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HADOU |
Is there a way of limiting the amount of int you can heal for. As in can you distinguish between int that has been healed for (free int) and int that you have gained experience with? The way i see it is that currently we have characters in the game who are identical in level and melee stats but can have vast differences in INT.
The issue I'm raising is that if we keep going the way we are then the heal characters will have 20+ INT compared to their non healing counterparts(At 95+ int, that being the last stat slowdown currently). I get that it is a choice to heal and the time taken etc etc but its no different to punching for int on dsoma. We are just going to end up in a situation like Dsoma were heal characters are way overpowered and their is nothing that can be done about it except changing to a fixed stat game which isn't what most of us want. A couple of ideas I have for rectifying it are these... 1) Cap the amount of INT that can be healed for at the current highest healed INT. Allow healing when level capped so everyone can heal for the max amount of INT that heal allows. This will mean that everyone can eventually heal to the same capped amount. 2) Remove healed INT and only allowing healing to 12 Int so people can learn fireball ( or change fireball requirement to 10 int and remove cure wounds) For these to work there needs to be a way of distinguishing between Int that was gained from healing and that which was gained from training otherwise both ideas are not possible. We should then reset everyone's character to level 1 base stats, keeping all skills and items, remove stat bonus, remove healing, make con give 0 % and start again where every weapon is now viable and those who worked hard for their gear will still have it and be able to use it to cap more quickly and efficiently making the game fun for all once more without worrying about perfect stats ;D
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[quote="HADOU"]Is there a way of limiting the amount of int you can heal for. As in can you distinguish between int that has been healed for (free int) and int that you have gained experience with? The way i see it is that currently we have characters in the game who are identical in level and melee stats but can have vast differences in INT.
The issue I'm raising is that if we keep going the way we are then the heal characters will have 20+ INT compared to their non healing counterparts(At 95+ int, that being the last stat slowdown currently). I get that it is a choice to heal and the time taken etc etc but its no different to punching for int on dsoma. We are just going to end up in a situation like Dsoma were heal characters are way overpowered and their is nothing that can be done about it except changing to a fixed stat game which isn't what most of us want.
A couple of ideas I have for rectifying it are these...
1) Cap the amount of INT that can be healed for at the current highest healed INT. Allow healing when level capped so everyone can heal for the max amount of INT that heal allows. This will mean that everyone can eventually heal to the same capped amount.
2) Remove healed INT and only allowing healing to 12 Int so people can learn fireball ( or change fireball requirement to 10 int and remove cure wounds)
For these to work there needs to be a way of distinguishing between Int that was gained from healing and that which was gained from training otherwise both ideas are not possible.
We should then reset everyone's character to level 1 base stats, keeping all skills and items, remove stat bonus, remove healing, make con give 0 % and start again where every weapon is now viable and those who worked hard for their gear will still have it and be able to use it to cap more quickly and efficiently making the game fun for all once more without worrying about perfect stats ;D[/quote]
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#1 2017/01/23 13:20:11 |
FINITO [Staff] |
It cannot be known how the character gains the int. Can only observe that a character is low level and has an abnormal amount of Int.
There is also something similar with Auras they actually give stats when casting them though at a 10% rate for auras that don't do any damage though that 10% is only on the base increment value and doesn't include server rate or bonus stuff.
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[quote="FINITO"]It cannot be known how the character gains the int. Can only observe that a character is low level and has an abnormal amount of Int.
There is also something similar with Auras they actually give stats when casting them though at a 10% rate for auras that don't do any damage though that 10% is only on the base increment value and doesn't include server rate or bonus stuff.[/quote]
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#2 2017/01/23 13:44:04 |
ERADICATE |
"FINITO"It cannot be known how the character gains the int. Can only observe that a character is low level and has an abnormal amount of Int. I tested casting 1st bow aura at 20 dex and it was almost exactly 8 hrs for 0.1. Deducted that it would take thousands of hrs to get any noticeable benefit so didn't think it an issue.
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[quote="ERADICATE"][quote="FINITO"]It cannot be known how the character gains the int. Can only observe that a character is low level and has an abnormal amount of Int.
There is also something similar with Auras they actually give stats when casting them though at a 10% rate for auras that don't do any damage though that 10% is only on the base increment value and doesn't include server rate or bonus stuff.[/quote]
I tested casting 1st bow aura at 20 dex and it was almost exactly 8 hrs for 0.1. Deducted that it would take thousands of hrs to get any noticeable benefit so didn't think it an issue.[/quote]
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#3 2017/01/23 13:53:50 |
FINITO [Staff] |
"ERADICATE""FINITO"It cannot be known how the character gains the int. Can only observe that a character is low level and has an abnormal amount of Int. Yeah its not. Healing for Int though only needs 4x the base heal amount (the amount before it is altered) so healing is actually quicker here to gain Int than it was on esoma due to the heal amount being variable. The amount gained from healing could be capped but don't know what to set it to because don't know what the highest amount is that a character obtained just from healing.
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[quote="FINITO"][quote="ERADICATE"][quote="FINITO"]It cannot be known how the character gains the int. Can only observe that a character is low level and has an abnormal amount of Int.
There is also something similar with Auras they actually give stats when casting them though at a 10% rate for auras that don't do any damage though that 10% is only on the base increment value and doesn't include server rate or bonus stuff.[/quote]
I tested casting 1st bow aura at 20 dex and it was almost exactly 8 hrs for 0.1. Deducted that it would take thousands of hrs to get any noticeable benefit so didn't think it an issue.[/quote]
Yeah its not.
Healing for Int though only needs 4x the base heal amount (the amount before it is altered) so healing is actually quicker here to gain Int than it was on esoma due to the heal amount being variable.
The amount gained from healing could be capped but don't know what to set it to because don't know what the highest amount is that a character obtained just from healing.[/quote]
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#4 2017/01/23 14:22:20 |
HADOU |
So you can cap the actual amount healed not just say cap healing 90int ? or do you mean just put a cap say 90 int so you can heal after that ?
The reason i ask is because people have healed after 95 int not necessarily up to 95 int myself included. worked it out roughly that healing for 24 hrs as long as every heal is actually healing some dmg you can gain 0.1 int. 0.1 int every 24 hrs for something that maybe isn't being monitored can amount to some great int gains.
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[quote="HADOU"]So you can cap the actual amount healed not just say cap healing 90int ? or do you mean just put a cap say 90 int so you can heal after that ?
The reason i ask is because people have healed after 95 int not necessarily up to 95 int myself included.
worked it out roughly that healing for 24 hrs as long as every heal is actually healing some dmg you can gain 0.1 int.
0.1 int every 24 hrs for something that maybe isn't being monitored can amount to some great int gains.
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#5 2017/01/23 14:37:24 |
FINITO [Staff] |
"HADOU"So you can cap the actual amount healed not just say cap healing 90int ? or do you mean just put a cap say 90 int so you can heal after that ? Cap it so that healing gives no Int after an Int value has been reached. But I don't see a way to add a cap, just don't have the info needed.
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[quote="FINITO"][quote="HADOU"]So you can cap the actual amount healed not just say cap healing 90int ? or do you mean just put a cap say 90 int so you can heal after that ?[/quote]
Cap it so that healing gives no Int after an Int value has been reached.
But I don't see a way to add a cap, just don't have the info needed.[/quote]
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#6 2017/01/23 14:52:17 |
MAIZHIYING |
As hadou says this is something that should have been sorted long ago like the devils punching. I personally know people who have healed from 10-95 int and maybe even more.
Super chars already exist and there's no real way to prove it as you can't see who's levelled efficiently and who's just healed. Hopefully big fin can work something out 👍
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[quote="MAIZHIYING"]As hadou says this is something that should have been sorted long ago like the devils punching. I personally know people who have healed from 10-95 int and maybe even more.
Super chars already exist and there's no real way to prove it as you can't see who's levelled efficiently and who's just healed.
Hopefully big fin can work something out 👍[/quote]
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#7 2017/01/23 15:02:02 |
HADOU |
"FINITO""HADOU"So you can cap the actual amount healed not just say cap healing 90int ? or do you mean just put a cap say 90 int so you can heal after that ? Speaking to people ingame i have established that no one has healed for much more than 80 i believe. I have pm'd you the char name so you can check it out. The lower the cap can be set the better as its more achievable for people who aim to heal for int.
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[quote="HADOU"][quote="FINITO"][quote="HADOU"]So you can cap the actual amount healed not just say cap healing 90int ? or do you mean just put a cap say 90 int so you can heal after that ?[/quote]
Cap it so that healing gives no Int after an Int value has been reached.
But I don't see a way to add a cap, just don't have the info needed.[/quote]
Speaking to people ingame i have established that no one has healed for much more than 80 i believe. I have pm'd you the char name so you can check it out.
The lower the cap can be set the better as its more achievable for people who aim to heal for int.[/quote]
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#8 2017/01/23 15:17:21 |
FINITO [Staff] |
If there is going to be a cap then probably cannot set it any lower than 100 Int.
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#9 2017/01/23 15:25:23 |
MAIZHIYING |
I was wrong, highest I know is also 80
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#10 2017/01/23 15:27:34 |
HADOU |
"FINITO"If there is going to be a cap then probably cannot set it any lower than 100 Int. I'm guessing you have seen some chars with int well beyond their level lol |
#11 2017/01/23 15:28:45 |
FINITO [Staff] |
Well there is a level 31 with almost 89 Int and has a fair amount of str and dex as well beating characters with roughly the same Int that are almost level 50.
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#12 2017/01/23 15:32:11 |
HADOU |
Ah well, at least my post has raised a valid issue. Just a shame the capping it means that people who are already past that int cant make up the int.
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#13 2017/01/23 15:43:13 |
FINITO [Staff] |
Well don't know if it will get capped.
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#14 2017/01/23 15:55:11 |
HADOU |
"FINITO"Well don't know if it will get capped. fair one lol |
#15 2017/01/23 16:01:02 |
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