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[FIXED] Dummy :O

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when hitting dummy when not in a guild the damage comes up in the guild slot,

maybe a bug ?
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[quote="MDC"]when hitting dummy when not in a guild the damage comes up in the guild slot, maybe a bug ?[/quote]
Could you provide a screenshot?
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[quote="ISYLVER"]Could you provide a screenshot?[/quote]
https://postimg.org/image/7mvnmv4b5/
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[quote="BALLA"]https://postimg.org/image/7mvnmv4b5/[/quote]
It is a bug but not one I would have expected to happen but the way the client extension gets the guild name is dodgy and the only difference to the original code (character status UI was re-implemented) is that it does not check if the guild name string length was 0, checking it fixes the bug but I wouldn't have expected to need that check in the first place. I can only guess something weird is going on when going from the MFC42 CString to C++ std::string.

Anyway the fix will appear in the next client patch (will not be releasing a patch just for this because it is not important).
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[quote="FINITO"]It is a bug but not one I would have expected to happen but the way the client extension gets the guild name is dodgy and the only difference to the original code (character status UI was re-implemented) is that it does not check if the guild name string length was 0, checking it fixes the bug but I wouldn't have expected to need that check in the first place. I can only guess something weird is going on when going from the MFC42 CString to C++ std::string. Anyway the fix will appear in the next client patch (will not be releasing a patch just for this because it is not important).[/quote]
Fair enough, thought you'd better know ;)
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[quote="LOTSO"]Fair enough, thought you'd better know ;)[/quote]

 

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