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ACAELUS |
"JACKELPUP"How about; Its not fair for a legitimate Pker to die once and be forced warped and maybe drop an item... throw away chars will be auto warped at 10% pen and killing a throw away 4 times is not a big issue..
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[quote="ACAELUS"][quote="JACKELPUP"]How about;
If someone is "grey" (ie. Perpetrated the attack) and they die, they are "force warped" to town (like when a Dev Kills a human) and a random drop from their inventory is possible.
PKng in town remains impossible.
That stops the idiots with throw away characters blinding and offers a reasonable penalty for a failed attack.
8)
Jac[/quote]
Its not fair for a legitimate Pker to die once and be forced warped and maybe drop an item... throw away chars will be auto warped at 10% pen and killing a throw away 4 times is not a big issue..[/quote]
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#31 2016/10/31 11:50:15 |
JACKELPUP |
I was suggesting the "force warp" to remove the "idiots blinding" problem.
Ok, so just allow a "grey" person to be attacked by anyone (since they opened Pandora's box) and leave the rest stet. 8) Jac |
#32 2016/10/31 12:02:36 |
JHAELIEN |
That's probably the easiest solution.
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#33 2016/10/31 12:13:09 |
RTPR |
I would prefer a return to soma's original PvP system. I see no reason to have altered it in the first place since the game mechanics upon which it was based are still here e.g. the game is a hard, punishing grind and being PK'd prevents this grind and may result in loss of items/barr either directly or indirectly. I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering. This was fairer based on game mechanics and created a genuine challenge for the handful of players actually brave enough to turn PK'ing into their play-style rather than their release for 'game fatigue'. These players were few and far between (I think I can count them on 1 hand, 2 at a push) but they were PK'ers that could be respected.
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[quote="RTPR"]I would prefer a return to soma's original PvP system. I see no reason to have altered it in the first place since the game mechanics upon which it was based are still here e.g. the game is a hard, punishing grind and being PK'd prevents this grind and may result in loss of items/barr either directly or indirectly. I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering. This was fairer based on game mechanics and created a genuine challenge for the handful of players actually brave enough to turn PK'ing into their play-style rather than their release for 'game fatigue'. These players were few and far between (I think I can count them on 1 hand, 2 at a push) but they were PK'ers that could be respected.
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#34 2016/10/31 19:27:34 |
JHAELIEN |
"RTPR"I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering. Unless you mean remove it and move all the npcs else where, there's no need tbh. Pker's should have access to the basics like a warp npc and shop this isn't esoma.
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[quote="JHAELIEN"][quote="RTPR"]I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering.[/quote]
Unless you mean remove it and move all the npcs else where, there's no need tbh. Pker's should have access to the basics like a warp npc and shop this isn't esoma.[/quote]
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#35 2016/10/31 19:44:29 |
RTPR |
"JHAELIEN""RTPR"I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering. I think it's clear from my post that I do indeed mean to remove it and its NPCs. The isn't esoma but its the same mechanics as I stated in my previous post.
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[quote="RTPR"][quote="JHAELIEN"][quote="RTPR"]I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering.[/quote]
Unless you mean remove it and move all the npcs else where, there's no need tbh. Pker's should have access to the basics like a warp npc and shop this isn't esoma.[/quote]
I think it's clear from my post that I do indeed mean to remove it and its NPCs. The isn't esoma but its the same mechanics as I stated in my previous post.[/quote]
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#36 2016/10/31 19:52:38 |
JHAELIEN |
"RTPR""JHAELIEN""RTPR"I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering. Most mechanics are from esoma but like I also said this isn't esoma, no need to attempt to make gameplay as a wicked or devil moral player more difficult by removing basic npcs and a place they can restock and such. Kinda seems like punishing players that don't play the way you want them to. If everyone was meant to hold hands and be friends pk mode wouldn't exist.
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[quote="JHAELIEN"][quote="RTPR"][quote="JHAELIEN"][quote="RTPR"]I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering.[/quote]
Unless you mean remove it and move all the npcs else where, there's no need tbh. Pker's should have access to the basics like a warp npc and shop this isn't esoma.[/quote]
I think it's clear from my post that I do indeed mean to remove it and its NPCs. The isn't esoma but its the same mechanics as I stated in my previous post.[/quote]
Most mechanics are from esoma but like I also said this isn't esoma, no need to attempt to make gameplay as a wicked or devil moral player more difficult by removing basic npcs and a place they can restock and such. Kinda seems like punishing players that don't play the way you want them to. If everyone was meant to hold hands and be friends pk mode wouldn't exist.
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#37 2016/10/31 20:01:50 |
ACVX |
the +/- 30 levs was brought in to try counter the problem of groups of lev 100's go mass bangin lev 50-60's ..and largely has been a success. That problem mostly gone.
When server has more guilds, then im sure it can be changed to something appropiate, but atm... its basically fine
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[quote="ACVX"]the +/- 30 levs was brought in to try counter the problem of groups of lev 100's go mass bangin lev 50-60's ..and largely has been a success. That problem mostly gone.
When server has more guilds, then im sure it can be changed to something appropiate, but atm... its basically fine[/quote]
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#38 2016/10/31 20:04:20 |
RTPR |
"JHAELIEN""RTPR""JHAELIEN""RTPR"I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering. As I have previously said the game is designed to punish those that attack others. It is in essence a game about leveling and as such (again as previously said) doesn't reward those that PK, it punishes them. That punishment doesn't mean and didn't mean in esoma that you had to "hold hands and be friends" but it does mean that as I previously said (I'm begining to get deja vu) that a PK'er had to be brave enough to take on the challenge that is killing players in a game that actively punishes such a practice. That is supposed to be the enjoyment of PK'ing, the challenge of it.
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[quote="RTPR"][quote="JHAELIEN"][quote="RTPR"][quote="JHAELIEN"][quote="RTPR"]I personally would go as far as to remove the gypsy village as was the case in esoma before Slither/Rad had their bright idea of tampering.[/quote]
Unless you mean remove it and move all the npcs else where, there's no need tbh. Pker's should have access to the basics like a warp npc and shop this isn't esoma.[/quote]
I think it's clear from my post that I do indeed mean to remove it and its NPCs. The isn't esoma but its the same mechanics as I stated in my previous post.[/quote]
Most mechanics are from esoma but like I also said this isn't esoma, no need to attempt to make gameplay as a wicked or devil moral player more difficult by removing basic npcs and a place they can restock and such. Kinda seems like punishing players that don't play the way you want them to. If everyone was meant to hold hands and be friends pk mode wouldn't exist.
[/quote]
As I have previously said the game is designed to punish those that attack others. It is in essence a game about leveling and as such (again as previously said) doesn't reward those that PK, it punishes them. That punishment doesn't mean and didn't mean in esoma that you had to "hold hands and be friends" but it does mean that as I previously said (I'm begining to get deja vu) that a PK'er had to be brave enough to take on the challenge that is killing players in a game that actively punishes such a practice. That is supposed to be the enjoyment of PK'ing, the challenge of it.
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#39 2016/10/31 20:31:58 |
ACVX |
@rtpr what pk have u done to criticise the game mechanics?
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#40 2016/10/31 20:35:19 |
JHAELIEN |
"RTPR"As I have previously said the game is designed to punish those that attack others. It is in essence a game about leveling and as such (again as previously said) doesn't reward those that PK, it punishes them. That punishment doesn't mean and didn't mean in esoma that you had to "hold hands and be friends" but it does mean that as I previously said (I'm begining to get deja vu) that a PK'er had to be brave enough to take on the challenge that is killing players in a game that actively punishes such a practice. That is supposed to be the enjoyment of PK'ing, the challenge of it. I don't disagree about it being a challenge and what not but what I do disgree with is taking away the basics just for the sake of it as it serves no real purpose. Taking away the shop/repair/place to warp why exactly? Everyone plays this game to have fun in whatever way the chose to do so. Which is why I'm against making certain styles of gameplay so crappy no one decides to play that way.
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[quote="JHAELIEN"][quote="RTPR"]As I have previously said the game is designed to punish those that attack others. It is in essence a game about leveling and as such (again as previously said) doesn't reward those that PK, it punishes them. That punishment doesn't mean and didn't mean in esoma that you had to "hold hands and be friends" but it does mean that as I previously said (I'm begining to get deja vu) that a PK'er had to be brave enough to take on the challenge that is killing players in a game that actively punishes such a practice. That is supposed to be the enjoyment of PK'ing, the challenge of it.[/quote]
I don't disagree about it being a challenge and what not but what I do disgree with is taking away the basics just for the sake of it as it serves no real purpose. Taking away the shop/repair/place to warp why exactly? Everyone plays this game to have fun in whatever way the chose to do so. Which is why I'm against making certain styles of gameplay so crappy no one decides to play that way.
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#41 2016/10/31 20:38:34 |
RTPR |
"ACVX"@rtpr what pk have u done to criticise the game mechanics? Perhaps you could respond to my comments. This is after all a discussion hall. I am sure that you will educate me you should find something missing in my knowledge base. |
#42 2016/10/31 20:39:44 |
ACVX |
"RTPR""ACVX"@rtpr what pk have u done to criticise the game mechanics? i cba .. u post off noob characters ..... i said above why the +/- 30 levs was brought in. It may not be perfect.. but atm..it serves the game well. GM's have enough ideas/qwik fixes and suggestions to work on without adding stuff which has basically no relevance on the server..as it stands atm. All the ''experts thinking of things to add.... Lets give the gm's some time to work on a few basic additions...and when all thats working well.. bring ur ''expertise knowledge'' to the forums. Lets have some basic shit first..... some things that actually matter like a few more drops and items. Picking on trivia really is for another time?
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[quote="ACVX"][quote="RTPR"][quote="ACVX"]@rtpr what pk have u done to criticise the game mechanics?[/quote]
Perhaps you could respond to my comments. This is after all a discussion hall. I am sure that you will educate me you should find something missing in my knowledge base.[/quote]
i cba .. u post off noob characters ..... i said above why the +/- 30 levs was brought in. It may not be perfect.. but atm..it serves the game well.
GM's have enough ideas/qwik fixes and suggestions to work on without adding stuff which has basically no relevance on the server..as it stands atm.
All the ''experts thinking of things to add.... Lets give the gm's some time to work on a few basic additions...and when all thats working well.. bring ur ''expertise knowledge'' to the forums.
Lets have some basic shit first..... some things that actually matter like a few more drops and items. Picking on trivia really is for another time?[/quote]
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#43 2016/10/31 20:42:46 |
RTPR |
"JHAELIEN""RTPR"As I have previously said the game is designed to punish those that attack others. It is in essence a game about leveling and as such (again as previously said) doesn't reward those that PK, it punishes them. That punishment doesn't mean and didn't mean in esoma that you had to "hold hands and be friends" but it does mean that as I previously said (I'm begining to get deja vu) that a PK'er had to be brave enough to take on the challenge that is killing players in a game that actively punishes such a practice. That is supposed to be the enjoyment of PK'ing, the challenge of it. Because, as I said it creates a challenge and that is the enjoyment that the game 'grants' to PK'ers or at least is supposed to and bearing in mind the game's mechanics this does genuinely benefit all. Hard grind, hard life if you choose to disrupt someone's leveling. That's soma. I'm open to a fundamentally different PvP system but only when all is balanced and for a start that would involve enabling all and sundry to attack a grey player.
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[quote="RTPR"][quote="JHAELIEN"][quote="RTPR"]As I have previously said the game is designed to punish those that attack others. It is in essence a game about leveling and as such (again as previously said) doesn't reward those that PK, it punishes them. That punishment doesn't mean and didn't mean in esoma that you had to "hold hands and be friends" but it does mean that as I previously said (I'm begining to get deja vu) that a PK'er had to be brave enough to take on the challenge that is killing players in a game that actively punishes such a practice. That is supposed to be the enjoyment of PK'ing, the challenge of it.[/quote]
I don't disagree about it being a challenge and what not but what I do disgree with is taking away the basics just for the sake of it as it serves no real purpose. Taking away the shop/repair/place to warp why exactly?
[/quote]
Because, as I said it creates a challenge and that is the enjoyment that the game 'grants' to PK'ers or at least is supposed to and bearing in mind the game's mechanics this does genuinely benefit all. Hard grind, hard life if you choose to disrupt someone's leveling. That's soma. I'm open to a fundamentally different PvP system but only when all is balanced and for a start that would involve enabling all and sundry to attack a grey player.[/quote]
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#44 2016/10/31 20:45:43 |
RTPR |
"ACVX""RTPR""ACVX"@rtpr what pk have u done to criticise the game mechanics? I'll refer you to Finito's post in this thread.
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[quote="RTPR"][quote="ACVX"][quote="RTPR"][quote="ACVX"]@rtpr what pk have u done to criticise the game mechanics?[/quote]
Perhaps you could respond to my comments. This is after all a discussion hall. I am sure that you will educate me you should find something missing in my knowledge base.[/quote]
i cba .. u post off noob characters ..... i said above why the +/- 30 levs was brought in. It may not be perfect.. but atm..it serves the game well.
GM's have enough ideas/qwik fixes and suggestions to work on without adding stuff which has basically no relevance on the server..as it stands atm.
All the ''experts thinking of things to add.... Lets give the gm's some time to work on a few basic additions...and when all thats working well.. bring ur ''expertise knowledge'' to the forums.
Lets have some basic shit first..... some things that actually matter like a few more drops and items. Picking on trivia really is for another time?[/quote]
I'll refer you to Finito's post in this thread.[/quote]
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#45 2016/10/31 20:46:35 |
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