Author | Content | Date |
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_JR_ |
Qny chance of making dsoma more new player friendly...
The weapons/armour in the shop let them be bought for barr Spells, lower level spells be bought instead of items. Remove level requirement from flamebolt Let all spells be upgraded to level 2/3 with a DB (instead of 300k ~1mil) Add a couple of higher req weapons/spiked armour to shops. Is it possible to make it so when you open the map, it shows a little dot where the armour guy/weapons/pot place is. Hover mouse over it and it shows 'armours' etc Similar to chars in party. Could also put a little dot in each mob spawn ! Spoke to a few people who tried dsoma recently but didnt have a clue where to get items from for the basic weapons /armours
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[quote="_JR_"]Qny chance of making dsoma more new player friendly...
The weapons/armour in the shop let them be bought for barr
Spells, lower level spells be bought instead of items.
Remove level requirement from flamebolt
Let all spells be upgraded to level 2/3 with a DB (instead of 300k ~1mil)
Add a couple of higher req weapons/spiked armour to shops.
Is it possible to make it so when you open the map, it shows a little dot where the armour guy/weapons/pot place is. Hover mouse over it and it shows 'armours' etc
Similar to chars in party.
Could also put a little dot in each mob spawn !
Spoke to a few people who tried dsoma recently but didnt have a clue where to get items from for the basic weapons /armours[/quote]
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#1 2017/01/04 11:36:54 |
GHOSTLORD |
These are some simple quality of life changes. I like them.
I do think Spiked should be the last armor though. After that (and spike itself) are given from quests which are more than doable. |
#2 2017/01/04 12:29:29 |
JAHEIRA |
Some great ideas there, love the one about npc apearing on the mini map
Spells do cost to much for a single new player and amount of mats without SG is silly for the current leveling rate As for the armor quests, some need there amount of kills lowering we go from 50 morants for strong armor to 80 tilleks, 80 mantis, 80 scythes, 100 corpes for spiked, bare in mind you can jump straight from morants once u have strong armor to corpes then theres hardening armor 100 ant eaters (usless mob never hunted), 100 devil warrior (never hunt) cant see any hardening top quest
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[quote="JAHEIRA"]Some great ideas there, love the one about npc apearing on the mini map
Spells do cost to much for a single new player and amount of mats without SG is silly for the current leveling rate
As for the armor quests, some need there amount of kills lowering
we go from 50 morants for strong armor to 80 tilleks, 80 mantis, 80 scythes, 100 corpes for spiked, bare in mind you can jump straight from morants once u have strong armor to corpes
then theres hardening armor 100 ant eaters (usless mob never hunted), 100 devil warrior (never hunt)
cant see any hardening top quest
[/quote]
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#3 2017/01/04 13:04:17 |
MANTICORE |
"GHOSTLORD"These are some simple quality of life changes. I like them. it should be demonic/hardening they only drop from garg fighters and remove shiro kill from weaken quest
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[quote="MANTICORE"][quote="GHOSTLORD"]These are some simple quality of life changes. I like them.
I do think Spiked should be the last armor though. After that (and spike itself) are given from quests which are more than doable.
[/quote]
it should be demonic/hardening they only drop from garg fighters and remove shiro kill from weaken quest [/quote]
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#4 2017/01/04 20:01:14 |
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