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PK Rules Changed ?

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[quote="ACVX"].[/quote]
"RTPR"Because, as I said it creates a challenge and that is the enjoyment that the game 'grants' to PK'ers or at least is supposed to and bearing in mind the game's mechanics this does genuinely benefit all. Hard grind, hard life if you choose to disrupt someone's leveling. That's soma. I'm open to a fundamentally different PvP system but only when all is balanced and for a start that would involve enabling all and sundry to attack a grey player.


Having been devil moral myself for a while can honestly tell you that having no where to buy pots, close by wh access or an npc to warp to various maps wouldn't be challenging it would be simply a major annoyance factor.

Being devil should be more difficult if you want to call it that but players sbould still have the basics, they're still players. Can't understand why some want much major deterrents on pvp and pking. As it currently stands everything is fine nothing needs removing for "difficulty" purposes.
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[quote="JHAELIEN"][quote="RTPR"]Because, as I said it creates a challenge and that is the enjoyment that the game 'grants' to PK'ers or at least is supposed to and bearing in mind the game's mechanics this does genuinely benefit all. Hard grind, hard life if you choose to disrupt someone's leveling. That's soma. I'm open to a fundamentally different PvP system but only when all is balanced and for a start that would involve enabling all and sundry to attack a grey player.[/quote] Having been devil moral myself for a while can honestly tell you that having no where to buy pots, close by wh access or an npc to warp to various maps wouldn't be challenging it would be simply a major annoyance factor. Being devil should be more difficult if you want to call it that but players sbould still have the basics, they're still players. Can't understand why some want much major deterrents on pvp and pking. As it currently stands everything is fine nothing needs removing for "difficulty" purposes.[/quote]
"JHAELIEN"
"RTPR"Because, as I said it creates a challenge and that is the enjoyment that the game 'grants' to PK'ers or at least is supposed to and bearing in mind the game's mechanics this does genuinely benefit all. Hard grind, hard life if you choose to disrupt someone's leveling. That's soma. I'm open to a fundamentally different PvP system but only when all is balanced and for a start that would involve enabling all and sundry to attack a grey player.


Having been devil moral myself for a while can honestly tell you that having no where to buy pots, close by wh access or an npc to warp to various maps wouldn't be challenging it would be simply a major annoyance factor.

Being devil should be more difficult if you want to call it that but players sbould still have the basics, they're still players. Can't understand why some want much major deterrents on pvp and pking. As it currently stands everything is fine nothing needs removing for "difficulty" purposes.


Evidently, we do not all agree on that and Finito himself is open to suggestions for change. So let's discuss them and find a way.
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[quote="RTPR"][quote="JHAELIEN"][quote="RTPR"]Because, as I said it creates a challenge and that is the enjoyment that the game 'grants' to PK'ers or at least is supposed to and bearing in mind the game's mechanics this does genuinely benefit all. Hard grind, hard life if you choose to disrupt someone's leveling. That's soma. I'm open to a fundamentally different PvP system but only when all is balanced and for a start that would involve enabling all and sundry to attack a grey player.[/quote] Having been devil moral myself for a while can honestly tell you that having no where to buy pots, close by wh access or an npc to warp to various maps wouldn't be challenging it would be simply a major annoyance factor. Being devil should be more difficult if you want to call it that but players sbould still have the basics, they're still players. Can't understand why some want much major deterrents on pvp and pking. As it currently stands everything is fine nothing needs removing for "difficulty" purposes.[/quote] Evidently, we do not all agree on that and Finito himself is open to suggestions for change. So let's discuss them and find a way.[/quote]
Just seems like a silly attempt to phase out and massively reduce pking to me tbh, not everyone wants to play the game the exact same way you do.
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[quote="JHAELIEN"]Just seems like a silly attempt to phase out and massively reduce pking to me tbh, not everyone wants to play the game the exact same way you do.[/quote]
"JHAELIEN"Just seems like a silly attempt to phase out and massively reduce pking to me tbh, not everyone wants to play the game the exact same way you do.


What way do you believe that I play? I suggest returning to a PK system that we saw in esoma for the reasons I have said above. This would not remove PK'ing nor would it reduce it, it is after all, a choice. It would however make it a challenge just as it used to be. We would still have PvE players and PvP players. There'd be no cloning of play style.
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[quote="RTPR"][quote="JHAELIEN"]Just seems like a silly attempt to phase out and massively reduce pking to me tbh, not everyone wants to play the game the exact same way you do.[/quote] What way do you believe that I play? I suggest returning to a PK system that we saw in esoma for the reasons I have said above. This would not remove PK'ing nor would it reduce it, it is after all, a choice. It would however make it a challenge just as it used to be. We would still have PvE players and PvP players. There'd be no cloning of play style.[/quote]
pointless argument tbh, when 99% of soma is waiting for a few more drops and items.. let Fin do his qwik fixes and stop distracting him.
Discuss this shit when we have more guilds/ more players.
Pk system is basically ok atm .. not worth 3-4 pages of quibbles over basically.. not important atm topic.
End of tbh imo
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[quote="ACVX"]pointless argument tbh, when 99% of soma is waiting for a few more drops and items.. let Fin do his qwik fixes and stop distracting him. Discuss this shit when we have more guilds/ more players. Pk system is basically ok atm .. not worth 3-4 pages of quibbles over basically.. not important atm topic. End of tbh imo .[/quote]
Not really arguing tbh just trying to figure out where this imaginary sense of challenge is coming from. We're not playing esoma, this patch is about making improvements and moving forward not backwards.
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[quote="JHAELIEN"]Not really arguing tbh just trying to figure out where this imaginary sense of challenge is coming from. We're not playing esoma, this patch is about making improvements and moving forward not backwards.[/quote]
"JHAELIEN"Not really arguing tbh just trying to figure out where this imaginary sense of challenge is coming from. We're not playing esoma, this patch is about making improvements and moving forward not backwards.


Balance and fairness is what is relevant. The fact that an idea/s may have appeared in the past is irrelevant. If they work, they work, good all round. I'm keen to see something that works for all not change for the sake of it. A new system would give the game a new edge perhaps, maybe even something to make it on a par with current games (in part at least). So long as there is a balance that is considerate of game mechanics I don't mind.
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[quote="RTPR"][quote="JHAELIEN"]Not really arguing tbh just trying to figure out where this imaginary sense of challenge is coming from. We're not playing esoma, this patch is about making improvements and moving forward not backwards.[/quote] Balance and fairness is what is relevant. The fact that an idea/s may have appeared in the past is irrelevant. If they work, they work, good all round. I'm keen to see something that works for all not change for the sake of it. A new system would give the game a new edge perhaps, maybe even something to make it on a par with current games (in part at least). So long as there is a balance that is considerate of game mechanics I don't mind.[/quote]
I'm all for balance.
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[quote="JHAELIEN"]I'm all for balance.[/quote]
Good points on both sides, I think the Npcs should be left but the main issue with pking on here as apposed to Esoma is the spead you can gain moral. On Esoma poeple would think twice before they would pk especially if they were evil or bad moral.
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[quote="ACAELUS"]Good points on both sides, I think the Npcs should be left but the main issue with pking on here as apposed to Esoma is the spead you can gain moral. On Esoma poeple would think twice before they would pk especially if they were evil or bad moral.[/quote]
I hear where RTPR is coming from with regards to the removal of gypsy village.

''it would be simply a major annoyance factor'' - Correct. More often than not Pk'ers are picking on and killing those weaker than them, no one likes being killed. Disturbing another players PvE style is annoying. So should Pk'ers not suffer something annoying? Just like back in the good Ol' days.
Of course Finito shouldnt use his time for this but its a good point to discuss.

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[quote="KOBRA"]I hear where RTPR is coming from with regards to the removal of gypsy village. ''it would be simply a major annoyance factor'' - Correct. More often than not Pk'ers are picking on and killing those weaker than them, no one likes being killed. Disturbing another players PvE style is annoying. So should Pk'ers not suffer something annoying? Just like back in the good Ol' days. Of course Finito shouldnt use his time for this but its a good point to discuss. [/quote]
It's simply a place for devil moral players to access their guild for example and use the warp npc to get about which tbh those two npcs are essential. Why should they be denied a simple warp npc or he not be able to access his guild wh.

Personally when I go devil moral I fully stock my wh with everything I'll ever need to survive this includes literally thousands of pots last devil/wicked moral run I did I bought 10,000 pots from tyt, hundreds of serums and tps and anything else I'll need to pvp/hunt.
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[quote="JHAELIEN"]It's simply a place for devil moral players to access their guild for example and use the warp npc to get about which tbh those two npcs are essential. Why should they be denied a simple warp npc or he not be able to access his guild wh. Personally when I go devil moral I fully stock my wh with everything I'll ever need to survive this includes literally thousands of pots last devil/wicked moral run I did I bought 10,000 pots from tyt, hundreds of serums and tps and anything else I'll need to pvp/hunt.[/quote]
Id definitely agree there needs to be a slower moral gain system - on esoma you needed guts to go wicked/devil because of the challenge to regain moral - thats what distinguished proper pkers to people who just pvp.

There should be a choice to be an actual pker - as it is now pretty much everyone fancies themself as a 'pker' because you can get back to neutral pretty much instantly.
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[quote="PIKUTIN"]Id definitely agree there needs to be a slower moral gain system - on esoma you needed guts to go wicked/devil because of the challenge to regain moral - thats what distinguished proper pkers to people who just pvp. There should be a choice to be an actual pker - as it is now pretty much everyone fancies themself as a 'pker' because you can get back to neutral pretty much instantly. [/quote]
Rather then slowing moral down I'd like to see moral point increased in general, 55 for the last moral ingame that's got around level 50-60 range(rather see this increased to 70-80 range)

74? caped moral points that's cap at lvl 70ish

Would need to increase moral loss from pking(makes getting out of devil harder if it's not caped at 74 also) could even level range the moral lose from pking, pk some one 30+ lvls lower by by moral (could even uncap bad moral so if there constantly pk it could be hard to get out of)

As for pot npc for pkers, they need to hunt as well so I wouldn't take this away, increase the prices of pots if there not already (only talking about a few 100 barr)
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[quote="JAHEIRA"]Rather then slowing moral down I'd like to see moral point increased in general, 55 for the last moral ingame that's got around level 50-60 range(rather see this increased to 70-80 range) 74? caped moral points that's cap at lvl 70ish Would need to increase moral loss from pking(makes getting out of devil harder if it's not caped at 74 also) could even level range the moral lose from pking, pk some one 30+ lvls lower by by moral (could even uncap bad moral so if there constantly pk it could be hard to get out of) As for pot npc for pkers, they need to hunt as well so I wouldn't take this away, increase the prices of pots if there not already (only talking about a few 100 barr)[/quote]
I do think players should be able to get out of devil/angel moral instead of being essentially 'stuck' at devil or angel. It's especially harder for uncapped players who can't simply just go to the fastest moral mob. Just comes down to my thoughts on not cutting off one style of gameplay by making it so bad no one wants to do it.
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[quote="JHAELIEN"]I do think players should be able to get out of devil/angel moral instead of being essentially 'stuck' at devil or angel. It's especially harder for uncapped players who can't simply just go to the fastest moral mob. Just comes down to my thoughts on not cutting off one style of gameplay by making it so bad no one wants to do it. [/quote]

 

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