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DSoma stat change feedback

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In my opinion with the test server, because of the limited int available as kekket describes. I have opted to just stack my str and con and Dex leaving what ever points left to go to my wiz ha big only 13 isn't to use +att jackle boots. Being that I'll probably just avoid rvr completely untill I cap. Devils in there current state are already so weak against human mages. The test server has just increase that devide.
When the dsoma itch was created it was always meant to be devils being much stronger and have a huge advantage in fighting head on and being outnumbered in melee. While being handicapped at defending them selfs against magic attacks. Although as so many Hsoma builds don't go past 100 isn't unless you are focusing more on that or building an int character it seems that you are doing towards wanting humans be become more matched in melee with devils while also increasing how weak they are against magic.
I think if you want a good judge of how over powered magic it currently and isn't the test server. It use a Hsoma that have 640magic Dmg on a capped lv100 devil with maxed str build and one that (never would) but stacked int/wiz and see the problem.

1vs1 it would be fine as you can interrupt there casting but as soon as they out numbered and humans can cast uninterrupted I feel most devils will faid away from rvr wotw. This will also only get worse with the fact the int cap is being raised and most likely there dmg cao also being raised.
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[quote="118"]In my opinion with the test server, because of the limited int available as kekket describes. I have opted to just stack my str and con and Dex leaving what ever points left to go to my wiz ha big only 13 isn't to use +att jackle boots. Being that I'll probably just avoid rvr completely untill I cap. Devils in there current state are already so weak against human mages. The test server has just increase that devide. When the dsoma itch was created it was always meant to be devils being much stronger and have a huge advantage in fighting head on and being outnumbered in melee. While being handicapped at defending them selfs against magic attacks. Although as so many Hsoma builds don't go past 100 isn't unless you are focusing more on that or building an int character it seems that you are doing towards wanting humans be become more matched in melee with devils while also increasing how weak they are against magic. I think if you want a good judge of how over powered magic it currently and isn't the test server. It use a Hsoma that have 640magic Dmg on a capped lv100 devil with maxed str build and one that (never would) but stacked int/wiz and see the problem. 1vs1 it would be fine as you can interrupt there casting but as soon as they out numbered and humans can cast uninterrupted I feel most devils will faid away from rvr wotw. This will also only get worse with the fact the int cap is being raised and most likely there dmg cao also being raised. [/quote]
maybe have to take this from a whole new line of view and look at what do you want classes to have at lvl 100
for example: cap str/dex/con then look what MD you want the specific class to have minimum and give them that manny points to spend.
this is taking into count that wis becoming req for robes 2
Each class will also have a diffrent amount of points to spend.

There will still be room to spend less points in str/dex/con and spend on wis(MD) or int(MP)

This will also result in axe having more points to spend then bow but bow will still have more MD then axe and main stats will still be capped for all classes.

But also means it is more work for fin/isylv to adjust points for each class instead of same points for all classes

/Kekket
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[quote="KEKKET"]maybe have to take this from a whole new line of view and look at what do you want classes to have at lvl 100 for example: cap str/dex/con then look what MD you want the specific class to have minimum and give them that manny points to spend. this is taking into count that wis becoming req for robes 2 Each class will also have a diffrent amount of points to spend. There will still be room to spend less points in str/dex/con and spend on wis(MD) or int(MP) This will also result in axe having more points to spend then bow but bow will still have more MD then axe and main stats will still be capped for all classes. But also means it is more work for fin/isylv to adjust points for each class instead of same points for all classes /Kekket[/quote]
I think we need to stop comparing current stats to test, if we need to lose 50 str each class to balance it better so we can have some MD then so be it, I'd just hope that monsters are took into account also, so a caped devil would still be able to hunt mags for instance

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[quote="JAHEIRA"]I think we need to stop comparing current stats to test, if we need to lose 50 str each class to balance it better so we can have some MD then so be it, I'd just hope that monsters are took into account also, so a caped devil would still be able to hunt mags for instance [/quote]
The issue is that dsoma is effectively being nerfed as a whole (magic difference was bad enough before)
This may balance dsoma but the more that happens the worse the rvr gap will get imo - not trying to be negative I just don't see a way of doing both
While hsoma is getting a bump in all stats with new level+
If I was to max out my md I would have about 5 extra md than I currently do on live server, at the cost of a huge amount of mellee att/def (the whole point of dsoma with it only having 1 form of attack) while bumping the hsoma int by more means that I will receive more damage than ever before with no ability to to compensate this

135 int or whatever diab is isn't even attainable so there is no incentive to spend points elsewhere
Maybe make a mellee req robe (still few iint/wis but a lot lower that bumps md and opposite for mages) to entice them into parting with some of the mellee points
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[quote="DEIMOS"]The issue is that dsoma is effectively being nerfed as a whole (magic difference was bad enough before) This may balance dsoma but the more that happens the worse the rvr gap will get imo - not trying to be negative I just don't see a way of doing both While hsoma is getting a bump in all stats with new level+ If I was to max out my md I would have about 5 extra md than I currently do on live server, at the cost of a huge amount of mellee att/def (the whole point of dsoma with it only having 1 form of attack) while bumping the hsoma int by more means that I will receive more damage than ever before with no ability to to compensate this 135 int or whatever diab is isn't even attainable so there is no incentive to spend points elsewhere Maybe make a mellee req robe (still few iint/wis but a lot lower that bumps md and opposite for mages) to entice them into parting with some of the mellee points [/quote]
"DEIMOS"The issue is that dsoma is effectively being nerfed as a whole (magic difference was bad enough before)
This may balance dsoma but the more that happens the worse the rvr gap will get imo - not trying to be negative I just don't see a way of doing both
While hsoma is getting a bump in all stats with new level+
If I was to max out my md I would have about 5 extra md than I currently do on live server, at the cost of a huge amount of mellee att/def (the whole point of dsoma with it only having 1 form of attack) while bumping the hsoma int by more means that I will receive more damage than ever before with no ability to to compensate this

135 int or whatever diab is isn't even attainable so there is no incentive to spend points elsewhere
Maybe make a mellee req robe (still few iint/wis but a lot lower that bumps md and opposite for mages) to entice them into parting with some of the mellee points


its pretty much made dsoma weaker and most classes have been nerfed , just feels like hsoma is gettting everything on a plate for em -_-
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[quote="BRAINSTORM"][quote="DEIMOS"]The issue is that dsoma is effectively being nerfed as a whole (magic difference was bad enough before) This may balance dsoma but the more that happens the worse the rvr gap will get imo - not trying to be negative I just don't see a way of doing both While hsoma is getting a bump in all stats with new level+ If I was to max out my md I would have about 5 extra md than I currently do on live server, at the cost of a huge amount of mellee att/def (the whole point of dsoma with it only having 1 form of attack) while bumping the hsoma int by more means that I will receive more damage than ever before with no ability to to compensate this 135 int or whatever diab is isn't even attainable so there is no incentive to spend points elsewhere Maybe make a mellee req robe (still few iint/wis but a lot lower that bumps md and opposite for mages) to entice them into parting with some of the mellee points [/quote] its pretty much made dsoma weaker and most classes have been nerfed , just feels like hsoma is gettting everything on a plate for em -_- [/quote]
Tbh with you, if it means devils get weaker so RvR can be 100% and more RvR involve, who's not for that ?

Kekket suggested robes be made wis and armor con to match the def stats of devils

Don't forget that devils currently fighting RvR on about 80%, nothing stopping us from losing 20% str/con to then be on 100% RvR, this would effect ly give us the exact same magic def we have currently, plus the 20% str/con reduction you could stack on wis, effectively giving us more magic def

Dosnt sound like anything is set in stone, I know the new system dosnt make major changes currently other than a big magic def lose, but this system makes it easy to sort that,


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[quote="JAHEIRA"]Tbh with you, if it means devils get weaker so RvR can be 100% and more RvR involve, who's not for that ? Kekket suggested robes be made wis and armor con to match the def stats of devils Don't forget that devils currently fighting RvR on about 80%, nothing stopping us from losing 20% str/con to then be on 100% RvR, this would effect ly give us the exact same magic def we have currently, plus the 20% str/con reduction you could stack on wis, effectively giving us more magic def Dosnt sound like anything is set in stone, I know the new system dosnt make major changes currently other than a big magic def lose, but this system makes it easy to sort that, [/quote]
One change Ide like to see is stat points gained throughout a level rather then at the end of the level (like Hsoma).

So at certain % during a level you get a
<<< You have gained 1 attribute point >>>
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[quote="GRAVIJA"]One change Ide like to see is stat points gained throughout a level rather then at the end of the level (like Hsoma). So at certain % during a level you get a <<< You have gained 1 attribute point >>>[/quote]
"GRAVIJA"One change Ide like to see is stat points gained throughout a level rather then at the end of the level (like Hsoma).

So at certain % during a level you get a
<<< You have gained 1 attribute point >>>


i like that idea, maybe add it as a pot? and make it drop? or something?
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[quote="BRAINSTORM"][quote="GRAVIJA"]One change Ide like to see is stat points gained throughout a level rather then at the end of the level (like Hsoma). So at certain % during a level you get a <<< You have gained 1 attribute point >>>[/quote] i like that idea, maybe add it as a pot? and make it drop? or something?[/quote]
"BRAINSTORM"
"GRAVIJA"One change Ide like to see is stat points gained throughout a level rather then at the end of the level (like Hsoma).

So at certain % during a level you get a
<<< You have gained 1 attribute point >>>


i like that idea, maybe add it as a pot? and make it drop? or something?


you want your stats to .... drop?...............................................................................well this is awkward.
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[quote="GRAVIJA"][quote="BRAINSTORM"][quote="GRAVIJA"]One change Ide like to see is stat points gained throughout a level rather then at the end of the level (like Hsoma). So at certain % during a level you get a <<< You have gained 1 attribute point >>>[/quote] i like that idea, maybe add it as a pot? and make it drop? or something?[/quote] you want your stats to .... drop?...............................................................................well this is awkward.[/quote]
He wants mobs to drop the point by a mob, wich i dont see happening as i would hunt on 1 char and pick it up with another 1 just to cap all stats.
I like your idea grav as that way you can gain a point on 1.3x on +50 str mobs higher rate as some ppl would go fast route and gain 0.8x on -30 str mobs. So still a reward for those going the hard way. This might be hard to c for gms for current chars who has done 1.3x and who has done 0.8x.

Edit: also i want to ask gms to let us try out 8 points/lvl instead of 7
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[quote="KEKKET"]He wants mobs to drop the point by a mob, wich i dont see happening as i would hunt on 1 char and pick it up with another 1 just to cap all stats. I like your idea grav as that way you can gain a point on 1.3x on +50 str mobs higher rate as some ppl would go fast route and gain 0.8x on -30 str mobs. So still a reward for those going the hard way. This might be hard to c for gms for current chars who has done 1.3x and who has done 0.8x. Edit: also i want to ask gms to let us try out 8 points/lvl instead of 7[/quote]
"KEKKET"He wants mobs to drop the point by a mob, wich i dont see happening as i would hunt on 1 char and pick it up with another 1 just to cap all stats.
I like your idea grav as that way you can gain a point on 1.3x on +50 str mobs higher rate as some ppl would go fast route and gain 0.8x on -30 str mobs. So still a reward for those going the hard way. This might be hard to c for gms for current chars who has done 1.3x and who has done 0.8x.

Edit: also i want to ask gms to let us try out 8 points/lvl instead of 7


roughly like that, but of coruse with some stops in the way

you want your stats to .... drop?...............................................................................well this is awkward.


swear you just love to hate me hahah

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[quote="BRAINSTORM"][quote="KEKKET"]He wants mobs to drop the point by a mob, wich i dont see happening as i would hunt on 1 char and pick it up with another 1 just to cap all stats. I like your idea grav as that way you can gain a point on 1.3x on +50 str mobs higher rate as some ppl would go fast route and gain 0.8x on -30 str mobs. So still a reward for those going the hard way. This might be hard to c for gms for current chars who has done 1.3x and who has done 0.8x. Edit: also i want to ask gms to let us try out 8 points/lvl instead of 7[/quote] roughly like that, but of coruse with some stops in the way [quote=]you want your stats to .... drop?...............................................................................well this is awkward.[/quote] swear you just love to hate me hahah [/quote]
Ofcourrrrse not. But dropping stats? Booooo lol. i was thinking 1 point every 17% or so
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[quote="GRAVIJA"]Ofcourrrrse not. But dropping stats? Booooo lol. i was thinking 1 point every 17% or so[/quote]
Rather than having everyone with 2xlevel +10 as a max stat, effectively making us all clones, how about maybe a bonus stat every 5 levels (not thought this through fully yet, so numbers are pulled outta my a**). By bonus stat, I mean to the max stat, not a bonus point to spend.
Bow would get that extra available point in Dex, Spear in Con, Axe in Str, Sword maybe alternates through all melee stats giving them balance, would make the classes geared towards having their individuality again, rather than every class having 210 dex, str, con at 100.
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[quote="KRONARG"]Rather than having everyone with 2xlevel +10 as a max stat, effectively making us all clones, how about maybe a bonus stat every 5 levels (not thought this through fully yet, so numbers are pulled outta my a**). By bonus stat, I mean to the max stat, not a bonus point to spend. Bow would get that extra available point in Dex, Spear in Con, Axe in Str, Sword maybe alternates through all melee stats giving them balance, would make the classes geared towards having their individuality again, rather than every class having 210 dex, str, con at 100.[/quote]
"KRONARG"Rather than having everyone with 2xlevel +10 as a max stat, effectively making us all clones, how about maybe a bonus stat every 5 levels (not thought this through fully yet, so numbers are pulled outta my a**). By bonus stat, I mean to the max stat, not a bonus point to spend.
Bow would get that extra available point in Dex, Spear in Con, Axe in Str, Sword maybe alternates through all melee stats giving them balance, would make the classes geared towards having their individuality again, rather than every class having 210 dex, str, con at 100.


Wish I could get 210 dex at lvl 100, each class has a stat guideline that they can't go over
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[quote="JAHEIRA"][quote="KRONARG"]Rather than having everyone with 2xlevel +10 as a max stat, effectively making us all clones, how about maybe a bonus stat every 5 levels (not thought this through fully yet, so numbers are pulled outta my a**). By bonus stat, I mean to the max stat, not a bonus point to spend. Bow would get that extra available point in Dex, Spear in Con, Axe in Str, Sword maybe alternates through all melee stats giving them balance, would make the classes geared towards having their individuality again, rather than every class having 210 dex, str, con at 100.[/quote] Wish I could get 210 dex at lvl 100, each class has a stat guideline that they can't go over [/quote]
remove stat guidline and allow people to place stats where ever they want this would stop every char of the same class being an exact clone of each other, and then gain int/wis on level up without punching to a max of whatever the int armour is 2/3 tiers below highest tier so people cant get op md with high str/dex
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[quote="KRACKEN"]remove stat guidline and allow people to place stats where ever they want this would stop every char of the same class being an exact clone of each other, and then gain int/wis on level up without punching to a max of whatever the int armour is 2/3 tiers below highest tier so people cant get op md with high str/dex [/quote]

 

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