Author | Content | Date |
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KNOWONE |
Right first off these are just my opinions so please feel free to disagree but try to make structured criticism instead of just flaming. Secondly I do not know how the programming of Soma works so some of these ideas might not be possible.
MD on Armours Is it possible for MD to be a stat like DF? So instead of it showing as an extra stat at the bottom it would appear under the DF stat. An example is this [Rare] Hat of the Omniscient (F) Defense : 7~10 Weight : 16 Durability : 1907 Req. Wis : 107 Magic Defence + 8~10 My idea would be to show [Rare] Hat of the Omniscient (F) Defence : 7~10 Magic Defence : 8~10 Weight : 16 Durability : 1907 Req. Int : 93 By doing this it would allow for Int+ upgrades on mage robes and keeping the MD aswell also allowing for little MD to be on normal armours too, like 3~5 on Bone/Supreme. While writing this it has occured to me that another way to do this would be to allow multiple upgrade stat's be added to an item (example is DF) but this sounds too hard to introduce or it would have been done earlier. Legendaries really need to be things of Legend Legendaries have started making there way into game with the recent patch, but could they perhaps have an added stat to them? For example a weapon could have a stat boost (say +3-5) or accuracy added to them (after all they are a weapon and you want to hit with them). And the same with armours but they could have eva already upgraded. If legendaries carry on dropping like they are it would be nice to have some sort of randomness to the stats on them, otherwise they will all be the same just slightly differing attacks. Upgrade + Gems *DSoma only change This has been brought up many times before but I think its needed to bring some economy to the game especially with new players. Just like with HSoma levelling mobs drop (rarely ofcourse) items that are used to create upgrades. This allows a new player to get a little lucky on a few drops and be able to by a levelling weapon off another player. At the moment on DSoma the only way a new player can get any tagged levelling weapon to level with is to beg in town or get the 33 skill weapon from the fireworm quest. It was nice that an account was set up that a few would put spare low level weapons into it so that new players could access it and grab what they needed, but since the new patch and combining it has been quite empty. All these things have probably been brought up before but as the game seems to be moving towards the future I thought i would give my 2pence. Probably more that I've missed but would be nice to hear from Dan and Fin about these and whats possible.
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[quote="KNOWONE"]Right first off these are just my opinions so please feel free to disagree but try to make structured criticism instead of just flaming. Secondly I do not know how the programming of Soma works so some of these ideas might not be possible.
[b]MD on Armours[/b]
Is it possible for MD to be a stat like DF? So instead of it showing as an extra stat at the bottom it would appear under the DF stat.
An example is this [item post=87375 index=0]
My idea would be to show
[Rare] Hat of the Omniscient (F)
Defence : 7~10
Magic Defence : 8~10
Weight : 16
Durability : 1907
Req. Int : 93
By doing this it would allow for Int+ upgrades on mage robes and keeping the MD aswell also allowing for little MD to be on normal armours too, like 3~5 on Bone/Supreme. While writing this it has occured to me that another way to do this would be to allow multiple upgrade stat's be added to an item (example is DF) but this sounds too hard to introduce or it would have been done earlier.
[b]Legendaries really need to be things of Legend[/b]
Legendaries have started making there way into game with the recent patch, but could they perhaps have an added stat to them? For example a weapon could have a stat boost (say +3-5) or accuracy added to them (after all they are a weapon and you want to hit with them). And the same with armours but they could have eva already upgraded. If legendaries carry on dropping like they are it would be nice to have some sort of randomness to the stats on them, otherwise they will all be the same just slightly differing attacks.
[b]Upgrade + Gems *DSoma only change[/b]
This has been brought up many times before but I think its needed to bring some economy to the game especially with new players. Just like with HSoma levelling mobs drop (rarely ofcourse) items that are used to create upgrades. This allows a new player to get a little lucky on a few drops and be able to by a levelling weapon off another player.
At the moment on DSoma the only way a new player can get any tagged levelling weapon to level with is to beg in town or get the 33 skill weapon from the fireworm quest. It was nice that an account was set up that a few would put spare low level weapons into it so that new players could access it and grab what they needed, but since the new patch and combining it has been quite empty.
All these things have probably been brought up before but as the game seems to be moving towards the future I thought i would give my 2pence. Probably more that I've missed but would be nice to hear from Dan and Fin about these and whats possible.[/quote]
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#1 2016/12/28 12:57:02 |
ARROW |
similar to they way drops in droiyan were? added random stats as bonus' when dropped
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#2 2016/12/28 15:35:46 |
KNOWONE |
"ARROW"similar to they way drops in droiyan were? added random stats as bonus' when dropped Yea similar, I'm only really talking about legendaries (could be others tbh). But yea an Axe of Oblivion with an added 3% acc or a Grim Crossbow with added eva (not like they need it) or a STR or Attack Bonus, a little like the Crit Earring i suppose
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[quote="KNOWONE"][quote="ARROW"]similar to they way drops in droiyan were? added random stats as bonus' when dropped[/quote]
Yea similar, I'm only really talking about legendaries (could be others tbh). But yea an Axe of Oblivion with an added 3% acc or a Grim Crossbow with added eva (not like they need it) or a STR or Attack Bonus, a little like the Crit Earring i suppose[/quote]
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#3 2016/12/28 15:45:52 |
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