 is. Other weapons fine considering how hard it is to hit someone with a range 1 weapon. The DPS was calculated based on the DPS of nega knuck + slight increase. (nega knuck considerably higher dps than other nega weapons)[/quote]
I would definitely nerf valour gear as a whole but also doing something about bow once and for all.

I know that might feel upsetting to the long-status-quo but its better for the game if range 1 / 2 weapons were more important than they are now and to fix it properly, you'd probably have to nerf the bows from nega tier / and shak tier too.

I guess you would have to compensate the HP of the end game mobs so people don't feel hugely penalised to their kill rates etc which maybe the angle Riz is coming from?
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[quote="FOXTRCK"]I would definitely nerf valour gear as a whole but also doing something about bow once and for all. I know that might feel upsetting to the long-status-quo but its better for the game if range 1 / 2 weapons were more important than they are now and to fix it properly, you'd probably have to nerf the bows from nega tier / and shak tier too. I guess you would have to compensate the HP of the end game mobs so people don't feel hugely penalised to their kill rates etc which maybe the angle Riz is coming from?[/quote]
I recall seeing somewhere that Dan increased weaps to move towards parity with devs for RvR - which is a good thing imo.

Is it possible to make val weapons only do full damage against the opposite race and reduced damage in normal pvp/pve - with say a 20% reduction? If so, a similar thing too to val armours....

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[quote="BIGBERT"]I recall seeing somewhere that Dan increased weaps to move towards parity with devs for RvR - which is a good thing imo. Is it possible to make val weapons only do full damage against the opposite race and reduced damage in normal pvp/pve - with say a 20% reduction? If so, a similar thing too to val armours.... [/quote]
My issue is rebalancing valour weps without taking anything else in to consideration - fin kinda cleared this up for me by suggesting a rebalance across the board, which HAS to include mage. as it stands they are the only class capable of 1 or 2 shotting a player.

And yeah, it will make farming longer than it already is, i didnt even think about that tbh, I was talking purely about PVP.

Less damage and more defense will.make some players unkillable(the ones already kitted out in big cdt/ddt end game sets) it also will make RvR impossible as humans already do little damage to devils.

Interested to see where this goes anyway. Not against change, just needs to.be balanced and looked at from all angles
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[quote="RIZ"]My issue is rebalancing valour weps without taking anything else in to consideration - fin kinda cleared this up for me by suggesting a rebalance across the board, which HAS to include mage. as it stands they are the only class capable of 1 or 2 shotting a player. And yeah, it will make farming longer than it already is, i didnt even think about that tbh, I was talking purely about PVP. Less damage and more defense will.make some players unkillable(the ones already kitted out in big cdt/ddt end game sets) it also will make RvR impossible as humans already do little damage to devils. Interested to see where this goes anyway. Not against change, just needs to.be balanced and looked at from all angles[/quote]
The simple solution for an all around damage nerf is to adjust the extra damage from skill for all weapons. But will just make everyone equally weaker and not sort the actual problems. So my suggestion would be to focus on fixing the bows before you start messing with any other underused classes.

Mage (pre valour) required a mix of ma/proc and now you just wear full proc, every part proc. The extra 50 skill gave you all the extra ma you had before (even with a nega staff).

You could change proc also.
As an example, a basic change would be for DB proc.
Db Spell = 360 max damage
Db proc = 360 max damage

Change to
Db Spell = 360 Max damage
Db proc = 250 Max damage

Or you could just leave everything as it is and give everyone a HP boost like what was done on Dsoma.

Honestly, id much prefer the HP option over anything and for a focus to adding new stuff over changing old stuff. There is a lot of potential for making the game fun. You could add auras for range 1 that give them a shield or make range 1 have faster movement speed. Nerfing stone for example has hurt range 1 more than anything else. So what I would love to see more than anything else is new ideas/ new spells/ new mechanics over these ideas of the gimping of existing gameplay and its very easy for people to say "they need to be changed" but a lot of these guys ran crystals for valour when ToV wasn't a thing and spent a lot of time making their weapons so please try your best not to isolate the existing players that worked their dicks off for their weapons.
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[quote="SB99"]The simple solution for an all around damage nerf is to adjust the extra damage from skill for all weapons. But will just make everyone equally weaker and not sort the actual problems. So my suggestion would be to focus on fixing the bows before you start messing with any other underused classes. Mage (pre valour) required a mix of ma/proc and now you just wear full proc, every part proc. The extra 50 skill gave you all the extra ma you had before (even with a nega staff). You could change proc also. As an example, a basic change would be for DB proc. Db Spell = 360 max damage Db proc = 360 max damage Change to Db Spell = 360 Max damage Db proc = 250 Max damage Or you could just leave everything as it is and give everyone a HP boost like what was done on Dsoma. Honestly, id much prefer the HP option over anything and for a focus to adding new stuff over changing old stuff. There is a lot of potential for making the game fun. You could add auras for range 1 that give them a shield or make range 1 have faster movement speed. Nerfing stone for example has hurt range 1 more than anything else. So what I would love to see more than anything else is new ideas/ new spells/ new mechanics over these ideas of the gimping of existing gameplay and its very easy for people to say "they need to be changed" but a lot of these guys ran crystals for valour when ToV wasn't a thing and spent a lot of time making their weapons so please try your best not to isolate the existing players that worked their dicks off for their weapons.[/quote]
Rebalance these and speed eeduction all around by 10/20% call it magic decay as a tov pushback from a level 100 boss wave.
Then reduce the % of speed upgrades or cap them.
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[quote="TARNISH"]Rebalance these and speed eeduction all around by 10/20% call it magic decay as a tov pushback from a level 100 boss wave. Then reduce the % of speed upgrades or cap them.[/quote]

 

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