Author | Content | Date |
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GHOSTLORD |
Mid level weapons - 55 / 69 / 72 are too rare compared to the rest.
Possible solutions: - Change Earth Elementals (ID 1037) from 55 defensive dex to around 45 (hoppers have 42). - Reduce the spawn time of Androctonus Australis (4222), Blood Akah (4219), Grath the Werewolf (4220) and King Kobold (4221) to between 20-30 hours. This should also help to bring some souls into the game - currently DSoma has shockingly few. Bravery rings: These are still very rare yet very nice to have. I'd like to keep the same prices for the +2 rings. However for the +3 ring I would like to see the +2 ring a requirment paired with a reduction in price, the same goes for stronger versions. This would fit very well in the idea of item exchange for DSoma. Low level mages currently don't have a proper leveling path for lower INT this puts of a lot of mages while it shouldn't. Gazer (136) have 28 INT and would be perfect in my opinion. Druid (212) have 37 INT these would be good if Necronis get a boost. Necronis (1006) have 44 INT whereas the next mob - Darian Shaman (2012) have 80 INT. My suggestion would be to add Gazer (and possibly Druid) to DSoma in Pandemonium town with Kivela (1003) drop file. I'd also like to see a Continental version in the Castle map with just Special Gems as their drop file (same as the rest). If both Gazers and Druids get added Necronis should be bumped up to 55-65 INT (and the corresponding HP & XP) to decrease the gap. Sidenote: Dread Ghoul don't have a special gem drop. Could you add them at the same drop rate as Ancient Bird (1068)? End-game barr - currently most classes struggle to make enough money for PvP as well as hunting. I would suggest to make the Kharil Lizard quest repeatable (at the same rewards - 21K x still is only 210k, which is one war). I'd also like add Special Gem to War Beast Miner (2367) drop file to give it that little extra barr. Adding in a repeatable quest for them is a good alternative. Conti currently doesn't have a lot of bosses - I'd suggest adding Kolvar and Kelvar as a regular spawn. I was thinking that each conti victory should spawn them twice. That would mean a spawn time of just under 3 days or even a programmed time - maybe a victory boss after WoW and again somewhere in the middle of the period? I'd suggest adding all end-game gear to them, I wouldn't be opposed to upgrade (mat) drops for HSoma. A lot of monsters in Conti currently seem to drop a LOT more swords than other weapons - this should be made so that they all have the same drop rate. The monster in question are; Dread Scythe (1008), Fire Worm (1055), Mutated Grasshopper (2356), Alteread Beast (2362) & Minotaur (2361). I'd like to ask players to name any mob in conti that do the same (being unlucky doesn't count). Now I come to some optional stuff that I don't think should be implemented with a rush. First of all - the end-game spells that was had on ESoma. (this is aimed for both races) I don't think we should just copy those old spells (thought it's a good alternative) but rather make our own. I'm aiming for a high powered spell used ONLY in PvP. If it is possible to add a cooldown I'd like to make it 5-10 seconds. The power should be +5-15 (more if it has a CD, less if it doesn't) above the top spell. For HSoma I'd suggest making it a blue spell to avoid complications. The MP cost should be AT LEAST 75 I'd even go as far as 100+. (that's still only 50 or 66 with 3rd staff). The spell should require a high amount of int - possibly even higher than the current top players. Lastly but certainly not least; +100 pots. I don't believe they should be deleted, however I am willing to go for an alternative - make them stupidly expensive (yes even more) or we could reduce their stack size to around 20 as 'life savers' (if this is implemented we don't need the higher barr). Let's look at how the pots are divided at the moment: +10 pots cost 13 barr - a ratio of 1.3 (w1) +20 cost 32 barr - ratio 1.6 (w1) +25 cost 39 barr - ratio 1.56 (this is an unused pots due to it being weight 2) +50 cost 110 barr - ratio 2.2 (w3) +100 cost 330 barr - ratio 3.3 (w4) I'd like to suggest changing the +25 pots to a +75 pot with a ratio of 2.6. This would mean a price of 195 barr. I'd make them weight 3 though I do believe making them way 4 is debatable. Suggested: +75 cost 195 barr - ratio 2.6 (w3 or 5) +100 cost 400 barr - ratio 4 (w4) This would mean PvP has gotten a little cheaper if you use +75 pots. If you don't save you're barr you'll be forced to use them. The +75 pot should turn into the go to pot for PvP except for important moment (holding stone) or very rich people (money sink). Please discuss.
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[quote="GHOSTLORD"]Mid level weapons - 55 / 69 / 72 are too rare compared to the rest.
Possible solutions:
- Change Earth Elementals (ID 1037) from 55 defensive dex to around 45 (hoppers have 42).
- Reduce the spawn time of Androctonus Australis (4222), Blood Akah (4219), Grath the Werewolf (4220) and King Kobold (4221) to between 20-30 hours. This should also help to bring some souls into the game - currently DSoma has shockingly few.
Bravery rings: These are still very rare yet very nice to have.
I'd like to keep the same prices for the +2 rings. However for the +3 ring I would like to see the +2 ring a requirment paired with a reduction in price, the same goes for stronger versions. This would fit very well in the idea of item exchange for DSoma.
Low level mages currently don't have a proper leveling path for lower INT this puts of a lot of mages while it shouldn't.
Gazer (136) have 28 INT and would be perfect in my opinion.
Druid (212) have 37 INT these would be good if Necronis get a boost.
Necronis (1006) have 44 INT whereas the next mob - Darian Shaman (2012) have 80 INT.
My suggestion would be to add Gazer (and possibly Druid) to DSoma in Pandemonium town with Kivela (1003) drop file. I'd also like to see a Continental version in the Castle map with just Special Gems as their drop file (same as the rest). If both Gazers and Druids get added Necronis should be bumped up to 55-65 INT (and the corresponding HP & XP) to decrease the gap.
Sidenote: Dread Ghoul don't have a special gem drop. Could you add them at the same drop rate as Ancient Bird (1068)?
End-game barr - currently most classes struggle to make enough money for PvP as well as hunting. I would suggest to make the Kharil Lizard quest repeatable (at the same rewards - 21K x still is only 210k, which is one war).
I'd also like add Special Gem to War Beast Miner (2367) drop file to give it that little extra barr. Adding in a repeatable quest for them is a good alternative.
Conti currently doesn't have a lot of bosses - I'd suggest adding Kolvar and Kelvar as a regular spawn. I was thinking that each conti victory should spawn them twice. That would mean a spawn time of just under 3 days or even a programmed time - maybe a victory boss after WoW and again somewhere in the middle of the period? I'd suggest adding all end-game gear to them, I wouldn't be opposed to upgrade (mat) drops for HSoma.
A lot of monsters in Conti currently seem to drop a LOT more swords than other weapons - this should be made so that they all have the same drop rate. The monster in question are; Dread Scythe (1008), Fire Worm (1055), Mutated Grasshopper (2356), Alteread Beast (2362) & Minotaur (2361). I'd like to ask players to name any mob in conti that do the same (being unlucky doesn't count).
Now I come to some optional stuff that I don't think should be implemented with a rush.
First of all - the end-game spells that was had on ESoma. (this is aimed for both races) I don't think we should just copy those old spells (thought it's a good alternative) but rather make our own. I'm aiming for a high powered spell used ONLY in PvP. If it is possible to add a cooldown I'd like to make it 5-10 seconds.
The power should be +5-15 (more if it has a CD, less if it doesn't) above the top spell. For HSoma I'd suggest making it a blue spell to avoid complications. The MP cost should be AT LEAST 75 I'd even go as far as 100+. (that's still only 50 or 66 with 3rd staff). The spell should require a high amount of int - possibly even higher than the current top players.
Lastly but certainly not least; +100 pots. I don't believe they should be deleted, however I am willing to go for an alternative - make them stupidly expensive (yes even more) or we could reduce their stack size to around 20 as 'life savers' (if this is implemented we don't need the higher barr).
Let's look at how the pots are divided at the moment:
+10 pots cost 13 barr - a ratio of 1.3 (w1)
+20 cost 32 barr - ratio 1.6 (w1)
+25 cost 39 barr - ratio 1.56 (this is an unused pots due to it being weight 2)
+50 cost 110 barr - ratio 2.2 (w3)
+100 cost 330 barr - ratio 3.3 (w4)
I'd like to suggest changing the +25 pots to a +75 pot with a ratio of 2.6. This would mean a price of 195 barr. I'd make them weight 3 though I do believe making them way 4 is debatable.
Suggested:
+75 cost 195 barr - ratio 2.6 (w3 or 5)
+100 cost 400 barr - ratio 4 (w4)
This would mean PvP has gotten a little cheaper if you use +75 pots. If you don't save you're barr you'll be forced to use them. The +75 pot should turn into the go to pot for PvP except for important moment (holding stone) or very rich people (money sink).
Please discuss.
[/quote]
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#1 2013/11/23 16:26:20 |
S0RCERER |
To chime in:
There is absolutely no incentive for a Devil Mage to want to win Conti as there is nothing to hunt in Conti. (I go to WOTW solely to help win on behalf of my fellow devils seeing as there is no use for POS for a mage.) Create a Gargoyle Shaman spawn in Conti with the whole Diabolist set in its dropfile, the current Shaman have half of each sex's dropfile split into two spawns. As a Mage, we rely solely on Melee for obtaining weapons for us, could we have Gargoyle Shaman dropping Staff of Shadows and Elite Gargoyle Fighters dropping Staff of Nightfall. Our endgame staff is at 99skill, comparable to a melee devil's penultimate and in some class cases 3rd top weapon. Would be nice to have an equivalent end-game staff at 130+ skill (Oblivion is 132, GrimXbow, Sword of Darkness etc) Robes, Pants and Boots of Shadow have 104int requirement, it has the same magic defence as Demonship (52int) and has less Durability than both Diabolist and Demonship. Their melee defence is every so slightly higher, but nothing anywhere near worth using (due to weapon tag system gaining MUCH more attack than the defense Shadows provides). i.e. It's far more efficient to wear 3 parts Diab and 1 part melee armour. Lastly but by no means of least importance a new magic monster equivalent to melee's Warbeast Miners. P.S. Upgrades to Dsoma's Heal, Poison, Confuse, Blind and Mass Heal would not go amiss!
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[quote="S0RCERER"]To chime in:
There is absolutely no incentive for a Devil Mage to want to win Conti as there is nothing to hunt in Conti.
(I go to WOTW solely to help win on behalf of my fellow devils seeing as there is no use for POS for a mage.)
Create a Gargoyle Shaman spawn in Conti with the whole Diabolist set in its dropfile, the current Shaman have half of each sex's dropfile split into two spawns.
As a Mage, we rely solely on Melee for obtaining weapons for us, could we have Gargoyle Shaman dropping Staff of Shadows and Elite Gargoyle Fighters dropping Staff of Nightfall.
Our endgame staff is at 99skill, comparable to a melee devil's penultimate and in some class cases 3rd top weapon. Would be nice to have an equivalent end-game staff at 130+ skill (Oblivion is 132, GrimXbow, Sword of Darkness etc)
Robes, Pants and Boots of Shadow have 104int requirement, it has the same magic defence as Demonship (52int) and has less Durability than both Diabolist and Demonship. Their melee defence is every so slightly higher, but nothing anywhere near worth using (due to weapon tag system gaining MUCH more attack than the defense Shadows provides). i.e. It's far more efficient to wear 3 parts Diab and 1 part melee armour.
Lastly but by no means of least importance a new magic monster equivalent to melee's Warbeast Miners.
P.S. Upgrades to Dsoma's Heal, Poison, Confuse, Blind and Mass Heal would not go amiss![/quote]
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#2 2013/11/23 16:53:33 |
REHLINA |
also added to the mage part (nothing major)
-X spells to have a new cast animation so you can tell them apart Robe of shadows to use a different graphics (this is a high end int set, so surly a new colour would be nice as well as a buff to the set to make it more usable)
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[quote="REHLINA"]also added to the mage part (nothing major)
-X spells to have a new cast animation so you can tell them apart
Robe of shadows to use a different graphics (this is a high end int set, so surly a new colour would be nice as well as a buff to the set to make it more usable)[/quote]
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#3 2013/11/23 17:22:48 |
S0RCERER |
Dsoma monsters in general need to be slightly revised, be it stat-wise, or drop-wise
Examples; Hwan Mutated Grasshopper - 74str 50int Tarkilhi Warrior - 92str 57int Giant Lizardman - 96str 60int Minotaur - 103str 65int Altered Beast - 107str 68int Conti Mutated Grasshopper - 83str 59int Tarkilhi Warrior - 107str 72int Giant Lizardman - 116str 80int Minotaur - 133str 95int Altered Beast - 137str 98int Monsters that have identical stats on Conti to normal maps are: Fireworm, Dread Scythe, Warmess, Warban, Gargoyle Fighter. Of the above, Fireworms, Scythes, Warmess and Warban have worthwhile loot tables for a Devil to want to hunt them on Conti as opposed to their non-conti counterparts, as such they needn't be touched (despite the loot awarded not correlating to the level they should be hunted at all). The sore thumb is the Gargoyle Fighter, who is the same as the Dungeon version in terms of stats and loot. In addition, they have Warban around them which serves as an "annoy" monster, something that the Dungeon ones don't have. GF on Conti are never hunted and it's easy to see why. Worth making an adjustment to make them attractive? (And I don't mean put them in a Tuxedo, though that would be awesome!).
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[quote="S0RCERER"]Dsoma monsters in general need to be slightly revised, be it stat-wise, or drop-wise
Examples;
Hwan
Mutated Grasshopper - 74str 50int
Tarkilhi Warrior - 92str 57int
Giant Lizardman - 96str 60int
Minotaur - 103str 65int
Altered Beast - 107str 68int
Conti
Mutated Grasshopper - 83str 59int
Tarkilhi Warrior - 107str 72int
Giant Lizardman - 116str 80int
Minotaur - 133str 95int
Altered Beast - 137str 98int
Monsters that have identical stats on Conti to normal maps are:
Fireworm, Dread Scythe, Warmess, Warban, Gargoyle Fighter.
Of the above, Fireworms, Scythes, Warmess and Warban have worthwhile loot tables for a Devil to want to hunt them on Conti as opposed to their non-conti counterparts, as such they needn't be touched (despite the loot awarded not correlating to the level they should be hunted at all).
The sore thumb is the Gargoyle Fighter, who is the same as the Dungeon version in terms of stats and loot.
In addition, they have Warban around them which serves as an "annoy" monster, something that the Dungeon ones don't have.
GF on Conti are never hunted and it's easy to see why. Worth making an adjustment to make them attractive? (And I don't mean put them in a Tuxedo, though that would be awesome!).[/quote]
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#4 2013/11/26 14:16:56 |
S0RCERER |
Sexy beast
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#5 2013/11/26 14:55:29 |
SICKK |
Lol'd I agree Conti GF need some drop and stat changes, nobody hunts them at all
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#6 2013/11/26 15:09:40 |
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