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Upon reaching level 135, will strength, intelligence, and dexterity still increase during hunting?

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Upon reaching level 135, will strength, intelligence, and dexterity still increase during hunting?
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[quote="NEVEREND"]Upon reaching level 135, will strength, intelligence, and dexterity still increase during hunting?[/quote]
Once you reach level 135 and your experience is 100.00% you are now capped and will not gain anymore stats.
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[quote="RAVENSOUL"]Once you reach level 135 and your experience is 100.00% you are now capped and will not gain anymore stats.[/quote]
But its defo time for a cap raise!

At least can we put a poll up where the community can vote and share the results

NakedMan
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[quote="NAKEDMAN"]But its defo time for a cap raise! At least can we put a poll up where the community can vote and share the results NakedMan[/quote]
"NAKEDMAN"But its defo time for a cap raise!

At least can we put a poll up where the community can vote and share the results

NakedMan


Agree +1
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[quote="SPECIALONE"][quote="NAKEDMAN"]But its defo time for a cap raise! At least can we put a poll up where the community can vote and share the results NakedMan[/quote] Agree +1[/quote]
+1
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[quote="PHARMA"]+1[/quote]
"NAKEDMAN"But its defo time for a cap raise!

At least can we put a poll up where the community can vote and share the results

NakedMan


Dl will spam the vote with no sadly as they know i been requesting a cap raise for a long time.

+1 incase tho you never know
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[quote="4634"][quote="NAKEDMAN"]But its defo time for a cap raise! At least can we put a poll up where the community can vote and share the results NakedMan[/quote] Dl will spam the vote with no sadly as they know i been requesting a cap raise for a long time. +1 incase tho you never know [/quote]
If they look at the stat system currently in place then yes a cap raise. But if it stays the same there is no point.
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[quote="TYRESE"]If they look at the stat system currently in place then yes a cap raise. But if it stays the same there is no point. [/quote]
+1

would be nice for a clever man to tweak the stat gains, so u gain more than1.2 str/ int or dex per level kinda thing

and with new mobs:
could have current champion gear dropping from them .. have a new more effective valour armour to be bought with scrolls..

and maybe a new tier of weps.. greater than nega but less than valour that drop from these new mobs..with a tweak of skill reqs...so that u could equip 1 valour and 1 new wep ..

oh and then nega weps could be made craftable...

10 xtra levels, each taking about 2 weeks should be good for the next year or so

maybe
x
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[quote="LUP2SCUS"]+1 would be nice for a clever man to tweak the stat gains, so u gain more than1.2 str/ int or dex per level kinda thing and with new mobs: could have current champion gear dropping from them .. have a new more effective valour armour to be bought with scrolls.. and maybe a new tier of weps.. greater than nega but less than valour that drop from these new mobs..with a tweak of skill reqs...so that u could equip 1 valour and 1 new wep .. oh and then nega weps could be made craftable... 10 xtra levels, each taking about 2 weeks should be good for the next year or so maybe x[/quote]
gains after 255, would need to remain the same with 0 decrease in exp required while more exp per lvl so u actually gain some decent stats
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[quote="PHARMA"]gains after 255, would need to remain the same with 0 decrease in exp required while more exp per lvl so u actually gain some decent stats[/quote]
more xp .. ye that could work

or just cut the % needed for .1 in stats.. after a certain amount, like the 255 u suggest
maybe 200 for dex
not sure
umm ..clever man/men needed for this issue
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[quote="WOLF7STORE"]more xp .. ye that could work or just cut the % needed for .1 in stats.. after a certain amount, like the 255 u suggest maybe 200 for dex not sure umm ..clever man/men needed for this issue[/quote]
Any change in % per stat would need to be above any characters current stats. So for the main 3 stats, 255 int and str, there are chars with 211 dex I believe so it would need to be above that figure. Otherwise those who’ve used high amounts of exp for dex over 200 would be at a disadvantage compared to those under 200.

But your idea of two weeks per level Lupi isn’t great, all you’ll do is deter people from levelling as it takes too long compared to 1-135. On the other hand, I can see the idea behind longer levels, if it’s a 5-10 level raise and it takes a week or two the same thing will happen, people demanding a cap raise because they’ve hit the cap.

This shouldn’t be rushed if it happens at all, because as mentioned stats become pointless to get with the exp being wasted so all it’ll do is force people down the same route of stats and we’ll all end up relatively similar in builds.

You’ve already seen this happen slowly with players making new chars where they aren’t a ‘warrior’ or a ‘mage’. They’ve got 220str 190dex 200int. Jack of all trades rather than a main path.
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[quote="TYRESE"]Any change in % per stat would need to be above any characters current stats. So for the main 3 stats, 255 int and str, there are chars with 211 dex I believe so it would need to be above that figure. Otherwise those who’ve used high amounts of exp for dex over 200 would be at a disadvantage compared to those under 200. But your idea of two weeks per level Lupi isn’t great, all you’ll do is deter people from levelling as it takes too long compared to 1-135. On the other hand, I can see the idea behind longer levels, if it’s a 5-10 level raise and it takes a week or two the same thing will happen, people demanding a cap raise because they’ve hit the cap. This shouldn’t be rushed if it happens at all, because as mentioned stats become pointless to get with the exp being wasted so all it’ll do is force people down the same route of stats and we’ll all end up relatively similar in builds. You’ve already seen this happen slowly with players making new chars where they aren’t a ‘warrior’ or a ‘mage’. They’ve got 220str 190dex 200int. Jack of all trades rather than a main path.[/quote]
agree with you tyrese

we'll have to wait for the clever folks to get involved

we need a ''for millions of years mankind lived just like the animals.. then something happened which unleashed the power of our imagination'' moment

possible there's no solution and ahem ( r-e-w-i ... )
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[quote="WOLF7STORE"]agree with you tyrese we'll have to wait for the clever folks to get involved we need a ''for millions of years mankind lived just like the animals.. then something happened which unleashed the power of our imagination'' moment possible there's no solution and ahem ( r-e-w-i ... )[/quote]
ideally u would want something like 4-6 str a lvl after 255 (if using axe) 4-6 int a lvl and 2-4 dex a lvl after 210 dex using a bow. so you could then have chars with there own good and bad points again. rather than the all round chars you see. ( i myself am an all rounder) 225 str 190 dex 200 int
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[quote="PHARMA"]ideally u would want something like 4-6 str a lvl after 255 (if using axe) 4-6 int a lvl and 2-4 dex a lvl after 210 dex using a bow. so you could then have chars with there own good and bad points again. rather than the all round chars you see. ( i myself am an all rounder) 225 str 190 dex 200 int[/quote]
prob u got there pharma .. ud barely reach 255 str or int on current rates.. maybe a bit more...but not massively so even with 10 levs, to take any advantage of the higher rates of gains
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[quote="WOLF7STORE"]prob u got there pharma .. ud barely reach 255 str or int on current rates.. maybe a bit more...but not massively so even with 10 levs, to take any advantage of the higher rates of gains[/quote]
That is tough though. You can’t simply reduce exp per stat before the current caps of 255. Those who’ve gone over 230-235 in a chosen stat are at a disadvantage. So you have to choose wisely what to level if there ever was a cap raise.

Don’t forget, every cap raise we know the str and int cap and we have the choice to go all rounder or focus one stat.

If there’s a cap raise and people who are balanced don’t like it, well they chose that and they have the option to make a new char.

I also think that pharma’s char is OP and 5 extra levels will really suit it. Whereas those who are say 250str 186dex 100 int will still have to go through the wasting of exp before they hit 255str and it reduces slightly to make it easier. So balanced builds will still benefit the most.
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[quote="TYRESE"]That is tough though. You can’t simply reduce exp per stat before the current caps of 255. Those who’ve gone over 230-235 in a chosen stat are at a disadvantage. So you have to choose wisely what to level if there ever was a cap raise. Don’t forget, every cap raise we know the str and int cap and we have the choice to go all rounder or focus one stat. If there’s a cap raise and people who are balanced don’t like it, well they chose that and they have the option to make a new char. I also think that pharma’s char is OP and 5 extra levels will really suit it. Whereas those who are say 250str 186dex 100 int will still have to go through the wasting of exp before they hit 255str and it reduces slightly to make it easier. So balanced builds will still benefit the most. [/quote]

 

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