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Strength and Axe Stats

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Author Content Date
Just for Fun …. Some Stats on Axe and Strength (bet this is a surprise to some);

Character Details
Level = 91
Dexterity = 111.7 (did not change throughout 0.6 strength gains)
Strength = 117.3 (at the start of test)
Weapon = Epic Slayer Axe 15-30 Speed D(1023)
Club Skill 70.2 at start of test, 73.6 at the end of test

0.1 Strength Gain – Experience
1.08% Exp Elite Lizardmen
1.08% Exp Hoarde Shanis
1.08% Exp Beast Lord Guardians
1.08% Exp Drazil
1.31% Exp Leiver Beasts
1.31% Exp Pan Bears

Kill Details
35 Kills and 30 mins for Elite Lizardmen
52 Kills and 30 mins for Hoarde Shanis
35 Kills and 35 mins for Beast Lord Guardians
35 Kills and 35 mins for Drazil
70 Kills and 20 mins for Leiver Beasts
68 Kills and 30 mins for Pan Bears

Hits to Kill
30 Hits to kill Elite Lizardmen
25 Hits to kill Hoarde Shanis
34 Hits to kill Beast Lord Guardians
30 Hits to kill Drazil
13 Hits to kill Leiver Beast
18 Hits to Kill Pan Bears

Notes
Leiver beasts died fast (low def dex) and there are good spots to see Devils coming. Also, you can position yourself in a fast re-spawn area. No healer or potting was required.

Pan Bears took a little running around (I was ignoring Moss bears to do the Pan Bear repeatable quest). Again, no potting or healer needed.

Drazil were a pain in the arse. I had to repeatedly slow and heal with a healer. I also had to nuke annoying Elite Lizardmen that found it necessary to interfere with data collection (nuked by healer). Also, the Devil known as “187” staged an attack on Drazil Island. His attack was thwarted by a gallant warping ceremony and an adjustment to the time was made to compensate. I blew a raspberry.

Elite Lizardmen were easy. They can be found in small clusters and they were easy to take in ones and twos with no healer or potting (a couple of self heals during the test).

Hoarde Shanis were also easy to pick off one or two at a time. No Healer required, no potting, just a couple of self heals.

Beast Lord Guardians were an arse because they are virtually always busy. Better drops of course but I needed a healer to slow and nuke the odd excessive battalion of BLGs that headed for me.

Error margin on % gained would be 0.005% but the figures seem solid.

“Hits to kill” are averages and are actual "hits" (not attempts).

I suspect that Dex and Str being with 10 points of each other have an effect on the % gains.

….. All in the name of a bit of fun.

8)

Jac
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[quote="JACKELPUP"]Just for Fun …. Some Stats on Axe and Strength (bet this is a surprise to some); [b]Character Details[/b] Level = 91 Dexterity = 111.7 (did not change throughout 0.6 strength gains) Strength = 117.3 (at the start of test) Weapon = Epic Slayer Axe 15-30 Speed D(1023) Club Skill 70.2 at start of test, 73.6 at the end of test [b]0.1 Strength Gain – Experience[/b] 1.08% Exp Elite Lizardmen 1.08% Exp Hoarde Shanis 1.08% Exp Beast Lord Guardians 1.08% Exp Drazil 1.31% Exp Leiver Beasts 1.31% Exp Pan Bears [b]Kill Details[/b] 35 Kills and 30 mins for Elite Lizardmen 52 Kills and 30 mins for Hoarde Shanis 35 Kills and 35 mins for Beast Lord Guardians 35 Kills and 35 mins for Drazil 70 Kills and 20 mins for Leiver Beasts 68 Kills and 30 mins for Pan Bears [b]Hits to Kill[/b] 30 Hits to kill Elite Lizardmen 25 Hits to kill Hoarde Shanis 34 Hits to kill Beast Lord Guardians 30 Hits to kill Drazil 13 Hits to kill Leiver Beast 18 Hits to Kill Pan Bears [b]Notes[/b] Leiver beasts died fast (low def dex) and there are good spots to see Devils coming. Also, you can position yourself in a fast re-spawn area. No healer or potting was required. Pan Bears took a little running around (I was ignoring Moss bears to do the Pan Bear repeatable quest). Again, no potting or healer needed. Drazil were a pain in the arse. I had to repeatedly slow and heal with a healer. I also had to nuke annoying Elite Lizardmen that found it necessary to interfere with data collection (nuked by healer). Also, the Devil known as “187” staged an attack on Drazil Island. His attack was thwarted by a gallant warping ceremony and an adjustment to the time was made to compensate. I blew a raspberry. Elite Lizardmen were easy. They can be found in small clusters and they were easy to take in ones and twos with no healer or potting (a couple of self heals during the test). Hoarde Shanis were also easy to pick off one or two at a time. No Healer required, no potting, just a couple of self heals. Beast Lord Guardians were an arse because they are virtually always busy. Better drops of course but I needed a healer to slow and nuke the odd excessive battalion of BLGs that headed for me. Error margin on % gained would be 0.005% but the figures seem solid. “Hits to kill” are averages and are actual "hits" (not attempts). I suspect that Dex and Str being with 10 points of each other have an effect on the % gains. ….. All in the name of a bit of fun. 8) Jac [/quote]
Good stats :D
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[quote="ZYAR"]Good stats :D[/quote]
nice feedback but no surprise in that exp needed is same for blg / hoarde / lizmen and drazil at 117 str ...

think you need to test again once you hit another str interval as Lyon told me (around 121 or 125 str) ... then blg will take less % than hoarde shanis
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[quote="SANDOKAN"]nice feedback but no surprise in that exp needed is same for blg / hoarde / lizmen and drazil at 117 str ... think you need to test again once you hit another str interval as Lyon told me (around 121 or 125 str) ... then blg will take less % than hoarde shanis[/quote]
check it for drazil as well :D
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[quote="JANE"]check it for drazil as well :D[/quote]
"SANDOKAN"nice feedback but no surprise in that exp needed is same for blg / hoarde / lizmen and drazil at 117 str ...

think you need to test again once you hit another str interval as Lyon told me (around 121 or 125 str) ... then blg will take less % than hoarde shanis


Yeah at 125str BLG should take less % than Hoardes.
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[quote="CYROX"][quote="SANDOKAN"]nice feedback but no surprise in that exp needed is same for blg / hoarde / lizmen and drazil at 117 str ... think you need to test again once you hit another str interval as Lyon told me (around 121 or 125 str) ... then blg will take less % than hoarde shanis[/quote] Yeah at 125str BLG should take less % than Hoardes.[/quote]

 

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