Author | Content | Date |
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REBEKAH |
"ISYLVER" Is weps increase for conti only or are they added to Hwan also? |
#16 2017/03/15 22:00:05 |
FINITO [Staff] |
"REBEKAH"Is weps increase for conti only or are they added to Hwan also? For that change it is for conti only as hwan spawn doesn't drop weapons currently. Updated change log. |
#17 2017/03/17 03:53:01 |
FINITO [Staff] |
Updated change log again added some missing changes that were not in the original change log.
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#18 2017/03/17 17:21:10 |
HADOU |
Any chance you can stop mobs giving exp once you have capped them. The new locations of boars mean that scorpions, shanis, wraiths and maybe xeno and apus can potentially be in the spawn area. No one likes to waste exp killing them ;p
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#19 2017/03/18 16:53:55 |
JAMIS |
"HADOU"Any chance you can stop mobs giving exp once you have capped them. The new locations of boars mean that scorpions, shanis, wraiths and maybe xeno and apus can potentially be in the spawn area. No one likes to waste exp killing them ;p I would support something like this from a DSoma point of view. Could either be no xp 30 str over cap or scaling to v low xp as you exceed mob level, mainly to counteract people hunting AB/KL forever as they are convenient/quick vs. more proper levelling mobs given stat increases are irrelevant now.
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[quote="JAMIS"][quote="HADOU"]Any chance you can stop mobs giving exp once you have capped them. The new locations of boars mean that scorpions, shanis, wraiths and maybe xeno and apus can potentially be in the spawn area. No one likes to waste exp killing them ;p[/quote]
I would support something like this from a DSoma point of view. Could either be no xp 30 str over cap or scaling to v low xp as you exceed mob level, mainly to counteract people hunting AB/KL forever as they are convenient/quick vs. more proper levelling mobs given stat increases are irrelevant now.[/quote]
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#20 2017/03/18 17:00:38 |
KRACKEN |
any plans to change dsoma int mobs to be more rewarding? currently you would end up making a MASSIVE loss on leveling,
i spent millions hunting trolls never made a profit in a single hunt, also they need things like mind aids adding to them as currently only bosses drop them and the psyonic guards from the hwan event where as wbm drop the melee equivalent item.
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[quote="KRACKEN"]any plans to change dsoma int mobs to be more rewarding? currently you would end up making a MASSIVE loss on leveling,
i spent millions hunting trolls never made a profit in a single hunt, also they need things like mind aids adding to them as currently only bosses drop them and the psyonic guards from the hwan event where as wbm drop the melee equivalent item.[/quote]
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#21 2017/03/18 17:43:13 |
KEKKET |
"KRACKEN"any plans to change dsoma int mobs to be more rewarding? currently you would end up making a MASSIVE loss on leveling, They upped trolls barr slightly i make 10-30k profit a hunt now. I agree with other drops they need something worthwile dropping.
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[quote="KEKKET"][quote="KRACKEN"]any plans to change dsoma int mobs to be more rewarding? currently you would end up making a MASSIVE loss on leveling,
i spent millions hunting trolls never made a profit in a single hunt, also they need things like mind aids adding to them as currently only bosses drop them and the psyonic guards from the hwan event where as wbm drop the melee equivalent item.[/quote]
They upped trolls barr slightly i make 10-30k profit a hunt now.
I agree with other drops they need something worthwile dropping.
[/quote]
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#22 2017/03/18 17:47:16 |
FINITO [Staff] |
Updated change log.
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#23 2017/04/04 00:25:32 |
BOWDEM |
So from the known issues part, those of us who use upgraded vanadium have just lost their good gear?
Or have I read that wrong (hoping so as seems hugely harsh) |
#24 2017/04/04 19:12:08 |
WEZZEK |
"BOWDEM"So from the known issues part, those of us who use upgraded vanadium have just lost their good gear? Same for mages cant wear this anymore [Rare] Supreme Helm (M)+2 Defense : 6~14 Weight : 10 Durability : 1135 Req. Con : 107 Magic Attack + 7~18(20%) [Rare] Bitter Supreme Armor (M)+4 Defense : 24~32 Weight : 29 Durability : 1255 Req. Con : 123 Magic Attack + 9~22(24%) [Rare] Supreme Boots (M)+3 Defense : 19~26 Weight : 24 Durability : 833 Req. Con : 107 Magic Attack + 8~20(22%) [Rare] Armor of Invulnerability (M)+2 Defense : 24~35 Weight : 29 Durability : 1147 Req. Con : 139 Infernal Touch (4%) [Hardened] Pads of Invulnerability (M)+1 Defense : 21~34 Weight : 30 Durability : 1450 Req. Con : 139 Infernal Touch (3%) [Intense] Dread Boots (M)+1 Defense : 19~27 Weight : 25 Durability : 1070 Req. Con : 91 Flame Touch (3%) [Epic] Dread Armor (M)+1 Defense : 22~31 Weight : 22 Durability : 1214 Req. Con : 91 Infernal Touch (3%) [Epic] Supreme Helm (M)+1 Defense : 6~15 Weight : 11 Durability : 1233 Req. Con : 107 Infernal Touch (3%) As with new reqs mages can only just wear demonic.
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[quote="WEZZEK"][quote="BOWDEM"]So from the known issues part, those of us who use upgraded vanadium have just lost their good gear?
Or have I read that wrong (hoping so as seems hugely harsh)[/quote]
Same for mages cant wear this anymore
[item post=98744 index=0][item post=98744 index=1][item post=98744 index=2][item post=98744 index=3][item post=98744 index=4][item post=98744 index=5][item post=98744 index=6][item post=98744 index=7]
As with new reqs mages can only just wear demonic.[/quote]
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#25 2017/04/04 21:06:55 |
BOWDEM |
Surely something has to be put in place to stop us players getting shafted? The amount of time invested in stuff that is unattainable due to an 'update for the better'? Or even just deleted from existence
And how is it that 2 new armours are added but deleting 4 existing ones? Apologies for the probably bad wording of this but I don't understand how a thought process has gone into this thinking it's a good way forward to delete stuff that players have worked hard for
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[quote="BOWDEM"]Surely something has to be put in place to stop us players getting shafted? The amount of time invested in stuff that is unattainable due to an 'update for the better'? Or even just deleted from existence
And how is it that 2 new armours are added but deleting 4 existing ones?
Apologies for the probably bad wording of this but I don't understand how a thought process has gone into this thinking it's a good way forward to delete stuff that players have worked hard for[/quote]
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#26 2017/04/05 11:11:51 |
GHOSTLORD |
I don't see why you would want to upgrade vanadium. It's not an armor you'll use for very long.
Now that I'm finished with armor crafting I'll start working on a break down for upgrades, so that you can make them just as hsoma. Hopefully we'll see more items being upgraded then. That being said, I have no official word about the already upgraded items. I'm assuming they will be lost, but if I get the chance I'll ask Sylver and Finito.
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[quote="GHOSTLORD"]I don't see why you would want to upgrade vanadium. It's not an armor you'll use for very long.
Now that I'm finished with armor crafting I'll start working on a break down for upgrades, so that you can make them just as hsoma. Hopefully we'll see more items being upgraded then.
That being said, I have no official word about the already upgraded items. I'm assuming they will be lost, but if I get the chance I'll ask Sylver and Finito.[/quote]
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#27 2017/04/05 11:20:09 |
JAMIS |
Well this problem only really exists for mages (and punched chars to an extent) as all melee classes at 100 will be able to wear invul etc.
In case of Wez's gear (and any other mage) I think it would be only fair if the result of the patch is that he cannot ever equip that gear due to guides etc. that he is compensated in some way for them as it's not his fault that the items won't be of any use and he couldn't have possibly known this at the time of creating them. Given it will be isolated to a small number of people I don;t think it's impractical to work out a solution?
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[quote="JAMIS"]Well this problem only really exists for mages (and punched chars to an extent) as all melee classes at 100 will be able to wear invul etc.
In case of Wez's gear (and any other mage) I think it would be only fair if the result of the patch is that he cannot ever equip that gear due to guides etc. that he is compensated in some way for them as it's not his fault that the items won't be of any use and he couldn't have possibly known this at the time of creating them. Given it will be isolated to a small number of people I don;t think it's impractical to work out a solution?
[/quote]
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#28 2017/04/05 16:42:00 |
DEIMOS |
[Epic] Hat of Diabolist (M)+1 Defense : 6~9 Weight : 8 Durability : 2222 Req. Wis : 91 Modified accuracy + 1% Yes please |
#29 2017/04/06 06:12:44 |
FINITO [Staff] |
Public test server has been updated. The change log is in the first post Change Log.
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#30 2017/08/08 21:28:09 |
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