Author | Content | Date |
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LOTSO |
Could we have a big increase on drop rate for devils end monsters?
For example, from 110str to 195str I got not one 1 egg at wbm, 3 levels so far at hogs and best I've had is 1 hard som. I know from past expserince apai hard just as bad, I know we're waiting pretty much on Fin for cap works but can we get some time spent on crafting items, maybe 10 devil herbs for a egg. 15 dust for mares. I'll happily make new items and db tables to do they can just be put in. Give you suggestions on what and where they should be dropping, If this isint a route you'd like to go down for dsoma how about drop rate increase on weapons n armours. Except helmets ...
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[quote="LOTSO"]Could we have a big increase on drop rate for devils end monsters?
For example,
from 110str to 195str I got not one 1 egg at wbm,
3 levels so far at hogs and best I've had is 1 hard som.
I know from past expserince apai hard just as bad,
I know we're waiting pretty much on Fin for cap works but can we get some time spent on crafting items, maybe 10 devil herbs for a egg. 15 dust for mares.
I'll happily make new items and db tables to do they can just be put in. Give you suggestions on what and where they should be dropping,
If this isint a route you'd like to go down for dsoma how about drop rate increase on weapons n armours. Except helmets ...
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#1 2017/03/09 15:44:30 |
BRAINSTORM |
yeah iv noticed the drop rate on dsoma is very low, but hsoma it seems high,
dsoma drops need sorting out badly |
#2 2017/03/09 16:30:34 |
DEVASTATION |
Agree and disagree.
Agree because drops are not as often as would be liked however I disagree because I think its player count rather than drop rate as an issue overall. Based on usercount it needs at least a 20% increase of a drop. |
#3 2017/03/09 20:08:41 |
LOTSO |
Deva, how can you say it's a usercount issue? Getting one drop in 3 levels has nothing to do with usercount.
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#4 2017/03/09 20:12:19 |
GANDALF |
"LOTSO"Deva, how can you say it's a usercount issue? Getting one drop in 3 levels has nothing to do with usercount. I'd argue the difference is the value of drop... on hsoma the only thing more common is upgrades in comparison to dsoma. weapons not so much as you forget we only get our top tier drops from bosses. stingers etc are the same as mal bows on dsoma so if you want lower tier weps to drop more frequently then i support you. if you believe grim's should be more common then i disagree. Gand
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[quote="GANDALF"][quote="LOTSO"]Deva, how can you say it's a usercount issue? Getting one drop in 3 levels has nothing to do with usercount.[/quote]
I'd argue the difference is the value of drop... on hsoma the only thing more common is upgrades in comparison to dsoma.
weapons not so much as you forget we only get our top tier drops from bosses.
stingers etc are the same as mal bows on dsoma so if you want lower tier weps to drop more frequently then i support you.
if you believe grim's should be more common then i disagree.
Gand[/quote]
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#5 2017/03/09 20:33:15 |
GRAVIJA |
Gotta say I agree and disagree, I think its more to do with how devils drops work vs humans, for instance, Nahwans barely drop on Hsoma, however the ingredients for them drop quite often and thats how Hsoma economy works.
For Dsoma you have to pray you get a lucky drop and that's pretty much it, with no regular drops to keep you "working towards" any one given item. It's a different system to Hsoma and to just increase the drop rate won't fix it. Maybe add another tear of gems such as "Tiny Ruby" ect, 3 to make a small gem but make them more common so we have something to work/farm towards. Also make a recipe for eggs ect.
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[quote="GRAVIJA"]Gotta say I agree and disagree, I think its more to do with how devils drops work vs humans, for instance, Nahwans barely drop on Hsoma, however the ingredients for them drop quite often and thats how Hsoma economy works.
For Dsoma you have to pray you get a lucky drop and that's pretty much it, with no regular drops to keep you "working towards" any one given item.
It's a different system to Hsoma and to just increase the drop rate won't fix it. Maybe add another tear of gems such as "Tiny Ruby" ect, 3 to make a small gem but make them more common so we have something to work/farm towards.
Also make a recipe for eggs ect.[/quote]
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#6 2017/03/09 20:51:35 |
CHROMEX |
Dsoma drop rates are hugely different from Hsoma, and user-count shouldn't be a factor for drop rates at all. As having the same drop rate on each would still mean less item floating around on dsoma, because there are not the numbers. like hsomahave but the 1:1 ratio on player to player would be geting getting similar drops. i play both worlds. id play dsoma alot more if weapons dropped more frequently. i mainly play hsoma because there are so much of every item, and if its not bow your after then they are so cheap too.
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[quote="CHROMEX"]Dsoma drop rates are hugely different from Hsoma, and user-count shouldn't be a factor for drop rates at all. As having the same drop rate on each would still mean less item floating around on dsoma, because there are not the numbers. like hsomahave but the 1:1 ratio on player to player would be geting getting similar drops. i play both worlds. id play dsoma alot more if weapons dropped more frequently. i mainly play hsoma because there are so much of every item, and if its not bow your after then they are so cheap too.[/quote]
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#7 2017/03/10 00:39:37 |
DEVASTATION |
"LOTSO"Deva, how can you say it's a usercount issue? Getting one drop in 3 levels has nothing to do with usercount. Hi Lotso Please don't misunderstand, I agreed and had to disagree based on my experience and opinion is all. I'd be v grateful for a drop increase.
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[quote="DEVASTATION"][quote="LOTSO"]Deva, how can you say it's a usercount issue? Getting one drop in 3 levels has nothing to do with usercount.[/quote]
Hi Lotso
Please don't misunderstand, I agreed and had to disagree based on my experience and opinion is all. I'd be v grateful for a drop increase.[/quote]
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#8 2017/03/10 23:19:21 |
JAHEIRA |
The drops do need looking at, once exp slows down and nothing drops the game becomes very boaring
The issue is that upgrades can't just be upped, they need mats adding that you can craft into the upgrade Weapons seem to be nothing or a rare+, I understand the HSOMA argument that it's our top tier, but we get that weapon at lvl 60 and have 40 lvls trying to improve it to the best version of that weap we can(which with current drop rate isn't easy) tho combine has help the situation alot) I am pinning my hopes on a crafting skill increase and the sell full inventory
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[quote="JAHEIRA"]The drops do need looking at, once exp slows down and nothing drops the game becomes very boaring
The issue is that upgrades can't just be upped, they need mats adding that you can craft into the upgrade
Weapons seem to be nothing or a rare+, I understand the HSOMA argument that it's our top tier, but we get that weapon at lvl 60 and have 40 lvls trying to improve it to the best version of that weap we can(which with current drop rate isn't easy) tho combine has help the situation alot)
I am pinning my hopes on a crafting skill increase and the sell full inventory
[/quote]
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#9 2017/03/11 14:27:46 |
CHROMEX |
The other thing I get really annoyed reading, is people trying to compare devil weapon tiers to humans. The top teir for devil is the same as the third in Hsoma. The stinger and physic crossbow, have been added after. Dsoma has had next to no updates in weapons or armour. Other than a new int armour.
Humans magic is now far to over powered against devils, when nearly every devil can get 2 hit by high levels humans mages and later when the redo comes to dsoma and everyone has less MD could get close to 1hitting half the devil community. I would love to see a new devil armour and 1 or two tiers of weapons. Like was said we get our high level weapon at like level 55-60, then that's it unless want to try the unforgiving upgrades.
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[quote="CHROMEX"]The other thing I get really annoyed reading, is people trying to compare devil weapon tiers to humans. The top teir for devil is the same as the third in Hsoma. The stinger and physic crossbow, have been added after. Dsoma has had next to no updates in weapons or armour. Other than a new int armour.
Humans magic is now far to over powered against devils, when nearly every devil can get 2 hit by high levels humans mages and later when the redo comes to dsoma and everyone has less MD could get close to 1hitting half the devil community.
I would love to see a new devil armour and 1 or two tiers of weapons. Like was said we get our high level weapon at like level 55-60, then that's it unless want to try the unforgiving upgrades. [/quote]
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#10 2017/03/11 14:57:41 |
JAHEIRA |
#11 2017/03/11 15:11:50 | |
118 |
And wbm:)
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#12 2017/03/11 15:12:21 |
JAHEIRA |
"118"And wbm:) ye just didnt cap wbm :P |
#13 2017/03/11 15:57:29 |
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