Author | Content | Date |
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MANTICORE |
"JHAELIEN"Add a cool down, literally only really used by archers and knucklers on dsoma no one else has the dex to make real use of zombie pads. we are taking account the RvR aswell tho ;p |
#16 2017/01/07 20:08:13 |
DEVULA |
I feel people are wanting a PvE server. First it was moral gains, which is now a lot harder to gain which will make people think twice about player kill. Now people are wanting zombie nerfed? Now calls for serum cap on belt to be removed? Why? Because they can run out & lead to death? Well that's just the idea as a PvP server. I just think the excitement is being killed from the game. Don't mean to sound negative, that's my opinion.
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[quote="DEVULA"]I feel people are wanting a PvE server. First it was moral gains, which is now a lot harder to gain which will make people think twice about player kill. Now people are wanting zombie nerfed? Now calls for serum cap on belt to be removed? Why? Because they can run out & lead to death? Well that's just the idea as a PvP server. I just think the excitement is being killed from the game. Don't mean to sound negative, that's my opinion.[/quote]
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#17 2017/01/07 22:52:01 |
HADOU |
"DEIMOS"Yea anti zombie shouldn't be possible specially with requirements to get the spell, that I'm assuming are now even worse with the moral change? Maybe it should be changed to wicked requirement instead or something like that? So you want no stack cap weight 1 serums and for it not to reduce hp? That's pretty much an anti zombie bracelet.
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[quote="HADOU"][quote="DEIMOS"]Yea anti zombie shouldn't be possible specially with requirements to get the spell, that I'm assuming are now even worse with the moral change? Maybe it should be changed to wicked requirement instead or something like that?
I think the serums unlimited on belt and weight 1 would be good enough,
The hp pots shouldn't drop your hp though imo they should just not work[/quote]
So you want no stack cap weight 1 serums and for it not to reduce hp? That's pretty much an anti zombie bracelet. [/quote]
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#18 2017/01/07 23:15:09 |
MANTICORE |
fyi serums are weight 4
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#19 2017/01/07 23:31:53 |
MAIZHIYING |
What's happening with the game :/ zombie is like the only way you can kill people these days. Might aswell delete pk mode / GVW wotw SS. Cap everyone's stats and turd every mob into a carebear that only uses heal
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#20 2017/01/07 23:33:52 |
DEVULA |
It's becoming ridiculous & im becoming disheartened
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#21 2017/01/08 00:48:10 |
DAMASCUS |
"DEVULA"It's becoming ridiculous & im becoming disheartened +1 |
#22 2017/01/08 00:57:00 |
NOTMAT |
Best thing for zombie would've been to make it an actual mage spell rather than really low int that most str capped chars could get, and ofc removing/changing zombie pants.
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#23 2017/01/08 01:15:25 |
DEIMOS |
Probably what notmat says tbh
I don't disagree with its use at gvw (can only talk from dsoma side so only Referring to zombie pants really) or for pking but you must understand from a dsoma POV at wotw there is no fun in the game when all humans have ranged spells and weps and plenty just use feathers, any range 1 wep has to be exactly that to hit anyone which instantly gets 3rd/5th axe put on them and spammed zombie And it's nothing like as good as an anti zombie bracelet is it when it still stops any form of recovering hp, specially when you can die within 3-4 magic hits anyway But could always just put a cooldown on it of 5seconds to stop spamming and leave serums as is, though if that's the case feathers should be capped number on belt also, everything plays to the advantage of range which is basically all of hsoma,
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[quote="DEIMOS"]Probably what notmat says tbh
I don't disagree with its use at gvw (can only talk from dsoma side so only
Referring to zombie pants really) or for pking but you must understand from a dsoma POV at wotw there is no fun in the game when all humans have ranged spells and weps and plenty just use feathers, any range 1 wep has to be exactly that to hit anyone which instantly gets 3rd/5th axe put on them and spammed zombie
And it's nothing like as good as an anti zombie bracelet is it when it still stops any form of recovering hp, specially when you can die within 3-4 magic hits anyway
But could always just put a cooldown on it of 5seconds to stop spamming and leave serums as is, though if that's the case feathers should be capped number on belt also, everything plays to the advantage of range which is basically all of hsoma, [/quote]
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#24 2017/01/08 01:31:54 |
OPENTHEDOOR |
Maiz & Dev, the trouble is Zombie is OP in dsoma because of how hard they hit and the HP they have. In Hsoma it could maybe do with a tweak here or there but on the whole it's pretty good.
Like most changes now it's important that things are not made the same on both worlds, and these changes are only for the intended world (dsoma). Zombie is also the only way we can kill certain Devils at wotw.
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[quote="OPENTHEDOOR"]Maiz & Dev, the trouble is Zombie is OP in dsoma because of how hard they hit and the HP they have. In Hsoma it could maybe do with a tweak here or there but on the whole it's pretty good.
Like most changes now it's important that things are not made the same on both worlds, and these changes are only for the intended world (dsoma).
Zombie is also the only way we can kill certain Devils at wotw. [/quote]
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#25 2017/01/08 09:17:32 |
JAHEIRA |
"OPENTHEDOOR" This won't be the case tho once devil soma new stats come into effect |
#26 2017/01/08 10:12:35 |
ASDADASD |
"NOTMAT"Best thing for zombie would've been to make it an actual mage spell rather than really low int that most str capped chars could get, and ofc removing/changing zombie pants. +1 |
#27 2017/01/08 10:57:05 |
DEIMOS |
+1 jaheira, but they won't need zombie then they will run round at range 3-4 hitting everyone
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#28 2017/01/08 17:25:40 |
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